Post by Frederic Bourgault-Christie on Jan 19, 2010 0:04:41 GMT -5
Name: Fred
Level: 7
Race: Shinigami [Basic]
Classes:
Alchemist
Ninja
HP: 210 [(70) * (3)]
Soul: 408 [(102) * (4)]
Alchemic Energy: 658 [(102) * (4) + 250 from Gate]
strength: 50 physique: 2
endurance: 50 stamina:2
willpower: 35 determination:1
Dexterity: 30 balance:1
speed: 47 agility:2
intelligence: 68 IQ:2
wisdom: 50 mysticism:2
perception: 33 sense:1
skill: 30 luck:2
av luck %: 65
av risk %: 45
av personality %: 60
monsters slain: 70
people killed: 0
number of deaths: 0
trainers encountered: 4
trainers summoned: 0
number of times had sex: 0
Things stolen: 5
Fights avoided: 5
People saved: 20
Observed by the Legendary Dragon Trio
Points Earned:
37
Points Spent:
3 to Dexterity
12 to Intelligence
5 to Wisdom
10 to Strength
Equipment
------------------------------------------------
-weapons-
Zanpakuto (regular katana at the moment)
Planeswalker's Knife (should be returned to the Temporal Plane when my use for it is done)
Cabalist Arm (used for both alchemy and Cabalist sorcery, emits energy bolts like a gun)
Daedric Sword
Glass weapons
.50 caliber machinegun
Grenade launcher
Riot smoke launcher
Riot shield
SMGs
Silenced pistol
Automatic shotgun
Flamethrower
Sniper rifle
Rations
Soda
Water purifying tablets
Water filter
First aid kit
Swiss army knife
Flash Guard
Water Storage Container
Safety Pins
Tweezers
Chewing Gum
Candy
Signaling Mirror
Mosquito Headnet & Mittens
Compass
Fishing kit
Flexible Saw
Latex Gloves
Razor Knife
Casualty Blanket
Medical Instruction Sheet
Firestarter
Enerjet (NoDoze)
Helm of the Unicorn (massive boost to casting stats, continuously duplicates the effect of the spell Magic Circle against Evil, use detect evil at will as a free action, once per day a unicorn can use greater teleport to move anywhere within its home, can use cure light wounds three times per day and cure moderate wounds once per day, once per day it can use neutralize poison (DC 21, caster level 8th) with a touch of its horn, * Diamond: Prismatic spray (save DC 20)
* Ruby: Wall of fire
* Fire opal: Fireball (10d6, Reflex DC 20 half )
* Opal: Daylight
The helm may be used once per round, but each gem can perform its spell-like power just once. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated.
* It emanates a bluish light when undead are within 30 feet. This light causes 1d6 points of damage per round to all such creatures within that range.
* The wearer may command any weapon he wields to become a flaming weapon. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The command takes 1 round to take effect.
* The helm provides resistance to fire 30. This protection does not stack with similar protection from other sources)
-armor-
Steamplate Set (various pieces enchanted with mana regen, bonus damage to all Fred class moves, +4000 HP, massive personal armor bonus, HP regen)
Luck Amulet (+1 Luck when worn)
Glass armor
Fat Man
-consumables-
-other-
20,000 gold
20,000 pounds worth of gold coins [more wealth than I will ever need]
Beholder's treasure trove [more lucre]
Sigil of the Three Aristotlean Avians (Moltres, Articuno and Zapdos in a sigil)
Kyubi Amulet
Skills
------------------------------------------------
(non supernatural, 4 levels)
Swordplay (Journeyman)
Shield Bash (Apprentice)
Call of the Chosen (Apprentice)
Shinigami Science (Apprentice)
Heavy Armor (Journeyman)
Abilities
-----------------------------------------------
(supernatural, 4 levels)
Zanpakuto (Journeyman)
Flash Step (Apprentice)
Hakuda (Apprentice)
Zanjutsu (Journeyman)
Sai (Journeyman; Restrain; Kido Bakudo #1)
Sho (Journeyman; Thrust; Kido Hado #1)
Circleless Alchemy
Golem Alchemy
Basic Elemental Transmutation (transmute one element into another)
Atmospear (reinforced with an orb that does ice damage and reduces ice weakness, also does fire, lightning, radiation, nuclear, and heavy physical damage, usually made from plutonium now that I have steamplate)
Atmospear Javelin (detonate the hydrogen in the Atmospear to launch it at high speeds)
Brom's Curse (An ancient curse is called upon the Cabalist's enemies that restores a small amount of life, amount depends on both character and skill level, to all who attack the marked foes; affects up to 4-10 targets)
Planar Traveller (can travel through many planes including ethereal, spectral, temporal, Daedric, fire, earth, and Hell)
Spectral Bolt
Word of Fear (AoE fear)
Firestorm (barrage of fiery projectiles)
Drain Power (drain energy)
Dual Focus (use two focus items)
Demonspine (gathers bones from fallen fiends and forms a vicious spear that can pierce hides of multiple demons )
Venomous Spirit
Arcane Shield
Spectral Lash
Lightning Field
Bone Shards (stun, knock back and damage)
Summon Lesser Dremora (archer, mage, or knight)
Kage Bunshin
Magic Cloak of Invisibility
Henge no Jutsu
Replacement Jutsu
Bunshin no Jutsu
Uzumaki Rendan
Sexy no Jutsu
One Thousand Years of Death
Flying Swallow Chakra Blades
Companions
------------------------------------------------
(include pets/familiars)
4 Dread Guards
800 yard Living Chain (a chain reconstituted from a Chain Golem and enchanted with monopoles, has its own intelligence, the monopoles allow it to move at incredible speeds repelling off itself, carry me along, wrapped up around Fred to provide additional armor)
Dark Lugia (Hydro Pump, Steel Wing, Dark Pulse, Aeroblast)
Trainers
------------------------------------------------
Crowe: +5 will and wis
Sumerisle: +5 endu and strength
Mayuri: +3 intel and per
Gate: +250 alchemic energy
Dremora: +1 Physique, +1 Stamina
Desired Trainers
Kimimaro
Ryu Hayabusa
Hidan
Kakuzu
Kirabi
Pain
Greed
Uryu Ishida (to help with bankai control)
Shunsui
Plans
Dojutsu and kekkei genkai
Chakra absorption
Owatatsumi
Red Water Juicer
Ti Hsien
Vizard
Hogyoku
Resurrecion
Gran Rei Cero
Cero Oscura
Use alchemy to make them vulnerable to all my types so Atmospear can do x512+ damage
Level: 7
Race: Shinigami [Basic]
Classes:
Alchemist
Ninja
HP: 210 [(70) * (3)]
Soul: 408 [(102) * (4)]
Alchemic Energy: 658 [(102) * (4) + 250 from Gate]
strength: 50 physique: 2
endurance: 50 stamina:2
willpower: 35 determination:1
Dexterity: 30 balance:1
speed: 47 agility:2
intelligence: 68 IQ:2
wisdom: 50 mysticism:2
perception: 33 sense:1
skill: 30 luck:2
av luck %: 65
av risk %: 45
av personality %: 60
monsters slain: 70
people killed: 0
number of deaths: 0
trainers encountered: 4
trainers summoned: 0
number of times had sex: 0
Things stolen: 5
Fights avoided: 5
People saved: 20
Observed by the Legendary Dragon Trio
Points Earned:
37
Points Spent:
3 to Dexterity
12 to Intelligence
5 to Wisdom
10 to Strength
Equipment
------------------------------------------------
-weapons-
Zanpakuto (regular katana at the moment)
Planeswalker's Knife (should be returned to the Temporal Plane when my use for it is done)
Cabalist Arm (used for both alchemy and Cabalist sorcery, emits energy bolts like a gun)
Daedric Sword
Glass weapons
.50 caliber machinegun
Grenade launcher
Riot smoke launcher
Riot shield
SMGs
Silenced pistol
Automatic shotgun
Flamethrower
Sniper rifle
Rations
Soda
Water purifying tablets
Water filter
First aid kit
Swiss army knife
Flash Guard
Water Storage Container
Safety Pins
Tweezers
Chewing Gum
Candy
Signaling Mirror
Mosquito Headnet & Mittens
Compass
Fishing kit
Flexible Saw
Latex Gloves
Razor Knife
Casualty Blanket
Medical Instruction Sheet
Firestarter
Enerjet (NoDoze)
Helm of the Unicorn (massive boost to casting stats, continuously duplicates the effect of the spell Magic Circle against Evil, use detect evil at will as a free action, once per day a unicorn can use greater teleport to move anywhere within its home, can use cure light wounds three times per day and cure moderate wounds once per day, once per day it can use neutralize poison (DC 21, caster level 8th) with a touch of its horn, * Diamond: Prismatic spray (save DC 20)
* Ruby: Wall of fire
* Fire opal: Fireball (10d6, Reflex DC 20 half )
* Opal: Daylight
The helm may be used once per round, but each gem can perform its spell-like power just once. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated.
* It emanates a bluish light when undead are within 30 feet. This light causes 1d6 points of damage per round to all such creatures within that range.
* The wearer may command any weapon he wields to become a flaming weapon. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The command takes 1 round to take effect.
* The helm provides resistance to fire 30. This protection does not stack with similar protection from other sources)
-armor-
Steamplate Set (various pieces enchanted with mana regen, bonus damage to all Fred class moves, +4000 HP, massive personal armor bonus, HP regen)
Luck Amulet (+1 Luck when worn)
Glass armor
Fat Man
-consumables-
-other-
20,000 gold
20,000 pounds worth of gold coins [more wealth than I will ever need]
Beholder's treasure trove [more lucre]
Sigil of the Three Aristotlean Avians (Moltres, Articuno and Zapdos in a sigil)
Kyubi Amulet
Skills
------------------------------------------------
(non supernatural, 4 levels)
Swordplay (Journeyman)
Shield Bash (Apprentice)
Call of the Chosen (Apprentice)
Shinigami Science (Apprentice)
Heavy Armor (Journeyman)
Abilities
-----------------------------------------------
(supernatural, 4 levels)
Zanpakuto (Journeyman)
Flash Step (Apprentice)
Hakuda (Apprentice)
Zanjutsu (Journeyman)
Sai (Journeyman; Restrain; Kido Bakudo #1)
Sho (Journeyman; Thrust; Kido Hado #1)
Circleless Alchemy
Golem Alchemy
Basic Elemental Transmutation (transmute one element into another)
Atmospear (reinforced with an orb that does ice damage and reduces ice weakness, also does fire, lightning, radiation, nuclear, and heavy physical damage, usually made from plutonium now that I have steamplate)
Atmospear Javelin (detonate the hydrogen in the Atmospear to launch it at high speeds)
Brom's Curse (An ancient curse is called upon the Cabalist's enemies that restores a small amount of life, amount depends on both character and skill level, to all who attack the marked foes; affects up to 4-10 targets)
Planar Traveller (can travel through many planes including ethereal, spectral, temporal, Daedric, fire, earth, and Hell)
Spectral Bolt
Word of Fear (AoE fear)
Firestorm (barrage of fiery projectiles)
Drain Power (drain energy)
Dual Focus (use two focus items)
Demonspine (gathers bones from fallen fiends and forms a vicious spear that can pierce hides of multiple demons )
Venomous Spirit
Arcane Shield
Spectral Lash
Lightning Field
Bone Shards (stun, knock back and damage)
Summon Lesser Dremora (archer, mage, or knight)
Kage Bunshin
Magic Cloak of Invisibility
Henge no Jutsu
Replacement Jutsu
Bunshin no Jutsu
Uzumaki Rendan
Sexy no Jutsu
One Thousand Years of Death
Flying Swallow Chakra Blades
Companions
------------------------------------------------
(include pets/familiars)
4 Dread Guards
800 yard Living Chain (a chain reconstituted from a Chain Golem and enchanted with monopoles, has its own intelligence, the monopoles allow it to move at incredible speeds repelling off itself, carry me along, wrapped up around Fred to provide additional armor)
Dark Lugia (Hydro Pump, Steel Wing, Dark Pulse, Aeroblast)
Trainers
------------------------------------------------
Crowe: +5 will and wis
Sumerisle: +5 endu and strength
Mayuri: +3 intel and per
Gate: +250 alchemic energy
Dremora: +1 Physique, +1 Stamina
Desired Trainers
Kimimaro
Ryu Hayabusa
Hidan
Kakuzu
Kirabi
Pain
Greed
Uryu Ishida (to help with bankai control)
Shunsui
Plans
Dojutsu and kekkei genkai
Chakra absorption
Owatatsumi
Red Water Juicer
Ti Hsien
Vizard
Hogyoku
Resurrecion
Gran Rei Cero
Cero Oscura
Use alchemy to make them vulnerable to all my types so Atmospear can do x512+ damage