|
Post by Frederic Bourgault-Christie on Sept 22, 2006 3:50:35 GMT -5
I've noticed people have had a bit of difficulty starting quests to just jump into. This can be corrected by some planning or foresight, but I have decided to make the list of things that someone can just jump into easily without having to find anything or plan anything.
*Duels *Hack-on-all-Comers *Transgressive Beast (literally just pick a direction and walk it) *Imperium *Fight Club Missions *Ranger Missions (especially Ur-Katal) *Apprentices *Hanging Out *Heavens Chimera *Treasure of Trials *Evil Dimension *Spekkio *War Games *Magister *Save Innocents *Soul Society (they'll give you the mission) *Secret School Certification *Transgressive Certification: Tech *Spirit Blessings (for spirits that are easily locatable) *Planejump Test *World Tournament *After World Tournament *Shaman King Tournament *Bankai! *Most Private Campaign *Some Player Made Quests
Of course, not all quests are just give-aways, so some of the best things that the team can do to boost everyone is hidden...
|
|