Post by laughingman on Dec 19, 2005 22:48:33 GMT -5
WFCS character sheet:
ATTRIBUTES:
Physical
Str (strength)
End (endurance)
Ajl (Ajility)
Mental
Int (Intelligence)
Wit (Wit)
Perc (Perception)
Charisma
Pres (Presence)
Man (Manipulation)
Pers (Personality)
Instructions: for the creation of normal characters, select a primary, secondary, and final attribute section. All attribues have a base of three, for your primary distribute six points as you see fit amongst the three sub catagories, for your senondary section 4, and final 2
E.G.
Primary Physical (+6)
Str 3 +3= total 6
End 3 +2 = total 5
Ajl 3 +1= total 4
Secondary Mental (+4)
Int 3+2=5
Wit 3+1=4
Perc 3+1=4
Final Charisma (+2)
Pres 3+1=4
Man 3+1=4
Pers 3+0=3
SKILLS
A normal character starts with 30 physical skills, and knowledge skills equal to his intelligence x 5. Physical skills are devided into catories like Projectile Wepons:Pistol, Awareness, Athletics, Diplomacy, Social, Driving, Melee Wepons:blades, profession Chef, Craft: Mechanic. etc.
Physical skills are similar to D20 skills except that there is no list (you make your own), and that they typically have broader utility (I.E. the D20 Swim, climb, balance, and jump are combined into Athletics).
You distribute 30 (actually 35 since eveyones human) points amongst whatever skills you desire, the maximum is 8. You may specalize within a skill, E.G. Projectile Wepons:Pistol:Desert Eagle. This raises your skill by two points when using the specalization, but lowers it by two points when using it for a different purpose.
Knowledge skills are whatever you character has knowledge in, unlike physical skills, the max is 10, and cannot be specalized. The broader the knowledge E.G. Knowledge:everything, the harder it is to get successfull results. The more specific, E.G. Knowledge:spoons, the easyer it is to get successfull results.
SAVES
Body (Str+End)/2 (rolled for resisting poison/damage)
Reflex (Ajl+Wit)/2 (rolled for doging things\initiave)
Will (Pers+Pres)/2 (rolled for tests of will)
EQUIPMENT
Each character starts with 4 equipment points which can be distributed between the following catagories:
Wepons
Armor/clothing
House
Money
Followers
Misc Stuff
Devide your points into things that you think your character might have, the more points the more expensive it is or the more of it you have. Check your equipment with me bifore you think you have it.
ABILITIES:
Each character has 5 ability points. These are similar to D20 feats but signifigantly more powerfull. The list is too extensive for me to list, so instead explain how your character fights/ does things and I will list the relevant ones.
HISTORY:
YOU MUST WRIGHT AN EXTENSIVE CHAR HISTORY. The plot will be construced mostly on a basis of your histories. Also, YOU MUST HAVE SEEN SIN CITY.
ATTRIBUTES:
Physical
Str (strength)
End (endurance)
Ajl (Ajility)
Mental
Int (Intelligence)
Wit (Wit)
Perc (Perception)
Charisma
Pres (Presence)
Man (Manipulation)
Pers (Personality)
Instructions: for the creation of normal characters, select a primary, secondary, and final attribute section. All attribues have a base of three, for your primary distribute six points as you see fit amongst the three sub catagories, for your senondary section 4, and final 2
E.G.
Primary Physical (+6)
Str 3 +3= total 6
End 3 +2 = total 5
Ajl 3 +1= total 4
Secondary Mental (+4)
Int 3+2=5
Wit 3+1=4
Perc 3+1=4
Final Charisma (+2)
Pres 3+1=4
Man 3+1=4
Pers 3+0=3
SKILLS
A normal character starts with 30 physical skills, and knowledge skills equal to his intelligence x 5. Physical skills are devided into catories like Projectile Wepons:Pistol, Awareness, Athletics, Diplomacy, Social, Driving, Melee Wepons:blades, profession Chef, Craft: Mechanic. etc.
Physical skills are similar to D20 skills except that there is no list (you make your own), and that they typically have broader utility (I.E. the D20 Swim, climb, balance, and jump are combined into Athletics).
You distribute 30 (actually 35 since eveyones human) points amongst whatever skills you desire, the maximum is 8. You may specalize within a skill, E.G. Projectile Wepons:Pistol:Desert Eagle. This raises your skill by two points when using the specalization, but lowers it by two points when using it for a different purpose.
Knowledge skills are whatever you character has knowledge in, unlike physical skills, the max is 10, and cannot be specalized. The broader the knowledge E.G. Knowledge:everything, the harder it is to get successfull results. The more specific, E.G. Knowledge:spoons, the easyer it is to get successfull results.
SAVES
Body (Str+End)/2 (rolled for resisting poison/damage)
Reflex (Ajl+Wit)/2 (rolled for doging things\initiave)
Will (Pers+Pres)/2 (rolled for tests of will)
EQUIPMENT
Each character starts with 4 equipment points which can be distributed between the following catagories:
Wepons
Armor/clothing
House
Money
Followers
Misc Stuff
Devide your points into things that you think your character might have, the more points the more expensive it is or the more of it you have. Check your equipment with me bifore you think you have it.
ABILITIES:
Each character has 5 ability points. These are similar to D20 feats but signifigantly more powerfull. The list is too extensive for me to list, so instead explain how your character fights/ does things and I will list the relevant ones.
HISTORY:
YOU MUST WRIGHT AN EXTENSIVE CHAR HISTORY. The plot will be construced mostly on a basis of your histories. Also, YOU MUST HAVE SEEN SIN CITY.