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Post by Frederic Bourgault-Christie on Dec 26, 2005 22:47:19 GMT -5
Brunnengus The Great, Master of Fel Gren, Heir to Zog's Legacy, has begun to dream. And in those fever dreams of drakehood memories and hatchling fantasies, in those realms of madness and memory lying underneath the stable earth of the dawn, a world is forming.
The capital city, Hexas, is now linked to Crashing Heavens' center through a glowing green portal. A world of wonder awaits in the mind of the dragon ally. Explore!
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Post by laughingman on Dec 29, 2005 10:30:21 GMT -5
Ardunum feels that the exploration of the mind of a great Dragon may be interesting, he steps into the portal.
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Post by Frederic Bourgault-Christie on Dec 29, 2005 13:17:40 GMT -5
The streets of Hexas are mostly empty and bare. Brunnengus has yet to conjure or create many people, or even animals, plants, or forests. The air is noxious outside the city. Yet there is a green cube of a gelatinous substance, wobbling from side to side. When it sees Ardunum, it says, "Welcome to Hexas!"
Willl 08 or NPCs join Ardunum? Ardunum's pretty squishy.
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Post by laughingman on Dec 31, 2005 10:07:57 GMT -5
If by squishey you mean indistructable. Ardunum will be joined shortly by a dude I am currently making.
Ardunum cordially responds to the cube: `I am happy to be here, what points of interest are there in Hexas?`
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Post by Frederic Bourgault-Christie on Dec 31, 2005 17:49:54 GMT -5
No, I mean squishy. His Endurance and abilities to survive are somewhat limited, and being an Agent of the Universe is no guarantee against being killed. Even the existence of F2 abilities show that. And you say that he's largely immune to attacks that have a physical basis, making him immune to most Normals and Legendaries as well as some Technique-Fs and F2s. His Bodhisattvahood gives him a magic and ki resistance that defends against most Normal and Legendary spells. But Forbidden abilities, by their very nature, defy the laws of physics: even Technique ones do. So Forbiddens do in fact harm him, though with varying effect (Ultima 2 would be a nightmare for him, not so much Meganuke). His psychic resistance IS titanic owing to his massive Psi resistance and extensive training, and he undoubtedly has leveraged that into a Psi-Nullifier class to distort Magic and Ki. His Endurance is Godlike and his Willpower 15/20, which does translate to some ability to survive, but VL Legendary Strength hurts that. Fenix and Odin are somewhat tanky, but the rest of his trainers are a little, well, flighty. Compare him to, say, Milky, and there's no comparison vis-a-vis tankhood.
(I should also note: Ardunum undoubtedly has far more Class Points, especially due to his unique Bodhisattva position of knowing his past lives, and also can, say in the Planejump Tests or in other play, offer advice, ideas, concepts, guidance, etc. to any PC, being the team's resident priest or spiritual advisor, alongside Helvena Bart.)
FYA: Ardunum has gone through the torments of Yggdrasil just as Odin did, and did it with a smile on his face. That's a nice benefit. And he has a freshly forged copy of Gungnir, one of Draupnir's second-order copies, a son of Sleipnir, Zeratul's ultimate psi-blade, Fenix's Dragoon body and Zealot blades...
"Well, unfortunately, not much at the moment. No one in fact lives here aside from myself. It does get a bit lonely." After a moment's silence, he moves on. "There is a large park that helps keep the Hex (what we...I call the gasses outside) from destroying the city or me, some empty houses, and my favorite: A massive machine designed to produce doomsday devices! (I get to eat the refuse products)."
He takes you into the central square. "This Elder is the manifestation of Brunnengus' mind. For all intents and purposes, he's God."
The Elder seems sleepy and out of it.
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Post by miskah on Jan 10, 2006 15:39:58 GMT -5
But not so sleepy as Mosho, who the Elder seems to just notice, sleeping so lazily in the large park.
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Post by Frederic Bourgault-Christie on Jan 10, 2006 20:25:40 GMT -5
The cube wiggles in an expression that seems to be something akin to happiness and says, "Welcome, all!" (Now, since this is after the Dark Tournament, the city is in fact filled with those Brunnengus is hosting as the Crossroads of the Lost. Some of them can be recruited as guides and allies.) "I think it's time we ask what needs to be done!"
The sleepy Eldar says, ".....Plants...."
The cube nods. "We need to seed plants somewhere appropriate. They'll help combat the Hex. At the moment, your survivability is limited outside of the city. With the plants, we'll be able to create an herb that makes at least a range wherein the Hex will not harm you." Ask some questions of people? Search the city for appropriate guides or experts? Currently, there are four exits, one for each cardinal direction.
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Post by miskah on Jan 13, 2006 21:05:23 GMT -5
Search the city for the person most knowledgable about the local bestiary, and glean info from him.
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Post by Frederic Bourgault-Christie on Jan 14, 2006 18:21:40 GMT -5
At the moment, there is no local bestiary per se, or at least none anyone's seen. The area's lifeless owing to the Hex.
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Post by halfhero on Jan 15, 2006 19:37:02 GMT -5
spira and milky will show up, and suggest we go try and take one of the beasts outside.
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Post by Frederic Bourgault-Christie on Jan 15, 2006 22:42:06 GMT -5
Taking as in fighting or taking as in accompanying? Because at the moment there's no known life outside.
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Post by miskah on Jan 16, 2006 16:40:43 GMT -5
I think Furax might have to oversee the creation of some suitable beasts, using mechdreamer and horror movie monster....
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Post by Frederic Bourgault-Christie on Jan 16, 2006 16:54:35 GMT -5
Hmm. Artificially seeding the land with nemeses might, strangely enough, advance the Ebon Dream's inexorable growth. The problem is that, them being alien, they might simply die in the Hex. The ideal situation would be for them to be mutated by the Hex into deadly new forms.
So now the team must find where to seed a new stock of life. And that means they need seeds.
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Post by miskah on Jan 16, 2006 19:08:45 GMT -5
Head to the cannabis club!
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Post by Frederic Bourgault-Christie on Jan 16, 2006 21:35:49 GMT -5
...What cannabis club?
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Post by halfhero on Jan 18, 2006 19:09:56 GMT -5
we should seed a new class of druids for this place, that stabilized the crap outta the emerald dream.
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Post by Frederic Bourgault-Christie on Jan 18, 2006 21:07:31 GMT -5
Could be a sweet new class for CH - unfortunately, you'll need at least some life at first. But yes, each quest completed in the Ebon Dream or Spira's universe will unlock new powers for CH. And Brunnengus may be able to anoint a few people as guardians and druids of particular power.
So: You need to create plants.
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Post by halfhero on Jan 18, 2006 21:20:12 GMT -5
ok, i am gonna make a post regarding this.
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Post by Mace Parshath on Dec 17, 2006 16:31:52 GMT -5
Mace will head inside and ask the geltinous blob "So, what is the 'Hex' made up of and what did you say about doomsday devices...?" Mace considered the idea of building a tower of energy absorbing crystal and suck any magical energies out of the Hex, so that he can have a sort of back-up energy source, and also he could make it into a natural defense.
Mace will also consider digging for water with his Crystal Eel, to help with irrigation of plants. The water to a cantomantic spirit is nearly pure magic, so this should influence the plants a bit, I think.
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Post by Frederic Bourgault-Christie on Dec 23, 2006 21:54:05 GMT -5
"Nobody knows what the Hex is, but it certainly makes survival difficult outside of the city. There is a doomsday forge in this city." Sounds like a nice weapon, but the Hex is a dimensional property of the area and thus would not subside by that mean.
Digging for water where? Problem is that the area is cantomantically charged against you and there's no water to be found.
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Post by Mace Parshath on Dec 26, 2006 1:09:18 GMT -5
"Hmm, can you point me in the direction of the forge?" Mace wondered if he could get weaponry for his future battlestar.
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Post by Frederic Bourgault-Christie on Dec 26, 2006 23:18:31 GMT -5
The cube says, "Sure, it's right on top of that hill up there." Something like the Protoss upgrade forge, with a massive wheel spewing blue and green flame that trickles down the ridge side like dry ice, is nestled into a small opening in the mountain above Hexas that reaches up to the "ceiling" of the world (wherever that is).
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Post by Mace Parshath on Dec 27, 2006 16:00:19 GMT -5
Mace thanks the cube of gelatin and teleports up to the forge. If there's an obvious doorway he'll knock on the door, but if not he'll knock on the outer shell.
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Post by Frederic Bourgault-Christie on Jan 8, 2007 17:31:06 GMT -5
There is an obvious doorway and it's open.
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Post by Mace Parshath on Jan 8, 2007 19:07:30 GMT -5
Mace walks inside, taking a quick look around. He started making a mental inventory of all the cool gadgets he wants to buy.
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Post by Frederic Bourgault-Christie on Jan 8, 2007 19:08:40 GMT -5
At the moment, the Forge lays quiet. It's commissioned into action only when CH needs it.
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Post by Mace Parshath on Jan 8, 2007 19:10:34 GMT -5
Mace will take a more detail look around, feeling around for any crystal materials that he could possible go find himself later.
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Post by Frederic Bourgault-Christie on Jan 8, 2007 19:13:24 GMT -5
The forge inside has a few components. A gigantic floating purple and black ball shifts perilously in a nestled location, clearly an energy source. A sea of lava-like material, Pure Matter, is in the center. Malleable forms of all the Affinities are stored. Hidden in retractable wall, ceiling and floor ports are an array of mechanical items. Handyman's robots and many spirits from the CotL stock the place.
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Post by Mace Parshath on Jan 8, 2007 19:19:17 GMT -5
Mace will Scan the energy source.
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Post by Frederic Bourgault-Christie on Jan 8, 2007 19:20:17 GMT -5
The energy source is one Mace has not seen before, but is clearly of an apocalyptic type, fitting for a doomsday forge.
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