Post by Frederic Bourgault-Christie on Dec 4, 2005 8:14:18 GMT -5
I came up with an idea that I might run if there's enough interest. I want to run a 1920s-1940s style pulpy game, probably using Heroes Unlimited rules. Anyone who's seen Indiana Jones or the Mummy, played Impossible Creatures, or read Golden Age comics will see the attraction. We can explore lost jungles, find ancient ruins, stop evil madmen and their ill-trained goons....?
Obvious concepts are:
The Sleuth. Maybe a budding young reporter (i.e. Tintin) who does very little reporting and a lot of sleuthing. Or a PI. Or what have you.
The Tough Guy. Whatever he is, whether it be an archaeologist, a longshoreman or a scientist's assistant, this guy chews nails and craps preformed houses. Tough, resolut, etc.
The Nutty Scientist. Experiments with the ether! Pavlovian psychological work! Who knows what "super science" can be come up with?
The Femme Fatale. She's smart, powerful and in charge. She might be able to hold her own in a firefight, but she doesn't need to. Her dumb friends will rescue her.
The Superhero. Superheroes of this day and age wear far less spandexy outfits (remember, this is before widespread nylon or plastics) and have far more basic powers: Stretching, running, strength, etc. It's not as silly as in the modern era for them to be running around with these other folks.
The Stage Magician.
The Hunter. Whether for good or evil, this man has spent his days in Zanzibar and now wishes to hunt that most difficult of prey: Man! Or maybe hunt more elephants. Y'know.
The Token Minority. Yeah, those were racist times (though with rare and quite good exceptions: Herge's Tintin, after a few books riddled with stereotypes, became quite well-researched and culturally tolerant and understanding for its times.) But we can certainly transcend them. Whatever it is, this character, who might be a native Arab skilled with a scimitar and a repeating pistol, or an African guide, or a South American mestizo as skilled naked in the jungle and with a derringer in the city, is from a distinct cultural milieu.
Ironically enough, this campaign is far more likely to do detailed dungeon crawling than CotG... Oh, and yes, we might be able to beat up Nazis.
Obvious concepts are:
The Sleuth. Maybe a budding young reporter (i.e. Tintin) who does very little reporting and a lot of sleuthing. Or a PI. Or what have you.
The Tough Guy. Whatever he is, whether it be an archaeologist, a longshoreman or a scientist's assistant, this guy chews nails and craps preformed houses. Tough, resolut, etc.
The Nutty Scientist. Experiments with the ether! Pavlovian psychological work! Who knows what "super science" can be come up with?
The Femme Fatale. She's smart, powerful and in charge. She might be able to hold her own in a firefight, but she doesn't need to. Her dumb friends will rescue her.
The Superhero. Superheroes of this day and age wear far less spandexy outfits (remember, this is before widespread nylon or plastics) and have far more basic powers: Stretching, running, strength, etc. It's not as silly as in the modern era for them to be running around with these other folks.
The Stage Magician.
The Hunter. Whether for good or evil, this man has spent his days in Zanzibar and now wishes to hunt that most difficult of prey: Man! Or maybe hunt more elephants. Y'know.
The Token Minority. Yeah, those were racist times (though with rare and quite good exceptions: Herge's Tintin, after a few books riddled with stereotypes, became quite well-researched and culturally tolerant and understanding for its times.) But we can certainly transcend them. Whatever it is, this character, who might be a native Arab skilled with a scimitar and a repeating pistol, or an African guide, or a South American mestizo as skilled naked in the jungle and with a derringer in the city, is from a distinct cultural milieu.
Ironically enough, this campaign is far more likely to do detailed dungeon crawling than CotG... Oh, and yes, we might be able to beat up Nazis.