Post by Frederic Bourgault-Christie on Nov 16, 2005 16:07:46 GMT -5
Please note the Elixirs - those are permanent additional abilities. Further, every person designs a few alchemical concoctions of their own that permanently improve them (or perhaps not; maybe a set of charges of stronger abilities, or some such).
Communal Resources :
14,405 million [2+ billion budgeted for Destroy the Imperium, 1 billion for Children's Fund, 1 billion to investments and to pay back loans, 1 billion to prison fund]
Tome of Technology
Tome of the Aesthetic Fist
Tome of the Arcane
Tome of the Mind’s Eye
Tome of Burning Flame
Spirit Beast Eggs
Trial Swords
Old Guard Meal (boosts strength and energy permanently, allows emergency sustanence)
Eye of Zala (grants a special, unique Eye that simply states the weakness of the opponent’s fighting style and attempts to raise criticals and eliminate critical misses; can be used to achieve a high level of reliability)
Energy Recycler (an item that raises everyone’s Efficiency)
Yeanxa’s Boon (offers Dark Luck to everyone)
Energon Disc (grants a beastly and a mechanical transformation)
Malice Bomb (all characters gain a last attack before KO/death and abilities to do damage when hit)
The Eye That Sees Back (tells user what opponent is trying to see on them)
Alchemical Components
Annath’s Draft (immunity to normal cold, magical cold does limited damage, once a day unthaw frozen ground, acute awareness of changes in temperature)
Flame Elixir (makes eyes glow with fire three times a day, ignite wood/rope/charcoal twice a day y touch, fire stream of fire from fingertips once, one round’s worth of contact with any fire w/o harm)
Halaster’s Quaff (immune to chill touch/death or distentegrate magic/strength or ability or energy drain/paralysis/feeblemindedness, fight at an additional –20% below zero during which haste and free action is on, makes any Swooned or even Killed character go to the ethereal realm to regenerate)
Great Elixirs (bonus to tracking proficiency checks, armor on self 4 times a day, change self 3 times a day, detect magic at will, dimension door once a day, dispel magic once a day, ESP twice a day, automatic featherfall, hold person by touch for seven rounds, Invisibility: Superior twice a day, pass without trace at will, spell turning three times a day, spider climb/water breathing without limit, wraithform once a day for 3 rounds)
Chih Shu Po Tzu (revival potion, offers a second sight, Reraise)
Huang Shui Yueh Hua (Greater Yin Elixir, either allows Undead Immortality OR Negative Chi control)
Pi Cheng Fei Hua (supernatural control over ki + blinding speed and dexterity)
Chin I (partial enlightenment and body purification)
Fist of Thoth
Spirit Cultivator
Plane-Jump
Technique Monster Bonus: Flight, most martial arts powers from N&S, Blind Man's Kata, kinetic blasts, weapon affinities
Alchemical Monster Bonus: Alchemical concoctions and skill, an incredible supply of alchemy,
Forbidden Atlas Dragon
Forbidden Zale Maymon
Legendary Wyld
Forbiddden 2 Mist Dragon
Salamando
Undine
Dryad
Communal Equipment (everyone gets one of these)
1 zanpakuto with two souls! Can emulate OGM or arrancar zanpakuto
1 F2 Green or Black Element
5 Green Elements
5 Black Elements
Items
Megaelixir
Hard Water Doomsday Cannon
2 Impalers
2 Dragon Thunderers
Shifters (10, transforms through any Atlantean rune weapon)
Assorted symbiotes
Potions
One Permanent Restore
Pheonixlight
Gundam Suits: Create a full-sized Gundam from the character's unique energy signature
Ur-Katal Emergency Response Barracks Enchanted Weapons
Shackles of Fusion
Eye of Heaven
Transformable individual spaceship
Vulture Instant Line: Ur-Katalian instant defense. It lays down a Nazca Line-like symbol of a vulture. It can be conjured by a significantly powerful Summoner, Nazca Line Maker/User, etc. and is designed as a space defense system.
Book of Defense: Gained from the Katalian Emergency Response Barracks, the Book of Defense is filled with defensive spells and notes. When someone uses it, they turn into a defensive and command platform.
Daemon:A prophetic skull similar to Poor Yorick, but one that is incapable of doing anything but lying and distorting.
Communal Blessings:
Atlas Dragon: Forbidden-level Strength boost
Forbidden-level Willpower boost
Zale Maymon: Great increase in pain, fear, and other psychological resistances
Wyld:
Mist Dragon: Costless Mist breath
Costless discorporation into mist (when discorporated physical attacks elicit a brutal counter-attack)
Cockroach:Technological benefits
Bonus v. radiation
Hiding and sneaking benefits
Cockroach's Shell
Communal Benefits from the Transgressive Beasts
Beast of Parched Alchemy: A small desert dimension that is inhabited with sandworms who produce a natural array of alchemical concoctions and components
Beast of the Informed Fist: A dojo that contains spiritual copies of any number of martial artists, who can be used to train, spar, etc.
Beast of the Arcane Circles: A scroll that unfurls in circles and produces books, scrolls and new spells periodically
Benefits from Tomes:
6 Class Points from each Tome
Half damage from all fire and heat attacks and 25% less damage from electricity. The character also heals 3 times as quickly from burns.
The character can, at will, conjure: a flaming sword, a flaming field for the hands, a flaming shield, and a flaming suit of full plate mail (or any other type of armor).
All spells related to fire and heat gain 10% to range, duration, spell strength (what one has to roll against to save), and spell cast time. They also gain 50% to damage and cost 20% less.
The character can blast bolts of fire from his fingertips or eyes and even breathe fire like a flamethrower!
The character is a virtual encyclopedia about fire (the data has been burnt into his memory by trauma). Thus, he is especially effective at dealing with it and preparing for it, extending from supplies to performing medical care. This also means that all spells that the character is using to cure burns are twice as effective when treating the burn. Bobro the Water Mage casts a watery healing spell that cures 50 HP on Orbob, who has taken 20 points of burn damage and 40 points of bullet damage. The 20 points only count as 10, and thus Orbob is completely healed.
The character's fire attacks have a higher thermal mass and are thus harder to eliminate through interception by cooling attacks.
The character's fire attacks pierce fire resistances.
The character gets a free Fire-based Class.
+25 Affinity for any Fire ability from the Tome.
Communal Abilities:
All abilities from cotgrpg.proboards78.com/index.cgi?board=narutojutsu
Teleportation (across dimensions, time, to any place she has been)
Teleport Objects
Elder Lightning (equivalent of Holy Brrzap)
Elder Flame (equivalent of Holy Meganuke)
Conjuration (conjure images from the imagination or from outside sources: television, art, etc.)
Barrier (powerful barrier that can be created at will, anti-demonic effect, defends against some spells and scrying)
Scrying (must have a crystal, a focus such as a strand of hair or similar, and a map of where the target is expected to be)
Potion Creation (costless, the person can create slaying potions to kill the supernatural or a variety of potions)
Warming Love (practically costless, creates warmth for healing functions only: heating food, curing
Cooling Love (practically costless, inverse of Warming Love
Premonitions
Sorcerous Freezing (stop all the objects in a room, some things are immune to it)
Sorcerous Blasting (cause an explosion inside an object mystically)
Pearl Blade (a holy creation of pure energy of the type the character has the most of)
Time Control (freeze time, save, speed time, slow time)
Power Access (can access abilities, power, etc. temporarily from willing Crashing Heavens donors)
Kobra's Crystalline Curse (F2 personalized lightsaber)
Spring Wrath (high F2)
40 Days and 40 Nights (high F2)
First Leviathan (high F2)
Breakwind Gale (high F2)
Black Gluttony Holocaust (high F2)
Transgressive Barrier (spell)
Communal Barrier Shell Components: The Barrier Shell is the term for the defensive matrix or layer around every PC unless they elect to keep it down. And most PCs have a natural additional set from their Classes.
Bone Armor
Armor of Ithan
Invincible Armor
Armor of Svarozvich
Fire Sphere
Defense-Up I
Defense-Up II
Impervious Golem Threshold
Ki Barrier
TK Barrier
Mind Block
Mind Block Auto-Defense
Safe
Shell
(Optional: Armor Bizarre)
(Optional: Necro-Armor)
Elemental Spirits:
Salamando
Dryad
Undine
Communal Summons:
Salamando
Dryad
Undine
Atlas Dragon
Zale Maymon
Wyld
Cockroach
Living Desert
Beast of Informed Fist
Beast of Parched [or Desert] Alchemy
Beast of Arcane Circles
Ifrit
Shiva
Ramuh
Shoat
Bismarck
Bahamut
Odin
Knights of the Round
Eden
Hades
Sylph
Lamprey
Chocobo
Choco-Mog
Abyssal Leviathan
Maw-Demon Heart
Midnight Highwayman
Bane Manticore
Golden Sutra Ravana
Gnosis Titan
Mercurial Protoplasm
The Heartless Void
Death Phoenix
Soul Tree
Gilded Flame
Canus Subterrane
Dolan
Fiegmund
Machine Golem
Communal Guardian Forces:
Diablo
Mist Dragon
The Heartless Void
Death Phoenix
Communal Materia
Mist Dragon (has powers such as a powerful counter-attack field)
The Heartless Void
Death Phoenix
Communal Terrain Dances
Magma Boreo
Void Dirge
Ur-Katal Toccata
Mirrorscape Sonata
Lich's Lair Requiem
Dark Gaia Fugue
Worldship Casino Tango
Undead Worldship Waltz
Loanable Djinn:
Flashfire
Ampere
Communal Default Initiative Order (describes all additional summons, turns, etc. characters passively get):
Red Shadow Ninja: Master of creating and controlling new types of shadows (such as potential shadows or where a shadow will eventually be, red shadows, etc.), can do Jutsus that pin someone with these shadows the vast majority of targets are not aware of, infiltration and other ninja/rogue/thief skills, can assist in virtually all abilities characters can do especially with Ninja Jutsus or other abilities within his skill set, also can independently do Red Shadow Replications
Tzemke Hive: Insectoid race,
*Sonar Tzemke (assistants to the Diggers)
*Manwalker Tzemke
*Digger Tzemke
*Fireflying Tzemke
*Med-Bugs Tzemke (white and red bugs
*Worm Squad Tzemke
*Node Bugs Tzemke (smaller information gatherers and processors)
*Carrier Bugs Tzemke
*Turret Bugs Tzemke
*Morphoplasms Tzemke (accomplish other jobs)
*Scoutbugs Tzemke
*Stardoom Tzemke
Communal Martial Arts:
Forbidden Merits
Control Revulsion
Dam Sum Sing
Demon Digestion
Double Edge Doctrine
Expanding Gum Diet
Flux Striking
Fury and Fright Doctrine
Gravity Training
Hallucination Training
Impossibilty Training
Iron Hand
Irfry Poker Blade
Joint Hardening
Kangeiko/Shochu Geiko
Laughing Pain
Life Stone
Lotus Pillar
Low Oxygen
Neck Beefing
Running the Gauntlet
Sensory Deprivation
Shochu Geiko
Stroboscopic Combat Practice
Weightlessness Training
Yoke Training
Sword Ki
Gun Ki
Falling Technique
Forbidden Abilities
Feign Death (Tech)
Fortress Penetration Kata (aka Bassai Kata, targets one foe or similar set of foes and provides bonuses to strike, damage and to pierce their resistance but reduces evasion rolls)
One Mind Kata (aka Kime Kata, focus all energy onto one strike or evasive action, all other strikes or evasive actions suffer penalties)
Warrior Spirit Kata (aka Debana-o-Kujiki Kata, uses Charima and Ki/Tech to intimidate foes, can block and parry as normal but does not attack, either moves forward or stands still but either way physically and mentally shakes foes)
Five Principles Kata (Itsutuso-No-Kata, combination of multiple and circular parries and multiple/automatic dodges from all incoming attacks)
Windmill Kata (aka Yadomojutsu Kata, windmill motions to defend against incoming ranged weapons
[5 Weapon Katas – a weapon Kata allows a form that normally does not use a weapon to use it as well as provides a set of motions similar to a Weapon Specialization Merit
Blind Man's Kata (used when someone deprives themselves or is deprived of sight, uses ki senses and gives the equivalent of Absolute Blindfight or increases the benefit of existing Blindfight benefits by ten fold, 100% defensive kata
Chi Ball Kata (forms a Chi Ball which can be used for chi defense, chi lens, chi combat or physical damage)
Chi Defense Kata (allows dodging of chi attacks even intangible or invisible chi attacks)
Dragon Line Kata (amasses, controls and identifies passive Chi energy)
Mending Chi Kata (uses local Chi to cure negative Chi effects, possibly even Tien Hsueh/Dim Mak attacks!)
Ying-Yang Kata (a frenetic attack almost like the manifestation of pure supernatural ki and the primal Ying-Yang, devastates supernatural and demonic foes and fills all strikes with an incredible combination of negative/positive ki)
Healing Atemi (uses pressure points, especially with acupuncture, to heal the body, especially from Atemi, Chi afflictions, etc.)
Neural Atemi (paralyzes foes)
Blood Flow Atemi (surpasses resistance and non-critical HP to strike directly at HP)
Disintegrating Flesh Atemi (destroys incredible amounts of health up to the critical HP mark)
Dim Mak (prevents the restoration of Ki plus some Tech, Psi and Magic, and does incredible negative ki damage to the target)
Death by Open Hand (Atemi that uses clapping and sound waves to disrupt foes, anything form deafness to damage)
Grasping Hand Atemi (dislocates joints)
Enlightenment Atemi (cures possession or mind control)
Blindness Atemi (causes blindness)
Chi Block Atemi (temporarily stops any chi use)
Tien Hsueh Amnesia
Finger-Snap Tien Hsueh (throws off balance)
Puppet Dance Tien Hsueh (control foe using pressure points)
Long-Distance Dim Mak (Dim Mak through things like telephones)
Chi Awareness
Chi Relaxation
Chi Healing (heals non-critical HP quickly and critical HP relatively slowly plus dispels negative chi and some status effects)
Chi Combat (both defend against and inflict Chi attacks, including tangible and intangible forms)
Eight Horse Stomp (stomp attack that knocks down foes in an area)
Light Body Climbing (use ki control to walk on any surface at high speeds)
Sword Chi Technique (use sword chi for various effects such as blasts, healing, a chi storage location,
Shift Internal Organs (shift one's internal organs away from assaults using body control)
Vital Harmony (control body to resist thirst, fatigue, hunger, etc.)
Iai-Jutsu (quick drawing of swords and initiative bonus)
Kaijutsu (kiais, the expulsion of sound)
Discorporate Zenjoriki (become a pure and intangible Ki body one with the Tao)
Calm Minds Zenjoriki (use mystic power to calm all people in an area)
Mind Walk Zenjoriki (Ki equivalent of astral projection)
Two Minds Zenjoriki (mystic martial arts ability that splits the person into their Hun and Po, their intellectual and their instinctual minds respectively)
Spirit Burst Zenjoriki (blast either negative ki or positive ki, requires massive commitment but creates simply incredible amounts of damage or effect)
Body Chi/Kokyu (boost attributes)
Hardened Chi (barrier)
Soft Chi (strike bonus or dodge bonus)
Find Weakness (Chi)
Fist Gesture (Negative Chi)
One Finger Chi (Negative Chi)
Dark Chi (Negative Chi)
Tamashiwara
Art of Mystic Invisibility (cloud minds)
Radiate Positive Chi
Heal the Mind
Chi Weight Control
Chi Overcharge
Fill Object with Chi
Divert Incoming Chi
Control Negative Chi/Negative Chi Polarity
Inflict Negative Chi Illness
Art of Stealth
Art of Hiding
Art of Evasion
Art of Vanshing
Art of Disguise
Art of Escape
Chi Zoshiki
Ki Barrier
Zanzoken
Ki Flight
Chlorine
Blind
Informed Fist Giant Punch
Informed Fist Giant Kick
Informed Fist Giant Throw
Informed Fist Kata
Informed Fist Lock
Informed Fist Atemi (controls each pressure-point to affect the next)
Informed Fist Mudra
Informed Fist Art of Invisibility
Informed Fist Gun Assault
Informed Fist Positive Ki Technique
Informed Fist Negative Ki Technique
Informed Fist Zenjoriki
Splitting Cat Hairs
Dodonpa
Kamehameha
Split Form
Solar Flare
Communal Merits
Legendary
Shinigami Certification
Forbidden
Control Revulsion
Dam Sum Sing
Demon Digestion
Double Edge Doctrine
Expanding Gum Diet
Flux Striking
Fury and Fright Doctrine
Gravity Training
Hallucination Training
Impossibilty Training
Iron Hand
Irfry Poker Blade
Joint Hardening
Kangeiko/Shochu Geiko
Laughing Pain
Life Stone
Lotus Pillar
Low Oxygen
Neck Beefing
Running the Gauntlet
Sensory Deprivation
Shochu Geiko
Stroboscopic Combat Practice
Weightlessness Training
Yoke Training
Sword Ki
Gun Ki
Falling Technique
X-Magic
Forbidden Fire Resistance
Forbidden Fire Immunity
Forbidden Fire Absorption
Forbidden Nature Resistance
Forbidden Status Effect Resistance: Burn
Forbidden Status Effect Resistance: Berserk
Forbidden Status Effect Resistance: Poison
Forbidden Status Effect Resistance: Seeds
Elemental Affinity: Nature/Leaf
Elemental Affinity: Fire
Forbidden Status Effect Resistance: Freeze
Forbidden Status Effect Resistance: Drown
Elemental Affinity: Water
Forbidden Water Resistance
Piercing Resistance: Fire Attacks
Impervious Golem Threshold (Unique Quest Merit: Ur-Katal)
[5 Meta-Magic Merits
[5 Martial Arts Merits
[5 Alchemy Merits
Transgressive
Incomplete Godbeast
Communal Jutsus:
Link here: cotgrpg.proboards78.com/index.cgi?board=cotggroupresources&action=display&thread=1159385844
Communal Spells:
Fount of Life (Undine healing magic)
Life Booster III
Baptism of Purging (Undine antidote magic)
Glacier
Ultima 2
Ultima 3
X-Meteor
Tellah's Meteo
Steel Torrent (Steel Rain II)
Vicious Cycle (Vicious Circle II)
Warrior Century (Warrior Horde II)
Megalopolis (Metropolis II)
Meganuke
Cockroach's Shell (passive)
Communal Classes:
Martial Artist (10)
Red Mage (10)
Veneficium Secutor (10)
Thrash Ahmoqa (5)
Siprt Limbce (5)
Dragon Thief (10)
Witch (5)
Paladin (5)
Shinigami (9)
Communal Skills:
Lore: Mana 700%
Lore: Elements 700%
Geomancy 700%
Alchemy - 550%
Lore: Magic - 550%
Martial Arts - 550%
Armor Proficiency - 300%
Assassination Techniques - 300%
Astronomy - 300%
Ax - 300%
Barometry - 300%
Barter - 150%
Biology - 300%
Botany - 300%
Brewing - 300%
Chainsaw - 300%
Chain Weapons - 300%
Chakra Mechanics - 300%
Clockwork Mechanics - 300%
Close Quarters Combat - 300%
Competitive Eating - 300%
Cooking - 300%
Dancing - 300%
Demolitions - 300%
Disguise - 300%
Doctor - 300%
Drunken Boxing - 300%
Electromagnetic Mechanics - 300%
Escape Artist - 300%
First Aid - 300%
Fishing - 300%
Fleshcrafting - 300%
Food Criticism - 300%
Forging - 300%
Gas Mechanics - 300%
General Science - 300%
General Weapons - 300%
Genetics - 300%
Hacking - 300%
Hammer - 300%
Heavy Weapons - 300%
History - 300%
Imperial Rule - 300%
Interrogation - 300%
Infiltration Techniques - 300%
Iscariot Art - 300%
Knife - 300%
Lenscrafting 300%
Lore: Astral - 300%
Lore: Colossi - 150%
Lore: Cult of Bloody Debauchery 150%
Lore: Demons - 300%
Lore: Doomsday Weapons 300%
Lore: Dragon - 300%
Lore: Dreams - 300%
Lore: Everything 150%
Lore: Hollows - 300%
Lore: Legendary Weapons 300%
Lore: Raiga 150%
Lore: Realms of the Dead/Ghosts 300%
Lore: Rituals 300%
Lore: Taoist/Mythological Creatures/Spirit Realms 300%
Lore: Universe 300%
Lore: Void 300%
Mechanics - 300%
Mime - 300%
Music - 300%
Negotiation - 300%
Neurology - 300%
Ninjutsu - 300%
Observation - 300%
Origami - 300%
Pick Locks - 300%
Pick Pocket - 300%
Pilot Car - 300%
Pilot Eva - 300%
Pilot General 300%
Pilot Mech 300%
Pilot Spaceship - 300%
Pilot Veritech - 300%
Police Tactics - 300%
Portal/Dimensional Mechanics - 300%
Potionmaking 300%
Prowl - 300%
Psi-Sword - 300%
Psychology - 300%
Rifle - 300%
Rod - 300%
Running - 300%
Sniping - 300%
Shotgun - 300%
Spear - 300%
Start and Manage Fire - 300%
Sutra Writing - 300%
Sword - 300%
Tattooing - 300%
Torture - 300%
Track and Field - 300%
Tracking - 300%
Transmutation Circles - 300%
Trident - 300%
War Pick - 300%
Weightlifting - 300%
White Lotus - 300%
Wrestling - 300%
X-Men Commando Martial Art - 300%
Communal Blue Magic:
Roulette
Chlorine
Blind
Aero
Aero 2
Aero 3
Aero-All
?? (does damage equal to the difference between max HP and current HP)
Dark Shock (halves target level)
L. ? Pearl (normally last digit of current GP; if that is 0, set to 5)
L. 3 Flare
L. 4 Muddle
L. 5 Doom
Missile
Big Guard
Beta
Flash
Luna Song
Magic Hammer
Rippler
Guard Off
Stone
Shadow Flare
Shadow Flare II
Cleansweep
Aquarake
Goblin Punch
Step Mine
Force Field
Emission
Invulnerable???
Doom Blade
Mind Blast
Tiny Song
Trine
L. 4 Suicide
Frog Song
White Wind
Angel Whisper
Dragon Force
Death Force
Laser
Matra Magic
Bad Breath
Magic Breath
Chocobuckle
Death Sentence
Pandora's Box
Blood Suck
1000 Needles
Death Claw
Pep Up
L. 2 Old
Exploder
Dischord
Quasar
Train
Grand Train
Fallen One
Acid
Ultra Waves
Shockwave Pulsar
Raybomb
Laser Eye
Homing Laser
Gatling Gun
Communal Sharingen and Other Learned Abilities:
Barriers
Cherry Blossom
Double Fallwave (move from Kolendo Darani the Pandaren, anti-multiple enemy foe)
Excellia's Defense
Jump
Ki Firebreath
Living City Summon
Mirror Jin Defense
Mist of the Shadow Veil
Natural Regeneration
Red Chaff (Diamond Missile + red crystal controlling laser + when the crystals break down a spell targeting chaff breaks down)
Restorer
Saint's Cry
Time Bend
Time Bend 2
Dragon Sword
All Mudras
Aesthetic Blind Man's Kata
Mana Magic (odd chaotic Dryad-based magic, can be used to create a Mana Saber on a blade)
Alter of one's choice (thanks to the Alter Skull)
Fear Ghost Cloud (stolen from Phobos)
Speed Equalizer
Ultima 2
Meganuke
Conjure Pyramid (summons a full megalithic pyramid with all ley line control and other powers)
Unjustified Cascade (uneven temporal wave across an enemy target)
Split Form
Hallucination III (hallucinations can use all equipment at full power and have limited combative ability)
Hashishim's Castle
Shamans:
Shoryuu the Hell Shaman
Seshiara the Infinity Shaman
Shola the Water Shaman
Salais the Wind Shaman
Seila the Plant Shaman
Denios Arisada the Thunder Shaman
Handyman the Death Shaman
Milkdrop the Power Shaman
Communal Monster Stable:
Flan
Job Gems:
Black
1.Weapon of Chaos Creator
2.Arken Mage
3.D-Shifter
4.Pseudo-Nightbane
5.Dragoon
6.Tong Lun Kung Fu
7.Calculator
8.Hsing-I Kung Fu
9.Beekeeper
10.Laser Jockey
11.Spirit Warrior
12.Alter User
13.Psi-Druid
14.Water Baylan
15.Weapon of Order Creator
16.Night Elf Warden
17.Orcish Blademaster
18.Blue Mage
19.Summoner
20.Paradox Shaman
Gold:
1.Safecracker
2.Breath Arsenal
3.Cavalier
4.Force Magic
5.Juttejutsu
6.Trickster Mage
7.Ludicrous Mage
8.Elemental Blade Master
9.Turtle School Master
10.Genkai School Master
11.Nature's Warrior
12.Gun Kumite
13.Taing Stif
14.Courier of the Line
15.Catalyst
16.Santoryu
17.Crooked Monk
18.Amestrisian Alchemist (FMA Alchemist)
19.Harpist (Kung Fu Hustle)
20.Thief
Red
1. Mimic
2. Druid
3. Animal Shaman
4. Scathach
5. Tae Kwon Do
6. Ch'a Ch'uan Kung Fu
7. Ninja
8. Hidden Sound Ninja
9. Shinigami
10. Quincy
11. Crane School Master
12. Sohei Warrior Monk
13. Bounty Hunter
14. SWAT Officer
15. Veritech Pilot
16. Glitter Boy Pilot
17. Hexblade
18. Warshaper
19. Fang of Lolth
20. Pirate
Green Job Gem:
1.Ninja
2.Sensui School
3.Spirit Detective
4.Ghost Killer
5.moQ'bara
6.Nodox
7.Sea Inquisitor
8.Candle Mage
9.Sorcerer (DnD)
10.Gladiamori
11.Samurai
12.Geomancer
13.Blackguard
14.Barbarian
15.Bear Warrior
16.Hunter of the Dead
17.Warlock
18.Ninja Juicer
19.Nu Mou Morpher
20.Beastmaster
White Job Gem:
1.Cleric
2.Knight of the Chalice
3.White Mage
4.Living Fire Sorcerer
5.Ecto-Hunter
6.Cyber Knight
7.Xarian Cyber-Knight
8.Cyber-Ranger
9.Jungle Elf Biomancer
10.Apok
11.Demon Queller
12.Demon Slaver
13.Goblin Catcher
14.Healing Shaman
15.Circle Warrior
16.Anting-Anting Talisman Warrior
17.Demon Hunter (Rifts)
18.Devil Hunter (Rifts)
19.Dukun
20.Liang Hsiung Kung Fu
Yellow
1. Blue Flame Shaman
2. Battle Magus
3. Controller Magus
4. Grammaton Cleric
5. Mantis Style Kung Fu
6. Tattooed Monk
7. Red Leg Style
8. Kyokushinkai
9. Moo Gi Gong
10. Drunken Style Kung Fu/Boxing
11. Shaolin Kung Fu
12. Crane Style Kung Fu
13. Aikido
14. Monkey Style Kung Fu
15. Tiger Claw Kung Fu
16. Lee Kwan Choo
17. Mien Ch'uan
18. Pao Shih
19. Sumo
20. Thai Kick Boxing
Communal Elements:
1 F2 Green or Black
5 F Black Elements
5 F Green Elements
Communal Materia:
1 Forbidden Materia of each type
Spira's Communal Elements:
Brrzapalanchami
Minimum Attributes:
Charisma - VH Superhuman
Strength - VH Supernatural
Reflex - VH Supernatural
Keen - VH Supernatural
P. Ability - VH Godlike
End - VH Supernatural
Int - VH Superhuman
Will - VH Superhuman
Communal Resources :
14,405 million [2+ billion budgeted for Destroy the Imperium, 1 billion for Children's Fund, 1 billion to investments and to pay back loans, 1 billion to prison fund]
Tome of Technology
Tome of the Aesthetic Fist
Tome of the Arcane
Tome of the Mind’s Eye
Tome of Burning Flame
Spirit Beast Eggs
Trial Swords
Old Guard Meal (boosts strength and energy permanently, allows emergency sustanence)
Eye of Zala (grants a special, unique Eye that simply states the weakness of the opponent’s fighting style and attempts to raise criticals and eliminate critical misses; can be used to achieve a high level of reliability)
Energy Recycler (an item that raises everyone’s Efficiency)
Yeanxa’s Boon (offers Dark Luck to everyone)
Energon Disc (grants a beastly and a mechanical transformation)
Malice Bomb (all characters gain a last attack before KO/death and abilities to do damage when hit)
The Eye That Sees Back (tells user what opponent is trying to see on them)
Alchemical Components
Annath’s Draft (immunity to normal cold, magical cold does limited damage, once a day unthaw frozen ground, acute awareness of changes in temperature)
Flame Elixir (makes eyes glow with fire three times a day, ignite wood/rope/charcoal twice a day y touch, fire stream of fire from fingertips once, one round’s worth of contact with any fire w/o harm)
Halaster’s Quaff (immune to chill touch/death or distentegrate magic/strength or ability or energy drain/paralysis/feeblemindedness, fight at an additional –20% below zero during which haste and free action is on, makes any Swooned or even Killed character go to the ethereal realm to regenerate)
Great Elixirs (bonus to tracking proficiency checks, armor on self 4 times a day, change self 3 times a day, detect magic at will, dimension door once a day, dispel magic once a day, ESP twice a day, automatic featherfall, hold person by touch for seven rounds, Invisibility: Superior twice a day, pass without trace at will, spell turning three times a day, spider climb/water breathing without limit, wraithform once a day for 3 rounds)
Chih Shu Po Tzu (revival potion, offers a second sight, Reraise)
Huang Shui Yueh Hua (Greater Yin Elixir, either allows Undead Immortality OR Negative Chi control)
Pi Cheng Fei Hua (supernatural control over ki + blinding speed and dexterity)
Chin I (partial enlightenment and body purification)
Fist of Thoth
Spirit Cultivator
Plane-Jump
Technique Monster Bonus: Flight, most martial arts powers from N&S, Blind Man's Kata, kinetic blasts, weapon affinities
Alchemical Monster Bonus: Alchemical concoctions and skill, an incredible supply of alchemy,
Forbidden Atlas Dragon
Forbidden Zale Maymon
Legendary Wyld
Forbiddden 2 Mist Dragon
Salamando
Undine
Dryad
Communal Equipment (everyone gets one of these)
1 zanpakuto with two souls! Can emulate OGM or arrancar zanpakuto
1 F2 Green or Black Element
5 Green Elements
5 Black Elements
Items
Megaelixir
Hard Water Doomsday Cannon
2 Impalers
2 Dragon Thunderers
Shifters (10, transforms through any Atlantean rune weapon)
Assorted symbiotes
Potions
One Permanent Restore
Pheonixlight
Gundam Suits: Create a full-sized Gundam from the character's unique energy signature
Ur-Katal Emergency Response Barracks Enchanted Weapons
Shackles of Fusion
Eye of Heaven
Transformable individual spaceship
Vulture Instant Line: Ur-Katalian instant defense. It lays down a Nazca Line-like symbol of a vulture. It can be conjured by a significantly powerful Summoner, Nazca Line Maker/User, etc. and is designed as a space defense system.
Book of Defense: Gained from the Katalian Emergency Response Barracks, the Book of Defense is filled with defensive spells and notes. When someone uses it, they turn into a defensive and command platform.
Daemon:A prophetic skull similar to Poor Yorick, but one that is incapable of doing anything but lying and distorting.
Communal Blessings:
Atlas Dragon: Forbidden-level Strength boost
Forbidden-level Willpower boost
Zale Maymon: Great increase in pain, fear, and other psychological resistances
Wyld:
Mist Dragon: Costless Mist breath
Costless discorporation into mist (when discorporated physical attacks elicit a brutal counter-attack)
Cockroach:Technological benefits
Bonus v. radiation
Hiding and sneaking benefits
Cockroach's Shell
Communal Benefits from the Transgressive Beasts
Beast of Parched Alchemy: A small desert dimension that is inhabited with sandworms who produce a natural array of alchemical concoctions and components
Beast of the Informed Fist: A dojo that contains spiritual copies of any number of martial artists, who can be used to train, spar, etc.
Beast of the Arcane Circles: A scroll that unfurls in circles and produces books, scrolls and new spells periodically
Benefits from Tomes:
6 Class Points from each Tome
Half damage from all fire and heat attacks and 25% less damage from electricity. The character also heals 3 times as quickly from burns.
The character can, at will, conjure: a flaming sword, a flaming field for the hands, a flaming shield, and a flaming suit of full plate mail (or any other type of armor).
All spells related to fire and heat gain 10% to range, duration, spell strength (what one has to roll against to save), and spell cast time. They also gain 50% to damage and cost 20% less.
The character can blast bolts of fire from his fingertips or eyes and even breathe fire like a flamethrower!
The character is a virtual encyclopedia about fire (the data has been burnt into his memory by trauma). Thus, he is especially effective at dealing with it and preparing for it, extending from supplies to performing medical care. This also means that all spells that the character is using to cure burns are twice as effective when treating the burn. Bobro the Water Mage casts a watery healing spell that cures 50 HP on Orbob, who has taken 20 points of burn damage and 40 points of bullet damage. The 20 points only count as 10, and thus Orbob is completely healed.
The character's fire attacks have a higher thermal mass and are thus harder to eliminate through interception by cooling attacks.
The character's fire attacks pierce fire resistances.
The character gets a free Fire-based Class.
+25 Affinity for any Fire ability from the Tome.
Communal Abilities:
All abilities from cotgrpg.proboards78.com/index.cgi?board=narutojutsu
Teleportation (across dimensions, time, to any place she has been)
Teleport Objects
Elder Lightning (equivalent of Holy Brrzap)
Elder Flame (equivalent of Holy Meganuke)
Conjuration (conjure images from the imagination or from outside sources: television, art, etc.)
Barrier (powerful barrier that can be created at will, anti-demonic effect, defends against some spells and scrying)
Scrying (must have a crystal, a focus such as a strand of hair or similar, and a map of where the target is expected to be)
Potion Creation (costless, the person can create slaying potions to kill the supernatural or a variety of potions)
Warming Love (practically costless, creates warmth for healing functions only: heating food, curing
Cooling Love (practically costless, inverse of Warming Love
Premonitions
Sorcerous Freezing (stop all the objects in a room, some things are immune to it)
Sorcerous Blasting (cause an explosion inside an object mystically)
Pearl Blade (a holy creation of pure energy of the type the character has the most of)
Time Control (freeze time, save, speed time, slow time)
Power Access (can access abilities, power, etc. temporarily from willing Crashing Heavens donors)
Kobra's Crystalline Curse (F2 personalized lightsaber)
Spring Wrath (high F2)
40 Days and 40 Nights (high F2)
First Leviathan (high F2)
Breakwind Gale (high F2)
Black Gluttony Holocaust (high F2)
Transgressive Barrier (spell)
Communal Barrier Shell Components: The Barrier Shell is the term for the defensive matrix or layer around every PC unless they elect to keep it down. And most PCs have a natural additional set from their Classes.
Bone Armor
Armor of Ithan
Invincible Armor
Armor of Svarozvich
Fire Sphere
Defense-Up I
Defense-Up II
Impervious Golem Threshold
Ki Barrier
TK Barrier
Mind Block
Mind Block Auto-Defense
Safe
Shell
(Optional: Armor Bizarre)
(Optional: Necro-Armor)
Elemental Spirits:
Salamando
Dryad
Undine
Communal Summons:
Salamando
Dryad
Undine
Atlas Dragon
Zale Maymon
Wyld
Cockroach
Living Desert
Beast of Informed Fist
Beast of Parched [or Desert] Alchemy
Beast of Arcane Circles
Ifrit
Shiva
Ramuh
Shoat
Bismarck
Bahamut
Odin
Knights of the Round
Eden
Hades
Sylph
Lamprey
Chocobo
Choco-Mog
Abyssal Leviathan
Maw-Demon Heart
Midnight Highwayman
Bane Manticore
Golden Sutra Ravana
Gnosis Titan
Mercurial Protoplasm
The Heartless Void
Death Phoenix
Soul Tree
Gilded Flame
Canus Subterrane
Dolan
Fiegmund
Machine Golem
Communal Guardian Forces:
Diablo
Mist Dragon
The Heartless Void
Death Phoenix
Communal Materia
Mist Dragon (has powers such as a powerful counter-attack field)
The Heartless Void
Death Phoenix
Communal Terrain Dances
Magma Boreo
Void Dirge
Ur-Katal Toccata
Mirrorscape Sonata
Lich's Lair Requiem
Dark Gaia Fugue
Worldship Casino Tango
Undead Worldship Waltz
Loanable Djinn:
Flashfire
Ampere
Communal Default Initiative Order (describes all additional summons, turns, etc. characters passively get):
Red Shadow Ninja: Master of creating and controlling new types of shadows (such as potential shadows or where a shadow will eventually be, red shadows, etc.), can do Jutsus that pin someone with these shadows the vast majority of targets are not aware of, infiltration and other ninja/rogue/thief skills, can assist in virtually all abilities characters can do especially with Ninja Jutsus or other abilities within his skill set, also can independently do Red Shadow Replications
Tzemke Hive: Insectoid race,
*Sonar Tzemke (assistants to the Diggers)
*Manwalker Tzemke
*Digger Tzemke
*Fireflying Tzemke
*Med-Bugs Tzemke (white and red bugs
*Worm Squad Tzemke
*Node Bugs Tzemke (smaller information gatherers and processors)
*Carrier Bugs Tzemke
*Turret Bugs Tzemke
*Morphoplasms Tzemke (accomplish other jobs)
*Scoutbugs Tzemke
*Stardoom Tzemke
Communal Martial Arts:
Forbidden Merits
Control Revulsion
Dam Sum Sing
Demon Digestion
Double Edge Doctrine
Expanding Gum Diet
Flux Striking
Fury and Fright Doctrine
Gravity Training
Hallucination Training
Impossibilty Training
Iron Hand
Irfry Poker Blade
Joint Hardening
Kangeiko/Shochu Geiko
Laughing Pain
Life Stone
Lotus Pillar
Low Oxygen
Neck Beefing
Running the Gauntlet
Sensory Deprivation
Shochu Geiko
Stroboscopic Combat Practice
Weightlessness Training
Yoke Training
Sword Ki
Gun Ki
Falling Technique
Forbidden Abilities
Feign Death (Tech)
Fortress Penetration Kata (aka Bassai Kata, targets one foe or similar set of foes and provides bonuses to strike, damage and to pierce their resistance but reduces evasion rolls)
One Mind Kata (aka Kime Kata, focus all energy onto one strike or evasive action, all other strikes or evasive actions suffer penalties)
Warrior Spirit Kata (aka Debana-o-Kujiki Kata, uses Charima and Ki/Tech to intimidate foes, can block and parry as normal but does not attack, either moves forward or stands still but either way physically and mentally shakes foes)
Five Principles Kata (Itsutuso-No-Kata, combination of multiple and circular parries and multiple/automatic dodges from all incoming attacks)
Windmill Kata (aka Yadomojutsu Kata, windmill motions to defend against incoming ranged weapons
[5 Weapon Katas – a weapon Kata allows a form that normally does not use a weapon to use it as well as provides a set of motions similar to a Weapon Specialization Merit
Blind Man's Kata (used when someone deprives themselves or is deprived of sight, uses ki senses and gives the equivalent of Absolute Blindfight or increases the benefit of existing Blindfight benefits by ten fold, 100% defensive kata
Chi Ball Kata (forms a Chi Ball which can be used for chi defense, chi lens, chi combat or physical damage)
Chi Defense Kata (allows dodging of chi attacks even intangible or invisible chi attacks)
Dragon Line Kata (amasses, controls and identifies passive Chi energy)
Mending Chi Kata (uses local Chi to cure negative Chi effects, possibly even Tien Hsueh/Dim Mak attacks!)
Ying-Yang Kata (a frenetic attack almost like the manifestation of pure supernatural ki and the primal Ying-Yang, devastates supernatural and demonic foes and fills all strikes with an incredible combination of negative/positive ki)
Healing Atemi (uses pressure points, especially with acupuncture, to heal the body, especially from Atemi, Chi afflictions, etc.)
Neural Atemi (paralyzes foes)
Blood Flow Atemi (surpasses resistance and non-critical HP to strike directly at HP)
Disintegrating Flesh Atemi (destroys incredible amounts of health up to the critical HP mark)
Dim Mak (prevents the restoration of Ki plus some Tech, Psi and Magic, and does incredible negative ki damage to the target)
Death by Open Hand (Atemi that uses clapping and sound waves to disrupt foes, anything form deafness to damage)
Grasping Hand Atemi (dislocates joints)
Enlightenment Atemi (cures possession or mind control)
Blindness Atemi (causes blindness)
Chi Block Atemi (temporarily stops any chi use)
Tien Hsueh Amnesia
Finger-Snap Tien Hsueh (throws off balance)
Puppet Dance Tien Hsueh (control foe using pressure points)
Long-Distance Dim Mak (Dim Mak through things like telephones)
Chi Awareness
Chi Relaxation
Chi Healing (heals non-critical HP quickly and critical HP relatively slowly plus dispels negative chi and some status effects)
Chi Combat (both defend against and inflict Chi attacks, including tangible and intangible forms)
Eight Horse Stomp (stomp attack that knocks down foes in an area)
Light Body Climbing (use ki control to walk on any surface at high speeds)
Sword Chi Technique (use sword chi for various effects such as blasts, healing, a chi storage location,
Shift Internal Organs (shift one's internal organs away from assaults using body control)
Vital Harmony (control body to resist thirst, fatigue, hunger, etc.)
Iai-Jutsu (quick drawing of swords and initiative bonus)
Kaijutsu (kiais, the expulsion of sound)
Discorporate Zenjoriki (become a pure and intangible Ki body one with the Tao)
Calm Minds Zenjoriki (use mystic power to calm all people in an area)
Mind Walk Zenjoriki (Ki equivalent of astral projection)
Two Minds Zenjoriki (mystic martial arts ability that splits the person into their Hun and Po, their intellectual and their instinctual minds respectively)
Spirit Burst Zenjoriki (blast either negative ki or positive ki, requires massive commitment but creates simply incredible amounts of damage or effect)
Body Chi/Kokyu (boost attributes)
Hardened Chi (barrier)
Soft Chi (strike bonus or dodge bonus)
Find Weakness (Chi)
Fist Gesture (Negative Chi)
One Finger Chi (Negative Chi)
Dark Chi (Negative Chi)
Tamashiwara
Art of Mystic Invisibility (cloud minds)
Radiate Positive Chi
Heal the Mind
Chi Weight Control
Chi Overcharge
Fill Object with Chi
Divert Incoming Chi
Control Negative Chi/Negative Chi Polarity
Inflict Negative Chi Illness
Art of Stealth
Art of Hiding
Art of Evasion
Art of Vanshing
Art of Disguise
Art of Escape
Chi Zoshiki
Ki Barrier
Zanzoken
Ki Flight
Chlorine
Blind
Informed Fist Giant Punch
Informed Fist Giant Kick
Informed Fist Giant Throw
Informed Fist Kata
Informed Fist Lock
Informed Fist Atemi (controls each pressure-point to affect the next)
Informed Fist Mudra
Informed Fist Art of Invisibility
Informed Fist Gun Assault
Informed Fist Positive Ki Technique
Informed Fist Negative Ki Technique
Informed Fist Zenjoriki
Splitting Cat Hairs
Dodonpa
Kamehameha
Split Form
Solar Flare
Communal Merits
Legendary
Shinigami Certification
Forbidden
Control Revulsion
Dam Sum Sing
Demon Digestion
Double Edge Doctrine
Expanding Gum Diet
Flux Striking
Fury and Fright Doctrine
Gravity Training
Hallucination Training
Impossibilty Training
Iron Hand
Irfry Poker Blade
Joint Hardening
Kangeiko/Shochu Geiko
Laughing Pain
Life Stone
Lotus Pillar
Low Oxygen
Neck Beefing
Running the Gauntlet
Sensory Deprivation
Shochu Geiko
Stroboscopic Combat Practice
Weightlessness Training
Yoke Training
Sword Ki
Gun Ki
Falling Technique
X-Magic
Forbidden Fire Resistance
Forbidden Fire Immunity
Forbidden Fire Absorption
Forbidden Nature Resistance
Forbidden Status Effect Resistance: Burn
Forbidden Status Effect Resistance: Berserk
Forbidden Status Effect Resistance: Poison
Forbidden Status Effect Resistance: Seeds
Elemental Affinity: Nature/Leaf
Elemental Affinity: Fire
Forbidden Status Effect Resistance: Freeze
Forbidden Status Effect Resistance: Drown
Elemental Affinity: Water
Forbidden Water Resistance
Piercing Resistance: Fire Attacks
Impervious Golem Threshold (Unique Quest Merit: Ur-Katal)
[5 Meta-Magic Merits
[5 Martial Arts Merits
[5 Alchemy Merits
Transgressive
Incomplete Godbeast
Communal Jutsus:
Link here: cotgrpg.proboards78.com/index.cgi?board=cotggroupresources&action=display&thread=1159385844
Communal Spells:
Fount of Life (Undine healing magic)
Life Booster III
Baptism of Purging (Undine antidote magic)
Glacier
Ultima 2
Ultima 3
X-Meteor
Tellah's Meteo
Steel Torrent (Steel Rain II)
Vicious Cycle (Vicious Circle II)
Warrior Century (Warrior Horde II)
Megalopolis (Metropolis II)
Meganuke
Cockroach's Shell (passive)
Communal Classes:
Martial Artist (10)
Red Mage (10)
Veneficium Secutor (10)
Thrash Ahmoqa (5)
Siprt Limbce (5)
Dragon Thief (10)
Witch (5)
Paladin (5)
Shinigami (9)
Communal Skills:
Lore: Mana 700%
Lore: Elements 700%
Geomancy 700%
Alchemy - 550%
Lore: Magic - 550%
Martial Arts - 550%
Armor Proficiency - 300%
Assassination Techniques - 300%
Astronomy - 300%
Ax - 300%
Barometry - 300%
Barter - 150%
Biology - 300%
Botany - 300%
Brewing - 300%
Chainsaw - 300%
Chain Weapons - 300%
Chakra Mechanics - 300%
Clockwork Mechanics - 300%
Close Quarters Combat - 300%
Competitive Eating - 300%
Cooking - 300%
Dancing - 300%
Demolitions - 300%
Disguise - 300%
Doctor - 300%
Drunken Boxing - 300%
Electromagnetic Mechanics - 300%
Escape Artist - 300%
First Aid - 300%
Fishing - 300%
Fleshcrafting - 300%
Food Criticism - 300%
Forging - 300%
Gas Mechanics - 300%
General Science - 300%
General Weapons - 300%
Genetics - 300%
Hacking - 300%
Hammer - 300%
Heavy Weapons - 300%
History - 300%
Imperial Rule - 300%
Interrogation - 300%
Infiltration Techniques - 300%
Iscariot Art - 300%
Knife - 300%
Lenscrafting 300%
Lore: Astral - 300%
Lore: Colossi - 150%
Lore: Cult of Bloody Debauchery 150%
Lore: Demons - 300%
Lore: Doomsday Weapons 300%
Lore: Dragon - 300%
Lore: Dreams - 300%
Lore: Everything 150%
Lore: Hollows - 300%
Lore: Legendary Weapons 300%
Lore: Raiga 150%
Lore: Realms of the Dead/Ghosts 300%
Lore: Rituals 300%
Lore: Taoist/Mythological Creatures/Spirit Realms 300%
Lore: Universe 300%
Lore: Void 300%
Mechanics - 300%
Mime - 300%
Music - 300%
Negotiation - 300%
Neurology - 300%
Ninjutsu - 300%
Observation - 300%
Origami - 300%
Pick Locks - 300%
Pick Pocket - 300%
Pilot Car - 300%
Pilot Eva - 300%
Pilot General 300%
Pilot Mech 300%
Pilot Spaceship - 300%
Pilot Veritech - 300%
Police Tactics - 300%
Portal/Dimensional Mechanics - 300%
Potionmaking 300%
Prowl - 300%
Psi-Sword - 300%
Psychology - 300%
Rifle - 300%
Rod - 300%
Running - 300%
Sniping - 300%
Shotgun - 300%
Spear - 300%
Start and Manage Fire - 300%
Sutra Writing - 300%
Sword - 300%
Tattooing - 300%
Torture - 300%
Track and Field - 300%
Tracking - 300%
Transmutation Circles - 300%
Trident - 300%
War Pick - 300%
Weightlifting - 300%
White Lotus - 300%
Wrestling - 300%
X-Men Commando Martial Art - 300%
Communal Blue Magic:
Roulette
Chlorine
Blind
Aero
Aero 2
Aero 3
Aero-All
?? (does damage equal to the difference between max HP and current HP)
Dark Shock (halves target level)
L. ? Pearl (normally last digit of current GP; if that is 0, set to 5)
L. 3 Flare
L. 4 Muddle
L. 5 Doom
Missile
Big Guard
Beta
Flash
Luna Song
Magic Hammer
Rippler
Guard Off
Stone
Shadow Flare
Shadow Flare II
Cleansweep
Aquarake
Goblin Punch
Step Mine
Force Field
Emission
Invulnerable???
Doom Blade
Mind Blast
Tiny Song
Trine
L. 4 Suicide
Frog Song
White Wind
Angel Whisper
Dragon Force
Death Force
Laser
Matra Magic
Bad Breath
Magic Breath
Chocobuckle
Death Sentence
Pandora's Box
Blood Suck
1000 Needles
Death Claw
Pep Up
L. 2 Old
Exploder
Dischord
Quasar
Train
Grand Train
Fallen One
Acid
Ultra Waves
Shockwave Pulsar
Raybomb
Laser Eye
Homing Laser
Gatling Gun
Communal Sharingen and Other Learned Abilities:
Barriers
Cherry Blossom
Double Fallwave (move from Kolendo Darani the Pandaren, anti-multiple enemy foe)
Excellia's Defense
Jump
Ki Firebreath
Living City Summon
Mirror Jin Defense
Mist of the Shadow Veil
Natural Regeneration
Red Chaff (Diamond Missile + red crystal controlling laser + when the crystals break down a spell targeting chaff breaks down)
Restorer
Saint's Cry
Time Bend
Time Bend 2
Dragon Sword
All Mudras
Aesthetic Blind Man's Kata
Mana Magic (odd chaotic Dryad-based magic, can be used to create a Mana Saber on a blade)
Alter of one's choice (thanks to the Alter Skull)
Fear Ghost Cloud (stolen from Phobos)
Speed Equalizer
Ultima 2
Meganuke
Conjure Pyramid (summons a full megalithic pyramid with all ley line control and other powers)
Unjustified Cascade (uneven temporal wave across an enemy target)
Split Form
Hallucination III (hallucinations can use all equipment at full power and have limited combative ability)
Hashishim's Castle
Shamans:
Shoryuu the Hell Shaman
Seshiara the Infinity Shaman
Shola the Water Shaman
Salais the Wind Shaman
Seila the Plant Shaman
Denios Arisada the Thunder Shaman
Handyman the Death Shaman
Milkdrop the Power Shaman
Communal Monster Stable:
Flan
Job Gems:
Black
1.Weapon of Chaos Creator
2.Arken Mage
3.D-Shifter
4.Pseudo-Nightbane
5.Dragoon
6.Tong Lun Kung Fu
7.Calculator
8.Hsing-I Kung Fu
9.Beekeeper
10.Laser Jockey
11.Spirit Warrior
12.Alter User
13.Psi-Druid
14.Water Baylan
15.Weapon of Order Creator
16.Night Elf Warden
17.Orcish Blademaster
18.Blue Mage
19.Summoner
20.Paradox Shaman
Gold:
1.Safecracker
2.Breath Arsenal
3.Cavalier
4.Force Magic
5.Juttejutsu
6.Trickster Mage
7.Ludicrous Mage
8.Elemental Blade Master
9.Turtle School Master
10.Genkai School Master
11.Nature's Warrior
12.Gun Kumite
13.Taing Stif
14.Courier of the Line
15.Catalyst
16.Santoryu
17.Crooked Monk
18.Amestrisian Alchemist (FMA Alchemist)
19.Harpist (Kung Fu Hustle)
20.Thief
Red
1. Mimic
2. Druid
3. Animal Shaman
4. Scathach
5. Tae Kwon Do
6. Ch'a Ch'uan Kung Fu
7. Ninja
8. Hidden Sound Ninja
9. Shinigami
10. Quincy
11. Crane School Master
12. Sohei Warrior Monk
13. Bounty Hunter
14. SWAT Officer
15. Veritech Pilot
16. Glitter Boy Pilot
17. Hexblade
18. Warshaper
19. Fang of Lolth
20. Pirate
Green Job Gem:
1.Ninja
2.Sensui School
3.Spirit Detective
4.Ghost Killer
5.moQ'bara
6.Nodox
7.Sea Inquisitor
8.Candle Mage
9.Sorcerer (DnD)
10.Gladiamori
11.Samurai
12.Geomancer
13.Blackguard
14.Barbarian
15.Bear Warrior
16.Hunter of the Dead
17.Warlock
18.Ninja Juicer
19.Nu Mou Morpher
20.Beastmaster
White Job Gem:
1.Cleric
2.Knight of the Chalice
3.White Mage
4.Living Fire Sorcerer
5.Ecto-Hunter
6.Cyber Knight
7.Xarian Cyber-Knight
8.Cyber-Ranger
9.Jungle Elf Biomancer
10.Apok
11.Demon Queller
12.Demon Slaver
13.Goblin Catcher
14.Healing Shaman
15.Circle Warrior
16.Anting-Anting Talisman Warrior
17.Demon Hunter (Rifts)
18.Devil Hunter (Rifts)
19.Dukun
20.Liang Hsiung Kung Fu
Yellow
1. Blue Flame Shaman
2. Battle Magus
3. Controller Magus
4. Grammaton Cleric
5. Mantis Style Kung Fu
6. Tattooed Monk
7. Red Leg Style
8. Kyokushinkai
9. Moo Gi Gong
10. Drunken Style Kung Fu/Boxing
11. Shaolin Kung Fu
12. Crane Style Kung Fu
13. Aikido
14. Monkey Style Kung Fu
15. Tiger Claw Kung Fu
16. Lee Kwan Choo
17. Mien Ch'uan
18. Pao Shih
19. Sumo
20. Thai Kick Boxing
Communal Elements:
1 F2 Green or Black
5 F Black Elements
5 F Green Elements
Communal Materia:
1 Forbidden Materia of each type
Spira's Communal Elements:
Brrzapalanchami
Minimum Attributes:
Charisma - VH Superhuman
Strength - VH Supernatural
Reflex - VH Supernatural
Keen - VH Supernatural
P. Ability - VH Godlike
End - VH Supernatural
Int - VH Superhuman
Will - VH Superhuman