Post by laughingman on Nov 17, 2005 8:38:08 GMT -5
This is a HU charater. Thalos is a Soulhunter Deamon who made a pact with a Solar that he would always `act with good intent` and in exchange recived knolwledge of long forgotten Demon Rune Magic. I dont know of what powerlevel I`m building at, so I`ll just write out a bunch of stuff. The lords of Hell are yet to punish him for his transgressions, mostly because with each bad person he kills, they get more souls.
Architect/Building: Thalos has the ability to crack the earths crust and summon the fires of hell. This process takes a very long time (two days of concentration/preperation depending on proximity to mantel) and Thalos uses it mostly for forging/mineing and cleansing wounds/incenerating evildoers. The crack remains open until Thalos or someone else closes it (closing is tricky).
Area Effect/Multi-Target: Thalos can throw around rediculous amouts of hellfire, not unlike Tim in Monty Python`s Wholy Grail, but much more painfull and explosive and scary.
Computer/Cyberspace/High Technology: None, Thalos does not belive in or use things he has not himself created.
Create/Enchant/Design: Ouside of killing people, Thalos`s second favorite thing is forging wepons/armor and enchanting them using his demonic runes.
Damage: Lots
Defense: Varies, Thalos is a wicked melee wepons master, he can knock most projectiles out of the air and deflect lazers/energy wepons with his runic dai-katana, but against area effect attacks he can only take the pain.
Disable: Thalos gets disabled when he purposfully violates his pact. Something that has never happend bifore.
Drain/Absorption/Reflection: energy based attacks
Energy: None
Elemental:Fire, lots and lots of fire.
Harm Invulnerable/Intangible:Fire
Interactive/Charismatic/Compulsion/Domination: Does scaring the shit out of people count? Thalos isnt actually that bad a guy if you get to know him and can be persuasive if he wants to.
Invisibility/Illusion/Deception:None
Long-Range: Throwing balls of fire, incinerating things he points at.
Lore/Technical: Thalos is a scholar of Demonic lore, hitory and magic. He has several books on the subject and is widely recognised as one of the formost in his feild.
Modular Power: Probably no.
Money-Handling/Haggling/Bargaining/Gambling: Thalos knows when hes paying too much for uncooked meat (pretty much the only thing he buys).
Precise/Abilities vs. Single Powerful Opponent: If the Demon Lords are feeling nice he can summon the wrath of hell upon his opposition. Occationally, if the target has really pissed of the Demon Lords, he gets directly sucked into hell itself.
Rogue: Thalos would much rather preffer blowing holes in armies to sneaking through them.
Perception/Detection: Even if he had pockets to pick, it would be very difficult, mellennia of combat reflex training have made his eyes very sharp. He can often `see` evil magic when it is bieing used, as it taps into the essence of darkeness (hell, sin, etc etc.). He can also visually pick up the evil vibrations of bad things that previously happend, and smell the brimstone on people who act immorally.
Physical: Naturally strong, he has almost super human strength after eons spent swinging enormus swords and pounding ore.
Piloting: Nil
Reliable v. Risky: You can always count on Talos to follow his word, but hes still a deamon, and enjoys eating the flesh of his victims as well as their souls.
Stat-Down/Negative Status Effects: Thalos`s appearance is positively frightening. Think humanoid 6`7" balor but with less fire leak. Typically people just run when they see him, and its very difficult for him to get any kind of positive reaction out of people he hasnt previously worked with.
Stat-Up/Positive Status Effects: Overall, his physical specs are outstanding (endurance, dexterity, strength, HP etc.)
Subdual/Distraction/Diversion/Capture:While Thalos isnt immune to Subdual damage, its very difficult to KO someone made out of molten hell. Thalos is distracted by people with particularly strong spiritual aruas, as he wants to use their souls to power his rune magic. When his dutys deny him of the ability to do so he can become very angry. (He hates Bhuddist monks) Summoning/Force Bolstering:None. While most deamons have the ability to do so, if he did, he would break his oath.
Terrain EAir: He falls.
Terrain ESpace: Technically he doesnt need to breath, but prolonged exposure runs the risk of cooling his body tempreture down so far that he calactifies.
Terrain EUnderground: He was created there.
Terrain EWater: Thalos can surive for about five minutes submerged in water bifore dieing, see Terrain Space.
Transformation/Power-Raising: None
Transportation/Conveyance: The ability to see manifistations of evil, feel spiritual strength,
Traps/Preparation Abilities: None
Unarmed: getting decked in the face by hellfire metal sucks.
Weapon: 6ft long 4in wide 3/4in thick dai-katana. The blade is coal black with flaming red runes running up the sides (think deaderic wepons from Morrowind).
Merits:Night vision, Spirit sight (see char), Automatic Battoujutsu, First Strike,
Rampage, Legendary Lingering Damage (the sword is made from brimstone, enhanced with forbidden demon runes, tempered in hellfire), Reputation (among academics, deamons, and enchaters), Iron Skin, Die Hard, Iron Hand, Extended Lifespan, Track Star.
Magical Ability: Outside of his fire virtually nil. Thalos is an unparlelled enchanter, but not in the traditional `mage` sence. Thalos`s enchantments need souls in the period of creation, and the more powerfull ones need constant fuel. The enchantemnts he can create are limited within the theme of hell and evil, but extremly devestating.
Paranormal Ability: Thalos can extract the souls of fallen enemis and hold them in is left hand, doing this takes a bit of concentration and takes a variable amout of time(varying on the spiritual strenght of the individual, the Dali Lama:2 hours, Bob the druggie:.05 secons). Once in his hand, he can hold any number of souls there. Should he for some reason use his left hand, all souls excape.
Architect/Building: Thalos has the ability to crack the earths crust and summon the fires of hell. This process takes a very long time (two days of concentration/preperation depending on proximity to mantel) and Thalos uses it mostly for forging/mineing and cleansing wounds/incenerating evildoers. The crack remains open until Thalos or someone else closes it (closing is tricky).
Area Effect/Multi-Target: Thalos can throw around rediculous amouts of hellfire, not unlike Tim in Monty Python`s Wholy Grail, but much more painfull and explosive and scary.
Computer/Cyberspace/High Technology: None, Thalos does not belive in or use things he has not himself created.
Create/Enchant/Design: Ouside of killing people, Thalos`s second favorite thing is forging wepons/armor and enchanting them using his demonic runes.
Damage: Lots
Defense: Varies, Thalos is a wicked melee wepons master, he can knock most projectiles out of the air and deflect lazers/energy wepons with his runic dai-katana, but against area effect attacks he can only take the pain.
Disable: Thalos gets disabled when he purposfully violates his pact. Something that has never happend bifore.
Drain/Absorption/Reflection: energy based attacks
Energy: None
Elemental:Fire, lots and lots of fire.
Harm Invulnerable/Intangible:Fire
Interactive/Charismatic/Compulsion/Domination: Does scaring the shit out of people count? Thalos isnt actually that bad a guy if you get to know him and can be persuasive if he wants to.
Invisibility/Illusion/Deception:None
Long-Range: Throwing balls of fire, incinerating things he points at.
Lore/Technical: Thalos is a scholar of Demonic lore, hitory and magic. He has several books on the subject and is widely recognised as one of the formost in his feild.
Modular Power: Probably no.
Money-Handling/Haggling/Bargaining/Gambling: Thalos knows when hes paying too much for uncooked meat (pretty much the only thing he buys).
Precise/Abilities vs. Single Powerful Opponent: If the Demon Lords are feeling nice he can summon the wrath of hell upon his opposition. Occationally, if the target has really pissed of the Demon Lords, he gets directly sucked into hell itself.
Rogue: Thalos would much rather preffer blowing holes in armies to sneaking through them.
Perception/Detection: Even if he had pockets to pick, it would be very difficult, mellennia of combat reflex training have made his eyes very sharp. He can often `see` evil magic when it is bieing used, as it taps into the essence of darkeness (hell, sin, etc etc.). He can also visually pick up the evil vibrations of bad things that previously happend, and smell the brimstone on people who act immorally.
Physical: Naturally strong, he has almost super human strength after eons spent swinging enormus swords and pounding ore.
Piloting: Nil
Reliable v. Risky: You can always count on Talos to follow his word, but hes still a deamon, and enjoys eating the flesh of his victims as well as their souls.
Stat-Down/Negative Status Effects: Thalos`s appearance is positively frightening. Think humanoid 6`7" balor but with less fire leak. Typically people just run when they see him, and its very difficult for him to get any kind of positive reaction out of people he hasnt previously worked with.
Stat-Up/Positive Status Effects: Overall, his physical specs are outstanding (endurance, dexterity, strength, HP etc.)
Subdual/Distraction/Diversion/Capture:While Thalos isnt immune to Subdual damage, its very difficult to KO someone made out of molten hell. Thalos is distracted by people with particularly strong spiritual aruas, as he wants to use their souls to power his rune magic. When his dutys deny him of the ability to do so he can become very angry. (He hates Bhuddist monks) Summoning/Force Bolstering:None. While most deamons have the ability to do so, if he did, he would break his oath.
Terrain EAir: He falls.
Terrain ESpace: Technically he doesnt need to breath, but prolonged exposure runs the risk of cooling his body tempreture down so far that he calactifies.
Terrain EUnderground: He was created there.
Terrain EWater: Thalos can surive for about five minutes submerged in water bifore dieing, see Terrain Space.
Transformation/Power-Raising: None
Transportation/Conveyance: The ability to see manifistations of evil, feel spiritual strength,
Traps/Preparation Abilities: None
Unarmed: getting decked in the face by hellfire metal sucks.
Weapon: 6ft long 4in wide 3/4in thick dai-katana. The blade is coal black with flaming red runes running up the sides (think deaderic wepons from Morrowind).
Merits:Night vision, Spirit sight (see char), Automatic Battoujutsu, First Strike,
Rampage, Legendary Lingering Damage (the sword is made from brimstone, enhanced with forbidden demon runes, tempered in hellfire), Reputation (among academics, deamons, and enchaters), Iron Skin, Die Hard, Iron Hand, Extended Lifespan, Track Star.
Magical Ability: Outside of his fire virtually nil. Thalos is an unparlelled enchanter, but not in the traditional `mage` sence. Thalos`s enchantments need souls in the period of creation, and the more powerfull ones need constant fuel. The enchantemnts he can create are limited within the theme of hell and evil, but extremly devestating.
Paranormal Ability: Thalos can extract the souls of fallen enemis and hold them in is left hand, doing this takes a bit of concentration and takes a variable amout of time(varying on the spiritual strenght of the individual, the Dali Lama:2 hours, Bob the druggie:.05 secons). Once in his hand, he can hold any number of souls there. Should he for some reason use his left hand, all souls excape.