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Post by Frederic Bourgault-Christie on Nov 3, 2006 0:55:16 GMT -5
So: Special rules? Arena?
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Post by Mace Parshath on Nov 5, 2006 22:06:09 GMT -5
No preferences. Anything with do for terrain and I have no specific rules in mind.
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Post by Frederic Bourgault-Christie on Nov 6, 2006 5:36:06 GMT -5
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Post by Mace Parshath on Dec 10, 2006 14:46:09 GMT -5
The links are broken.
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Post by Frederic Bourgault-Christie on Dec 12, 2006 3:01:59 GMT -5
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Post by Mace Parshath on Dec 12, 2006 19:37:23 GMT -5
Looks good. I'll start in the upper right hand corner, where the (I believe) weapon shop is.
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Post by Frederic Bourgault-Christie on Dec 14, 2006 21:12:55 GMT -5
Mace goes first.
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Post by Mace Parshath on Dec 16, 2006 20:37:24 GMT -5
Mace will summon up the crystal eel he recently beat in the body of water to the left of the building. Water is pure magic to cantomantic spirits, so this should impower it. Mace also summons mana elements, a set of twelve, which will have the ability to sense life force and magic. They will 'dull' their existance to the point that their lifeforce is barely readable, and they spread their essence so the magic makes it look like the mana flow is just stronger in those areas. Should a summoned enemy wander into the field of their essence, they'll suddenly find nearly-pure, burning mana surrounding them, like green and blue fire. They will try and drain someone of their magic, straight forth like enemy vampires.
Mace will use his best Scan spell, and try to use Void Zone on any flows of ki or psionic energies. The spell disconnects any channels coming into the area to help strengthen enemies. If he sees Dame at all, he'll focus the spell specifically on him to cut him off from both of those energies coming into him from outside sources. Mace will do a long-range spell, if he has enough turn, to fill the trees up with an abundance of mana, so that at a proximity of six feet, the trees will explode, sending shrapnel in all directions. The elementals will help with this as well.
Do I have any more turn?
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Post by Frederic Bourgault-Christie on Dec 23, 2006 23:28:15 GMT -5
OOG: Dude, don't pimp this "water is pure energy" thing too much. I tend not to like relative energies for different people, and while different individuals can draw different amounts from different ambient sources that doesn't mean those sources have actually changed in the amount of energy within them. Further, that may be only in that dimension, continuity, or even smaller location that water functions that way.
Also, do you mean the LOWER right corner? The upper right has the small marsh with a few treasure chests.
After Mace summons the snake (unless it's Sometimes DIO, if so remind me), he has no action. Luckily, the snake itself does not suffer from summoning sickness and finds a body of water. It then submerges itself into the ambient energy.
Again: Scan tends to tell you what a foe does, not where one is hiding that you can't find. You're looking for another spell, let's just say a Detect Foes or Farsight spell. In this case, it fails anyways, leaving him with no idea where his enemy is.
Rest of your DIO?
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Post by Mace Parshath on Dec 26, 2006 18:23:25 GMT -5
(Ah, I understand. Alright.)
Alright, Detect Foes. Since it fails anyway...
Mace will use his Gar Herd (Boar-like flying creatures that are seven-feet tall and use special flies to hunt their prey) and their Blood Flies to survey the area. And on the picture in the Toroia, the upper right corner looks to be the building, but whichever it looks to you, I guess. His Skrine will stay by his side.
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Post by Frederic Bourgault-Christie on Dec 26, 2006 20:37:10 GMT -5
OOG: A'ight.
The Gar Herd's blood flies detect life in the Armor Shop. The Skrine cannot act. RSN and Tzemke?
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Post by Mace Parshath on Dec 26, 2006 21:26:03 GMT -5
The RSN will follow the blood flies to the Armour Shop and will use an energy blast to try and cave in the shop. The Tzemke will use Stardoom to try and do the same.
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Post by Frederic Bourgault-Christie on Dec 26, 2006 21:42:24 GMT -5
The Stardoom and the RSN do indeed do so. The shop does cave in as planned. There is a flare up and a buildup of energy. Tzemke have more turn.
OOG: Sorry, I meant upper LEFT has the marsh. Upper right has a building that is not the armor shop, and yes does have a smallish lake area, but your snake is in the water near the actual Armor Shop on the lower left anyhoo.
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Post by Mace Parshath on Dec 27, 2006 16:35:48 GMT -5
(Alrighty)
The Tzemke will move -away- from the energy build up, taking the RSN with them if they can, though I don't think they can. They'll go to Mace's current position.
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Post by Frederic Bourgault-Christie on Dec 29, 2006 21:22:05 GMT -5
The Tzemke would currently be where Mace is.
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Post by Mace Parshath on Dec 29, 2006 22:04:14 GMT -5
Ah, okay. They'll just fire again.
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Post by Frederic Bourgault-Christie on Dec 30, 2006 0:08:50 GMT -5
Stardooms can only fire once per turn.
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Post by Mace Parshath on Dec 30, 2006 18:47:08 GMT -5
The Tzemke medbugs will take up a strategic position far enough from the building remains that if the RSN is damaged, they can move in immediately to repair the damage.
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Post by Frederic Bourgault-Christie on Dec 30, 2006 22:42:45 GMT -5
There is some clanging coming from the town, very light, almost imperceptible. Then the Armor Shop explodes neatly, as if it just were pushed apart in a circular pattern from the inside. It appears as if several suits of armor have been clumsily animated, sent at Mace, the Skrine, the RSN, the Tzemke and the Gar. Revealed is a woman in a traditional superheroine outfit, white, purple and gold stretching behind her with a cape. Her hands stretch behind her, and a blazing white aura surrounds her, as she rockets directly into Mace! Mace can parry or dodge.
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Post by Mace Parshath on Jan 10, 2007 19:57:24 GMT -5
Mace will try to sidestep on to the ledge, but also try and grab one of Dame's arms, gripping with all his strength (including a considerable amount of magic), and try to swing her into the body of water with his eel in it to try and get the eel to unleash the strongest electrical charge it can for its level when/if she ends up in the water.
Can I respond to my DIO now too?
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Post by Frederic Bourgault-Christie on Jan 13, 2007 21:02:42 GMT -5
Which ledge? And no, only Mace can respond.
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Post by Mace Parshath on Jan 18, 2007 19:26:53 GMT -5
Whatever constitutes a 'ledge' on the building he's standing on. If there's nothing of the sort, he'll just get as close to the side of the building without falling and do the move described above.
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Post by Frederic Bourgault-Christie on Jan 19, 2007 16:44:36 GMT -5
I thought you were standing IN FRONT OF or in the Weapon Shop, not on top of it.
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Post by Mace Parshath on Jan 19, 2007 18:09:06 GMT -5
Ah, oops, forgot to be specific about that. >.>;
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Post by Frederic Bourgault-Christie on Jan 19, 2007 19:03:28 GMT -5
So you're on top of the building then? And what about the seemingly animated suits of armor?
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Post by Mace Parshath on Jan 21, 2007 4:11:15 GMT -5
Well, as Mace attempts the spinning throw, he'll use the trace residue of the mana he used to throw her to send a barrage of needle-thin mana bolts. The thinner in my books, the stronger they are, more punch, accuracy, and penetration ability.
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Post by Frederic Bourgault-Christie on Feb 18, 2007 20:54:57 GMT -5
...Yeah, that doesn't answer either question.
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Post by Mace Parshath on Feb 19, 2007 15:53:59 GMT -5
Actually, I answered the second one about the suits of armour: Missile-like mana bolts. They are packed with kinetic energy, blunting the exact penetration to cause immense dents. And yes, I'm on top of the building.
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Post by Frederic Bourgault-Christie on Feb 19, 2007 17:29:02 GMT -5
Okay, you needed to name the target there.
Mace finds that grabbing Dame is a nigh-impossible task. Though he does admirably, damaging her with the sheer magic he puts into the grab, he gets bowled forward by the incredible speed. As he grabs, his hand is burnt by plasma, and he finds himself pushing through a near-indestructible aura that seems to be repulsive, unstoppable and energy absorptive. The shop's roof partially crumbles, and he is hurled repeatedly forward then slammed again. (I'd recommend trying to teleport or using your Source effect to repel you away). The armor seems to trail her in a circular floating pattern, the arms grabbing outwards. Some of the needles strike. They seem to be deflected, but one of the armors explode because of in/out energy... [You have an opportunity to parry so you don't get bounced around all turn.]
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Post by Mace Parshath on Feb 19, 2007 19:13:25 GMT -5
I'll use my nexus effect to negate the aura's effect on Mace, and he'll try to teleport away to the middle of the suits of armour and grab one, spinning with it in his arm to throw at Dame and teleport (once he's thrown the armour) over the body of water with his crystal eel inside.
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