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Post by Black Fox on Dec 4, 2005 21:50:42 GMT -5
this seems interesting...if possible i would like to play an assasin of sorts.
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Post by Frederic Bourgault-Christie on Dec 4, 2005 22:03:15 GMT -5
Okay. Race? What kind of assassin (psychic, magic, martial art, poisoner, etc.)? And what will you do on the ship?
Also: What is your special, secret power?
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Post by Black Fox on Dec 4, 2005 22:05:59 GMT -5
Human Martial artist of sorts...but its an assasin training...using poisons and blades of sorts if possible
Name is Griever
can i have either minor physcic or magic powers also?
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Post by Frederic Bourgault-Christie on Dec 4, 2005 22:22:28 GMT -5
Sure. You can purchase them as Traits, pursuant with Negative Trait costs, or you can take them as a class. Humans have high CPs, so you can do that. Wanna be a Magi? Whatever magic/psychic powers you choose can be your special power that you'll develop.
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Post by Black Fox on Dec 4, 2005 22:27:18 GMT -5
sure...would i still be an assasin?
and who GM's you or kyle?
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Post by Frederic Bourgault-Christie on Dec 4, 2005 22:49:57 GMT -5
Yes, you would be an assassin. Your powers would be VERY nascent but would be developed. Want to know what a Magi is? A description can be found in CotG Rules, Classes.
This is my game. Tyler got the impression that Kyle was the captain. That hasn't been determined.
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Post by Black Fox on Dec 4, 2005 22:55:49 GMT -5
oh ok...cool yeah ill check out what a magi is. this sounds like fun to play. and i have been lookin for some good role playing lately
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Post by Black Fox on Dec 4, 2005 22:59:53 GMT -5
Ok...im jes going to be a normal assasin. with my original idea of weapon/martial arts.
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Post by Frederic Bourgault-Christie on Dec 4, 2005 23:06:24 GMT -5
Did you review what a Magi is? And that is your primary, but you also have a secret, a great wind in your heart that will be revealed by exploring the high seas. The Magi component could be the secret.
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Post by Black Fox on Dec 4, 2005 23:13:35 GMT -5
OK ill do that..i like the sound of magi being a secret that i find on the seas.
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Post by Frederic Bourgault-Christie on Dec 4, 2005 23:18:23 GMT -5
Excellente. Attributes are all Mod Human - you start with 4 Rank Boosts. Your Classes raise Reflex and Keen to VH Human. What weapons will you use? Claws? Chain blade of some sort?
Skills are: Poison-making 90% Language: Common 100% One Weapon: 90% (450% more, including for other weapons)
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Post by Black Fox on Dec 4, 2005 23:40:33 GMT -5
Skills are: Poison-making 90% Language: Common 100% Daggers: 90% Sneaking: 95% Swimming:60% Martial Arts(assasin): 90% Sailing: 70% Lockpickin:60% Dodge:75%
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Post by Frederic Bourgault-Christie on Dec 5, 2005 0:29:19 GMT -5
Looks good. Where are you going to put your attribute boosts? Attributes for the moment are:
Strength - Mod Human Endurance - Mod Human Intelligence - Mod Human Charisma - Mod Human Willpower - Mod Human P. Ability - Mod Human Reflex - High Human Keen - VH Human
You can subtract Ranks in one attribute to raise it in another.
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Post by Black Fox on Dec 5, 2005 21:50:14 GMT -5
Strength - Mod Human Endurance - Mod Human Intelligence - Mod Human+1 Charisma - Mod Human +1 Willpower - Mod Human P. Ability - Mod Human Reflex - High Human +2 Keen - VH Human
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Post by Black Fox on Dec 5, 2005 21:50:58 GMT -5
i have a question...will i need surivival skills also? for example like fresh water crafting?
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Post by Frederic Bourgault-Christie on Dec 5, 2005 21:59:21 GMT -5
That makes Reflex VH Human 1/4 and Int/Cha High Human.
Some survival skills might be worthwhile given that we're travelling a lot, yes.
Going to subtract from anything to boost other attributes? Min/maxing?
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Post by Black Fox on Dec 6, 2005 0:37:07 GMT -5
maybe
but i am going to have to get some survival skills now...so let me think on that...what kind of skills are there?
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Post by Frederic Bourgault-Christie on Dec 6, 2005 0:42:25 GMT -5
First Aid, Sailing, Fishing, Cooking, Wilderness Survival, Tracking, Herbology....
You can take a general Survival Skills category. The analogue: You haven't passed a first aid class, but you've read some books and you wouldn't bruise someone up TOO bad if you performed CPR.
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Post by Black Fox on Dec 7, 2005 21:48:54 GMT -5
Skills are: Poison-making 90% Language: Common 100% Daggers: 90% Sneaking: 95% Swimming:60% Martial Arts(assasin): 90% Sailing: 70% Lockpickin:60% Survival:75%
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Post by Black Fox on Dec 7, 2005 21:49:12 GMT -5
so yeah...i think im all ready.
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Post by Frederic Bourgault-Christie on Dec 7, 2005 22:00:47 GMT -5
Post to "Adrift at Sea".
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Post by Black Fox on Apr 24, 2006 21:34:15 GMT -5
dont know if its still possible to play if not we could do a new section for it with me and others who may be interested in playing. or jes me. whatever is easier for ya.
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Post by Frederic Bourgault-Christie on Apr 24, 2006 22:02:02 GMT -5
There is a game post and some activity has happened. Go ahead and post to it.
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