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Post by Frederic Bourgault-Christie on Mar 5, 2007 1:49:24 GMT -5
The group has a number of incredibly experienced artificers, scientists, researchers and designers. (Only those with at least one sufficiently science-y trainer or other primary artificer focus are listed). These people can produce items not only on commission but for free over time. This is a democratic decision-making process. So, what does the team want developed?
Tech Team:
Bombardi II (explosives, Crash Fox (programming, Crystal Mix (programming Denios (electricity, generators, swords, Dr. Og Kalintaro (medical equipment, traps, Envy (mind control devices Erishkai/Danara (TW, time and space items, alchemy Excellia (small arms crafting) Handyman (mechanics, science, magic, enchanting) Hobol Sackwhite (robots, mecha) Jonas Schopenhauer (alchemy) Krane (genetics, monster creation, robotics Kriltil Pug (AI and robotics expert) Kumo (mechanics) Laura Wild (TW, Sarashito (psychohistory) Shadowshine (electromagnetics) Spira (runesmithing) Viktor Blackwing (toxins, mystic creature creation from Babidi training, alchemy, research)
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Post by Mace Parshath on Mar 5, 2007 21:17:54 GMT -5
I think we need to work on defenses for the complex. Barriers, shields, anti-type auras, etc. Anything that can hold off an attack. We can worry about offensive weapons in a little while. I just think a good defense would be a good idea.
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Post by Frederic Bourgault-Christie on Mar 5, 2007 21:56:08 GMT -5
The team already has a powerful barrier in the complex, but maybe something better or bigger or different?
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Post by Mace Parshath on Mar 5, 2007 22:41:42 GMT -5
"Different." Maybe something that can keep paranormal spies out? Like, block astral projection, dimensional doors, etc.
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Post by Frederic Bourgault-Christie on Mar 5, 2007 22:46:31 GMT -5
Scrying and so on, yeah, that would be very nice. Anyone else like that idea?
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