Post by Frederic Bourgault-Christie on Nov 15, 2005 19:22:08 GMT -5
Some abilities for Spira I came up with:
Speed Ki Arcs - Combined with punches/kicks; connected to current speed; uses speed ki to vibrate air or particulate matter to make crescent-shaped forces
SK/MCAB Jackhammer - A combination of speed ki and Micro-Aura Compression Blasts with the arms pumping back and forth mechanically to fire millions of shots a second
And Badcat's FB Rules stuff:
Common Strategies:
Case, Evade, Break, Leave; Create.
In hand to hand combat, Badcat leverages his incredible speed. While his strength is not insubstantial, it pales compared to the dense rock of strength that is Xenocratis or the volcano of raw muscular power that is Thrash. This means he throws lots of strategically placed punches, hoping to open his opponent up for deadly blows such as chakra strikes or holds. He accelerates and uses throws to devastate opponents with velocity.
Abilities:
Riot Storm:
Artist Skills: Badcat is a master artist. His skill encompasses music, dance, painting, poetry, even fighting. His speed and martial proficiency comes from his thief nature, but his incredible magical skill comes from his artistry. Art combines rational thinking and a desire to convert raw materials to something new with intuitive thought and creative, emotional behavior.
Aura Paint: Badcat can create an adhesive paint-like substance on his Micro-Aura, typically on his fingers, through his mouth or on Megascythe. This paint is an incredibly versatile form of energy, simultaneously responsive to Badcat's will and independently developing as raw materials. Badcat can add his tears to his paint to make melancholy or joyful creations, his blood to make passionate constructs, his spit to channel hate through the art he generates, and so on.
Form of Chaos: Making a devastated area is a bad idea when fighting Badcat. If there is chaos, Badcat can in essence capture it and submit it for the ages, generating control over the destroyed.
Gate Breath: This technique is also a Rising Dragon technique. Badcat opens his mouth and launches an attack from another aspect of reality, opening essentially a Phenomenon Hole. Alternatively, he can throw a destablizing gate at a target and let chance and the target's response do the work.
Paintballs: These simple projectiles of Aura Paint can be used to spray an area to create a symbol or simply to smack enemies in a subduing fashion. If Badcat sprays enough paint around, he can use the Form of Chaos technique.
Paint Grenades: These create splashing walls of paint.
Phenomenon Realms: Art is a simulacrum of reality, real and yet not real. Philosophers such as Kant, Baudrillard and Husserl have questioned the nature of image vs. reality. Badcat can tap into art as a realm of fiction distinct from and yet coexistent with reality, creating constructs (buildings, monsters, landscapes) that are their own dimensions. It is theorized that this ability in fact creates new realities; after all, American Gothic is of the same “type” as a Dali, yet the two do not interact. Needless to say, fighting a Phenomenon Monster can be nearly impossible. Badcat has reverse engineered the process first through his Aura Paint and then into his very own Micro-Aura, making his own body Phenomenon Art! When he does so, his very essence shifts and shapes, which is egregiously damaging (after all, a man cannot be a painting forever), but he does step onto a new level of reality, making him incredibly more powerful. Phenomenon creations have the following abilities:
Due to the subjective nature of art, all Phenomenon Realms are partially subjective, appearing different to each external observer.
Badcat's control over them are limited – he has more than once created something he could not control.
Because art necessarily alters proportion, perspective and form, Phenomenon Realms are often disorienting to fight, constantly shifting.
Phenomenon Sphere: This is perhaps the single most profound tribute to the devastating power of art. Badcat uses Aura Paint to create a massive Phenomenon Realm inside a paintball-like sphere and launches it.
Puppeteer's Frame: Badcat can create a theatre-like space within which the dimension of one of his peace
Subjectivity of Invisibility:
Micro-Aura:
Doppleganger: The Micro-Aura technique provides almost infinite ways to create dopplegangers. Badcat can spread out his Micro-Aura, making it more diffuse, essentially creating a widened area wherein he exists, or even have his Micro-Aura separate from his body. He can make his Micro-Aura replicate a duplication or doppleganger spell, producing a veritable army of Badcats. He can make Phenomenon copies of himself (see Phenomenon Realms), which is the best of both worlds because it is a temporary essence construction so its operate at full power. He can make Micro-Aura seeds that, like holograms, will form to a lower resolution copy of the original. And so on. All things considered, Badcat can fairly quickly replicate himself and create an army.
Dragon Maw: Rather than using his slightly bizarre Lernean Pores technique (see Rising Dragon), Badcat can go for a hydra-like effect by creating additional spirit mouths and making them miniature Rising Dragons.
Mimic Abilities: Because Badcat's aura is so malleable and controllable, Badcat can easily mimic even very specialized techniques opponents use, even with those techniques require substantial changes to one's aura frequency.
Parasite Aura: Badcat can suppress the Singular part of his aura and put it inside of his body. His Aura then becomes a lost aura that mimics whatever he targets. He can either switch his aura with another person. This is especially useful against opponents who do not change their aura's signature substantially or frequently. Because the Micro-Aura is so disciplined and because
Perpetual Metamorphosis: Badcat can transform his physical shape nearly at will. He has few limitations on size and shape. He can acquire most physiological characteristics of something he transforms into, such as enhanced teeth and claws, firebreath, and so on. If he wants the metamorphosis to be more accurate and complete, he has to spend more energy.
Pseudopods: Badcat's Micro-Aura can act as an automatic gooey propulsion field, a slimy or sticky surface in melee combat, and long-distance near-invisible limbs.
Scrying Resistance (passive): Most clairvoyance skills must lock onto the target's uncontrolled tendrils of aura. Badcat, on the other hand, creates an infinitesimal projection of an aura. Reading his aura is incredibly difficult, even if he does not make an active attempt to hide it.
String Blast: By compressing his aura for a brief moment, Badcat creates an explosion of energy. It is a mind-bogglingly simple manuever to perform once one has mastered the Micro-Aura, and Badcat can use it to lay down a simple barrage of cover fire. Even more convenient is that he can release this in circular patterns, say, from his waist outwards for a nova, or from his entire body for a sphere.
Touch Projection: Badcat can project virtually any spell through touch.
Chakra Strikes:
Chakra Strike of Attraction: Those who have had their chakra points traumatized by this blow become magnets for paranormal energy. Ki blasts will magnetize to them, curses will attract to the person's aura, and so on.
Chakra Strike of Detonation: The name says it all: Badcat literally blows up another person's chakra points. This is especially potent if timed right. Badcat typically tries to only strike the minor kundalini, not the main ones along the spine.
Chakra Strike of Great Gravity: Badcat will typically tie the person's chakra energy to the ground, as well as (if possible) shifting the person's aura to a more grounded and gravitic orientation. The combination is a powerful weight that defies both muscular attempts to break out and aura flares, as the aura flares and muscular motion simply strengthen the bonds.
Chakra Strike of Helpless Dangling: This chakra blow ties the person's energy to the air as well as, if possible, altering the frequency of their energy to make them more like a bubble (reduced weight and density). This ability is particularly useful against opponents
Chakra Strike of Inertia: This is typically used as a parry. By striking a kundalini point, Badcat can make the physiological energy of a target continue through violently. For example: He can tap someone punching him on the arm so the person hyperextends her arm and is thrown forward, or on the back so she runs forward and has to slow down to stop. These blows are disorienting, but require some skill and timing to use correctly.
Chakra Strike of the Hangman: Badcat can use one's chakra points as a gateway to force physiological death of the target.
Chakra Strike of Resonance: By striking and shaping each distinct chakra point, Badcat can change the signature of a person's aura, denying them access to particular abilities. He can also make them resonate to a remote signal, creating pain, targetting curses or even controlling the person's aura through selective resonances.
Chakra Strike of Wrapping Coils: Badcat hits a kundalini point and pulls out some of its energy in the form of a hard wire. This can be used to tie the person to the ground, to themselves, or to some physical object.
Pierced Chakra: A simple and yet traumatic strike: a full piercing of the chakra point. Energy will leak and will not flow right, not to mention the incredible pain of the blow.
Spinal Surge: This is a deadly strike. By consecutively striking all the chakra points on the spine, Badcat channels a surge of energy up through the body. The most lethal form of this technique makes a blast that continues through the head!
Martial Arts
Rising Dragon Skills: Badcat is the Rising Dragon, the confluence of the four paranormal energies rising up. He is the essence of all things wondrous and fantastic.
Crackling Gaze: This technique launches an almost conical web of energy up to as far as Badcat's eyes can see.
Essence of the Dragon: Badcat becomes covered in a golden jacket of energy, drastically raising his power.
Glinting Claw:
Golden Fang: This is more of a tackle than a bite. Essentially, Badcat charges forward in a tackling motion, his entire body a piercing serpent fang extending outward. This move is a terrific crushing and piercing attack and also strikes the target with a number of bizarre status effects, making the world seem fantastic and debilitating.
Hatch: Projecting a fragment of the Rising Dragon briefly, Badcat can perform something akin to a dragon punch or kick, acquire an arm-mounted flamethrower
Legacy Breath: This combination assault simply launches virtually every dragon breath at a target.
Lernean Pores: By turning all of his breathing skin into miniature dragon mouths, Badcat can project an almost infinite number of breath attacks.
Matterhorn: Badcat's pun name for a technique involving a scream that oscillates the universe with its very will, in turn causing a widening ripple of exponential sound. It can be used as a powerful communication device or a deadly weapon.
Ordeal Flame: This incredibly positive-ki infused fire requires pain and sacrifice on Badcat's part, but it unleashes a purging force that can burn away and refine objects at essential levels! Much like the World's Breath, the Ordeal Flame is a dual-function technique, both for alchemical abilities and a deadly attack.
Purifying Toxin: Badcat generates a toxin that, in its sheerest simplicity and wonder, “purifies” the target, possibly to a momentary higher state of being. It can be used medicinally or in combat.
Rise: Badcat attunes all of his paranormal energies at once to pure positivity, becoming the essence of the Rising Dragon for a brief moment. He then transforms into a fragment of it. Badcat will typically be skyscraper-sized, a massive monster.
Sky Trident:
White Vitriol: Being an immortal with a substantial degree of dragon ki, Badcat scarcely needs to eat mortal food: he can survive on sunlight, ley lines, or whatever. Nonetheless, he does eat sometimes, though not very often. It acts as a sensory ground, replenishes his energy, and gives him a physical basis so he does not rely entirely on energy and supernaturalism. The byproduct of his unique metabolism is this material, a wondrous mass that can be liquid, solid, gaseous, plasma or any other state of matter. The White Vitriol can be used essentially as an incredibly potent weapon.
World's Breath: This incredibly powerful breath attack transcends mere flame and is a cascade of brilliant energy. It can be used for massive destruction or, with a bit of intelligence and impromptu thinking, substantial creation (as Badcat is the creator).
Demon Hunting:
Trapping Elements
Bubble Pit:
Entropy Trap: Potentially the most useful Trapping Elements skill and developed at great expense, Badcat can in a small area reverse the second law of thermodynamics! That's correct, he can make it so energy spontaneously tends to gather rather than diffuse; heat flows from cold to hot, kinetic energy gathers than disperses, etc. The implications of reversing entropy are, as physicists know, mind-boggling. As simply a minor example: The flow of the universe from the Big Bang is outwards; yet, if energy tended to coagulate inwards, it would reverse and we would get the famed Big Crunch. In a localized area, Badcat can reverse this and temporarily cause energy to flee back to the Big Bang location and thus seem to spontaneously create a mass of energy! Magmabergs is also an excellent example of this, where heat can flow to cold and vice versa; i.e. add heat into the Magmabergs system and the lava grows, add cold and the icebergs grow, and neither are ever shrunk or adversely effected.
House of Flame and Crystal:
Magmabergs: Icebergs floating on magma, heat makes magma grow, cold makes icebergs grow
Spell Spheres
Field Effects
Dance Map: All three members of Crashing Heavens can use their motions and their auras to bring up paranormal energy from the Earth in the manner of Ba Gua I Ching motions, as well as expand their Control Spheres. Badcat's Dance Maps create beautiful works of art, prismatic and complex. (All of the Dances can be used independently as Katas inside Control Spheres or even outside)
Gargoyle Dancing: Badcat's motion here is like a gargoyle with long lean legs, claws and leathery wings. He beats about, screaming and screeching. When doing so, he conjures youki.
Speed Ki Arcs - Combined with punches/kicks; connected to current speed; uses speed ki to vibrate air or particulate matter to make crescent-shaped forces
SK/MCAB Jackhammer - A combination of speed ki and Micro-Aura Compression Blasts with the arms pumping back and forth mechanically to fire millions of shots a second
And Badcat's FB Rules stuff:
Common Strategies:
Case, Evade, Break, Leave; Create.
In hand to hand combat, Badcat leverages his incredible speed. While his strength is not insubstantial, it pales compared to the dense rock of strength that is Xenocratis or the volcano of raw muscular power that is Thrash. This means he throws lots of strategically placed punches, hoping to open his opponent up for deadly blows such as chakra strikes or holds. He accelerates and uses throws to devastate opponents with velocity.
Abilities:
Riot Storm:
Artist Skills: Badcat is a master artist. His skill encompasses music, dance, painting, poetry, even fighting. His speed and martial proficiency comes from his thief nature, but his incredible magical skill comes from his artistry. Art combines rational thinking and a desire to convert raw materials to something new with intuitive thought and creative, emotional behavior.
Aura Paint: Badcat can create an adhesive paint-like substance on his Micro-Aura, typically on his fingers, through his mouth or on Megascythe. This paint is an incredibly versatile form of energy, simultaneously responsive to Badcat's will and independently developing as raw materials. Badcat can add his tears to his paint to make melancholy or joyful creations, his blood to make passionate constructs, his spit to channel hate through the art he generates, and so on.
Form of Chaos: Making a devastated area is a bad idea when fighting Badcat. If there is chaos, Badcat can in essence capture it and submit it for the ages, generating control over the destroyed.
Gate Breath: This technique is also a Rising Dragon technique. Badcat opens his mouth and launches an attack from another aspect of reality, opening essentially a Phenomenon Hole. Alternatively, he can throw a destablizing gate at a target and let chance and the target's response do the work.
Paintballs: These simple projectiles of Aura Paint can be used to spray an area to create a symbol or simply to smack enemies in a subduing fashion. If Badcat sprays enough paint around, he can use the Form of Chaos technique.
Paint Grenades: These create splashing walls of paint.
Phenomenon Realms: Art is a simulacrum of reality, real and yet not real. Philosophers such as Kant, Baudrillard and Husserl have questioned the nature of image vs. reality. Badcat can tap into art as a realm of fiction distinct from and yet coexistent with reality, creating constructs (buildings, monsters, landscapes) that are their own dimensions. It is theorized that this ability in fact creates new realities; after all, American Gothic is of the same “type” as a Dali, yet the two do not interact. Needless to say, fighting a Phenomenon Monster can be nearly impossible. Badcat has reverse engineered the process first through his Aura Paint and then into his very own Micro-Aura, making his own body Phenomenon Art! When he does so, his very essence shifts and shapes, which is egregiously damaging (after all, a man cannot be a painting forever), but he does step onto a new level of reality, making him incredibly more powerful. Phenomenon creations have the following abilities:
Due to the subjective nature of art, all Phenomenon Realms are partially subjective, appearing different to each external observer.
Badcat's control over them are limited – he has more than once created something he could not control.
Because art necessarily alters proportion, perspective and form, Phenomenon Realms are often disorienting to fight, constantly shifting.
Phenomenon Sphere: This is perhaps the single most profound tribute to the devastating power of art. Badcat uses Aura Paint to create a massive Phenomenon Realm inside a paintball-like sphere and launches it.
Puppeteer's Frame: Badcat can create a theatre-like space within which the dimension of one of his peace
Subjectivity of Invisibility:
Micro-Aura:
Doppleganger: The Micro-Aura technique provides almost infinite ways to create dopplegangers. Badcat can spread out his Micro-Aura, making it more diffuse, essentially creating a widened area wherein he exists, or even have his Micro-Aura separate from his body. He can make his Micro-Aura replicate a duplication or doppleganger spell, producing a veritable army of Badcats. He can make Phenomenon copies of himself (see Phenomenon Realms), which is the best of both worlds because it is a temporary essence construction so its operate at full power. He can make Micro-Aura seeds that, like holograms, will form to a lower resolution copy of the original. And so on. All things considered, Badcat can fairly quickly replicate himself and create an army.
Dragon Maw: Rather than using his slightly bizarre Lernean Pores technique (see Rising Dragon), Badcat can go for a hydra-like effect by creating additional spirit mouths and making them miniature Rising Dragons.
Mimic Abilities: Because Badcat's aura is so malleable and controllable, Badcat can easily mimic even very specialized techniques opponents use, even with those techniques require substantial changes to one's aura frequency.
Parasite Aura: Badcat can suppress the Singular part of his aura and put it inside of his body. His Aura then becomes a lost aura that mimics whatever he targets. He can either switch his aura with another person. This is especially useful against opponents who do not change their aura's signature substantially or frequently. Because the Micro-Aura is so disciplined and because
Perpetual Metamorphosis: Badcat can transform his physical shape nearly at will. He has few limitations on size and shape. He can acquire most physiological characteristics of something he transforms into, such as enhanced teeth and claws, firebreath, and so on. If he wants the metamorphosis to be more accurate and complete, he has to spend more energy.
Pseudopods: Badcat's Micro-Aura can act as an automatic gooey propulsion field, a slimy or sticky surface in melee combat, and long-distance near-invisible limbs.
Scrying Resistance (passive): Most clairvoyance skills must lock onto the target's uncontrolled tendrils of aura. Badcat, on the other hand, creates an infinitesimal projection of an aura. Reading his aura is incredibly difficult, even if he does not make an active attempt to hide it.
String Blast: By compressing his aura for a brief moment, Badcat creates an explosion of energy. It is a mind-bogglingly simple manuever to perform once one has mastered the Micro-Aura, and Badcat can use it to lay down a simple barrage of cover fire. Even more convenient is that he can release this in circular patterns, say, from his waist outwards for a nova, or from his entire body for a sphere.
Touch Projection: Badcat can project virtually any spell through touch.
Chakra Strikes:
Chakra Strike of Attraction: Those who have had their chakra points traumatized by this blow become magnets for paranormal energy. Ki blasts will magnetize to them, curses will attract to the person's aura, and so on.
Chakra Strike of Detonation: The name says it all: Badcat literally blows up another person's chakra points. This is especially potent if timed right. Badcat typically tries to only strike the minor kundalini, not the main ones along the spine.
Chakra Strike of Great Gravity: Badcat will typically tie the person's chakra energy to the ground, as well as (if possible) shifting the person's aura to a more grounded and gravitic orientation. The combination is a powerful weight that defies both muscular attempts to break out and aura flares, as the aura flares and muscular motion simply strengthen the bonds.
Chakra Strike of Helpless Dangling: This chakra blow ties the person's energy to the air as well as, if possible, altering the frequency of their energy to make them more like a bubble (reduced weight and density). This ability is particularly useful against opponents
Chakra Strike of Inertia: This is typically used as a parry. By striking a kundalini point, Badcat can make the physiological energy of a target continue through violently. For example: He can tap someone punching him on the arm so the person hyperextends her arm and is thrown forward, or on the back so she runs forward and has to slow down to stop. These blows are disorienting, but require some skill and timing to use correctly.
Chakra Strike of the Hangman: Badcat can use one's chakra points as a gateway to force physiological death of the target.
Chakra Strike of Resonance: By striking and shaping each distinct chakra point, Badcat can change the signature of a person's aura, denying them access to particular abilities. He can also make them resonate to a remote signal, creating pain, targetting curses or even controlling the person's aura through selective resonances.
Chakra Strike of Wrapping Coils: Badcat hits a kundalini point and pulls out some of its energy in the form of a hard wire. This can be used to tie the person to the ground, to themselves, or to some physical object.
Pierced Chakra: A simple and yet traumatic strike: a full piercing of the chakra point. Energy will leak and will not flow right, not to mention the incredible pain of the blow.
Spinal Surge: This is a deadly strike. By consecutively striking all the chakra points on the spine, Badcat channels a surge of energy up through the body. The most lethal form of this technique makes a blast that continues through the head!
Martial Arts
Rising Dragon Skills: Badcat is the Rising Dragon, the confluence of the four paranormal energies rising up. He is the essence of all things wondrous and fantastic.
Crackling Gaze: This technique launches an almost conical web of energy up to as far as Badcat's eyes can see.
Essence of the Dragon: Badcat becomes covered in a golden jacket of energy, drastically raising his power.
Glinting Claw:
Golden Fang: This is more of a tackle than a bite. Essentially, Badcat charges forward in a tackling motion, his entire body a piercing serpent fang extending outward. This move is a terrific crushing and piercing attack and also strikes the target with a number of bizarre status effects, making the world seem fantastic and debilitating.
Hatch: Projecting a fragment of the Rising Dragon briefly, Badcat can perform something akin to a dragon punch or kick, acquire an arm-mounted flamethrower
Legacy Breath: This combination assault simply launches virtually every dragon breath at a target.
Lernean Pores: By turning all of his breathing skin into miniature dragon mouths, Badcat can project an almost infinite number of breath attacks.
Matterhorn: Badcat's pun name for a technique involving a scream that oscillates the universe with its very will, in turn causing a widening ripple of exponential sound. It can be used as a powerful communication device or a deadly weapon.
Ordeal Flame: This incredibly positive-ki infused fire requires pain and sacrifice on Badcat's part, but it unleashes a purging force that can burn away and refine objects at essential levels! Much like the World's Breath, the Ordeal Flame is a dual-function technique, both for alchemical abilities and a deadly attack.
Purifying Toxin: Badcat generates a toxin that, in its sheerest simplicity and wonder, “purifies” the target, possibly to a momentary higher state of being. It can be used medicinally or in combat.
Rise: Badcat attunes all of his paranormal energies at once to pure positivity, becoming the essence of the Rising Dragon for a brief moment. He then transforms into a fragment of it. Badcat will typically be skyscraper-sized, a massive monster.
Sky Trident:
White Vitriol: Being an immortal with a substantial degree of dragon ki, Badcat scarcely needs to eat mortal food: he can survive on sunlight, ley lines, or whatever. Nonetheless, he does eat sometimes, though not very often. It acts as a sensory ground, replenishes his energy, and gives him a physical basis so he does not rely entirely on energy and supernaturalism. The byproduct of his unique metabolism is this material, a wondrous mass that can be liquid, solid, gaseous, plasma or any other state of matter. The White Vitriol can be used essentially as an incredibly potent weapon.
World's Breath: This incredibly powerful breath attack transcends mere flame and is a cascade of brilliant energy. It can be used for massive destruction or, with a bit of intelligence and impromptu thinking, substantial creation (as Badcat is the creator).
Demon Hunting:
Trapping Elements
Bubble Pit:
Entropy Trap: Potentially the most useful Trapping Elements skill and developed at great expense, Badcat can in a small area reverse the second law of thermodynamics! That's correct, he can make it so energy spontaneously tends to gather rather than diffuse; heat flows from cold to hot, kinetic energy gathers than disperses, etc. The implications of reversing entropy are, as physicists know, mind-boggling. As simply a minor example: The flow of the universe from the Big Bang is outwards; yet, if energy tended to coagulate inwards, it would reverse and we would get the famed Big Crunch. In a localized area, Badcat can reverse this and temporarily cause energy to flee back to the Big Bang location and thus seem to spontaneously create a mass of energy! Magmabergs is also an excellent example of this, where heat can flow to cold and vice versa; i.e. add heat into the Magmabergs system and the lava grows, add cold and the icebergs grow, and neither are ever shrunk or adversely effected.
House of Flame and Crystal:
Magmabergs: Icebergs floating on magma, heat makes magma grow, cold makes icebergs grow
Spell Spheres
Field Effects
Dance Map: All three members of Crashing Heavens can use their motions and their auras to bring up paranormal energy from the Earth in the manner of Ba Gua I Ching motions, as well as expand their Control Spheres. Badcat's Dance Maps create beautiful works of art, prismatic and complex. (All of the Dances can be used independently as Katas inside Control Spheres or even outside)
Gargoyle Dancing: Badcat's motion here is like a gargoyle with long lean legs, claws and leathery wings. He beats about, screaming and screeching. When doing so, he conjures youki.