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Post by poisonuskeifer on Mar 24, 2008 13:06:43 GMT -5
I believe the party had just discovered in part the true nature of what was going on with the Litch Demi-God, and were trying to figure out what our next move should be.
Lothkin was thinking about appealing directly to the current gods and offering them a third party (our party) to deal with the situation and at the same time keep their own hands clean. In exchange, the gods could grant us some minor power, or a way to find that power, that will lead to the halt of the new gods coming into full power.
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Post by Frederic Bourgault-Christie on Mar 24, 2008 14:13:24 GMT -5
Ironically, Lux's first instinct veers clear from the gods. A Cleric has an instinct for what a God can and can't do, what a God intends His worshippers to accomplish on their own. St. Cuthbert may be prevented from acting by other Gods, a fact that disturbs him greatly. (He quells entirely the thought that St. Cuthbert's intervention may be entirely impossible or indeed not enough.) So though he offers a prayer to St. Cuthbert for guidance and intervention, he intends to act on his own.
His reasoning is mortal: They know the culprits. Why not go to a major city? They can insure safe passage and further friendship with the town by defeating whatever is sinking ships.
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Post by poisonuskeifer on Mar 24, 2008 17:56:22 GMT -5
Ahh yes, I had forgotten about the ship problem. Lothkin is very aware that as powerful as he believes himself to be, he doesnt have the power to take on these Semi-Gods, which means that he doesnt have enough power to appeal to the Gods for assistance. Stoping whatever is sinking those ships would be very beneficial in many ways towards achieving Lothkin's many different goals. As a completely different side note: This is the best argument about Elves vs Dwarves that I have ever seen -- www.youtube.com/watch?v=HNrLMob39qI
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Post by GM on Mar 24, 2008 23:14:59 GMT -5
Egwene certainly agrees with all the points brought forth but also mentions that finding additional assistance, may haps not from a god but perhaps any of the local guilds or churches might help. Also as for going to a major city there are none more major than the free city of Greyhawk.
However passage off the island has been impossible since all the ships are being sunk by an unknown force.
Continuing on she also suggest that it might be wise to attempt to seek allies on the island. May haps in the druids, or the sea hags might be able to assist us. If not then the first order of buisness would be to solve the problem with the ships sinking so that they can attempt to get to greyhawk to find out more information.
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Post by poisonuskeifer on Mar 25, 2008 13:03:17 GMT -5
The sea hags would make the most sense in terms of their knowledge of what is going on in the sea. However, druids that live on an Isle are more than knowledgable on the subject.
The only problem with sea hags is that they are scary... However, in a society of sea hags, there will most definatly be a coven formed, and covens have some of the most powerful divination magic around. So, it is kinda risk vs reward.
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Post by Frederic Bourgault-Christie on Mar 25, 2008 14:58:50 GMT -5
St. Cuthbert does not grant based on power but based on need. At the same time, one earns merit through action. Lux recommends that they save the ships!
OOG: "We have beards. And axes. And beards. And we invented booze."
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Post by poisonuskeifer on Mar 25, 2008 19:10:14 GMT -5
For different reasons, Lothkin agrees with Lux. Now the question becomes how we are going to accomplish this goal.
Unless there are some other options, I say we put it to a vote:
-Seek information about the sinking ships from the Druids first.
OR
-Seek information about the sinking ships from the Sea Hags first.
OOG: "Elves give you cancer."
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Post by GM on Mar 25, 2008 19:56:43 GMT -5
Egwene nods and says. "Both fine ideas as we can also ask them for assistance while attempting to discern the culprit of the attacks. I will go with whatever you decide Lothkin."
OOG: Elves also have leprosy and small penises, especially the women.
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Post by Frederic Bourgault-Christie on Mar 25, 2008 20:09:50 GMT -5
Lux is clearly uneasy about consorting with Sea Hags. "Let us speak to the Druids."
OOG: My mother died of elven cancer. (And that chick is hot. I'd totally tell her how much I respected elves while I raided that honey pot.)
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Post by DUNCE on Mar 27, 2008 20:59:25 GMT -5
elves.... cause cancer
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Post by GM on Mar 27, 2008 21:46:50 GMT -5
dont post unless you have something to say also whats your dwarfs vote!
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Post by poisonuskeifer on Mar 28, 2008 0:35:37 GMT -5
Lothkin is waiting to see if the other voters have something interesting to say about their vote that he didnt think of, before casting his. If not, than he is going to vote for going to the druids as well. They will most likely have some information on the sinkings, as well as some information on the sea hags and how to approach them.
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Post by DUNCE on Mar 28, 2008 7:14:11 GMT -5
(as a barbarian) these guys are all smart, smart enough to think of a good plan, but what better plan can there be besides making sure that thing doesn't get ashore, and BEAT IT WHEN IT TRIES!? (as a dwarf) these guys are all smart, smart enough to think of a good plan, but what better plan can there be besides waiting for a good one to pop into my head as i'm drinking this town's finest ale? ach, fuck those water hags! i'll go with the druids, want something i KNOW i can destroy!
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Post by GM on Mar 29, 2008 0:16:32 GMT -5
Friday, March 28 update.
The group decided on unanimous vote to visit the druids of the isle in regards of discovering the culprits of the ship sinking villainy. They discovered that lizardfolk were to blame for the destruction caused to the ships. The high druids son ventured with the party back to green port only to discover that Gaylan had indeed escaped the clutches of the mad Lich and had indeed brought another escapee, the heir to the lizardfolk clan responsible for the villainy at port.
The lizardfolk heir went on to explain how the mad Lich was cloning key political figures then executing the originals, placing puppets to do his dirty work in high places. The clone of the lizardfolk heir was urging the lizardfolk onto these acts destructions, breaking the treaty created by the lizardfolk and humans nearly 20 years prior.
The plan was simple destroy the clone from a distance using a recently gained ninja ally guided ballista sneak attack, augmented by 2 spells Lothkin had discovered in the elders spellbook and 1 he created himself, from the shoreline a little over a mile away.
Sakon called in a favor in the form of a dwarf forged ballista provided by his family. It gave them the speed and power they needed to take down the clone from a distance. Its design and ammunition were simple. The ballista would fire hollowed out trees filled with oil lined with silver. The silver would scrape the sides of the ballista creating sparks that would ignite the cork on the end of the tree which would ignite the oil lighting the tree on fire. An explosive tip would then splinter the tree and fragment it into fire death shards utterly destroying the clone and his closest guards. Mop up would be simple after that. However the device jammed by some sort of cruel joke of the gods (dwarfish devices do not misfire!) causing the device and the ammuntion to explode in the hands of the party (the ninja's aim was being assisted by Lothkin, Lux, Gaylan, and Dengar) Lux's tough body and semi quick reflexes allowed him to survive damaged but intact. Lothkin jaunted out of the primary eplosion long enough to shield himself from the rest taking critical but not life threatning damage. The ninja was incinerated and thrown back into the waters dead as a doornail. Gaylan was blown in two from the shockwave only his legs surviving as his torso, arms, and head were incinerated. Dengar was similarly fried by the explosion. Sakon was mortally wounded and dying. Ogrimm, Egwene, and the Lizardfolk heir were far enough away to only take relatively minor damage.
Despite the ringing of the ears everyone was experiencing the group managed to discover that the lizardfolk had heard the intruders and mobilized four squads of 16 lizardfolk warriors into action. They are currently giving the group chase up the coast of the isle towards greenport....
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Post by poisonuskeifer on Mar 29, 2008 3:17:18 GMT -5
Hours of planning, hundreds of gold spent, over 5 days of man hours invested, favors called in, several side quests completed, new spells invented, and it all goes to hell because the halfling cant pull the goddamn trigger without fucking up.... Best worst fuck-up ever...
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Post by Frederic Bourgault-Christie on Mar 29, 2008 4:46:47 GMT -5
Now is not the time to point fingers. Lux is deeply concerned. From what he has been told about resurrection, raising the dead requires at least a part of the body. In their escape, he was unable to recover either Gaylan or Ozzy. Though it grates at him deeply, he believes that saving them is unlikely at best. Ozzy's body will be eaten by sharks or seagulls or other scavengers and Gaylan is likely to be kept as a trophy or eaten by the ravenous lizardmen. As Lux runs, he attempts to Cure Moderate Wounds on Sakon. He rolls a 16 after modification. invisiblecastle.com/roller/view/1542754/
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Post by poisonuskeifer on Mar 29, 2008 15:07:30 GMT -5
So now the question becomes, where do we flee?
If we head to the village, we will be bringing this whole mess down upon them.
It might be possible to split up and try to ditch the lizardfolk, but considering their numbers, it is likely they would catch us. However, if Lux used my mount and I went alone, Sakon could keep pace with the lizards (he is a barbarian afterall) and we currently have a head start.
We might be able to throw them off. Maybe...
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Post by GM on Mar 30, 2008 2:24:29 GMT -5
Well there is always the possibility that you can reveal the lizardfolk heir and hope he buys you enough time to make a diplomacy check (Egwene has the best diplomacy here I think). However that would mean slowing down to meet them and if plans go sour you have lost your lead on them.
I need everyone who is still alive to make a decision so thats fred, cass, and brian.
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Post by Frederic Bourgault-Christie on Mar 30, 2008 13:17:47 GMT -5
Lux reasons thusly. First: If they don't dispatch the lizardmen somehow, Greenport will be isolated. Second: The lizardmen have already declared war on Greenport. Third: The group needs to survive, and that's impossible given the numbers. So they need to get to Greenport. However, revealing the lizardman is the remaining sensible option aside. So he recommends attempting to reveal the heir, noting that they did not kill the lizards as proof that he is the true heir, and generally saying that only an imposter would lead the village to a path of breaking an honorable agreement and attacking those who had not attacked first, to a path of utter dishonor. FOR ST. CUTHBERT!
OOG: My diplomacy is pretty good given my Cha and my investment into it for Warpriest.
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Post by poisonuskeifer on Mar 30, 2008 14:01:32 GMT -5
Revealing the true lizardman heir is the only path that carries the chance of no further conflict. It is very true that we have in fact done nothing wrong. All we did was cause a huge explosion. So huge, in fact, that there is no way to identify that we were trying to shoot a balista. We could claim that we were just trying to get their attention. Also, the lizardman guards were in fact blind at the time, so the only people who know what we were trying to do is the party itself. (If I recall, we didnt actually tell the guards what we were doing.) Plus, this gives the lizardman heir a chance to win back his honor, because after all, he was taken and tricked by magic, and since when has magic ever been honorable? And, if it all goes to shit, I am pretty sure that invisibility spell Lothkin has memorized will come in handy
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Post by DUNCE on Mar 30, 2008 16:47:35 GMT -5
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Post by GM on Mar 30, 2008 17:24:26 GMT -5
roll your intimidate check, then your attack and damage roll.
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Post by Frederic Bourgault-Christie on Mar 30, 2008 20:59:00 GMT -5
Lux says, "No! They are too strong! Discretion is the better part of valor!" He nods to Lothkin and Egwene, indicating that it is time to attempt the diplomatic approach.
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Post by DUNCE on Mar 30, 2008 22:06:02 GMT -5
"theres only a few of them!" and even if there was say, 64, it would still be great odds for any Daronar Dwarf! "This is where we hold them! this is where we fight! this, is where they die!"
OOG: screw you guys, i still think its the best thing to say
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Post by GM on Mar 30, 2008 22:49:11 GMT -5
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Post by DUNCE on Mar 30, 2008 22:56:19 GMT -5
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Post by Frederic Bourgault-Christie on Mar 30, 2008 22:59:10 GMT -5
OOG: It's the best thing to say when people are being idiotic. "Fool! Violence carries no honor when it is unnecessary! Lizardmen! By the honor of St. Cuthbert, if you stop attacking and allow parley, I will insure with force that my allies do not attack! Take one more step and I will crush your skulls! FOR THE CUDGEL!" Diplomacy roll noted. Initiative is 20. invisiblecastle.com/roller/view/1544759/
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Post by poisonuskeifer on Mar 31, 2008 12:34:36 GMT -5
So, the lizardman leader is down? Or is just one of the leaders down? "Foolish dwarf! Seeking your own death for honor is one thing, but bringing death down upon other who wish to try another honorable route is pure idiocy! Death and glory is one thing, but if you fail, you bring death to an entire region that will plunge straight into war and chaos!" Initiative roll is 21: invisiblecastle.com/roller/view/1545124/Lothkin will hold initiative until he is threatened.
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Post by Frederic Bourgault-Christie on Mar 31, 2008 18:52:47 GMT -5
Lux clearly shares Lothkin's wrath at the dwarf's actions. Now is not the time, however. He will act when he is able to.
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Post by GM on Mar 31, 2008 19:42:03 GMT -5
The leader of the group coming after you is struck down not the leader of the lizardmen.
Fred and Brians action.
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