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Post by Frederic Bourgault-Christie on Dec 2, 2005 6:21:38 GMT -5
No one knows quite how it happened, since the satellites and the communications systems and, hell, most of the goddamn WORLD went offline. We think someone, maybe the Russians, maybe the SHA, maybe us, fired missiles at someone else. Something about all that death... fired something off. These lines of, well, magic, sheer power, I don't know what the fuck what, burst into action, and as they killed, they grew stronger, and stronger. It was like nuclear winter. Everywhere one could look, a shimmering mirror to another world had just cracked open like another wound on God's green Earth, spewing other atmospheres and... aliens and... worst of all... the demons.
Real-live demons. We don't know what they are. Maybe super-advanced technology. Maybe just another alien race. But for now, we assume they're coming straight from Hell. Hopefully, they won't live long enough for us to need to know about them.
But that's not all there is to do. Civilization is gone. For all we know, the world is dead and we're the only survivors. So we need to band together. Protect children and orphans. Open up food, medicine and water supplies. Start shelters. Restore what utilities we can. Arm and train people. Sleep will be a luxury you'll purchase by lottery, you hear me, maggots?!
I'd like to tell you there's a world to save. But I don't even know if Canada's alive, let alone China or Timbuctoo. At the moment, this is our world. And we'll save it. Because, well, we don't got no choice.
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Another tough-nosed game where death is palpable and almost inevitable. Players create characters in the tumult and immediate aftermath of the Rifts opening (this is a few hundred years before mainstream Rifts).
There are the native classes. They include:
Good Classes:
NEMA Pilot Chromium Guardsman NEMA Field Engineer Fire Fighter/Rescue Specialist Vigilante Witch Hunter NEMA Intel-Agent Para Arcane Line Wizard/Blue Zone Wizard Chaos Wizard (Hater, Helper, Warrior, Protector, Sneak) D-Shifter Chaos Witch Doctor (NEMA or Civilian) Latent Psychic Juicer Special
Evil or Selfish Classes
Demonforce Demonbringer Death Mage Demon Caller Demon Disciple Demon Worshiper Doomsayer
Within a limited degree, you can also convert RCCs, PCCs, OCCs or others from other games.
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Post by Ainsophaur on Dec 5, 2005 15:28:27 GMT -5
Im game, I suppose Ill make a D-Shifter any ideas to help expand on this current one?
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Post by Frederic Bourgault-Christie on Dec 5, 2005 17:27:13 GMT -5
Yikes, this character is fun - you're a natural tank. Roll 3D6 for all eight attributes (P.E., P.S., P.P., M.A., M.E., I.Q., Spd., P.B.). You can add an additional 1D6 and drop the lowest for 5 of those attributes. If those attributes are 16, 17 or 18, you can roll another 1D6. If that 1D6 is a 6, roll again one more time - that is the final roll. This means that, if you are colossally lucky (1/216 / 1/6 / 1/6), you can get an attribute up to 30 before physical skills. You can reroll one attribute (keep the highest, whether it's the old or the new) and switch an attribute twice.
Roll 6D6 and add that to your P.E. number, then double them: that's your M.D.C. (By my count, before physical attributes, that would be a max M.D.C. of 132 - not too bad.) On a Blue Line, that's +1D4x10+20 (roll each time) and you restore 1D6 per melee round!
You are an early teen, under 16. Roll 6D6 + 40 and add your P.E. for your P.P.E. Add +2 to M.E.and M.A., +1 vs. magic, +1 on initiative, +4 v. Horror Factor, +3 vs. possession (and spirits don't like to possess you).
You can feel ley line disturbances, identify a dimensional portal, impervious to ley line storms and their weird effects, recognize beings fromanother dimension, recognize the supernatural, see astral beings and entities, flawlessly travel to the Astral Plane. You have a strange attraction to the color blue, aliens and hooded capes.
Your P.P.E. using powers are: An energy expulsion, replicate a dimensional spell at 1/3 or 1/2 the P.P.E., re-open a portal, shift location, shift phase, shift time, shift to heavy mega damage (triple your M.D.C), transform to light or pure energy.
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Post by Ainsophaur on Dec 11, 2005 0:49:17 GMT -5
Awsome so, do you simply want me to roll up a rift char to go with it? or...just start playin?
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Post by Frederic Bourgault-Christie on Dec 11, 2005 1:02:17 GMT -5
I want at least a small group, though given your youth and your lack of NEMA membership you may be introduced differently (seems a common pattern with your characters).
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Post by Ainsophaur on Dec 13, 2005 2:04:57 GMT -5
Odd how that is isn't
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Post by crazygeneral on Dec 14, 2005 13:39:38 GMT -5
Get more players in here! I want a fully operational NEMA combat team assembled by 0:800! On the double soldiers! On the double!
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Post by Frederic Bourgault-Christie on Dec 14, 2005 15:39:56 GMT -5
Indeed. By the way, there's no colon in the 0800.
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Post by crazygeneral on Dec 14, 2005 19:07:55 GMT -5
There's my foot in your colon, ooooh.
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Post by Frederic Bourgault-Christie on Dec 14, 2005 20:50:02 GMT -5
Justin, you'd be the best drill sergeant.
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Post by Ainsophaur on Dec 18, 2005 5:18:27 GMT -5
totally.
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Post by GM on Dec 21, 2005 17:38:42 GMT -5
do we have to be a good class if not ill be a death mage if so ill be chaos wizard (sneak).
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Post by Frederic Bourgault-Christie on Dec 21, 2005 20:32:25 GMT -5
I might allow evil PCs. I'll have to confer with my co-GM.
Feick: Skills you have are (before I.Q. bonus if any - if your I.Q. is 17+ you have one) Basic Math 55% Climbing 45%/35% Computer Operation 55% Dance OR Sing Land Navigation 40% Lore: D-Bees and Aliens 50% Lore: One of choice OR Law Pilot: Automobile 72% Pilot: One conventional vehicle of choice One Domestic Skill of choice (Cook, Dance, Sing, Fish, etc.) Hand to Hand: Basic can be selected for one of your 6 skills, Martial Arts for 2, a rarer martial art for higher, anywhere from 3-6.
In addition, you can pick one area to specialize in, have 6 O.C.C. Relateds, and one Secondary Skill.
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Post by crazygeneral on Dec 25, 2005 2:48:15 GMT -5
I think for starters we should stick with mostly good PC's...people who can fit into NEMA without too much trouble. We don't want our PC's at each other's throats before they roll out for their first rescue mission.
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Post by Frederic Bourgault-Christie on Dec 25, 2005 18:36:31 GMT -5
Yeah, I could see pretty few reasons that a Death Mage would work with NEMA, though perhaps the person would adopt a "Any type of power used for the good is good" approach. That doesn't mean we can't run a small villain group to raise the challenge. However, some PCs just won't like each other, no matter what. If the DM starts Anarchist, maybe. Remember that a lot of NEMA people will look for any resource they can find. Turning bodies that would normally rot and spread disease and plague into zombies and skeletons would be a major advantage, and at this point magic is too new for there to be a clear hierarchy of it, so the soldiers might rationalize it away.
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Post by GM on Jan 31, 2006 14:22:56 GMT -5
so can i be one or not if you want ill come up with a good reason while NEMA would accept me if not then chaos wizard it is and are we using the normal rifts book because i dont have it so if you can give me a link to it or post my info i would be eternally gratefull.
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Post by Frederic Bourgault-Christie on Jan 31, 2006 15:31:44 GMT -5
Well, I'm fine with it. You can only reach an Unprincipled alignment, which is the good side of selfish alignments. Your ethics are fairly intuitive, but you are fundamentally a good person (think Han Solo). For whatever reason, death interested you. You'll limit your spells and usage thereof, and will justify your behavior based on the need to survive by any means possible. NEMA will tolerate you because they're outgunned as it is.
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Post by GM on Feb 1, 2006 13:40:47 GMT -5
ok thank you now i just need to know does this you the same rules as normal rifts or is it a different system because if it is i dont have the rule book anymore
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Post by Frederic Bourgault-Christie on Feb 1, 2006 16:12:07 GMT -5
It's the same basic rules as normal Rifts, and the Death Mage is basically a converted Necromancer. First of order of business: Follow the same rules I give Evan the first paragraph, i.e. "Roll 3D6 for all eight attributes (P.E., P.S., P.P., M.A., M.E., I.Q., Spd., P.B.). You can add an additional 1D6 and drop the lowest for 5 of those attributes. If those attributes are 16, 17 or 18, you can roll another 1D6. If that 1D6 is a 6, roll again one more time - that is the final roll. This means that, if you are colossally lucky (1/216 / 1/6 / 1/6), you can get an attribute up to 30 before physical skills. You can reroll one attribute (keep the highest, whether it's the old or the new) and switch an attribute twice."
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Post by crazygeneral on Feb 16, 2006 19:01:18 GMT -5
Fred! Make more people play Chaos Earth.
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Post by Frederic Bourgault-Christie on Feb 16, 2006 20:17:07 GMT -5
Next time you guys come down or I come up (this weekend would work great because of its three-dayness), I have no objection to NOT doing CotG and instead running or playing:
*Tim's martial arts game, Budo *Chaos Earth *Endless Horizons *Rifts *Splicers *After the Bomb *Titan World
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Post by crazygeneral on Feb 23, 2006 18:06:14 GMT -5
Fred! Make more people play Chaos Earth!
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Post by Frederic Bourgault-Christie on Feb 23, 2006 19:54:07 GMT -5
...Well, I keep on inviting people to try different games, but people are staying within their comfort zone on the forum. If you want, you could put up pre-made character sheets that someone could fill out with personal data to expedite the process. I don't know how else to sell it - you could post to threads people frequent for advertising, I guess.
Conversely, you should make characters for Into the Mix, FFRPG and WoD.
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Post by GM on Feb 23, 2006 20:40:33 GMT -5
haha vicrtory is mine!!!! thank you fred.
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Post by Frederic Bourgault-Christie on Feb 23, 2006 20:41:15 GMT -5
Yeah, and you should finish rolling up that character concept.
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Post by GM on May 11, 2006 13:32:40 GMT -5
actually I think im gonna make a juicer are there any differences between normal rifts juicer and chaos earth juicer.
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Post by Frederic Bourgault-Christie on May 11, 2006 13:51:49 GMT -5
Hmmm, you'd probably be a German military agent. You'd be much more formalized than even the Juicer Assassin, a lot more like a military advisor.
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Post by GM on May 11, 2006 17:37:10 GMT -5
hmm I dont really like the german thing is there perhaps a way I could just be a mercenary juicer or a nema member (formerally a mercenary) its not that I want to be a hassle but its just that I have problems with german military (and both seperatly) not that im racist to germans, I would have the same problem playing a communist russian (its a family thing).
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Post by Frederic Bourgault-Christie on May 11, 2006 18:45:27 GMT -5
The thing is, to the best of my knowledge NEMA itself didn't experiment too heavily with Juicer technology. You might be a rich guy who decided to make himself a Juicer and spent his cash willy-nilly for that end... Also, German military during the Cataclysm is nothing like the German army circa 1940, let alone 2006 . (Hell, I should be angry at the Germans, those fuckers shot my anarchist bros in Spain). Why not do the same thing but make a Japanese character?
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Post by GM on May 11, 2006 19:31:08 GMT -5
actually I think I might make a juicer from a family of spanish fencers.
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