Post by Frederic Bourgault-Christie on Nov 14, 2005 21:21:41 GMT -5
Those in Chaos Inc. should know that the following is available to all members:
Chaos Inc. Main Base:
Welding equipment
XM-300 Miniguns
Track for automated weapons
Neural Net AI
Adirondacks Developing Base:
218.5 acres
Lakefront property of 7.5 acres (whole lake is 150 acres)
Cabin on an 18 acre residential parcel of the 218.5
Total Shared Assets:
11698400 (1,000,000 from Pranax, 24,000 from Gramercy raid)
Debt: = 216,400 for the property in the Adirondacks
Toad Corpse (calculating zombie)
Mr. Happy Corpse (electric regen zombie, last Ultima Regen charge)
Psychic Corpse
Super Sleuth Corpse
Transformer tank
100 roll batch army surplus (contains experimental exoskeleton thrown away thanks to Army corruption - a harness that grants Disruptive Touch and Natural Combat Ability, used to hunt superhumans), civilian defense, scrap metal, camping gear
97 roll batch – two reliable power armor suits, both have broken electrical chargers and no energy cores, generators (x2), safety gear, police grade equipment, military knives and melee, scrap metal, civilian explosives,
87 roll batch – a batch of assault rifles and other small arms (huge batch), civilian vehicles, clothing, civilian defense,
79 roll batch – a few RPGs and other explosives, civilian explosives, police equipment, engines and parts, med stuff, scrap metal (x2),
Bag Lady's Bag
Solar Scarab's Scarab
Silver edged katana (3D6 + P.S.)
Model 37 M Ithaca Shotgun (4D6 silver buckshot, 4D6 silver slug, 6D6 silver flechette, 150 feet, single shot, 5 rounds)
Glock-17 Pistols (165 feet, 3D6 silver bullets, single shot or burst firing, 17 rounds)
Pepper Spray
Stun Gun (touch range, -8 to strike, parry and dodge and attacks per melee halved unless a save)
Swiss army knife
Pocket light
Handcuffs
Lock picks
Silver bullets
Silver cross
2 chainsaws (Bughouse's: 5D6 + damage)
Body Armor (hockey mask style, A.R. 10, 50 S.D.C.)
Heckler's concealed armor (easy to wear under clothes, 50 S.D.C., A.R. 10)
Railgun: 7D6 single shot, burst firing, 3,000 foot range, a few drums; with Underbarrel 20mm Microgrenade Launcher: Napalm/Plasma, High Explosive, Frag
Ion Blaster SMG: 4D6, burst firing, 1,000 foot range, 20 shot E-clip
4 pairs of multi-optic goggles
4 Personal Comlinks
3 Telemental Helmets
Vocorder (a special device that lets those with residual vocal cords speak)
Telemental Helmet w/ mounted ion blaster with energy backpack
Robotic waldoes (equivalent of partial hands with P.S. 10, A.R. 10, 50 S.D.C.)
Iago's Class 4 Hard Armor (for someone 6'6, A.R. 16, S.D.C. 240)
Orlando's Class 4 Hard Armor (A.R. 17, S.D.C. 280)
Prototype Ion Blaster (1D4x10 damage, 1,000 foot range, 10 shots per E-Clip and backpack generator)
Simple Ion Blaster Pistol (200 feet, 4D6 damage, single shot, 14 shots per E-Clip)
Desdemona's Hard Armor (for someone 5 foot, A.R. 12, S.D.C. 120)
Desdemona's Mini Jet-Pack (120 mph, altitude 2000 feet
Twin shoulder mounted ion blasters
Miniaturized super computer (access criminal, superhero, civilian and military databases, combat computer for weapons once rigged appropriately)
Back-Mounted 20mm Grenade Launcher
Twin Shoulder-Mounted Ion Blasters (designed for an anklyosaur)
Uberhog
Gyro-pistol (1D4x10, 1,500 feet, roll to maintain balance or lose initiative and two attacks, single shot)
Gyrocannon (1D6x10, 1,500 feet, roll to maintain balance or lose initiative and two attacks, single shot)
Rotocannon (4D6 damage, 1,000 feet, burst or spray firing only, long bursts are only two melee attacks, eight long bursts or 4 melee bursts
Rotopistols (200 feet, 2D6 damage, burst or spray firing only, long bursts are only two melee attacks, 4 long bursts or 2 melee bursts)
Rotocarbine (400 feet, 3D6 damage, burst or spray firing only, long bursts are only two melee attacks, eight long bursts or 4 melee bursts
Micro-howitzer (2D4x10 damage, 12 foot blast radius, 3,000 foot range, single shot rate of fire and only three shots per melee round)
"Mad Dog" Special
Stinger (3D6 S.D.C. Plus stun – save v. 16 or get -9 to strike/parry/dodge and lose half melee attacks for 1D6 melees)
1 set of Knuckledusters
Kisentite chakrams (2D4 + P.S. Bonus, returns when thrown)
Hairtrigger's M-Flex (A.R. 15, 250 S.D.C.)
Archimedes' Cyber-Wire/M-Flex (+4 to initiative, grants a +2 autododge, +2 to strike/parry, +1 to dodge, +1 melee attack, 12 points to speed attribute, A.R. 15, 250 S.D.C.)
Rocket Boots (jump jet capability)
Energy swords (5D6 + P.S. bonus)
Conspirator's rifle (laser: 5D6 for one shot, 1D4x10 for two round burst, 1D6x10 for three, 3000 foot range; 30 shots per E-clip; flame unit: 1D4x10 plus 1-85% ignition rate, targets take 3D6 flame damage every turn after, 300 foot range; laser SMG: 4D6 per shot with full auto and burst; plasma grenades: 1D6x10 per shot, blast radius 20 feet)
Conspirator's LAW
Pointman's Sniping Laser (1D6x10 damage, two mile range, ten shot per E-Clip or 40 shots when hooked up to his belt generator – has two so it's eighty shots, regens one shot per hour, 4 E-Clips,
Pointman's .50 Cal (can be fired no problem two-handed, P.S. 18 or higher can one-hand thanks to special work, 7D6 damage, 1000 foot range, three round internal magazine)
Pointman's Remote Firing Weapon (200 S.D.C., immobile – may wanna hook it up to a tread system, 1D6x10 per round – burst fire or full auto only, one mile range, 600 round ammo drum, full melee burst eats 30 rounds/long burst 50/short burst 20)
Pointman's armor (A.R. 11, S.D.C. 75)
Redline (deactivated)
Curmudgeon (deactivated)
FIREFLY
1 Abolisher ICR-1
2 Siphoner ICR-2 (one for research only)
1 Outrunner
1 Roadblock
Super truck
5 million worth of stock in the Billionaire's company (will go up a ton when he gets out of jail)
5 million for R&D and expenditures
Minions:
Supersoldier (level 6, Manipulate Kinetic Energy, Invulnerable Attempt, Bionic Weapon System: Electrical Discharge, Claws, Laser Blast; Uncanny Targeting and Throwing, Mind and Body Are Attuned, Physical Agility and Dexterity, Physical Transformation, 4)
Mega-Experiment (Copy Physical Structure, APS: Plasma, Horror Factor, Flight: Glide, Doesn't Need Air to Breathe, Awe Factor, Deadly Metal: Silver, level 4, Chem Resistance, P.S. 34, - 100 damage, 5 melee actions)
Experiment (Heightened Sense of Hearing, Power Channeling, Bend Light, Mental Stun, No Facial Features, level 5, 32 damage)
Hunter/Vigilante (level 6)
Avalanche (for two months)
400-500 Triad members
Members:
Fear Immortal (Spencer)
Blood Immortal (Tony)
Sky Immortal (Pranax/Fred)
Obsidian (Tyler)
Cross (Kyle)
Morningstar (Kyle)
Somnium (James)
Sam
Chaos Inc. Main Base:
Welding equipment
XM-300 Miniguns
Track for automated weapons
Neural Net AI
Adirondacks Developing Base:
218.5 acres
Lakefront property of 7.5 acres (whole lake is 150 acres)
Cabin on an 18 acre residential parcel of the 218.5
Total Shared Assets:
11698400 (1,000,000 from Pranax, 24,000 from Gramercy raid)
Debt: = 216,400 for the property in the Adirondacks
Toad Corpse (calculating zombie)
Mr. Happy Corpse (electric regen zombie, last Ultima Regen charge)
Psychic Corpse
Super Sleuth Corpse
Transformer tank
100 roll batch army surplus (contains experimental exoskeleton thrown away thanks to Army corruption - a harness that grants Disruptive Touch and Natural Combat Ability, used to hunt superhumans), civilian defense, scrap metal, camping gear
97 roll batch – two reliable power armor suits, both have broken electrical chargers and no energy cores, generators (x2), safety gear, police grade equipment, military knives and melee, scrap metal, civilian explosives,
87 roll batch – a batch of assault rifles and other small arms (huge batch), civilian vehicles, clothing, civilian defense,
79 roll batch – a few RPGs and other explosives, civilian explosives, police equipment, engines and parts, med stuff, scrap metal (x2),
Bag Lady's Bag
Solar Scarab's Scarab
Silver edged katana (3D6 + P.S.)
Model 37 M Ithaca Shotgun (4D6 silver buckshot, 4D6 silver slug, 6D6 silver flechette, 150 feet, single shot, 5 rounds)
Glock-17 Pistols (165 feet, 3D6 silver bullets, single shot or burst firing, 17 rounds)
Pepper Spray
Stun Gun (touch range, -8 to strike, parry and dodge and attacks per melee halved unless a save)
Swiss army knife
Pocket light
Handcuffs
Lock picks
Silver bullets
Silver cross
2 chainsaws (Bughouse's: 5D6 + damage)
Body Armor (hockey mask style, A.R. 10, 50 S.D.C.)
Heckler's concealed armor (easy to wear under clothes, 50 S.D.C., A.R. 10)
Railgun: 7D6 single shot, burst firing, 3,000 foot range, a few drums; with Underbarrel 20mm Microgrenade Launcher: Napalm/Plasma, High Explosive, Frag
Ion Blaster SMG: 4D6, burst firing, 1,000 foot range, 20 shot E-clip
4 pairs of multi-optic goggles
4 Personal Comlinks
3 Telemental Helmets
Vocorder (a special device that lets those with residual vocal cords speak)
Telemental Helmet w/ mounted ion blaster with energy backpack
Robotic waldoes (equivalent of partial hands with P.S. 10, A.R. 10, 50 S.D.C.)
Iago's Class 4 Hard Armor (for someone 6'6, A.R. 16, S.D.C. 240)
Orlando's Class 4 Hard Armor (A.R. 17, S.D.C. 280)
Prototype Ion Blaster (1D4x10 damage, 1,000 foot range, 10 shots per E-Clip and backpack generator)
Simple Ion Blaster Pistol (200 feet, 4D6 damage, single shot, 14 shots per E-Clip)
Desdemona's Hard Armor (for someone 5 foot, A.R. 12, S.D.C. 120)
Desdemona's Mini Jet-Pack (120 mph, altitude 2000 feet
Twin shoulder mounted ion blasters
Miniaturized super computer (access criminal, superhero, civilian and military databases, combat computer for weapons once rigged appropriately)
Back-Mounted 20mm Grenade Launcher
Twin Shoulder-Mounted Ion Blasters (designed for an anklyosaur)
Uberhog
Gyro-pistol (1D4x10, 1,500 feet, roll to maintain balance or lose initiative and two attacks, single shot)
Gyrocannon (1D6x10, 1,500 feet, roll to maintain balance or lose initiative and two attacks, single shot)
Rotocannon (4D6 damage, 1,000 feet, burst or spray firing only, long bursts are only two melee attacks, eight long bursts or 4 melee bursts
Rotopistols (200 feet, 2D6 damage, burst or spray firing only, long bursts are only two melee attacks, 4 long bursts or 2 melee bursts)
Rotocarbine (400 feet, 3D6 damage, burst or spray firing only, long bursts are only two melee attacks, eight long bursts or 4 melee bursts
Micro-howitzer (2D4x10 damage, 12 foot blast radius, 3,000 foot range, single shot rate of fire and only three shots per melee round)
"Mad Dog" Special
Stinger (3D6 S.D.C. Plus stun – save v. 16 or get -9 to strike/parry/dodge and lose half melee attacks for 1D6 melees)
1 set of Knuckledusters
Kisentite chakrams (2D4 + P.S. Bonus, returns when thrown)
Hairtrigger's M-Flex (A.R. 15, 250 S.D.C.)
Archimedes' Cyber-Wire/M-Flex (+4 to initiative, grants a +2 autododge, +2 to strike/parry, +1 to dodge, +1 melee attack, 12 points to speed attribute, A.R. 15, 250 S.D.C.)
Rocket Boots (jump jet capability)
Energy swords (5D6 + P.S. bonus)
Conspirator's rifle (laser: 5D6 for one shot, 1D4x10 for two round burst, 1D6x10 for three, 3000 foot range; 30 shots per E-clip; flame unit: 1D4x10 plus 1-85% ignition rate, targets take 3D6 flame damage every turn after, 300 foot range; laser SMG: 4D6 per shot with full auto and burst; plasma grenades: 1D6x10 per shot, blast radius 20 feet)
Conspirator's LAW
Pointman's Sniping Laser (1D6x10 damage, two mile range, ten shot per E-Clip or 40 shots when hooked up to his belt generator – has two so it's eighty shots, regens one shot per hour, 4 E-Clips,
Pointman's .50 Cal (can be fired no problem two-handed, P.S. 18 or higher can one-hand thanks to special work, 7D6 damage, 1000 foot range, three round internal magazine)
Pointman's Remote Firing Weapon (200 S.D.C., immobile – may wanna hook it up to a tread system, 1D6x10 per round – burst fire or full auto only, one mile range, 600 round ammo drum, full melee burst eats 30 rounds/long burst 50/short burst 20)
Pointman's armor (A.R. 11, S.D.C. 75)
Redline (deactivated)
Curmudgeon (deactivated)
FIREFLY
1 Abolisher ICR-1
2 Siphoner ICR-2 (one for research only)
1 Outrunner
1 Roadblock
Super truck
5 million worth of stock in the Billionaire's company (will go up a ton when he gets out of jail)
5 million for R&D and expenditures
Minions:
Supersoldier (level 6, Manipulate Kinetic Energy, Invulnerable Attempt, Bionic Weapon System: Electrical Discharge, Claws, Laser Blast; Uncanny Targeting and Throwing, Mind and Body Are Attuned, Physical Agility and Dexterity, Physical Transformation, 4)
Mega-Experiment (Copy Physical Structure, APS: Plasma, Horror Factor, Flight: Glide, Doesn't Need Air to Breathe, Awe Factor, Deadly Metal: Silver, level 4, Chem Resistance, P.S. 34, - 100 damage, 5 melee actions)
Experiment (Heightened Sense of Hearing, Power Channeling, Bend Light, Mental Stun, No Facial Features, level 5, 32 damage)
Hunter/Vigilante (level 6)
Avalanche (for two months)
400-500 Triad members
Members:
Fear Immortal (Spencer)
Blood Immortal (Tony)
Sky Immortal (Pranax/Fred)
Obsidian (Tyler)
Cross (Kyle)
Morningstar (Kyle)
Somnium (James)
Sam