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Post by Frederic Bourgault-Christie on Jan 21, 2006 3:05:22 GMT -5
Owing to Zeradin Nalaphis' wish, the team now gets the following benefits:
*Gene therapy and enhancement at will *Splicers-style Host Armors *Custom-designed symbiotes, microbes, etc. *Genetic serums *Genetically created allies, familiars, mounts, etc.
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Post by Vincent Hack on Feb 17, 2006 23:53:24 GMT -5
hmm symbiote eh... lemme get back to you on that, all i know right now is that is a black serpentine creature
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Post by Frederic Bourgault-Christie on Feb 18, 2006 2:29:32 GMT -5
Post brainstorming to your Creation thread, unless you want to consult Tony.
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josephkerr
Superhuman
Lets Samurize guys!
Posts: 48
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Post by josephkerr on Sept 22, 2006 20:03:35 GMT -5
I'm back, so for those wanting something, start brain storming here like Fred previously said.
Or contact me. Whichever.
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Post by Mace Parshath on Oct 26, 2006 10:32:03 GMT -5
Mace wants alchemical enhancements to increase his P.A., is that possible?
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Post by Frederic Bourgault-Christie on Oct 27, 2006 1:28:20 GMT -5
Yes, but most such things aren't permanent bonuses, more effects noted after the fact. Your three communal F2 potions can enhance your P.A and magic punch or other effects.
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Post by GM on Oct 27, 2006 20:34:25 GMT -5
hmm I think mephiasu will have to go after a symbiote as it would just be badass. Ash will have to get genetic modifications. Marche will definatly have to alter his monster's genes (soul and normal).
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Post by Frederic Bourgault-Christie on Oct 27, 2006 21:43:55 GMT -5
Sounds like stuff you can spend your money from questing on.
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Post by Mace Parshath on Dec 17, 2006 17:06:00 GMT -5
Any serums that open up lost energies in the body to help increase power, and become permanently aware even after the serum is used up? Maybe open up spells. Also, the gene therapy would be good to use for helping maximize Mace's clarity of use in magic, making it faster and easier to cast spells.
EDIT: Also, can Mace get therapy to open up his genetic memory and cellular memory? I think the latter would be excellent for the Atlantean past-life and Mace's new found interest in magical virology. Genetic memory would focus around big-name aristocrats/politicians.
And what kind of host-armours would be useful for Mace?
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Post by Frederic Bourgault-Christie on Jan 5, 2007 18:51:22 GMT -5
Possibly so. It could be something to experiment with. It'd be expensive gene therapy, though. $10 mil or so is what I'd say for the non-experimental treatment.
Cellular memory somewhat, but that would only boost, not fill completely, past life knowledge.
I'd say a defensive Host Armour with plenty of mobility and bombardment capabilities.
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Post by Mace Parshath on Jan 14, 2007 13:19:47 GMT -5
Experimental sounds more fun just for the story's sake. Something with possible flaws for future development? : 3 A boost is fine, I'm not looking for a whole new life to look back upon. Not sure of exactly what sort of past life I want, because a past-life as a virologist kind of just feels wrong now. Mace's magical potential should be explained a little, I think.
Sounds good, since Mace focuses on offense more than defense. What bombardment capabilities? I'll take it.
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Post by Frederic Bourgault-Christie on Jan 15, 2007 1:50:32 GMT -5
All right, the experimental part would be an actual RP played out. You had an origin story for him, remember?
Whatever bombardment capabilities you choose to build into the armor when we actually get to the nitty-gritty of designing it. In your Character Refining thread for Mace, post some ideas and I'll give you some options; alternatively or simultaneously, do it in MSN.
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Post by Mace Parshath on Jan 22, 2007 23:17:36 GMT -5
Yeah, Mace's dying and being reborn with the mana generation ability, but I meant more sub-conscious desire to learn about magic. Maybe something revolving around Atlantis' fall? Possibly contributing to the fall?
Also, information is power...and I'm thinking Mace could benefit a lot by gaining alchemical, technological, genetic, and even psionic modifications that would make him invisible to sensory abilities. I think that would be great! Also, Mace would like to help the communal RSN DIO with maybe buying some of the same modifications I just suggested.
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Post by Frederic Bourgault-Christie on Jan 25, 2007 23:36:10 GMT -5
I think you don't need to comb nearly that far for a lot of reasons: Sibling rivalry with an incredibly gifted Magi, being born into a family and extended kinship network of magicians and type A personalities...
What relevance does the sensory immunity have?
The RSN is... sort of hard to improve.
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Post by Mace Parshath on Jan 26, 2007 2:12:32 GMT -5
Relevance? Why, it has all the relevance in the world, bro! I just feel that such biological modifications would do him some good. I don't like having enemies know I'm around.
And yes, but I want there to be even -more- background to this. Maybe his cantomantic ability developing from Atlantean crystal use? That would give him quite the affinity I would assume.
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Post by Frederic Bourgault-Christie on Feb 23, 2007 13:18:55 GMT -5
...Yeah, but that's not likely to be done through any kind of biological modifications.
Of course you want more backgrounds not purchased through Traits that magically fall into his lap, we all do. I just really don't like it.
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