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Post by halfhero on Dec 13, 2005 19:50:00 GMT -5
Weeeeellll, if I remember correctly, Lucky's little ability had made him one of the first characters to start really traveling space, which is bad cause theres nothing there for now lol. I believe I was on that Coruscant like planet, and I was thinking, MAYBE, SOMEHOW, he would get picked by a group of ghoul friendly space pirates and have some adventures.
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Post by KRoZ on Dec 13, 2005 21:17:42 GMT -5
Ghoul friendly space pirates? Like there would ever be such a thing! Ho ho ho!
Suddenly Lucky is snatched up in the starport by masked so and so's being persued by local police! Oh the horror!
In his confusion he is dragged into their ship which takes off suddenly, tearing free from the umbilicus-like airlock and darting into the space beyond as it is fired upon by ground cannons.
Lucky is told by one masked assailant not to fear, they mean you no harm.
Once you escape any attempted persuit, the masked men remove their masks to reveal moldy rotten flesh and disfigurements. They look like ghouls! Gasp!
They explain that they have long been looking for another like them. They had only just finished recovering from a botched attempt to sneak off the planet, but were able to disable the primary anti aircraft support turrets enabling them to make their escape alive. Finding you on the way, they simply went with their gut instincts and snagged you along.
They explain further that they are shunned by people for the way they look, so they etch out an existance doing general piratism and shenannigans in space with their loyal crew of five mutated ghouls, two irradiated (and dangerous to non ghoul) ship caretakers, and their fiersome captain Don Bibon, which is actually short for Donald, but Don sounds way better.
They understand if you dont' want to be mixed up in all their goings on, but they feel it is fate that has brought you to them and they would be overjoyed to include you in their crew.
Wow. What are the odds?
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Post by Frederic Bourgault-Christie on Dec 13, 2005 21:20:20 GMT -5
About 10-to-1 given that Lucky isn't misnamed.
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Post by halfhero on Dec 14, 2005 19:27:46 GMT -5
Whelp, Lucky is basically the best character to play ever, cause you get to decide nearly everything about what you do lol.
"Weeel, I can't say I've done much pirating, but I have beeen getting a little bored with people always telling me I smell and am unpleasant to look upon, so I would haveto agree this has something to do with fate." Ask about their exploits prior to being trapped on the tech planet.
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Post by halfhero on Dec 16, 2005 3:15:45 GMT -5
or you know check the ship out some, that toooo
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Post by KRoZ on Dec 16, 2005 19:21:15 GMT -5
They weren't trapped there so much as hiding out. They needed to restock, refuel, and repair after hitting a luxury liner because "The guards are pansies and everyone is loaded."
What they didn't count on was their radio scrambler malfunctioning, allowing them to call for help which got their ship shot up by a second class space patrol cruiser.
Barely making it out, they had to spend their ill gotten gains to get the ship patched up. At which point, they were tracked sooner than they had anticipated and had to make a break to get off planet.
Sounds like luck is exactly what they need.
The craft they fly is a renovated deepsky bomber used by the Kerr pirates (no relation to these pirates) in the heated yet brief war against the Karanda a number of years ago.
Most of the military hardware was lost, having been replaced by black market and unregistered high scale equipment.
The ship is big enough to comfortably carry fourteen people and a payload of bombs. The bombing bay is used more so for storing plunder than explosives but it's good to know it's there.
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Post by halfhero on Dec 18, 2005 21:59:10 GMT -5
nice, well head up to the bridge, find a star map, then randomly put my finger on it and say "That seems a good spot for some pludner."
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Post by KRoZ on Dec 19, 2005 3:15:09 GMT -5
Once they bring the star map up for you and you point, they note that where you pointed is not only very very far away, but the region is largely uncharted while the planet itself is was deemed "Unfit for life".
Not only do they seem uncertain about going so far, but also for nothing else but a whim.
"But iddn't this fate?" says one of them.
"What do you mean?" says another.
"Didn' we figger dis was fate that brought us 'ere wit him an' stuff?"
"...and?"
"Well iffin' it's fate den mebbe we should go with it."
"Tha' sounds a might risky" pipes up another.
"Well hell, you wanna live ferever?" says a fourth
"I figgered that was the plan." says the second.
"Well I think it's fate too" Says number four.
"Alright pipe down y'buggers." Says the captain. "We've got some surplies ta get someplace far from here an' away from the heat be'fer we head to ..." *Reads the planet* "ISR-716. An if any o' you lubbers don' like it ye can get off me ship."
The crew mumbles, considers, and they're all coming with to your random decision of planet.
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Post by halfhero on Dec 19, 2005 20:42:41 GMT -5
"I never really noticed before, but things don't really go bad for me.... ever. Besides, 716 is probably a lucky number." and as such the first interstellar adventure is BEGUNNNNN! Dont I like, win by the original rules of PS? I though it was to get off the planet before, not the individual goals it is now. Anyhoo, Lucky rules.
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Post by KRoZ on Dec 22, 2005 17:03:27 GMT -5
The PS "win" rule is to accomplish a particular striving goal of the character. If none is set, "getting off this damn rock" is what it defaults to.
The ghoul gang readies themselves and sees about fitting you for a mask. They have ski masks, paintball masks, gasmasks, clown masks, nixon masks, KISS masks, kitty masks, and a whole bunch of others to use for general disguises when they work. Because "Guy in a mask" can be a lot of people. "Guy with skin falling off" can only be a couple, most of which are in this crew.
After you decide what you want, you get to know the crew and the ship itself a little better. They show you to a quarters you can call your own and you fly your way to a safe place to resupply.
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Post by halfhero on Dec 22, 2005 21:01:49 GMT -5
well, dont i have ultra power mans armor? i caan just wear that when we are doing stuff, but if not, get a sweet studded leather jacket and wear a gas mask.
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Post by KRoZ on Dec 23, 2005 1:46:25 GMT -5
Oh right. Forgot about that.
Well you can wear that if you want I suppose, but bright blue superhero pectoral muscles and lantern jaws stand out among wasteland rejects.
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Post by halfhero on Dec 24, 2005 21:01:58 GMT -5
ah, true, well, lets go for a general bandit style bandana mask.
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Post by KRoZ on Dec 25, 2005 3:08:30 GMT -5
Done.
The crew make their way to a remote icy world with a more independant magistrate in charge.
To be safe though, after landing it is decided that those members with the least in the way of rap sheets go out to arrange for supplies.
That means you are included.
It's your job to get provisions and fuel, as well as seeing to the maintainence of your environmental suits.
You have a 65k budget and a town you've never even heard of before. You've got a basic speech of "don't let the locals swindle you and try to keep as low key as you can given what you're buying.", told a basic of how to find what you're looking for, and sent off the ship into the mostly inside facility.
Large portwindows show the desolate frozen waste outside and you're immediatley greeted as you step off by people hocking all kinds of things. You're supposed to ignore these people and keep an eye out for pick pockets.
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Post by halfhero on Dec 25, 2005 21:49:58 GMT -5
alright, head to the town and if anyone bumpsinto me or really touches me at all, grab their hands and makesure thhey aint schtealing my sccchhhtufff
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Post by KRoZ on Dec 26, 2005 1:31:44 GMT -5
I'm assuming you are currently wearing masks, however you're only wearing a bandana, leaving your upper head and eyes showing. They look creepy and zombie like, people leave you alone because you look like you might infect them.
You move into the docking office to order a refueling, which has standardized prices and doesn't have to be bartered with. Afterwards you set course for the main business area for the rest of the provisions.
There's general gear locales as well as some specialty places.
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Post by halfhero on Dec 26, 2005 22:27:57 GMT -5
when i said bandana, i was thinking more of the ninja style only my eyes are showing andthat means i rule look.
head to the general gear locations, and start haggling mcdaggling
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Post by KRoZ on Dec 26, 2005 22:47:14 GMT -5
So you wear a ninja headwrap and get going.
It's going to cost about 28k for the fueling, the rest is going into this gear.
You manage to come to a supplier after he just finished haggling for ages with a stubborn customer who's prices were absurd. Your more sensible and understanding approach can get you the provisions and gear you need for the trip for just shy of 10k. With a nod from one of your companions, you accept the price and have it delivered to the ship.
The space suit repairs and maintainence call for complete checkovers, which cost money, followed by the actual work. It takes some time and 16k, leaving you with some change to bring back and everything set to be ready to take off in seven hours.
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Post by halfhero on Dec 27, 2005 7:32:04 GMT -5
awesomes, so can we go exploring on this planet for a bit?
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Post by KRoZ on Dec 27, 2005 23:52:01 GMT -5
You report back to the Captain.
"Yar! Good work ye lubber!" he says, painfully cliché.
For the rest of the time, you're free to check things out, enjoy yourself at a local bar or club, check out the areas of the station, traverse sub zero temperatures in the frozen wastes, your pick.
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Post by halfhero on Dec 28, 2005 20:08:14 GMT -5
Lucky will say "I got a good feeling about those frozen wastelands guys, I am gonna go check them out, yall are free to join me." then suit up and ship out.
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Post by KRoZ on Jan 14, 2006 3:31:19 GMT -5
They think you're crazy. Absolutely nutzo. However, all that radiation effects some peoples brains. Three members of the crew want to come with you. They're absolutely sure that fate has brought you to them and great things will come of it.
As such, the four of you suit up in what environmental gear isn't being worked on, and the captain says he'll let you use the buggy if you REALLY want to.
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Post by halfhero on Jan 15, 2006 19:55:51 GMT -5
"well, i gotta say i am pretty accustomed to walking long distances, but if these guys want to use the buggy, we can take it."
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Post by KRoZ on Jan 26, 2006 22:04:14 GMT -5
They're just a bit worried that you'll ride out into the frozen waste and die there, never to return their property or men. But who knows?
They at least would rather use the buggy. The four of you suit up and prepare to head out. The cappy gives you guys a quick and unusual prayer to no particular diety, but in favor of generally good luck. Something Lucky is on good terms with.
Before the lot of you set out into the tundra, is there anything else you need?
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Post by halfhero on Jan 26, 2006 22:28:58 GMT -5
I cant think of any usual supplies that a ghoul needs, but if you got some ideas, toss em out there.
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Post by KRoZ on Jan 27, 2006 2:46:42 GMT -5
You won't be gone long, so food isn't really necessary. not like Ghouls eat much anyway. The suits are pretty fresh, not in need of much.
Confident at your preparation, you cruise on your way, being the honor of first buggy driver if you like. At that point it's just the choice of a direction...
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Post by halfhero on Jan 27, 2006 15:30:09 GMT -5
take out my gun toss it on theground, making sure it flips a fewtimes where the barrel points, i will follow
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Post by KRoZ on Jan 29, 2006 15:14:08 GMT -5
Right by forward right, which translates to a northwesternish direction. You guys hop on the buggy and make your way blindly into the icy distance.
Within ten minutes there is already no sign of the town or spaceport you left behind. There is growing concern that you may have become lost... until you find something. Maybe a landmark? No... no record of this.
The sight is cloudy from all the blowing snow that fills the air, a few modifications into nightvision reveal what looks like a large structure atop a small mountain of craggy ice.
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Post by halfhero on Jan 29, 2006 22:02:35 GMT -5
this fucking better not be the ice castle Head closer to it, WEEEEEpons at the ready.
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Post by KRoZ on Jan 30, 2006 5:05:58 GMT -5
Pointing guns at the giant shape, you close in to find a great big structure... a uhh... frost... fortress....
Who am I kidding? It's the Ice Castle.
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