Post by Black Fox on Nov 13, 2006 23:45:06 GMT -5
Name: Jack Summers
Age: 19
Job: Journalist/Photographer
Facade: +30 sdc plus skill bonuses
HP
+2 save vs magic +1 save vs disease and +1 save vs horror factor.(+ all normal bonuses) +4
Horror Factor 11
initiative +2
PPE: 87
SDC:Facade:38(19)
HP:Facade: 21
SDC:Morphus: 250
HP:Morphus: 48
IQ 15
ME 14
MA 11(19)
PS 22 (36)
PP 23 (30)
PE 21 (34)
PB 10(18)
SPD 17(27)
Perception: +2
Number of Attacks +4
Initiative: +2
Damage: +7(+15)
Strike: +4(+8)
Parry: +5(+9)
Dodge: +5(+9)
Roll w punch/impact: +1
Pull Punch:
Knowckout/Stun Roll:
Critical Strike Roll:
Death Blow Roll:
Poison: Lethal 14 +3(+8) 17
Poison: Non-Lethal 16 +3(+8) 19
Harmful Drugs 15
Insanity 12
Psionics -
Magic Spell 12 +5 20
Magic Ritual 16 +5 24
Coma/Death +12% (+30%)
Horror Factor +1 save
Techniques
-Darkwhip:creates tendrils of darkness that inflict supernatural damage with a PS equal to the amount of PPE spent on creating them. Last for 4 melee rounds(one minute), after which they must be recreated. Range is 60 feet, The tendrils can have any shape, not limited to whips and tentacles although those are most common. the Darkwhip can be used to strike and also to entangle or disarm, provided those skills are known to the wielder
Limitations only usable in morphus form.
Cost: 4 PPE to activate(additional increases the amount of damage the whip inflicts with each strike
-Darksong: 5 PPE to activate (+3 to raise it by +1)
-The Shroud(invisibility) 10 PPE per minute to activate
R.C.C skills
basic Math 55% +5%
Native Language(english) 70% +5%
Literacy 50% +5%
computer operation 50% +5%
Cooking 50% +5%
Photography 45% +5%
Palming 20% +5%
Pick Locks 30% +5%
Prowl 30% +5%
Hand to Hand: Expert
Athletics( +1 parry and dodge, +1 roll with punch or fall, +1 PS, +1d6 to spd, +1d to SDC)
Acrobatics( +1 to PS, +1 to PP, +1 to PE, +1d6 to SDC)
-Sense of Balance 60% +5%
-Walk Tightrope or high wire 60% +5%
-Climb rope 80% +5%
-Back Flip 60% +5%
-Climb 40%
Research 50% +5%
Writing 25% +5%
First Aid 45% +5%
$1300
Equipment:
Camera
Apartment
Red room(photo development room)
Lock pick kit.
Animal Magnetism: P.B. and M.A. are increased by 8 not only is his morphus incredibly beatiful, it radiates charisma.
Alien Creature:unusual skin color pitch black
animal form A humanoid Canine with full dog/wolf features, covered in fur, with a tail, and bigger than a normal human. Bonuses +4ps +1PP, +3pe, 2d4x10 to sdc bite attack 4d6 sdc and claws add 2d4sdc to hand to hand damage. Speed is raised by 6 points. +2 initiative and perception rolls are at +2. +10% to tracking skills. Add 1d4+1 to horror factor.
stigma tables. Some (or even all) of the nightbanes's body has been striped of flesh and muscle to reveal bare bone. Add 5d6x10 to sdc and 1d4+1 horror factor
Suernatural snese: the nightbane have nightvision in both the morphus and the facade, but range dramatically changes, 200 feet in facade, or 500ft in morphus for. Some nightbane have morhus with even more powerful nightvision and can see in total darkness for 1k feet. Nightbane in either form can sense the presence of other nightbane(but not other suernatural creatures). The range of this sense is determined by the relative power of each specific character. The base range is 300ft plus 30 ft per level. If the character can see his fellow nightbane and he is in range, he will automatically know whether or not that erson if a member of his race, regardless of the person's current form. if the nightbane cannot see the erson he may be able to still sense them. Nightbane making a perception roll; this is a conscious effort
Ok so i wanted to use my nightbane as a superhero instead seeing as i had him created if thats alright i wanted to trade my super slueth for this character, if not how bout anything i have built up in CoTG to be able to use this character instead.
now im gonna post a section for him to play in i guess.
Age: 19
Job: Journalist/Photographer
Facade: +30 sdc plus skill bonuses
HP
+2 save vs magic +1 save vs disease and +1 save vs horror factor.(+ all normal bonuses) +4
Horror Factor 11
initiative +2
PPE: 87
SDC:Facade:38(19)
HP:Facade: 21
SDC:Morphus: 250
HP:Morphus: 48
IQ 15
ME 14
MA 11(19)
PS 22 (36)
PP 23 (30)
PE 21 (34)
PB 10(18)
SPD 17(27)
Perception: +2
Number of Attacks +4
Initiative: +2
Damage: +7(+15)
Strike: +4(+8)
Parry: +5(+9)
Dodge: +5(+9)
Roll w punch/impact: +1
Pull Punch:
Knowckout/Stun Roll:
Critical Strike Roll:
Death Blow Roll:
Poison: Lethal 14 +3(+8) 17
Poison: Non-Lethal 16 +3(+8) 19
Harmful Drugs 15
Insanity 12
Psionics -
Magic Spell 12 +5 20
Magic Ritual 16 +5 24
Coma/Death +12% (+30%)
Horror Factor +1 save
Techniques
-Darkwhip:creates tendrils of darkness that inflict supernatural damage with a PS equal to the amount of PPE spent on creating them. Last for 4 melee rounds(one minute), after which they must be recreated. Range is 60 feet, The tendrils can have any shape, not limited to whips and tentacles although those are most common. the Darkwhip can be used to strike and also to entangle or disarm, provided those skills are known to the wielder
Limitations only usable in morphus form.
Cost: 4 PPE to activate(additional increases the amount of damage the whip inflicts with each strike
-Darksong: 5 PPE to activate (+3 to raise it by +1)
-The Shroud(invisibility) 10 PPE per minute to activate
R.C.C skills
basic Math 55% +5%
Native Language(english) 70% +5%
Literacy 50% +5%
computer operation 50% +5%
Cooking 50% +5%
Photography 45% +5%
Palming 20% +5%
Pick Locks 30% +5%
Prowl 30% +5%
Hand to Hand: Expert
Athletics( +1 parry and dodge, +1 roll with punch or fall, +1 PS, +1d6 to spd, +1d to SDC)
Acrobatics( +1 to PS, +1 to PP, +1 to PE, +1d6 to SDC)
-Sense of Balance 60% +5%
-Walk Tightrope or high wire 60% +5%
-Climb rope 80% +5%
-Back Flip 60% +5%
-Climb 40%
Research 50% +5%
Writing 25% +5%
First Aid 45% +5%
$1300
Equipment:
Camera
Apartment
Red room(photo development room)
Lock pick kit.
Animal Magnetism: P.B. and M.A. are increased by 8 not only is his morphus incredibly beatiful, it radiates charisma.
Alien Creature:unusual skin color pitch black
animal form A humanoid Canine with full dog/wolf features, covered in fur, with a tail, and bigger than a normal human. Bonuses +4ps +1PP, +3pe, 2d4x10 to sdc bite attack 4d6 sdc and claws add 2d4sdc to hand to hand damage. Speed is raised by 6 points. +2 initiative and perception rolls are at +2. +10% to tracking skills. Add 1d4+1 to horror factor.
stigma tables. Some (or even all) of the nightbanes's body has been striped of flesh and muscle to reveal bare bone. Add 5d6x10 to sdc and 1d4+1 horror factor
Suernatural snese: the nightbane have nightvision in both the morphus and the facade, but range dramatically changes, 200 feet in facade, or 500ft in morphus for. Some nightbane have morhus with even more powerful nightvision and can see in total darkness for 1k feet. Nightbane in either form can sense the presence of other nightbane(but not other suernatural creatures). The range of this sense is determined by the relative power of each specific character. The base range is 300ft plus 30 ft per level. If the character can see his fellow nightbane and he is in range, he will automatically know whether or not that erson if a member of his race, regardless of the person's current form. if the nightbane cannot see the erson he may be able to still sense them. Nightbane making a perception roll; this is a conscious effort
Ok so i wanted to use my nightbane as a superhero instead seeing as i had him created if thats alright i wanted to trade my super slueth for this character, if not how bout anything i have built up in CoTG to be able to use this character instead.
now im gonna post a section for him to play in i guess.