Post by slaughterfest on Aug 5, 2012 4:00:28 GMT -5
HP - 300
Power Level: 35 Radditz
Primary - PHYSICAL
Secondary - SPIRITUAL
Tertiary - MENTAL
STR - 100
DEX - 100
CON - 100
PWR - 85
CTRL - 60
RESV -70
INT - 30
WIT - 30
WILL - 30
Abilities - PHYSICAL - 5/5
Homunculus - 7 D-12+4(LVL.7) - An immortal being created through the means of Alchemy.
Greed - D-12+4: On activation player can shield his entire body or just parts of it to either block all or partial incoming damage he is also able to regenerate any part of his body no matter how severe it is, and player regenerates 7 of his HP every turn.
Pride - D-12+4: Gives the user control of shadows, limited omnipresence, and absorption of others' skills.
Sloth - D-12+4: Gives the user super strength, super speed, and super durability.
Gluttony - D-12+4: Gives the user the ability to consume any known material, and an advanced sense of smell.
Wrath - D-12+4: Gives the user great swordsmanship, hand-to-hand combat, the Ultimate Eye(can see everything), super strength, super speed, and super durability.
Envy - D-12+4: Gives the user the ability to shape shift.
Lust - D-12+4: Gives the user the Ultimate Spear.
Eternal Mangekyō Sharingan - 7 D-12+4(LVL.7) - Gives player major visual perception increase, a chance to copy enemy moves, and now the user takes no side effects from using the Sharingan.
Amaterasu: The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, they burn their target until it is nothing but ash...no matter what.
Tsukuyomi: Traps the target into an almost eternal like nightmare genjutsu where the user can do anything he wants in a matter of seconds.
Susanoo: Creates a gigantic, humanoid being that surrounds the user. As the strongest technique granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity.
Izanagi: When activated, the caster removes the boundaries between reality and illusion within their personal space. To a degree this allows the user to control their own state of existence, but it is normally only active for the briefest of moments.
Izanami: Whilst under the effects of the technique, the target will stand motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop, although the remains of severed appendages do not disappear.
Yami: Turns peoples eyes dark, stealing their very vision. Steals perception stat, steals accuracy and vision, steals extrasensory abilities, and steals dojutsu on a temporary basis. Stolen vision can be used to activate Izanami and Izanagi without penalty.
Rinnegan: Admired as being able to bring forth all ninjutsu. The holder of these eyes can completely master all five basic nature transformations that form the basis of ninjutsu.
Earth Grudge Fear - 7 D-8 (LVL.7) - Transforms the user's body into something similar to that of a rag-doll's, which is held together by hundreds of thick black threads, the player also has 4 extra hearts that depending on who they are they give the "hearts" all of their abilities.
Hashirama Senju: Grants the heart the Earth, Water, and Wood release in addition to all of his abilities.
Minato Namikaze: Grants the heart the Wind release in addition to all of his abilities.
Orochimaru: Grants the heart the Wind, and Earth release in addition to all of his abilities.
Madara Uchiha: Grants the heart the Fire, Wood, Earth, Water, and Wind release in addition to all of his abilities.
Eight Gates - 7 D-12+4(LVL.7) - The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body.
Gate of Opening: Located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus.
Gate of Healing: Located in the brain. Forcibly increases one's physical strength and temporarily re-energises the body.
Gate of Life: located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red.
Gate of Pain: located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.
The Gate of Limit: located in the abdomen. Increases the user's speed and power.
The Gate of View: located in the stomach. Increases the user's speed and power. Allows the user to perform the Morning Peacock. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user.
The Gate of Wonder: located below the stomach. Further increases the user's speed and power. Allows the user to perform the Daytime Tiger. Those who open this gate will pour glowing blue sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a blue chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibres are ripped to shreds, causing intense pain if anything or anyone touches them.
The Gate of Death: located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate gives the user power that is even beyond the five Kage, but comes at the expense of the user's death shortly after.
Clone Body Blow - 6 D-12(LVL.6) - A combat style based upon flanking opponents with clones or puppets.
Abilities - SPIRITUAL - 4/4+1
Jinchūriki(Ten-Tails) - 7 D-12+4(LVL.7) - Player gains a massive increase in chakra and power, he is also able to manifest chakra into physical form and control it.(Able to generate ten-tails of the beasts chakra and form into the beast itself, player also regenerates 14 HP per turn.)
Tailed Beast Control - Player can manifest physical parts of Kurama out of any part of his body.
Second State - Player becomes a dark chakra version of himself and Kurama.
Tailed Beast Mode - Player transforms into Kurama's full form.
Ninjutsu - 7 D-4 (LVL.7) - Player is able to manipulate chakra and use for various types of ninjutsu.(Copied Ninjutsu is also listed here)
Rikujou Shougekiha no Jutsu (Ground Shockwave Technique)
Fuuton: Renkuudan (Wind Element: Steroid Blanks)
Katon: Daikonran (Fire Style: Pandemonium)
Mizu Tate no Jutsu (Water Shield Technique)
Katon: Gokakyou no Jutsu (A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower.)
Chakra Dash
Chakra Jump
Chakra Channel
Chakra Recovery (The user charges, and gains more chakra.)
Rasengan (The Rasengan grinds whatever it comes in contact with to inflict major damage.)
Wind Release: Rasenshuriken (The Rasenshuriken creates countless microscopic wind-blades that damage the body on a cellular level.)
Kage-Bushin No Jutsu (This technique creates clones of the user. However, these clones are actual copies, not illusions.)
Katon: Hōsenka no Jutsu (This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy.)
Suiton: Daibakufu no Jutsu (This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade.)
Kirin (The user draws lightning directly from thunder clouds to supplement the power of his strike and controls it with chakra.)
Space–Time Ninjutsu - 7 D-8(LVL.7) - Techniques that allow the users to manipulate the space–time continuum. By manipulating a specific point of space, the user can warp anything targeted into a dimensional void and teleport it to another location instantaneously.
Space–Time Migration: Allows the user to teleport himself or anything he touches to another location or a pocket dimension; the latter of which is implied to be inescapable.
Sage Mode - 7 D-12+4(LVL.7) - The result of using natural energy along with a ninja's normal chakra in perfect balance to drastically empower their abilities.
Lightning Magic - 6 D-8(LVL.6) - A special brand of magic granted by Spekkio.
Abilities - MENTAL - 2/3
Sensor - D-12(LVL.1) - A type of ninja that is capable of detecting the presence of other people through their chakra, power level, life ect.
Genjutsu - D-4(LVL.1) - An illusionary technique that traps the target in a world of illusions.
Traits
Ambidextrous - Can use the off hand without penalty.
Proper Form - Can reroll a melee check once per combat.
Battle Aura - On a successful defensive action you can roll flat, if that is successful your opponent is given a fear debuff.
Follow Through - Once per combat you may roll flat against an enemy who successfully blocks you, if you succeed then your opponent is stunned for 1 turn.
Conditioning - Reduce cool downs by one.
Combat Reflexes - Always act in the surprise round.
Body Check - If an enemy fails a melee range attack against you, roll flat and if successful your opponent is knocked prone.
Rin Pyo To - Can substitute 1 physical check with the equivalent spiritual check per combat.
Hell Eyes - Whenever player casts any Genjutsu type move, the enemy has to roll twice and take the lower roll.
Pray - After making a successful action the next healing or defensive ability you use is an automatic critical, once per combat.
Sha Kai Jin - Heal hitpoints on successfully defending against magic or spiritual attack.
Better Lucky - Upon scoring a critical all your bonus dice add plus 3.
Crown of Thorns - Add strength to hit points.
Mind over matter - Add willpower to hit points.
Strong Soul - Add reserves to hit points.
Grit - Can ignore one physical attack per combat.
Diamond in the Rough - As long as you are below 50% health you roll every roll twice, except wound and exhaustion, and take the greater.
Righteous Fury - Being lowered to 25% hit points makes your next attack a critical.
Quick and the Dead - Roll initiative twice and keep the greater.
Trigger Finger - Roll dex check, if you beat the highest initiative then you get a free attack action, if you have the highest initiative you only have to beat the next highest.
Fight like a Man - Reduce damage from any ranged attacks by half.
Masochism - Roll wound checks twice and take the greater.
Skills
Climber(LVL.10): Player get's a bonus when climbing.
Translator(LVL.50): Player can speak, understand, and write all languages.
Persuasive(LVL.20): Player gains a bonus when speaking against someone.
Perception(LVL.100): Player rolls for noticing anything in particular.
Trainers
Madara Uchiha - The strongest shinobi to ever live during his time.
Kakuzu - One of the immortal members of the Akatsuki.
Father - The "Father" of all of the Homunculi.
Naruto Uzamaki - Hero of the Hidden Leaf, and Jinchūriki of Kurama(Nine-Tails).
Jiraiya - One of the three legendary Sannin.
Sage of Six Paths - The creator of the Shinobi world.
Equipment
Gold - (50,000) Golden coins to be used for currency as demanded.
Life Steal Blade - Every successful strike with this weapon returns 1 hit point back to the wielder.
Ioun Stone(Regen) - Player regenerates 1 HP a turn.
Lens of Truth - Allows the user to see through all false things.
Mist Demons' Reckoning - A powerful weapon made from all of the Seven Swords of the Hidden Mist, and inscribed on the side is something that we don't really know what it means "Yurafahget".
Power Level: 35 Radditz
Primary - PHYSICAL
Secondary - SPIRITUAL
Tertiary - MENTAL
STR - 100
DEX - 100
CON - 100
PWR - 85
CTRL - 60
RESV -70
INT - 30
WIT - 30
WILL - 30
Abilities - PHYSICAL - 5/5
Homunculus - 7 D-12+4(LVL.7) - An immortal being created through the means of Alchemy.
Greed - D-12+4: On activation player can shield his entire body or just parts of it to either block all or partial incoming damage he is also able to regenerate any part of his body no matter how severe it is, and player regenerates 7 of his HP every turn.
Pride - D-12+4: Gives the user control of shadows, limited omnipresence, and absorption of others' skills.
Sloth - D-12+4: Gives the user super strength, super speed, and super durability.
Gluttony - D-12+4: Gives the user the ability to consume any known material, and an advanced sense of smell.
Wrath - D-12+4: Gives the user great swordsmanship, hand-to-hand combat, the Ultimate Eye(can see everything), super strength, super speed, and super durability.
Envy - D-12+4: Gives the user the ability to shape shift.
Lust - D-12+4: Gives the user the Ultimate Spear.
Eternal Mangekyō Sharingan - 7 D-12+4(LVL.7) - Gives player major visual perception increase, a chance to copy enemy moves, and now the user takes no side effects from using the Sharingan.
Amaterasu: The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, they burn their target until it is nothing but ash...no matter what.
Tsukuyomi: Traps the target into an almost eternal like nightmare genjutsu where the user can do anything he wants in a matter of seconds.
Susanoo: Creates a gigantic, humanoid being that surrounds the user. As the strongest technique granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity.
Izanagi: When activated, the caster removes the boundaries between reality and illusion within their personal space. To a degree this allows the user to control their own state of existence, but it is normally only active for the briefest of moments.
Izanami: Whilst under the effects of the technique, the target will stand motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop, although the remains of severed appendages do not disappear.
Yami: Turns peoples eyes dark, stealing their very vision. Steals perception stat, steals accuracy and vision, steals extrasensory abilities, and steals dojutsu on a temporary basis. Stolen vision can be used to activate Izanami and Izanagi without penalty.
Rinnegan: Admired as being able to bring forth all ninjutsu. The holder of these eyes can completely master all five basic nature transformations that form the basis of ninjutsu.
Earth Grudge Fear - 7 D-8 (LVL.7) - Transforms the user's body into something similar to that of a rag-doll's, which is held together by hundreds of thick black threads, the player also has 4 extra hearts that depending on who they are they give the "hearts" all of their abilities.
Hashirama Senju: Grants the heart the Earth, Water, and Wood release in addition to all of his abilities.
Minato Namikaze: Grants the heart the Wind release in addition to all of his abilities.
Orochimaru: Grants the heart the Wind, and Earth release in addition to all of his abilities.
Madara Uchiha: Grants the heart the Fire, Wood, Earth, Water, and Wind release in addition to all of his abilities.
Eight Gates - 7 D-12+4(LVL.7) - The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body.
Gate of Opening: Located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus.
Gate of Healing: Located in the brain. Forcibly increases one's physical strength and temporarily re-energises the body.
Gate of Life: located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red.
Gate of Pain: located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.
The Gate of Limit: located in the abdomen. Increases the user's speed and power.
The Gate of View: located in the stomach. Increases the user's speed and power. Allows the user to perform the Morning Peacock. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user.
The Gate of Wonder: located below the stomach. Further increases the user's speed and power. Allows the user to perform the Daytime Tiger. Those who open this gate will pour glowing blue sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a blue chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibres are ripped to shreds, causing intense pain if anything or anyone touches them.
The Gate of Death: located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate gives the user power that is even beyond the five Kage, but comes at the expense of the user's death shortly after.
Clone Body Blow - 6 D-12(LVL.6) - A combat style based upon flanking opponents with clones or puppets.
Abilities - SPIRITUAL - 4/4+1
Jinchūriki(Ten-Tails) - 7 D-12+4(LVL.7) - Player gains a massive increase in chakra and power, he is also able to manifest chakra into physical form and control it.(Able to generate ten-tails of the beasts chakra and form into the beast itself, player also regenerates 14 HP per turn.)
Tailed Beast Control - Player can manifest physical parts of Kurama out of any part of his body.
Second State - Player becomes a dark chakra version of himself and Kurama.
Tailed Beast Mode - Player transforms into Kurama's full form.
Ninjutsu - 7 D-4 (LVL.7) - Player is able to manipulate chakra and use for various types of ninjutsu.(Copied Ninjutsu is also listed here)
Rikujou Shougekiha no Jutsu (Ground Shockwave Technique)
Fuuton: Renkuudan (Wind Element: Steroid Blanks)
Katon: Daikonran (Fire Style: Pandemonium)
Mizu Tate no Jutsu (Water Shield Technique)
Katon: Gokakyou no Jutsu (A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower.)
Chakra Dash
Chakra Jump
Chakra Channel
Chakra Recovery (The user charges, and gains more chakra.)
Rasengan (The Rasengan grinds whatever it comes in contact with to inflict major damage.)
Wind Release: Rasenshuriken (The Rasenshuriken creates countless microscopic wind-blades that damage the body on a cellular level.)
Kage-Bushin No Jutsu (This technique creates clones of the user. However, these clones are actual copies, not illusions.)
Katon: Hōsenka no Jutsu (This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy.)
Suiton: Daibakufu no Jutsu (This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade.)
Kirin (The user draws lightning directly from thunder clouds to supplement the power of his strike and controls it with chakra.)
Space–Time Ninjutsu - 7 D-8(LVL.7) - Techniques that allow the users to manipulate the space–time continuum. By manipulating a specific point of space, the user can warp anything targeted into a dimensional void and teleport it to another location instantaneously.
Space–Time Migration: Allows the user to teleport himself or anything he touches to another location or a pocket dimension; the latter of which is implied to be inescapable.
Sage Mode - 7 D-12+4(LVL.7) - The result of using natural energy along with a ninja's normal chakra in perfect balance to drastically empower their abilities.
Lightning Magic - 6 D-8(LVL.6) - A special brand of magic granted by Spekkio.
Abilities - MENTAL - 2/3
Sensor - D-12(LVL.1) - A type of ninja that is capable of detecting the presence of other people through their chakra, power level, life ect.
Genjutsu - D-4(LVL.1) - An illusionary technique that traps the target in a world of illusions.
Traits
Ambidextrous - Can use the off hand without penalty.
Proper Form - Can reroll a melee check once per combat.
Battle Aura - On a successful defensive action you can roll flat, if that is successful your opponent is given a fear debuff.
Follow Through - Once per combat you may roll flat against an enemy who successfully blocks you, if you succeed then your opponent is stunned for 1 turn.
Conditioning - Reduce cool downs by one.
Combat Reflexes - Always act in the surprise round.
Body Check - If an enemy fails a melee range attack against you, roll flat and if successful your opponent is knocked prone.
Rin Pyo To - Can substitute 1 physical check with the equivalent spiritual check per combat.
Hell Eyes - Whenever player casts any Genjutsu type move, the enemy has to roll twice and take the lower roll.
Pray - After making a successful action the next healing or defensive ability you use is an automatic critical, once per combat.
Sha Kai Jin - Heal hitpoints on successfully defending against magic or spiritual attack.
Better Lucky - Upon scoring a critical all your bonus dice add plus 3.
Crown of Thorns - Add strength to hit points.
Mind over matter - Add willpower to hit points.
Strong Soul - Add reserves to hit points.
Grit - Can ignore one physical attack per combat.
Diamond in the Rough - As long as you are below 50% health you roll every roll twice, except wound and exhaustion, and take the greater.
Righteous Fury - Being lowered to 25% hit points makes your next attack a critical.
Quick and the Dead - Roll initiative twice and keep the greater.
Trigger Finger - Roll dex check, if you beat the highest initiative then you get a free attack action, if you have the highest initiative you only have to beat the next highest.
Fight like a Man - Reduce damage from any ranged attacks by half.
Masochism - Roll wound checks twice and take the greater.
Skills
Climber(LVL.10): Player get's a bonus when climbing.
Translator(LVL.50): Player can speak, understand, and write all languages.
Persuasive(LVL.20): Player gains a bonus when speaking against someone.
Perception(LVL.100): Player rolls for noticing anything in particular.
Trainers
Madara Uchiha - The strongest shinobi to ever live during his time.
Kakuzu - One of the immortal members of the Akatsuki.
Father - The "Father" of all of the Homunculi.
Naruto Uzamaki - Hero of the Hidden Leaf, and Jinchūriki of Kurama(Nine-Tails).
Jiraiya - One of the three legendary Sannin.
Sage of Six Paths - The creator of the Shinobi world.
Equipment
Gold - (50,000) Golden coins to be used for currency as demanded.
Life Steal Blade - Every successful strike with this weapon returns 1 hit point back to the wielder.
Ioun Stone(Regen) - Player regenerates 1 HP a turn.
Lens of Truth - Allows the user to see through all false things.
Mist Demons' Reckoning - A powerful weapon made from all of the Seven Swords of the Hidden Mist, and inscribed on the side is something that we don't really know what it means "Yurafahget".