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Post by Frederic Bourgault-Christie on Jan 9, 2006 17:04:05 GMT -5
Akuron was disappointed by the success of the Dark Tournament. Yes, victory was eventually grasped, but not decisively enough, not impressively enough. To prevent such a humiliation again, he demands Brunnengus and Furax join him in the Dragon Netherealms for... training. Yes, training.
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Post by halfhero on Jan 9, 2006 19:13:01 GMT -5
will going to this get brun out of the vacation?
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Post by Frederic Bourgault-Christie on Jan 9, 2006 19:16:05 GMT -5
No. His soul will be somewhere else partially, but no.
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Post by halfhero on Jan 10, 2006 4:55:20 GMT -5
well, yeah, i suppose we walk up to akuron and sayhowdy?
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Post by Frederic Bourgault-Christie on Jan 10, 2006 5:29:30 GMT -5
The Dragon's Hell is truly horrific. Dragons are ancient creatures, and they have seen things even angels and demons have been too young to peruse. Immediately, Brunnengus and Furax face a daunting difficulty: navigating. The "roads", as such, intermittently terminate and start again; there are streams of "lava" that is in fact liquid dragon's breath; waterfalls and geysers of snake toxin are everywhere; and the geometry is decidedly non-Euclidean, resembling a hideous combination of Giger, Escher and Lovecraft. Straight lines are not only not the fastest way to travel, they don't exist. Brunnengus' experience with this sort of thing is somewhat limited, though his trips through Infinity did help, but Furax as a djinn is used to such realms. He knows that the trick is to move your essence itself, bend yourself rather than the spoon to use a popular metaphor. Other tricks are learned over time, including accustomizing oneself to such a geometry. How will Brunnengus cope?
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Post by miskah on Jan 10, 2006 15:33:17 GMT -5
Furax's essence seems to reach out and hand Brunengus a cigar, cinnamon in color and taste. As he puffs it the geometry of the land suddenly becomes more uniform and navigable.
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Post by halfhero on Jan 10, 2006 19:01:48 GMT -5
Send out an army of spirits to just travel in random locations so i can track their movements and use them like stars to navigate.
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Post by Frederic Bourgault-Christie on Jan 10, 2006 20:42:43 GMT -5
Both are excellent ideas. Using the souls who he is offering a chance at redemption and success as well as his own darker spirits, Brunnengus manages to stabilize himself. However, he will have to be careful: other dragons will seek to swallow or steal his spirits, perhaps for sustenance, perhaps to play a prank, perhaps out of greed, or to mislead Brunnengus, probably for quite sinister ends. Furax similarly will have to contend with the cigar attracting attention.
In any respect, the dragon and the demon now have their wits about them. How will they travel to and find Akuron's palace now? (Remember: Asking for assistance is considered a sign of weakness. Forcing it, bargaining for it, bluffing for it, etc. is considered quite acceptable. It is very cutthroat down here.)
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Post by halfhero on Jan 10, 2006 23:04:25 GMT -5
the perfect environment for our style of play! look around for any path seeming more central, and only send my spirits out as far i need to to get my bearings.
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Post by Frederic Bourgault-Christie on Jan 11, 2006 0:11:02 GMT -5
The central path is rarely the right path. Brunnengus could see that the main path leads to a great fort, clearly a trap. The remaining thousand paths lead far off. However, the second largest path probably leads to the main nesting grounds, the closest there is to a 'city'.
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Post by miskah on Jan 11, 2006 2:12:45 GMT -5
Sit down with a hookah, and puff on it sagely....until something comes along......use reality control to try to hide the desert of wishes im concealing for who/whatever stumbles by.
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Post by Frederic Bourgault-Christie on Jan 11, 2006 2:18:07 GMT -5
A great golden dragon, lead by a train of a hundred virgins (yes, Furax can tell) and followed by a similar train, walks by. It snorts at the two upstarts below it but doesn't consider it worth the time to destroy them.
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Post by halfhero on Jan 11, 2006 18:22:57 GMT -5
Does it look like we can take the thing?
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Post by miskah on Jan 11, 2006 18:45:51 GMT -5
Doesn't matter....bust out rushing vacume gattosou on that bitch, and knock it into the living desert
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Post by Frederic Bourgault-Christie on Jan 11, 2006 20:45:58 GMT -5
Why are you just attacking this thing? I thought the idea was to get information as to where Akuron's Palace is.
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Post by halfhero on Jan 11, 2006 21:14:54 GMT -5
but you told us we should beat info out of people!
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Post by Frederic Bourgault-Christie on Jan 11, 2006 21:39:18 GMT -5
I looked and I didn't say that. I mean, it's certainly possible to succeed and get some benefit from it, I thought it was just a bit hasty.
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Post by miskah on Jan 12, 2006 3:07:44 GMT -5
Because: "(Remember: Asking for assistance is considered a sign of weakness. Forcing it, bargaining for it, bluffing for it, etc. is considered quite acceptable. It is very cutthroat down here.)"
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Post by Frederic Bourgault-Christie on Jan 12, 2006 3:59:16 GMT -5
Oh yeah. Nonetheless, just attacking someone randomly is mindless and classless aggression. Generally, the apropos way to proceed would be to "ask" first, though the "asking" should be filled with an underlying menace. Draconic behavior is a balance between sophistication/power and raw animal brutality, so some class is required too.
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Post by halfhero on Jan 13, 2006 15:11:39 GMT -5
fred, this is why i never believe youu when you tell me you did or didnt say something. how the hell could you have looked and missed that post lol?
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Post by Frederic Bourgault-Christie on Jan 13, 2006 15:47:29 GMT -5
But see, I was looking for a sentence that read something like "Attack people randomly", not "You can't be pussies down here." In fact, that initial post makes CLEAR that dialogue is an option.
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Post by miskah on Jan 13, 2006 19:02:34 GMT -5
Fred, "Remember: Asking for assistance is considered a sign of weakness." That is a HUGE turn off to asking anything, you know?
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Post by Frederic Bourgault-Christie on Jan 13, 2006 19:14:14 GMT -5
I know, I know, but "asking" for something when the "asking" is clearly a thinly veiled threat is acceptable, as is an open threat (i.e. "Tell us where Akuron's palace is or we will have your wings for dinner"). Anyways, the most optimal scenario would be to find the way yourself. Even beating up a fellow denizen and forcing the information out is considered crude and fairly weak. It's however you want to approach it. A sudden attack, if you win decisively, could prove raw brutality, and later you could prove your class and intellect in a safer situation.
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Post by miskah on Jan 13, 2006 20:12:54 GMT -5
exactly
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Post by halfhero on Jan 13, 2006 22:04:17 GMT -5
alright, so we let the huge parade pass and head closer to the city.
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Post by Frederic Bourgault-Christie on Jan 14, 2006 18:19:47 GMT -5
You don't know where either the palace or the city (they may not be geographically congruous) are.
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Post by halfhero on Jan 14, 2006 21:07:15 GMT -5
However, the second largest path probably leads to the main nesting grounds, the closest there is to a 'city'. head this way you told us we knew of, ya jerk
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Post by Frederic Bourgault-Christie on Jan 14, 2006 21:50:27 GMT -5
I said "probably", and that's still not necessarily Akuron's palace, where you want to go. You could always tail the dragon you saw...
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Post by halfhero on Jan 15, 2006 2:21:33 GMT -5
ooh yeah lets try that
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Post by Frederic Bourgault-Christie on Jan 15, 2006 2:25:24 GMT -5
Try to actually hide, or be overt about it?
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