Post by Frederic Bourgault-Christie on Jun 11, 2006 3:15:27 GMT -5
The Tzemke are a major victory for the team: A warlike, vicious race now turned into honorable warriors.
Their structure as a whole is interesting. Though superficially they resemble a hive, they are not. Each member is an individual, with individual experiences and opinions. They have a "brain" that is a unified codex of the history, opinions, memories and knowledge of every member. Slowly, this society evolves, and as each member matures they learn what they need. The hive also lets them make democratic and conscious decisions.
The hive had made a decision that, for their long-term growth, they should steal and war. Now they have been convinced to the path of cooperation, particularly with CH.
Every team member has one each of the following. In DIO terms, ONE of these Tzemke will go every turn.
Sonar Tzemke (assistants to the Diggers)
Manwalker Tzemke
Digger Tzemke
Fireflying Tzemke
Med-Bugs Tzemke (white and red bugs that produce a medical paste)
Worm Squad Tzemke
Node Bugs Tzemke (smaller information gatherers and processors)
Carrier Bugs Tzemke
Turret Bugs Tzemke
Stunbug Tzemke
Morphoplasms Tzemke (accomplish other jobs)
Scoutbugs Tzemke
Shield Beetle Tzemke
Elixir Tzemke (aphid-like bugs that produce magical potions and draughts as well as grow and cultivate plants, work with Medbugs)
Battle Queen Tzemke (take genetic material from around and rapidly produce Tzemke)
Stardoom Tzemke (the spaceship equivalent, giant spacefaring worms)
In addition, the team can propose new breeds of the Tzemke, use the Tzemke to store data and for research assistance, etc. I will keep track of the % of the hive's activities that are currently being used. The Tzemke are ultimately autonomous, so they must be convinced to alter it. The percent is:
25% Breeding
25% Research (general research for the health of the hive)
25% Military Training and CH Assistance
25% Infrastructure Expansion
Their structure as a whole is interesting. Though superficially they resemble a hive, they are not. Each member is an individual, with individual experiences and opinions. They have a "brain" that is a unified codex of the history, opinions, memories and knowledge of every member. Slowly, this society evolves, and as each member matures they learn what they need. The hive also lets them make democratic and conscious decisions.
The hive had made a decision that, for their long-term growth, they should steal and war. Now they have been convinced to the path of cooperation, particularly with CH.
Every team member has one each of the following. In DIO terms, ONE of these Tzemke will go every turn.
Sonar Tzemke (assistants to the Diggers)
Manwalker Tzemke
Digger Tzemke
Fireflying Tzemke
Med-Bugs Tzemke (white and red bugs that produce a medical paste)
Worm Squad Tzemke
Node Bugs Tzemke (smaller information gatherers and processors)
Carrier Bugs Tzemke
Turret Bugs Tzemke
Stunbug Tzemke
Morphoplasms Tzemke (accomplish other jobs)
Scoutbugs Tzemke
Shield Beetle Tzemke
Elixir Tzemke (aphid-like bugs that produce magical potions and draughts as well as grow and cultivate plants, work with Medbugs)
Battle Queen Tzemke (take genetic material from around and rapidly produce Tzemke)
Stardoom Tzemke (the spaceship equivalent, giant spacefaring worms)
In addition, the team can propose new breeds of the Tzemke, use the Tzemke to store data and for research assistance, etc. I will keep track of the % of the hive's activities that are currently being used. The Tzemke are ultimately autonomous, so they must be convinced to alter it. The percent is:
25% Breeding
25% Research (general research for the health of the hive)
25% Military Training and CH Assistance
25% Infrastructure Expansion