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Post by Frederic Bourgault-Christie on Mar 31, 2008 21:10:51 GMT -5
Lux chants, casting Spiritual Weapon. Since he can cast it anywhere within 100 feet, he casts it within easy line of sight among the ranks of the lizardmen, to the side of the coast. This will allow it to get attacks of opportunity on any one of them that uses a javelin. It also gets an immediate attack. Strike rolls and damage rolls follow: 20 to strike, 8 for damage. invisiblecastle.com/roller/view/1546041/
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Post by DUNCE on Mar 31, 2008 21:38:15 GMT -5
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Post by GM on Mar 31, 2008 23:26:45 GMT -5
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Post by Frederic Bourgault-Christie on Apr 1, 2008 0:03:59 GMT -5
The spiritual weapon's attack of opportunity rolls an 18 to strike and a 10 for damage: invisiblecastle.com/roller/view/1546239/ . On its action, it strikes the next nearest target again, this time a 15 to strike and a 10 for damage: invisiblecastle.com/roller/view/1546248/Lux yells, "You have chosen poorly, Lizardmen! NOW FACE YOUR FATE!" It is still not yet time to charge in, so he chooses the largest cluster of lizardmen in a 10 foot radius he can find and bellows gutturally, channeling St. Cuthbert. He uses his Sound Burst to do 7 damage to everyone in that radius. In addition, all of them must make a Fortitude check or be stunned for 1 round. invisiblecastle.com/roller/view/1546254/
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Post by DUNCE on Apr 1, 2008 20:12:41 GMT -5
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Post by poisonuskeifer on Apr 2, 2008 12:43:44 GMT -5
Lothkin would have cast invisibility as soon as they started attacking him, aka throwing crap at him, and will move into a better position (aka away from the fighting).
On his next turn, Lothkin will cast Stinking Cloud (found in PHB, 40 ft diameter, Fort vs DC 20 or nauseated for as long as creature is in the fog bank and 1d4+1 rounds after it leaves. Spell lasts 4 rounds.) where there is the largest mass of lizardmen, careful not to get his allies in the spells effect. It isnt an attack spell, so he is still invisible.
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Post by GM on Apr 2, 2008 15:30:48 GMT -5
More lizardmen are struck down by Sakon's hammer. The spiritual weapon is blocked by a lizardman's shield. The group begins chocking on the mystic gas causing them to be completely caught off guard by the vines breaking through the sand entrapping them. After entrapping the lizardmen Ogrimm begins chanting as his eyes begin to glow. The tide raises to encompass the lizardmen. With the tide comes the familiar fin of a shark. The shark goes to work on the lizardmen brutally devouring them. The few that do escape are either bull rushed back in by various members of the group or slip on a well placed grease spell and fall back in to die a horrible death of being eaten.
The group can hear the lizardfolk running into the distance cursing there names but they seem to be fleeing for now.
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Post by Frederic Bourgault-Christie on Apr 2, 2008 15:35:29 GMT -5
Lux growls. "Are we ready to finish the job? It may be time to press the attack and end the lizardman's reign! FOR THE CUDGEL!"
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Post by poisonuskeifer on Apr 2, 2008 17:04:54 GMT -5
Did we get the lizardman copy?
"Easy Lux! You must remember that we are after the copy, not the entire tribe!" Speaking to the true lizardman heir, "Cousin, your tribe has seen you in battle, is now the time for diplomacy or should we press the attack until we can corner your duplicate and eliminate him?"
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Post by GM on Apr 2, 2008 18:43:34 GMT -5
The heir steps forth. "I must still defeat the false heir in combat in order to retake control of my clan, if I fail you will all be executed and greenport with be left to destruction at the hands of my people. Also if we were to enter now they might merely attack us on site instead of giving us the opportunity to reason with them. I leave the decision with yourselves over our next action."
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Post by poisonuskeifer on Apr 2, 2008 23:08:45 GMT -5
"Since it is not our objective to destroy your entire clan, I believe now is the time for diplomacy. The tribe has seen that we are not to be taken lightly. So, I propose that we temporarily withdraw. However, I do not want to give your duplicate more time to prepare for our arrival than is prudent. Perhaps we can send a message to your chieftain stating our intent? I believe in my studies I read somewhere that druids had a particular knack for this kind of thing. This is assuming that your copy isnt in complete control of your tribe now." OOC: I did a quick calculation of our fight with the lizardfolk using 3 level 4 characters (Lux, Lothkin, Sakon), 2 level 3 characters (the bard and druid), and 1 level 2 character (the lizardman heir) vs 64 lizardfolk. Says we get 3200 xp each... with a treasure valued at 9800 gp... Says we went up against a level 12 encounter Wonder how Mario is going to deal out the xp
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Post by Frederic Bourgault-Christie on Apr 3, 2008 4:23:59 GMT -5
"I recommend routing them now, when they are still weakened! Do not lizardmen understand the diplomacy of war and valor?! If you wish to battle him in martial combat, so be it. I believe it to be the best course of action, to avoid unnecessary bloodshed. However, based on what you know of your clan, sir, do you believe that there is a diplomatic route left?"
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Post by DUNCE on Apr 3, 2008 14:16:43 GMT -5
(sakon is still level 3... not 4... i keep my sheet up to date on the site... so you might wanna rework that calculation, gj taking the initiative on that one though!)
Sakon, still in his barbarian rage (4 turns left) decides to keep chasing after the lizardmen, not satisfied with the battle as of yet! "they're getting away! if we let them go now they may attack greenport in some cowardly siege! You'll get your chance to reclaim your title as head of the clan when we get there! now come on!" He says as he begins running after them, thirsty for more lizardmen blood
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Post by Frederic Bourgault-Christie on Apr 3, 2008 17:31:45 GMT -5
Lux yells loudly, "STAND YOUR GROUND, BARBARIAN! OR YOU MAY GO TO YOUR DEATH ALONE! WE MUST AS A GROUP DECIDE! YOU WILL NOT DRAG US INTO BATTLE WHEN WE ARE NOT PREPARED AGAIN!"
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Post by DUNCE on Apr 3, 2008 18:51:06 GMT -5
"I'm not asking the group what i should do, I'm asking the group to join me! This fight is not over! and whether or not you decide to tag along is up to you"
(Sakon has been independant from the group, acting on the wishes of his superiors in the dwarven mafia, he is also a dwarf barbarian... i also have to put into account what a C/N Barbarian mafia member would do... and then add being enraged for the past few turns to it... ya know? and i've come to the conclusion that this would be an action Sakon would take)
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Post by Frederic Bourgault-Christie on Apr 3, 2008 19:37:34 GMT -5
OOG: And Lux is going to yell at you.
Lux strides closer to Sakon. "You do not act alone, Sakon! Your actions can bring fire and death to Greenport! If you do not stand down, I will insure that you do not bring danger down upon innocents' heads! Now calm yourself, brother in arms, and use your reason! We can all engage the clan, we can have our lizard brother make his claim in public and challenge the impostor, or we can withdraw for now!"
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Post by DUNCE on Apr 10, 2008 22:33:37 GMT -5
well, we saw how that one went! heh-heh
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