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Post by Frederic Bourgault-Christie on Feb 3, 2009 4:44:46 GMT -5
Any special training, sparring matches, dueling, battle arenas, etc. anyone wants to do can happen here!
Fred is currently working on a special Jutsu to harm Arcana members. He calls it the Millenium Lotus. It is an expulsion of the crown and brow/third eye chakras into a thousand-pointed prismatic attack. As the crown is the link to God (or Brahman), such an attack should be helpful against the Dealer and his minions. Unfortunately, he's hitting a few snags. His terrible lack of skill in Jutsu and chakra manipulation vis-a-vis the rest of the team is one issue, but that's been compensated for by the help of Jutsu Hands, knowledge from Mario, information from Jutsu Scrolls, his Buddhist beliefs, and so forth.
Another issue is his naturally clogged chakra. For this reason, he managed to procure an ancient Rinnegan eye from the Splugorth. Unfortunately, being held in storage for so long dimmed its powers. Further, having only one eye halves the powers and the access. And without the knowledge of the Devas [Pain's multiple bodies], he cannot get full mileage out of it. He's also untrained in dojutsu, and since the eye is an implant, he does not have the full neuro-muscular attachments and ancillary/pleiotropic genetic modifications to take advantage of it.
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Post by blacktothefuture on Feb 17, 2009 20:10:33 GMT -5
A training thread not yet posted in? BLASPHEMY!
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Black is toying with the idea of creating a technique that combines his Super Beasts Imitation Picture (or its principal at the very least) with his own flesh, making some kind of instant omni-directional attack. Clones sprouting from the ink on himself...maybe a very cool looking parry)
Mayhaps add puppetry into the mix if only just to have a handier way of igniting the clones after their brief deployment.
The rest of Blacks training consisting of dragoon-like dives, only with grinding equal amounts upward and a lot more radio involved. As well as the occasional tag battle...with tanks.
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Post by Frederic Bourgault-Christie on Feb 17, 2009 20:13:59 GMT -5
Explain more about this instant omni-directional attack, I'm not getting how this happens. Do you mean spraying yourself with the ink copies of yourself so you make a ton of clones very quickly?
Building upward momentum can be harder for Black. If he can grapple upwards, that's definitely a speed boost, but that tends to be more about getting velocity and not about doing the whole thing QUICKLY, temporally speaking. He may want to get actual Dragoon training, or train with Joe.
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Post by poisonuskeifer on Feb 17, 2009 21:15:28 GMT -5
I am assuming this is where Cassidy will do his Lore research?
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Post by blacktothefuture on Feb 17, 2009 22:23:40 GMT -5
You got it Fred.
Basically I'm hoping to find a way to pre-paint either clones or beasts that could come to life straight off of my skin in an instant attack or defense.
Dragoon training doesn't sound like a bad idea though....
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Post by Frederic Bourgault-Christie on Feb 17, 2009 23:28:39 GMT -5
Sure, I guess Cassidy's Lore Research would be done here.
Ah. Great idea, Black, but that's not quite omnidirectional, though I guess it can come off our skin in a variety of ways. That's basically mystic tattoos, though, so you should get a few of those too.
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Post by GM on Feb 18, 2009 1:38:05 GMT -5
Well my teaching percentage is pretty high and I always like using it so if there is anyway I can teach people or help people with stuff I would like to try. Alternatively if no one needs my help I would like to think of a way to further train my sharingan.
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Post by Frederic Bourgault-Christie on Feb 18, 2009 2:17:27 GMT -5
Well, the obvious thing is to start preparing for the various phases of the Mangkeyo. The problem, of course, is that such phases are notoriously vile. Then again, there might be two solutions.
A) "Killing" one's closest friend doesn't mean that friend can't come back. Mario could kill Quinn and resurrect him. This would obviously require Quinn's consent, and in any respect with such a move there may be other prerequisites.
B) Kakashi had apparently found some other way of unlocking the Mangekyo.
Aside from that, there's the training with it so it's activated near-constantly. As it is, Mario tends to use lots of sleep to recuperate the energy, the enhanced energy regen from his limbs, and so forth, but it's still a substantial damper.
Fred can definitely use help with the Millennium Lotus, though.
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Post by Scott Pilgrim on Mar 11, 2009 4:04:15 GMT -5
Now that I've got one Yellow Lantern Ability I'm going to attempt to muster more Yellow constructs, simple things, like cubes, spheres and other things like that.
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Post by Frederic Bourgault-Christie on Mar 11, 2009 14:55:08 GMT -5
And how would you like to do that? Who would you train under and in what way?
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Post by Scott Pilgrim on Mar 11, 2009 15:22:00 GMT -5
I know how it feels to utilize the Yellow fear in the Emotional spectrum, from the Yellow Lantern Dragon that I got after the fight with the Dragons. I'm going to attempt to use that same feeling to make other Yellow constructs.
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Post by Frederic Bourgault-Christie on Mar 11, 2009 16:22:02 GMT -5
You know how it feels to utilize one element. That doesn't translate to knowing how to produce anything else. Also, Training should be anything that's accelerated, difficult or non-trivial. Just saying, "I'm going to work on X" can be sort of autoed-through, or fiatted away. If I'm going to reward roleplaying, it needs to be something that means something more than just an arbitrary investment of time by the player. The player should grapple with personal demons and weaknesses, crystallize lessons, develop difficult training exercises that actually have some hazard, etc.
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Post by Scott Pilgrim on Mar 12, 2009 1:08:43 GMT -5
Fine whatever. Though, breaking a barrier in the emotional spectrum is quite difficult and by no means trivial for my quest. Attempting to rationalize why I can't do that with logic from the comic books isn't a very good idea, Judging on what you've said so far, I've read a lot more Green Lantern books. Really if I try and do things that wouldn't work under this setting, just tell me and don't waste time trying to have it make sense with GL logic, because you've missed more than you've hit. I don't mean to offend, but there have been several instances where you've attempted to use a GL relevant reason only to have it be something completely unrelated to the comics, or in total contridiction of it. If you want I can give you a huge file with a ton of Green Lantern Comics, nearly 2 gigs of it.
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Post by Frederic Bourgault-Christie on Mar 12, 2009 1:31:35 GMT -5
I mean OOCly trivial. Yes, as a character it might be the equivalent of ten years of torment... but if, for you, OOC, all you have to do is say "My character conquers his rage", that's trivial and not difficult. If doing so, however, requires multiple story arcs and the character growing slowly and battles and puzzles, THEN it's worth my time.
There are also IC time limits. I reason that, barring interventions like the Hyperbolic Time Chamber or time distortion, that you only have a few hours at any given time to devote to running around and practicing. That's rarely enough to master an ability sufficiently, though it can be enough to get the nascent beginnings of an ability that when with a Fate Point you suddenly crystallize and master.
While I haven't read a lot of GL comics (though I have read plenty of GL material), I've read enough comics in general to have a good BS detector, and people who believe themselves to be superior in the lore I frequently find to be flatly wrong, missing a vital element, ignoring other canon, having a very shallow interpretation, etc, when I later go and read the material. For example, when I said that the core of Mogo also matters for the pilgrimage and you said "It appears that they just set foot on the surface of the planet", that's denied by a Wiki, denied by canon AND an incredibly superficial interpretation of the canon in that it fails to recognize that comic books like all material only show you brief parts for the sake of time. Perhaps you've read 50 comics that say otherwise, but clearly there's a lot of others that support my claim. I research what I say to you specifically.
I necessarily make an interpretation a) bounded by not only my impression of the original source material but of all relevant adjoining canon (so if I make a decision about the GL it's made not only by what they say in GL comics but by what other decisions of other DC comic books declare), b) bound by the necessities of the story, c) bound by your particular limits as a character IC, d) bound by the unique nature of the Kin, e) bound by concerns of game balance, f) bound by concerns of game mechanics (so tying elements to recognizable things like Attributes, Abilities, etc.), and g) bound by all other canon interacting (so the GL universe in a multi-planar universe will by necessity be very different). When I offer an interpretation of the material, if you find something really relevant that you feel must be said privately inform me, but unless I amend it that IS the interpretation that is canon to MY game and universe. Period. Your interpretation of your favored universe is your own, and I respect it, but this is a collaborative game and everyone's interpretations mesh. When I make a judgment call, that IS what is happening here. I don't mean to offend.
In particular, in MA, the manifestation of these characters occurs in a sort of middle ground between all represented elements: Classic comic books, modern comic books, video games, TV shows, radio plays...
So, when I offer you an interpretation of canon, ASSUME, automatically, that it is the relevant canon interpretation in this universe and not the interpretation I would make were I to attempt to make an argument about the DC universe or Green Lanterns.
Not to mention that your whole argument here is a TERRIBLE one. You are swimming in canonically treacherous waters: Fusing together different rings. Already, I am making a judgment call allowing it. Pointing to canon to then retroactively justify your position is a poor move. So far, I have simply pointed to behavior, IC mechanics, time to train, etc. as relevant issues. I have yet to in this thread actually make any claim about the mechanics. If you can point me to where Guy Gardner used a Yellow Lantern Dragon power he got from a spiritual shrine that filled him with the ancestral knowledge of the dragons to in a few hours pick up other Yellow Lantern tricks, be my guest, but this is hardly the right place to air this concern.
And, of course, insofar as the canon demonstrates that GLs have distinct styles (thus indicating distinct ability sets and mentalities that they cannot easily make up or replicate from others), grow in power, acquire new experience, and interact with other superheroes, my interpretation (insofar as I've had one) IS correct: There is NOTHING in the GL canon that says that people can randomly, at any time, just pick up tons of new tricks from having been shown one. There may be examples you can point to of, say, a neophyte Lantern demonstrating a wide range of powers quickly after seeing only one example, but a) that is almost always a demonstration of innate ability, basically in D&D terms the leap from level 0 to level 1, b) that is an element of the CHARACTER that you and I would have to agree on (that your character would be such a prodigy at controlling fear or the Yellow Lantern that he could quickly from one ability gained through non-normative means a variety of other skills) and c) would almost never be when one has two Lanterns.
Also, bear in mind that when I am interpreting off of comics, ANY comics (even comics I AM experts in and love, like Astro City, Alan Moore's run of Swamp Thing, Sandman, V for Vendetta, etc.), you intrinsically have to make interpretations EVEN IF YOU LITERALLY ACCEPT CANON WITH NO DEVIATION OR ADDITION. Any time comics have a reboot, a retcon, competing interpretations across different editions, etc., one has to interpret. The writers themselves are in such a constant process. Think of Captain America: Whether he's fighting Thanos or a thug, he throws his shield. That's because they're taking a character developed in one context and throwing him into dozens of others. Marvel is infamous for having characters who seem to be able to resist massive amounts of superhuman force one day and the next day don't. DC often gets around this problem with writer fiat and intentional vagueness. Since no one bothers to truly QUANTIFY Superman's strength, pretty much any limit he has is a Deus Ex Machina limit and any power he has is a Deus Ex Machina power. The Green Lantern canon is one of the most fraught with this sort of crap, as I am sure I do not need to explain, and therefore I have to make interpretations based on what I feel is the most logical internal to the DC universe, logical in general, and logical when applied to a multiverse.
In actual fact, canons don't really vary all that much in terms of the ways characters develop powers, train, struggle with personal demons, rise or fall in crystallizing moments or when they are distracted or not on top of their game, etc. That understanding, an understanding gleaned from competitive and athletic knowledge and experience, is the one I apply to my games: The idea of warriors as PEOPLE, who like real people learn skills, broaden their horizons, struggle with specialization v. diversification, have on days and off days, etc.
Now, with all that out of the way: How will you train, knowing how I tend to reward training OOCly? You can always train with the NPCs already in the base, hoping they can give you insights into, say, the nature of anger, or fear, etc.
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Post by Scott Pilgrim on Mar 12, 2009 4:05:01 GMT -5
I could argue my point more, but I will not, this IS your game, I am trying to point out that to attempt to keep canonical alignment accurate reading more my not be a bad idea. I am basing how I'm playing my character on ideas I get from reading the books, so to avoid misunderstandings we should both read more, there have been plenty of times where I have found myself unable to follow due to my lack of a certain series' story. Be that as it may, I think I should be able to try and explore that spectrum, even if I fail. Before I go to someone for help I'd try and figure it out myself, spend a free hour here or there before I bother someone, I personally dislike bothering people if I don't have to. I'm playing in character. By the way cannon example of two rings in the emotional spectrum fusing into one: 3.bp.blogspot.com/_WNN-5M3B8x4/SahwPnhKSvI/AAAAAAAACT4/hN66ffoq1Yk/s1600-h/gl38a.jpg
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Post by Frederic Bourgault-Christie on Mar 12, 2009 13:48:24 GMT -5
I have no problem, when I'm less busy I may hit the archives. But note that I AM aware of many of the canonical things you talk about, particularly huge issues, I just am managing them within the context of a multi-planar universe. Nor does anything new in the canon I've reviewed really surprise me, everything seems to have grown organically out of the obvious contexts.
What's important is for you to make YOUR character and his background come to life. If you're about to defend someone, don't just describe the literal mechanics, describe the efforts and difficulties emotionally involved. If you're about to deal with an incoming attack, mention how someone within the canon did something. For example: While Guy Gardner often doesn't get enough love, his last stand alongside the rest of the JLA against Doomsday was admirable, and such a last-ditch pouring of all your courage and power into an enemy can be an inspiration. Channeling these models and explaining how elements of the canon you operate from provide for you in key situations is a big part of the game.
Absolutely. Remember that in Muse Aegis, you being a Kin means that you self-define your powers in an iterative process where you repeatedly come back and add on with the very force of your imagination. The only barrier is the difficulty of imagining the concrete specifics. Kevin SHOULD be able to get every ring, but each new ring will add a new level of complexity until he learns to manage the new level of complexity. If you look at the powers I have under Perfect Spiritual Being, you'll notice a lot of complexity but also strong simple synergy that I can use constantly. That's the model for you too, I think.
No problem. I'm just saying, devise a training approach that will be actually DIFFICULT for you. Perfect example? X-Men Danger Room exercises. Those can be tremendously difficult. We have such a room, just key it in and go.
And the process here heavily implies that doing so is a tremendous assault: "What did you do to me?" "I don't know..." It's uncharted waters for them, exactly how the mechanics work out, and it looks like an imposition to be avoided rather than a goal to seek. Also note that they were using non-opposed emotions: Hope [as that LOOKS like the Blue Lantern] and courage are actually very closely aligned, yet STILL it is a difficult, non-fusing approach. The full fusion of all the rings will be something impressive, and while Kevin will receive the likely emotional and logistical SUPPORT of the GLs, he won't receive their guidance because they have none to offer, because the very few examples in their history have not been properly recorded and most were quite temporary.
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Post by Frederic Bourgault-Christie on Mar 15, 2009 6:44:17 GMT -5
Fred produces five pillars around Kevin. Slamming into the ground, they produce a great black pit. Speaking with Aizen's voice dominant, Fraizen declares, "A trick I picked up from my friend, Kaname Tosen. Only I am not taking away your sight, but rather dominating it. Let us begin with my first Labryinth of Fear: The Juggernaut". A Hollow shape appears in the midst of the blackness. It is simply colossal, limbs of ludicrous muscle, seemingly made out of granite.
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Post by Scott Pilgrim on Mar 15, 2009 14:27:01 GMT -5
I'll put up my barrier and wait to see what it does.
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Post by Frederic Bourgault-Christie on Mar 15, 2009 15:36:42 GMT -5
The creature rears back its massive fist and tries to slam into Kevin's barrier!
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Post by Scott Pilgrim on Mar 15, 2009 17:31:57 GMT -5
I'll fly to the side and use my ring to make a ton of GL spikes to try and punch a ton of holes in it.
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Post by Frederic Bourgault-Christie on Mar 16, 2009 13:48:32 GMT -5
A ton of holes are punched into the Juggernaut. It makes a horrible gargling, "Gweh gweh gweh gweh" sound, almost like a mixture between laughing and chugging soda. The holes replenish themselves. He punches again, only this time Kevin has barely any reaction whatsoever. There seems to be great steam clouds pouring from his arm.
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Post by Scott Pilgrim on Mar 16, 2009 15:28:14 GMT -5
I'll dodge the punch and try and get GL explosives in the holes before they shut.
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Post by Frederic Bourgault-Christie on Mar 16, 2009 16:01:15 GMT -5
How will you dodge? Move down, up, left, right...? And the holes have shut fully, it regenerated all the apparent damage.
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Post by Scott Pilgrim on Mar 16, 2009 16:56:53 GMT -5
That depends on how it's punching it's a right or left hook I'm going up, if it's a slam like punch, I'm going to the right. if I can get out of the way I'm make GL spiked rods and stab it with those to open more holes and fill them with explosives.
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Post by Frederic Bourgault-Christie on Mar 16, 2009 17:03:16 GMT -5
It's like a hook, but since the fist is the size of your whole body it's basically coming straight at you and is going to hit every part of you. It's coming from left to right, so it's intercepting your motion (which was to your left and to the creature's right).
You head straight up. Your flight mastery allows you to change direction while mostly retaining velocity, which is useful. But the arm seems to produce steam to follow you, and it punches you into the "ceiling" above.
Still make spiked rods?
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Post by Scott Pilgrim on Mar 16, 2009 19:05:35 GMT -5
Can I make a drill around myself and bore through his arm?
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Post by Frederic Bourgault-Christie on Mar 16, 2009 19:10:48 GMT -5
You could try, it would have the benefit of making it harder to hurt you too.
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Post by Scott Pilgrim on Mar 16, 2009 19:44:20 GMT -5
This is a bad picture of what I'm thinking. I don't see how this would hurt me.
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Post by Frederic Bourgault-Christie on Mar 17, 2009 2:45:46 GMT -5
It wouldn't, unless his body was so strong that drilling into it would cause a reaction into the barrier itself or made the strain intense. I meant that it would make YOU harder to hurt since it'd have to punch through a spinning barrier.
You slam into his arm and begin to drill into his fist. You find that his hierro is intense, and the nature of the Hollow's body makes it so you find that your efforts are for naught.
He claps onto the rear side of the drill, crushing you between his two hands. You have to keep the barrier up not to be crushed like a bug. A cero appears near his mouth, and it blasts it down, hammering you into the ground.
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Post by Scott Pilgrim on Mar 17, 2009 2:51:28 GMT -5
I'm going to shoot Yellow spears at it's eyes while staying moving to avoid becoming a stagnant target.
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