Post by laughingman on Nov 26, 2005 9:24:25 GMT -5
Name: Ardunum Tassodos
Race:Protoss
Classes:Psychic, Protoss High Templar, Psychohistorian (7), Protoss Vindicator, Protoss Dark Templar, Clockworks Psion, Deja Fu, Superpowered, D-Shifter (but with psi), Spatial Mage (but with psi), Singularity Mentalist, Mindspy, Path of the Happy Jade Lotus, Tri-Jitsu, Psion, Psi-Nullifier, Nega-Psychic.
Notes: Ardunum has achived Bodhisattvahood
Disposition: Being a Bodhisattva, Ardunum sees things and acts as...well... as such. He usually refuses to kill any form of sentient being, and should he do so, it would be a mistake (Ardunum seldom makes any). Because of this, he typically avoids confrontation, preffering to travel the universe helping those in need. However, he is always carefull to regulate his own interference. As a Psychohistorian he typically tries to provide just enough assistance in order to swing the cource of events in a positive direction, he will never give aid to the point where the recivers become dependent, beliving that people must govern their own fates. Whenever he isnt busy cureing children of malaria, he is typically on TV, talking about one pattern or another and rasing awareness of certain struggles which he thinks need more momentum (he preffers the media approach to direct interference when dealing with larger issues, because it allows the people to fix their own problems and grow stronger).
History: Originally born as a member of the Zalas clan, Ardunum was immediately singled out for his mental capabilities. However, as he enterd the High Templar training, his abilites proved to be FAR greater then what was originally anticipated. The instruments originally used to detect his psy potential, had failed to notice dormant psychic powers which had been previously unavailable to Protoss mind structures. The initial steps Templar training immediately unlocked this latency, and Ardunum became in a split second what he is today. He debarked from Aiur and trained himself in the ways of a Psychohistorian, seeking a way to prevent the possible negaive influence of his power. While he had always been treated with a degree of ambivilance by his bretheren (his refusal to completely obey the Protoss doctrine of non-interference) he remaind accepted until only recently. After the fall of Aiur, Zeratul asked Ardunum to distroy the zerg by creating a psychic feedback loop throughout the collective (essentially turning all the Zerg brains into soup). Ardunum declined, showing that while the Zerg were not individually sentient, Kerrigan was, and that he had no right to kill her. For his refusal to save millions at the cost of one dispicable person, Ardunum was exiled, but he still maintains a very carefull watch on his people.
Description: Ardunum is a relatively young protoss, only 145 (human equivelant 20) years old. He looks relatively similar to Artanis with the exception that he has his `hair` grown out to waist level and it occationally falls over his sholders. Other then that, Ardunum wears a long deep blue loincloth with a golden pattern resembeling psi crystals.
Attributes:
Str Legendary
Keen VH Godlike 15/20
Rflx VH Godlike 15/20
End VH Godlike
Cha VH Godlike 5/20
Int VH Forbidden
P. Ability Forbidden
Will Forbidden
Affinities:
Magic 0
Ki 250
Tech 0
Psi 1200
Traits:
Positive:
Blessed (5)
Immortal (5)
Fast Learner (3)
Negative:
Pennyless (2)
Neutral:
Abilities:
Psi-Blade
Telepathy
Empathy
Empathic Transmission
Hypnosis
Mentalic Charisma
Hypnotic Suggestion
Telepathic Mental Overflow
Mind Blast
Mind Lash
Ultrawave Telepathic Communication
Intuitive Combat
Electromagnetic Psychic Dampener
Mentalics
Dream Shield
Exhaustion Siphon
Field of Emotional Repulsion
Mental Force Distribution
Mental Lasso
Mind Block
Mind Hammer
Mind Hook
Mind Lash
Nerve Barbs
Rift of Despair
Telepathic Relay Network
Consciousness of Past Lives
Complete Emotional Control
Holy Being
Spiritual Awareness and Connection
Psi Storm
Hallucination
Psychic Surgery
Psychic Diagnosis
Induce Healing
Induce Sleep
Invisible Haze
TK Super Bomb
Super TK Barrage
Levitation
TK Flight
TK Barrier
Resist Hunger
Resist Fatigue
Resist Thirst
Astral Projection
Commune with Spirits
Detect Alignment
Presence Sense
See Aura
Sense Evil
Sense Magic
Sixth Sense
Teleport
Plane Shift
Heal
Ressurection
Mind Cloaking (passive, like dark templar)
EMP
Legendary:
Unjustified Cascade
Critical Point
Micropsychohistory
Force and Mind
Ego Tower
Id Razors
Persona Shield
Mind Upload (literally loads Ardunum`s conchiousness into the targets mind, if they are smart enough they can survive the process, but usually turn to Ardunum`s side, for those who arnt, they spend the rest of their lives drooling)
Dimention Gate
AT Feild (passive)
Revitalize Mind (restores all psi energy)
Mind Probe Virus (mental virus that allows Ardunum to conduct psychic surgery on anyone infected, the virus has no side effects, is virtually impossible to detect, and spreads faster then red death)
Stasis Feild
Eternal Domination
Summon Archon (normally Templar have to kill themselfs in order to muster enough spiritual energy to sustain an Archon, Ardunum bearly has to wink)
Psychic Pact (Ardunum can make a pact with an individual and then brand the pact into the targets mind structure. The target becomes mentally incapable of breaking the pact. Note: this ability only works if the target agrees to be psychicly pacted, but once its in effect, it cannot be undone by any means)
Cosmic Sence (passive, Ardunum can feel signifigant things bifore they happen, he intuitively sences people with imporant futures, he gains a forsight of about 50 years into the future and can see things shift as actions change.)
Forbidden:
Eternity History
Genocide Mind
TK Super Bomb 3
Time Space Controll
Time Travel
Reality feild (passive, gives Ardunum the ability to controll reality within 1500km)
Miracle
Outside time (passive, gives Ardunum the ability to controll time within 1500km, he can slow or speed it up within a factor of 30000, and can rewind/fast forward up to 200 years)
Psi Feedback Loop (all beings transmit a limited form of psychic energy, by taking that power and re-directing it into itself, the power increases exponentially, the catch is that the beings in question do not have the mental hardware to manifest power greater then that of its natural aptitude, and therefore the minds get put through the equivelant of bannannas through dimond edged razor clusterbomb nukes)
Collective Controll (dominates the global subconchious of a species (or a very large group of people), Ardunum can then manipulate the course of the speices undetected or can collectively subject them to any psichic power within his knowledge)
Forbidden 2:
Greater Time Space Controll (Grants Ardunum almost unlimited controll over time/space, the limit being that if he chages things too much the universe stops him)
Universal Override (Causes the target to seem logically impossible in the eyes of the universal immunity system)
Unravel the Thread (Creates a tear in reality that expands as the fabric of time space slowly unravels, Ardunum`s reality and time feilds give him protection, but eventually they break down as well. The effect is only stopped when the universal immune system notices it)
Re-Write Time (Allows Ardunum to literally re-write history as he sees fit)
Agent of the Universe (passive, the Universe has distinguised Ardunum as a funamental entity in maintaining the balance. Ardunum is essentially given energy and power of galactic equivelant. He can manifest his abilitys virtually endlessly, and is exempt from the laws of physics. Moreover, matter, energy, magic and virtually everything that is bound by physics has no effect on him, essentially reduced to the human eqivalant of waterd down playdough. The only `wepon` that can actually hurt him is a black hole, and he cannot be killed by abilitys with power less then Forbidden 2, and even those have limited effect (ever tried blowing up a galaxy one solar system at a time?). Moreover, his controll over reality itself is best described Diefic. Essentially, he has been grated the status of Demi-God.)
Skills:
Archaeology: 600%
Languages: 600%
Lore Planes: 600%
Psychohistory: 600%
Psychology: 600%
Religion: 600%
Lore Psi: 600%
Lore Philosophy: 600%
Merits:
Psychohistorical Charisma Modifier, Spirit Sight, Absorbant to Psi EForbidden, Omiligot, Forbidden Psi Penetration,
Equipment:
Uraj and Khalis chrystals attached to either side of a protoss psi staff (they powerd the Xel-Naga temple that blew up all the Zerg on the Dark Templar home planet).
Alternate pocket plane filled with the colossal psi crystals salvaged from the Xel-Naga mother fleet. Tassadar`s Carrier, Ardunum recreated it by slaming two timelines together and then seperating them into different dimentional levels, creating a perfect copy of the carrier, and then preserving the carrier on a seperate plane and then transfering it to reality (if you read the history behind SC you find that Tassadars carrier has the capacity to immolate planets).
Fenix`s psi-blades
Dragoon Shell
Tassadar's Psi-Amplifier (allows ranged damage)
Armor
Gungnir
Draupnir
Zeratul's ultimate psi-blade.
Armor of Peace
Shield-Chain
Scarab Grenades
Training:
Total Perspective Vortex
Zanzoken
Trainers:
Fenix
Tassadar
Zeratul
Maitriarch (non infested)
Executor
Bhodi-Dahrma
Hui-Neng
Bhudda
Odin
King Wen (he wrote the I-Ching, a book that detailes the process and cycles of heavan and earth as well as a method to pridict them)
Universal Conchousness
Merits:
Total Perspective Vortex
DIO:
Ardunum
Dark Spirits
RSN
Sleipnir
Interceptors
Protoss Fanatics
Poison Giant
Tzemke
(Notice how I included Zen enlightenment, Kantian ethic, protoss thought, and CE vs. FW in the same character?)
Race:Protoss
Classes:Psychic, Protoss High Templar, Psychohistorian (7), Protoss Vindicator, Protoss Dark Templar, Clockworks Psion, Deja Fu, Superpowered, D-Shifter (but with psi), Spatial Mage (but with psi), Singularity Mentalist, Mindspy, Path of the Happy Jade Lotus, Tri-Jitsu, Psion, Psi-Nullifier, Nega-Psychic.
Notes: Ardunum has achived Bodhisattvahood
Disposition: Being a Bodhisattva, Ardunum sees things and acts as...well... as such. He usually refuses to kill any form of sentient being, and should he do so, it would be a mistake (Ardunum seldom makes any). Because of this, he typically avoids confrontation, preffering to travel the universe helping those in need. However, he is always carefull to regulate his own interference. As a Psychohistorian he typically tries to provide just enough assistance in order to swing the cource of events in a positive direction, he will never give aid to the point where the recivers become dependent, beliving that people must govern their own fates. Whenever he isnt busy cureing children of malaria, he is typically on TV, talking about one pattern or another and rasing awareness of certain struggles which he thinks need more momentum (he preffers the media approach to direct interference when dealing with larger issues, because it allows the people to fix their own problems and grow stronger).
History: Originally born as a member of the Zalas clan, Ardunum was immediately singled out for his mental capabilities. However, as he enterd the High Templar training, his abilites proved to be FAR greater then what was originally anticipated. The instruments originally used to detect his psy potential, had failed to notice dormant psychic powers which had been previously unavailable to Protoss mind structures. The initial steps Templar training immediately unlocked this latency, and Ardunum became in a split second what he is today. He debarked from Aiur and trained himself in the ways of a Psychohistorian, seeking a way to prevent the possible negaive influence of his power. While he had always been treated with a degree of ambivilance by his bretheren (his refusal to completely obey the Protoss doctrine of non-interference) he remaind accepted until only recently. After the fall of Aiur, Zeratul asked Ardunum to distroy the zerg by creating a psychic feedback loop throughout the collective (essentially turning all the Zerg brains into soup). Ardunum declined, showing that while the Zerg were not individually sentient, Kerrigan was, and that he had no right to kill her. For his refusal to save millions at the cost of one dispicable person, Ardunum was exiled, but he still maintains a very carefull watch on his people.
Description: Ardunum is a relatively young protoss, only 145 (human equivelant 20) years old. He looks relatively similar to Artanis with the exception that he has his `hair` grown out to waist level and it occationally falls over his sholders. Other then that, Ardunum wears a long deep blue loincloth with a golden pattern resembeling psi crystals.
Attributes:
Str Legendary
Keen VH Godlike 15/20
Rflx VH Godlike 15/20
End VH Godlike
Cha VH Godlike 5/20
Int VH Forbidden
P. Ability Forbidden
Will Forbidden
Affinities:
Magic 0
Ki 250
Tech 0
Psi 1200
Traits:
Positive:
Blessed (5)
Immortal (5)
Fast Learner (3)
Negative:
Pennyless (2)
Neutral:
Abilities:
Psi-Blade
Telepathy
Empathy
Empathic Transmission
Hypnosis
Mentalic Charisma
Hypnotic Suggestion
Telepathic Mental Overflow
Mind Blast
Mind Lash
Ultrawave Telepathic Communication
Intuitive Combat
Electromagnetic Psychic Dampener
Mentalics
Dream Shield
Exhaustion Siphon
Field of Emotional Repulsion
Mental Force Distribution
Mental Lasso
Mind Block
Mind Hammer
Mind Hook
Mind Lash
Nerve Barbs
Rift of Despair
Telepathic Relay Network
Consciousness of Past Lives
Complete Emotional Control
Holy Being
Spiritual Awareness and Connection
Psi Storm
Hallucination
Psychic Surgery
Psychic Diagnosis
Induce Healing
Induce Sleep
Invisible Haze
TK Super Bomb
Super TK Barrage
Levitation
TK Flight
TK Barrier
Resist Hunger
Resist Fatigue
Resist Thirst
Astral Projection
Commune with Spirits
Detect Alignment
Presence Sense
See Aura
Sense Evil
Sense Magic
Sixth Sense
Teleport
Plane Shift
Heal
Ressurection
Mind Cloaking (passive, like dark templar)
EMP
Legendary:
Unjustified Cascade
Critical Point
Micropsychohistory
Force and Mind
Ego Tower
Id Razors
Persona Shield
Mind Upload (literally loads Ardunum`s conchiousness into the targets mind, if they are smart enough they can survive the process, but usually turn to Ardunum`s side, for those who arnt, they spend the rest of their lives drooling)
Dimention Gate
AT Feild (passive)
Revitalize Mind (restores all psi energy)
Mind Probe Virus (mental virus that allows Ardunum to conduct psychic surgery on anyone infected, the virus has no side effects, is virtually impossible to detect, and spreads faster then red death)
Stasis Feild
Eternal Domination
Summon Archon (normally Templar have to kill themselfs in order to muster enough spiritual energy to sustain an Archon, Ardunum bearly has to wink)
Psychic Pact (Ardunum can make a pact with an individual and then brand the pact into the targets mind structure. The target becomes mentally incapable of breaking the pact. Note: this ability only works if the target agrees to be psychicly pacted, but once its in effect, it cannot be undone by any means)
Cosmic Sence (passive, Ardunum can feel signifigant things bifore they happen, he intuitively sences people with imporant futures, he gains a forsight of about 50 years into the future and can see things shift as actions change.)
Forbidden:
Eternity History
Genocide Mind
TK Super Bomb 3
Time Space Controll
Time Travel
Reality feild (passive, gives Ardunum the ability to controll reality within 1500km)
Miracle
Outside time (passive, gives Ardunum the ability to controll time within 1500km, he can slow or speed it up within a factor of 30000, and can rewind/fast forward up to 200 years)
Psi Feedback Loop (all beings transmit a limited form of psychic energy, by taking that power and re-directing it into itself, the power increases exponentially, the catch is that the beings in question do not have the mental hardware to manifest power greater then that of its natural aptitude, and therefore the minds get put through the equivelant of bannannas through dimond edged razor clusterbomb nukes)
Collective Controll (dominates the global subconchious of a species (or a very large group of people), Ardunum can then manipulate the course of the speices undetected or can collectively subject them to any psichic power within his knowledge)
Forbidden 2:
Greater Time Space Controll (Grants Ardunum almost unlimited controll over time/space, the limit being that if he chages things too much the universe stops him)
Universal Override (Causes the target to seem logically impossible in the eyes of the universal immunity system)
Unravel the Thread (Creates a tear in reality that expands as the fabric of time space slowly unravels, Ardunum`s reality and time feilds give him protection, but eventually they break down as well. The effect is only stopped when the universal immune system notices it)
Re-Write Time (Allows Ardunum to literally re-write history as he sees fit)
Agent of the Universe (passive, the Universe has distinguised Ardunum as a funamental entity in maintaining the balance. Ardunum is essentially given energy and power of galactic equivelant. He can manifest his abilitys virtually endlessly, and is exempt from the laws of physics. Moreover, matter, energy, magic and virtually everything that is bound by physics has no effect on him, essentially reduced to the human eqivalant of waterd down playdough. The only `wepon` that can actually hurt him is a black hole, and he cannot be killed by abilitys with power less then Forbidden 2, and even those have limited effect (ever tried blowing up a galaxy one solar system at a time?). Moreover, his controll over reality itself is best described Diefic. Essentially, he has been grated the status of Demi-God.)
Skills:
Archaeology: 600%
Languages: 600%
Lore Planes: 600%
Psychohistory: 600%
Psychology: 600%
Religion: 600%
Lore Psi: 600%
Lore Philosophy: 600%
Merits:
Psychohistorical Charisma Modifier, Spirit Sight, Absorbant to Psi EForbidden, Omiligot, Forbidden Psi Penetration,
Equipment:
Uraj and Khalis chrystals attached to either side of a protoss psi staff (they powerd the Xel-Naga temple that blew up all the Zerg on the Dark Templar home planet).
Alternate pocket plane filled with the colossal psi crystals salvaged from the Xel-Naga mother fleet. Tassadar`s Carrier, Ardunum recreated it by slaming two timelines together and then seperating them into different dimentional levels, creating a perfect copy of the carrier, and then preserving the carrier on a seperate plane and then transfering it to reality (if you read the history behind SC you find that Tassadars carrier has the capacity to immolate planets).
Fenix`s psi-blades
Dragoon Shell
Tassadar's Psi-Amplifier (allows ranged damage)
Armor
Gungnir
Draupnir
Zeratul's ultimate psi-blade.
Armor of Peace
Shield-Chain
Scarab Grenades
Training:
Total Perspective Vortex
Zanzoken
Trainers:
Fenix
Tassadar
Zeratul
Maitriarch (non infested)
Executor
Bhodi-Dahrma
Hui-Neng
Bhudda
Odin
King Wen (he wrote the I-Ching, a book that detailes the process and cycles of heavan and earth as well as a method to pridict them)
Universal Conchousness
Merits:
Total Perspective Vortex
DIO:
Ardunum
Dark Spirits
RSN
Sleipnir
Interceptors
Protoss Fanatics
Poison Giant
Tzemke
(Notice how I included Zen enlightenment, Kantian ethic, protoss thought, and CE vs. FW in the same character?)