Post by Frederic Bourgault-Christie on Nov 21, 2005 1:52:06 GMT -5
Psionics
Due to the rushed nature of this Beta, I’m going to list relevant abilities under each and not describe.
Contra-Paranormal/Metapsychic:
Mind Block
Energetic:
Psi-Sword
Psi-Claws
Mental Lash
Psi-Bolt
Ridaction
Healing/Infliction:
Psychic Surgery
Psychic Diagnosis
Induce Healing
Induce Sleep
Mentalic:
Mind Block
Telepathic Mental Overflow
Mind Lash
Mind Blast
Invisible Haze
Psychokinetic:
Telekinesis
TK Super Bomb
Super TK Barrage
Levitation
TK Flight
TK Barrier
Pyrokinesis
PK Super Bomb
Reality Manipulation:
Molecular Transmutation
Molecular Velocitation (heat/cold)
Molecular Bonding (strengthen/weaken)
Molecular Refractivity (make more opaque/more transparent)
Teleport
Astral Projection
Diffusion Cloak
Self-Enhancement:
Intuitive Combat
Resist Hunger
Resist Fatigue
Resist Thirst
Impervious to Fire
Impervious to Cold
Impervious to Poison
TK Exoskeleton
Ectoplasmic Battle Suit
Alter Aura
Sensitive:
Astral Projection
Commune with Spirits
Detect Alignment
Presence Sense
See Aura
Sense Evil
Sense Magic
Sixth Sense
Ultrawave Telepathic Communication: The character is literally able to project telepathic and empathic information through a
In addition, there are Legendary and Forbidden psychic powers that begin to defy categorization, just as there are Legendary and Forbidden spells. Certain classes will gain access to these Legendary and Forbidden psionics, but normally, a 150 Affinity is required for Legendary and a 300 for Forbidden. Those who can use Forbidden Psionics are known as Omega Mentalists.
Legendary:
Force and Mind: A combination of telekinetic and telepathic energy.
Ego Tower: The Ego forms a defensive shield around the user.
Id Razors: The fury of the Id formed into telepathic blades. It can either be turned into an offensive weapon or a defensive shield, the latter cleaving apart attacks and attackers that enter. However, the unleashing of the Id
Persona Shield: This shield is unique in that it only blocks against those who the user can perceive. The shield uses Charisma to help determine its power, and it has a chance of making opponents not see the user, as per Invisible Haze.
Chronokinesis:
Chemokinesis:
Astral Intangibility: The character has the capacity to almost instantly become astral and then return.
Entropic Destruction Blade:
Cutting Force: This moves beyond TK Cut and becomes an infinitesimal blade of cleaving force that can strike wherever the user can see.
Forbidden:
Genocide Mind: An attack that strikes at the collective unconscious of an entire species!
Brain Soul: Telepathic assaults that are able to strike at the very soul, beleaguering, ensorcelling, and beguiling in every way.
TK Super Bomb 3
PK Super Bomb 3
EK Super Bomb 3
Magic
Axis: This school plays off the interplay between a base element and another element. For example: An Axis Mage who begins with fire could add poison, making a licking green flame; or ice, making Blue Flame.
Four Forces: Mostly available only to Rasmusson Adepts, this class manipulates the four forces of the universe: gravity, electromagnetism, the weak force (that which prevents electrons from sucking into the nucleus) and the strong force (that which keeps protons in the nucleus together).
Elementalist: Elementalists are able to manipulate the four traditional elements (fire, water, air and earth), as well as the Oriental elements of wood and steel.
Healing
Holy:
Metamagic/Pure Magic: These spells either affect magic and paranormal forces, or conjure pure magic for some purposes. This art seems to be of little use at first, but it does yield the dreaded Ultima and the forbidden Ultima 2, making it worth it.
Necromancy
Shadow/Umbramancy
Space Magic:
Time Magic
Superpowers
Superpowers ala Superman or Spiderman are usually governed by Technique Affinities. They can be induced by:
Mystical Object: Whether it be a magical weapon or an enchanted object, part of the weapon’s capacities is to give the character powers. The Green Lanterns are good examples of these characters.
Martial Arts
Katas:
Flying Sword, Striking Scabbard: This technique is a useful intimidation tactic, surprise move, and initiative-gainer all in one. The character tosses her sword up high in the air, then strikes with her scabbard until the sword comes down. The beauty is that a sword ki expert can launch the sword into the air, where it will become energized, discharge the ki in her scabbard, and then catch the blade and use it.
Class Unique
Futae No Kiwami
Starting:
FnK (0)
Water Shield (10)
Shockwave
Weapon FnK (40)
Neutralize Energy (80)
Legendary:
Sanpuu no Kiwami (150)
Full Body FnK (150)
Air Shield (160)
Redirect Energy (160)
FnK Destablize (180)
FnK Permanent Weakening (190)
FnK Gashing Trench (200)
Forbidden:
FnK Infinite Chain (300)
FnK Organic Disruption (310)
FnK Infinite Render (320)
FnK World Nova (330)
Felsch Ahmoqa:
Regular
Cripple Shatter
Forbidden
Armor of Techniques (300)
Impale Ability (320)
Affinity Crush
Irfry Ahmoqa: The Irfry Ahmoqa is
Regular
Piercing FlameBlame
Falling Flame
Legendary
Endless Rings
Forbidden
Infinite Friction (300; surpasses the limit set by physics for heat)
Supernova Stance
Nova Chariot
Mirage Randce
Nuclear Sword Ignition
Friction Blade Body
Ayrt
Regular
Corkscrew Beam (a tight corkscrew of air that inflicts a hammering blow)
Trembling Blades
Ringing Blades
Vacuum Chakra
Forbidden
Humming Saber
Chakra Storm
Forbidden
Decimation Chakras
Symbol of Air: Forces opponent to block, making patterns of vacuum that unleash paranormal effects
Waer Ahmoqa
Regular
Water Snake’s Fang
Water Snake’s Poison
Dance the Thin Air
Legendary
Possess the Thin Air
Vacuum
Parch Self (can create water from the
Forbidden
God of the Thin Air
Wield the Water Snake
Torrents of Blades
Dowsha Ahmoqa:
Regular
Shadow Limb
Shadow Mirror
Legendary
Shadow Defender (character’s shadow defends her)
Shadow Copy (character’s shadow mimics offensive movements)
Shadow Prism (creates multiple shadows to do certain tasks)
Forbidden
Delayed Shadow
Shadow Mirror (shadow blades/shadows become
Infinite Shadow
Art of the String:
Regular
Taut Projectiles: Adds a Strength modifier to all projectile attacks, including crossbows and firearms
Grammaton Cleric: The Grammaton Clerics are unique in that they construct their Katas on the spot through means of a number of Elements tailored for the specific situation.
Regular
Blind: If the Cleric has no optical methods of perception available, he may design a Gun Kata using this Element. The Cleric uses other perceptions, is a little more careful with his movement, and relies more on his statistical data.
Sensui School:
Forbidden
Demi-Armor Kata: The Sensui School Student creates an Offensive Armor for his legs, automatically unleashing various energy attacks along with an array of Angel Light-powered leg attacks. The upper body is covered with a Defensive Armor and protected by a Reppa Fujinken shield. The Sensui School Student fights as normal: block with the arms, attack with the legs.
Due to the rushed nature of this Beta, I’m going to list relevant abilities under each and not describe.
Contra-Paranormal/Metapsychic:
Mind Block
Energetic:
Psi-Sword
Psi-Claws
Mental Lash
Psi-Bolt
Ridaction
Healing/Infliction:
Psychic Surgery
Psychic Diagnosis
Induce Healing
Induce Sleep
Mentalic:
Mind Block
Telepathic Mental Overflow
Mind Lash
Mind Blast
Invisible Haze
Psychokinetic:
Telekinesis
TK Super Bomb
Super TK Barrage
Levitation
TK Flight
TK Barrier
Pyrokinesis
PK Super Bomb
Reality Manipulation:
Molecular Transmutation
Molecular Velocitation (heat/cold)
Molecular Bonding (strengthen/weaken)
Molecular Refractivity (make more opaque/more transparent)
Teleport
Astral Projection
Diffusion Cloak
Self-Enhancement:
Intuitive Combat
Resist Hunger
Resist Fatigue
Resist Thirst
Impervious to Fire
Impervious to Cold
Impervious to Poison
TK Exoskeleton
Ectoplasmic Battle Suit
Alter Aura
Sensitive:
Astral Projection
Commune with Spirits
Detect Alignment
Presence Sense
See Aura
Sense Evil
Sense Magic
Sixth Sense
Ultrawave Telepathic Communication: The character is literally able to project telepathic and empathic information through a
In addition, there are Legendary and Forbidden psychic powers that begin to defy categorization, just as there are Legendary and Forbidden spells. Certain classes will gain access to these Legendary and Forbidden psionics, but normally, a 150 Affinity is required for Legendary and a 300 for Forbidden. Those who can use Forbidden Psionics are known as Omega Mentalists.
Legendary:
Force and Mind: A combination of telekinetic and telepathic energy.
Ego Tower: The Ego forms a defensive shield around the user.
Id Razors: The fury of the Id formed into telepathic blades. It can either be turned into an offensive weapon or a defensive shield, the latter cleaving apart attacks and attackers that enter. However, the unleashing of the Id
Persona Shield: This shield is unique in that it only blocks against those who the user can perceive. The shield uses Charisma to help determine its power, and it has a chance of making opponents not see the user, as per Invisible Haze.
Chronokinesis:
Chemokinesis:
Astral Intangibility: The character has the capacity to almost instantly become astral and then return.
Entropic Destruction Blade:
Cutting Force: This moves beyond TK Cut and becomes an infinitesimal blade of cleaving force that can strike wherever the user can see.
Forbidden:
Genocide Mind: An attack that strikes at the collective unconscious of an entire species!
Brain Soul: Telepathic assaults that are able to strike at the very soul, beleaguering, ensorcelling, and beguiling in every way.
TK Super Bomb 3
PK Super Bomb 3
EK Super Bomb 3
Magic
Axis: This school plays off the interplay between a base element and another element. For example: An Axis Mage who begins with fire could add poison, making a licking green flame; or ice, making Blue Flame.
Four Forces: Mostly available only to Rasmusson Adepts, this class manipulates the four forces of the universe: gravity, electromagnetism, the weak force (that which prevents electrons from sucking into the nucleus) and the strong force (that which keeps protons in the nucleus together).
Elementalist: Elementalists are able to manipulate the four traditional elements (fire, water, air and earth), as well as the Oriental elements of wood and steel.
Healing
Holy:
Metamagic/Pure Magic: These spells either affect magic and paranormal forces, or conjure pure magic for some purposes. This art seems to be of little use at first, but it does yield the dreaded Ultima and the forbidden Ultima 2, making it worth it.
Necromancy
Shadow/Umbramancy
Space Magic:
Time Magic
Superpowers
Superpowers ala Superman or Spiderman are usually governed by Technique Affinities. They can be induced by:
Mystical Object: Whether it be a magical weapon or an enchanted object, part of the weapon’s capacities is to give the character powers. The Green Lanterns are good examples of these characters.
Martial Arts
Katas:
Flying Sword, Striking Scabbard: This technique is a useful intimidation tactic, surprise move, and initiative-gainer all in one. The character tosses her sword up high in the air, then strikes with her scabbard until the sword comes down. The beauty is that a sword ki expert can launch the sword into the air, where it will become energized, discharge the ki in her scabbard, and then catch the blade and use it.
Class Unique
Futae No Kiwami
Starting:
FnK (0)
Water Shield (10)
Shockwave
Weapon FnK (40)
Neutralize Energy (80)
Legendary:
Sanpuu no Kiwami (150)
Full Body FnK (150)
Air Shield (160)
Redirect Energy (160)
FnK Destablize (180)
FnK Permanent Weakening (190)
FnK Gashing Trench (200)
Forbidden:
FnK Infinite Chain (300)
FnK Organic Disruption (310)
FnK Infinite Render (320)
FnK World Nova (330)
Felsch Ahmoqa:
Regular
Cripple Shatter
Forbidden
Armor of Techniques (300)
Impale Ability (320)
Affinity Crush
Irfry Ahmoqa: The Irfry Ahmoqa is
Regular
Piercing FlameBlame
Falling Flame
Legendary
Endless Rings
Forbidden
Infinite Friction (300; surpasses the limit set by physics for heat)
Supernova Stance
Nova Chariot
Mirage Randce
Nuclear Sword Ignition
Friction Blade Body
Ayrt
Regular
Corkscrew Beam (a tight corkscrew of air that inflicts a hammering blow)
Trembling Blades
Ringing Blades
Vacuum Chakra
Forbidden
Humming Saber
Chakra Storm
Forbidden
Decimation Chakras
Symbol of Air: Forces opponent to block, making patterns of vacuum that unleash paranormal effects
Waer Ahmoqa
Regular
Water Snake’s Fang
Water Snake’s Poison
Dance the Thin Air
Legendary
Possess the Thin Air
Vacuum
Parch Self (can create water from the
Forbidden
God of the Thin Air
Wield the Water Snake
Torrents of Blades
Dowsha Ahmoqa:
Regular
Shadow Limb
Shadow Mirror
Legendary
Shadow Defender (character’s shadow defends her)
Shadow Copy (character’s shadow mimics offensive movements)
Shadow Prism (creates multiple shadows to do certain tasks)
Forbidden
Delayed Shadow
Shadow Mirror (shadow blades/shadows become
Infinite Shadow
Art of the String:
Regular
Taut Projectiles: Adds a Strength modifier to all projectile attacks, including crossbows and firearms
Grammaton Cleric: The Grammaton Clerics are unique in that they construct their Katas on the spot through means of a number of Elements tailored for the specific situation.
Regular
Blind: If the Cleric has no optical methods of perception available, he may design a Gun Kata using this Element. The Cleric uses other perceptions, is a little more careful with his movement, and relies more on his statistical data.
Sensui School:
Forbidden
Demi-Armor Kata: The Sensui School Student creates an Offensive Armor for his legs, automatically unleashing various energy attacks along with an array of Angel Light-powered leg attacks. The upper body is covered with a Defensive Armor and protected by a Reppa Fujinken shield. The Sensui School Student fights as normal: block with the arms, attack with the legs.