Post by Frederic Bourgault-Christie on Dec 4, 2005 7:12:08 GMT -5
Well, since Venom's tribe was pretty well decimated by QSI, I can't imagine what he's been doing. Ideas?
Venom of the Crimson Earth:
HP: 224
MP: 3900
DR: 45% Threshold 14
Strength Build 8 Pwr 22/66* Mgc 65
Endurance Working 43 Hardiness 21 Soul 11
Intelligence Logic 11 Strategy 9 Combat 20
Charisma Looks 2/4 Person 3 Aura -7
Perception Range 6 Detail 6 Hearing 9
Luck Fortune 4 Critical Chance 10%
so you presumed it was an invisib40% Threshold 21
Cold -20% Threshold 1 **
Psi 56%
Magic 92%
Poison Full Threshold 1
Radiation 30% Threshold 4
Energy 10% Threshold 1
Pain 120/360 Threshold 1
Survival 4/12
Notes: * is jaw strength, ** is cold blooded
Race: Darkworlder snake
Skills: Blood Shaman specialization, water specialization, Literacy/Language Tribal/Darkworlder/Runic, identify weapon, build weapon, repair weapon, claw skilled, sword skilled, knife skilled, Living Anatomy,
Flaws: Eats all the time in large portions,
Traits:
Lumbering Hulk: Speed -5, Power +3, Logic -3, Hardiness + 3, Working +2, Reflex -1, Threshold +1 for all physical, +5% damage/fire/cold/poison resistance, - 1 general Charisma
Whip Tail: Whip things with tail, make crack loudly, stunning/stinging wound
Muscle control: Great skill and grace as far as usage of muscles, -5 Spd, -1 Rflx, +1 Flex, bonus to hit/dodge
Quick regen: -3 Working, +2 Hardiness, -3 Logic, -2 Looks, -1 Personality, full body regen in 8.25 hours
Teacher’s favorite: Reduces Reputation among tribes, but additional spells, +5 Mgc, more enchanted items
Rare shedding: -2 Looks, -2 Flex, -swim speed, +10% weight, build +1, working +1 (+2 after shedding), but when shedded armor can be made out of old pieces and only -1 Looks
Intimidating visage: Intimidate others, reputation of a Badass, +2 Power, +2 Hard, +2 Work, +1 Speed, +2 Reflex, +2 Detail, -10 Mgc, -4 Logic
Hypnotic gaze: Can enrapture enemies, -1 Charisma, -2 Detail/Range
Magic:
Blood Shot: Inflicts 24 damage, costs 8 HP/21 MP, 250 foot range, ignores armor,
Hemophilia: 36 HP/105 MP, prevents regeneration in opponent, makes psionic/magic healing require a save vs. magic, lasts for 72 hours, 110% success rate
Slash: Lasts for a minute, costs 18 HP/36 MP, two snaps a turn that each inflict 18 damage as a big cut, 110% success rate
Bleeding Veins of Insanity
Bleeding Fists
Crimson Vision
Bleeding Flame
Bleeding Eyes
Crimson War Paint
Sea of Blood
Bloodlust L. 3:
Anoint Blade
Acid Rain
Chilling Armor
Freeze Water
Mist of Death
Class Training:
See the future through blood sacrifice - Involves ritual slaying, one vision per corpse
Revitalize self through blood sacrifice - Wallow in blood to restore 30 HP per full dead human-sized being
Turn dead - Ward 2D6 dead for 30 MP
Equipment:
Crude skin armor:
Dual military picks - Inflict Aggravated Wounds
Metal claw gauntlets
Sacrificial ceremonial knife
Venom of the Crimson Earth:
HP: 224
MP: 3900
DR: 45% Threshold 14
Strength Build 8 Pwr 22/66* Mgc 65
Endurance Working 43 Hardiness 21 Soul 11
Intelligence Logic 11 Strategy 9 Combat 20
Charisma Looks 2/4 Person 3 Aura -7
Perception Range 6 Detail 6 Hearing 9
Luck Fortune 4 Critical Chance 10%
so you presumed it was an invisib40% Threshold 21
Cold -20% Threshold 1 **
Psi 56%
Magic 92%
Poison Full Threshold 1
Radiation 30% Threshold 4
Energy 10% Threshold 1
Pain 120/360 Threshold 1
Survival 4/12
Notes: * is jaw strength, ** is cold blooded
Race: Darkworlder snake
Skills: Blood Shaman specialization, water specialization, Literacy/Language Tribal/Darkworlder/Runic, identify weapon, build weapon, repair weapon, claw skilled, sword skilled, knife skilled, Living Anatomy,
Flaws: Eats all the time in large portions,
Traits:
Lumbering Hulk: Speed -5, Power +3, Logic -3, Hardiness + 3, Working +2, Reflex -1, Threshold +1 for all physical, +5% damage/fire/cold/poison resistance, - 1 general Charisma
Whip Tail: Whip things with tail, make crack loudly, stunning/stinging wound
Muscle control: Great skill and grace as far as usage of muscles, -5 Spd, -1 Rflx, +1 Flex, bonus to hit/dodge
Quick regen: -3 Working, +2 Hardiness, -3 Logic, -2 Looks, -1 Personality, full body regen in 8.25 hours
Teacher’s favorite: Reduces Reputation among tribes, but additional spells, +5 Mgc, more enchanted items
Rare shedding: -2 Looks, -2 Flex, -swim speed, +10% weight, build +1, working +1 (+2 after shedding), but when shedded armor can be made out of old pieces and only -1 Looks
Intimidating visage: Intimidate others, reputation of a Badass, +2 Power, +2 Hard, +2 Work, +1 Speed, +2 Reflex, +2 Detail, -10 Mgc, -4 Logic
Hypnotic gaze: Can enrapture enemies, -1 Charisma, -2 Detail/Range
Magic:
Blood Shot: Inflicts 24 damage, costs 8 HP/21 MP, 250 foot range, ignores armor,
Hemophilia: 36 HP/105 MP, prevents regeneration in opponent, makes psionic/magic healing require a save vs. magic, lasts for 72 hours, 110% success rate
Slash: Lasts for a minute, costs 18 HP/36 MP, two snaps a turn that each inflict 18 damage as a big cut, 110% success rate
Bleeding Veins of Insanity
Bleeding Fists
Crimson Vision
Bleeding Flame
Bleeding Eyes
Crimson War Paint
Sea of Blood
Bloodlust L. 3:
Anoint Blade
Acid Rain
Chilling Armor
Freeze Water
Mist of Death
Class Training:
See the future through blood sacrifice - Involves ritual slaying, one vision per corpse
Revitalize self through blood sacrifice - Wallow in blood to restore 30 HP per full dead human-sized being
Turn dead - Ward 2D6 dead for 30 MP
Equipment:
Crude skin armor:
Dual military picks - Inflict Aggravated Wounds
Metal claw gauntlets
Sacrificial ceremonial knife