Post by Frederic Bourgault-Christie on Nov 14, 2005 21:46:48 GMT -5
Name: Shae
Attributes:
Strength – VH Godlike 8/20
Reflex – L Forbidden
Intelligence – L Forbidden
Keen - VH Godlike 15/20
P. Ability – L Forbidden
Cha - VH Godlike 6/20
Endurance – VH Godlike 12/20
Will – VH Godlike 10/20
Affinities:
Tech – 650
Psi – 430
Ki – 350
Magic – 450
(400 Points
Classes: Alter, Firebender, Engineer (5), Fire Warlock, Fire Shaman, Fire Adept, Mutant (6), Gatekeepers, Lucca Training (5), Gambit Training (5), Cards-As-Weapons (4), Fire Elementalist, Juyo, Makashi, Jedi, Paradox Shaman, Vaapad, Green Lantern, Ninja, Superhero, Merchant, Thief (20), Irfry School, Calculator, Geomancer, Summoner, White Mage, Temple Knight, Mimic, Holy Swordsman, Obsidian Spell Thief, Blado Forjta, Blue Mage, Arken Mage (8), D-Shifter (8), Weapon of Order Creator (8), Pseudo-Nightbane (8), Laser Jockey (8), Mech Dreamer (4), Paradox Shaman (8), Fetish Shaman, Blado Forjta, Soul Smith, Scientist, (Martial Arts Class, 50 Class Points
Abilities:
Normal
Flame Toss
Hypno Ray
Confuse Ray
Fire
Fire 2
Fire 3
Protect
Stasis Sword (Damages, can cause Stop.
Split Punch (Damages, can cause Death Sentence
Crush Punch (Damages, can cause Dead.
Lightning Stab (Damages, can cause Silence.
Holy Explosion (Damages, can cause Confusion.
Shellbust Stab (Damages, destroys target's Armor.
Blastar Punch (Damages, destroys target's Helmet.
Hellcry Punch (Damages, destroys target's Weapon.
Icewolf Bite (Damages, destroys target's Accessory.
Dark Sword (Absorb target's MP.
Night Sword (Absorb Targets HP
Legendary
Flare
Forbidden
Straight Flush
Straght
Flush
Full House
Royal Flush
Black Flare
Meganuke
Iron Golem
Fear Ghost Cloud (stolen from Phobos)
Transmutation (turn foes into anything, usually sweets)
Possession (Apocalypse)
Molecular Shift (Apocalypse)
Regen (passive, Apocalypse/Mr.Buu)
Forcefield (Apocalypse)
Shrink (Apocalypse)
Grow (Apocalypse)
Genetic Mimic (Apocalypse, take foes' genetic powers)
Disguise (Apocalyse)
Stretching/Elasticity
Body Segmentation
Body Bola
Mystic Flame Breath (Buu)
Mimic (Buu)
Forging Flame Spit
Forbidden Forging Flame
Forbidden Heaven's Forge
Forbidden Glacial Forge
Forbidden Skyimsth's Hammer
Forbidden Protect
Explosive Mutant Ability
Explosive Transmission Blows
Explosive Propelled Blows
Contrail Flight
Explosive Sprinting
Reactive Explosion Barrier
Communal
Teleportation (across dimensions, time, to any place she has been)
Teleport Objects
Elder Lightning (equivalent of Holy Brrzap)
Elder Flame (equivalent of Holy Meganuke)
Conjuration (conjure images from the imagination or from outside sources: television, art, etc.)
Barrier (powerful barrier that can be created at will, anti-demonic effect, defends against some spells and scrying)
Scrying (must have a crystal, a focus such as a strand of hair or similar, and a map of where the target is expected to be)
Potion Creation (costless, the person can create slaying potions to kill the supernatural or a variety of potions)
Warming Love (practically costless, creates warmth for healing functions only: heating food, curing
Cooling Love (practically costless, inverse of Warming Love
Premonitions
Sorcerous Freezing (stop all the objects in a room, some things are immune to it)
Sorcerous Blasting (cause an explosion inside an object mystically)
Pearl Blade (a holy creation of pure energy of the type the character has the most of)
Time Control (freeze time, save, speed time, slow time)
Power Access (can access abilities, power, etc. temporarily from willing Crashing Heavens donors)
Thief
Steal Body Parts
Steal Armor
Steal Weapon
Steal Accessory
Steal Heart (Literal)
Steal Heart (Figurative)
Steal Ability
Steal Soul
Steal Assets
Steal Summons/Familiars
Steal Money
Steal Spell
Steal HP
Steal MP
Steal KP
Steal TP
Steal SP
Steal PP
Steal FP
Steal Strength
Steal Paranormal Ability
GP Toss
Ratkin Abilities
Ratkin Transformation
1Cloak of Shadows: Cloak everything in an area the size of a tractor trailer
2Shadow Throw: Throw objects with a shadowy supernatural power
3Deep Pockets: Store extra in every pocket
4Backbite: Teleport behind a person and do an instant attack
5Squeeze: Can squeeze himself to 1/20 his normal size
6Plague Bite
7Sticky Fingers: Can steal items from a mere bump
8Danger Sense
9Hotwire
10Speak in Tongues
11Feast of the Dead: Gain three random powers of the dead target
12Death Ray: Discharge ray from fingertips after absorbing electricity
13Control Complex Machines
14Microwave Hacking: Projects magical “microwave” beams that allow a BIOS to be re-flashed and such
Alter
Grand Shift (an armor that takes advantage of phase shifts to accomplish various tasks, “The most familiar examples of phases are solids, liquids, and gases. Less familiar phases include plasmas and quark-gluon plasmas, Bose-Einstein condensates and fermionic condensates, strange matter, liquid crystals, superfluids and supersolids and the paramagnetic and ferromagnetic phases of magnetic materials. [And also gelatinous.]”
Strange Matter: First becomes infinitely hard and dense but stable, then over time begins consuming additional matter eating their protons, then begins producing a cloud of electrons and positrons that create anti-matter reactions which she then controls and swallows the protons released by electron-positron reactions
Phase Shift Cooling
Phase Shift Heating
Phase Shift Expulsion
Phase Shift Implosion
Superfluid (100% viscous, flow endlessly without friction)
Quark-Gluon Plasma (
Event Horizon (giant tidal flow)
Stolen Abilities
Speed Equalizer
Forbidden 2
Explosive Selves
Imploding Catastrophe
God's Forge (passive, every turn creates something new
Steal Ability 4 (Forbidden 2 Steal Ability)
Prism of Seven IV (creates a “field” of seven prongs that are all split forms, works great with Conservation Gate as quantum properties make smaller and smaller replicants)
Apocalypse Flame (passive, body is a living fire starter transforming to constantly create the best flame)
Shinku Shock (Gundam + Robo skill, huge electric field combined with flame bolts)
Celestial Emperor Monument (F2 staff throw, toss foe to the ground eventually though can spend some time tossing them about with a monument trap, can keep pinning them while fighting, then shatter the monument on top of the enemy and release all that stored trapping energy into their body)
Force Spirit 4 (passive, survivability after battle,
Penumbral Flame (Vaapad Flame, shatterpoint flame, creates forms like the 21-point Vaapad squid)
PK Fire Theta
Disease Hive (link team together, give disease powers, each individual member stronger for the number of people in it)
Flame Spirit Vacuum (giant totem cannon, sucks in all spirits and Affinities in the area)
Doublesink (water-based heal on all allies, water-based damage to all enemies)
Mutating Ooze (Donatello F2)
Antimatter Selves (Quicksilver F2)
Power of Courage (use the ring to create a new source of energy)
Big Bang Kamehameha II
Strange Matter Star (create a strange matter shell, fill with material – typically flame to propel them)
Flare Bullet (insane F2 piercing gunshot, transmits data from the bullet)
Channel Surf (alter reality and such)
Warp God (passive, Geordi)
Explosive GP Toss 4
Equipment:
Cascade Staff (contains bombs ala Venom from Guilty Gear, throw explosive waves, concussive staff)
Lantern Staff (lantern on the end controls electromagnetism and flame,
Wondershot
Pure Lightsaber (crystal structure that
Saber Swarm (50+ sabers with hover systems and AI linked to Shae, each was built by her, makes bombing runs
Green Lantern Ring
Mace's Lightsaber
Yoda's Lightsaber
Donatello's Staff
Geordi's Visor
Geordi's Phaser
Kyle's Ring
Parallax Ring
Green Lantern
Donatello's Staff
Turtle ATV
Viewtfiul's Voomerangs
Viewtfiul's Bombs
Viewtiful's Six Machine + Robo Armor + Donatello Armor
Maes' Knives
Frog's Masamune
Lupin's Gun
Robo's Crisis Arm
Robo's Terra Arm
Healing nanobots
Mustang's Gloves
Coyote Totem
Raven Totem
Personal barrier and teleporter belt
Warp Sniper Rifle
Leroy's M-60
Leroy's Submachineguns
Leroy's Grab Bag (grab some stuff from your black market)
Death from Afar
Ranari's Neutral Excalibur
Shinkuu Gundam
Dragon Arms (claws, lasers, firebreath)
Constant Light Edge (turn into giant lightsaber edge)
Masks
Spirits/Totems:
Flame Spirit
Ranari (mimic Neutral Excalibur,
[Strange Matter Lamprey
[Bose-Einstein Condensate Cuttlefish
Alchemical Concoctions:
Firebreath Potion
Absorbing Man Potion
Bonetough Potion (reduces flexibility, raises endurance)
Mounts:
Crinsebbon (acid + flame, huge black horns and spurs)
Minions:
Robo-Knockoffs
Merits:
Mace Windu Training (Psi + Tech)
Yoda Training (Psi + Tech)
Forge Training (Tech + Magic)
Donatello Training (Tech)
Lupin the III Training (Tech)
Viewtiful Joe Training (Tech)
Leroy Farnsworth Training (Tech + Magic)
Kyle Rayner Training (Tech)
Quicksilver Training (Tech)
Geordi LaForge Training (Tech)
Mr. Buu Training (Ki + Magic)
Colonel Roy Mustang Training (Tech)
Maes Hughes Training (Tech)
Apocalypse Training (Tech + Psi)
Frog Training (Magic + Tech + Ki)
Robo Training (Tech + Magic)
Hao Training (Magic + Ki)
Kilik Training
Ness Training
(Badcat
(Totosai
(Angel's Creator
Forbidden Haggle
Forbidden Bluff
Skills:
Mechanics 700%
Pure Science 700%
Staff 725%
Elite Pilot: Shinkuu 725%
Pick Pockets 700%
Juyo/Vaapad 700%
Lightsaber 700%
Acrobatics 500%
Crystal Mechanics 450%
Glassblowing 450%
Heavy Weapons 300%
Kunai 300%
Lenscrafting 550%
Lore: Spirits 600%
Lore: Universe 600%
Makashi 550%
Mech Pilot 600%
Ninja Weapons and Tactics 600%
Ninjutsu 450%
Pistol 600%
Rifle 300%
Running 450%
Shuriken 450%
Sword 600%
Throwing Weapons 450%
Voomerang 500%
Flame and Plasma Mechanics 500%
Alchemy 600%
Warp Mechanics 500%
Spaceship Mechanics 500%
Disguise 450%
Cryptology 450%
Communications Technology and Skills (jamming, counter-jamming) 550%
Imitate Voices 450%
Security Systems 450%
Forgery 450%
Prowl 600%
Trap Making 450%
Detect Trap 450%
Detect Concealment 450%
Palming 450%
Concealment 450%
Camouflage 450%
Haggle 600%
Bluff 600%
Marketeering 600%
Alchemy - 550%
Armor Proficiency - 300%
Astronomy - 300%
Barometry - 300%
Biology - 300%
Botany - 300%
Brewing - 300%
Chain Weapons - 300%
Clockwork Mechanics - 300%
Close Quarters Combat - 300%
Dancing - 300%
General Science - 300%
General Weapons - 300%
Genetics - 300%
Electromagnetic Mechanics - 300%
First Aid - 300%
Forging - 300%
Gas Mechanics - 300%
Hacking - 300%
Hammer 300%
Heavy Weapons - 300%
History 300%
Iscariot Art - 300%
Knife - 300%
Lenscrafting 300%
Lore: Astral - 300%
Lore: Demons - 300%
Lore: Dragon - 300%
Lore: Realms of the Dead/Ghosts 300%
Lore: Taoist/Mythological Creatures/Spirit Realms 300%
Lore: Universe 300%
Mechanics - 300%
Music - 300%
Negotiation - 300%
Neurology - 300%
Ninjutsu - 300%
Observation - 300%
Origami - 300%
Pick Pocket - 300%
Pilot Car - 300%
Pilot General 300%
Pilot Mech 300%
Pilot Spaceship - 300%
Portal/Dimensional Mechanics - 300%
Potionmaking 300%
Prowl - 300%
Rifle - 300%
Sniping - 300%
Sword - 300%
Trident 300%
War Pick - 300%
Wrestling - 300%
White Lotus - 300%
X-Men Commando Martial Art - 300%
Traits:
Daughter of Gambit and Lucca
Nutty Professor (-3)
Unbelievably Tough (5)
Perfect Sight (2)
Criminal Intuition (2)
Flame Power (2)
Dark-Light Path:
-------Engineer
Shae
-------Mutant
Resources:
Leroy's Business Connections
Strategies:
Distance Sniper/Hide: Lupin's gun, Wondershot, Bombardi-style cars or helicopters or impromptu attacking droids, teleport, Maes Hughes/Donatello/Lupin to hide,
Assistance/Support: Jedi Heal and boosting,
Suicide/Scorched Earth: Exploder, Flame Spirit consume all,
Survival/Tanking: Apocalypse/Buu training and regeneration, Jedi self-heal, Grand Shift Alter + Shinku + VJ6M, Green Lantern/explosive barriers, Donatello vehicles, Ratkin transformation
Close Combat: Grand Shift Alter, lightsaber, three staffs, Masamune, Maes' knives, Viewtiful Joe attacks, Ninjutsu, Ratkin transformation
Impeding/Harassing: Thief abilities,
Raw Damage: Grand Shift Alter
5.8 million
Unique lightsaber style: Combines en.wikipedia.org/wiki/Lightsaber_combat . Combines elements of all styles, particularly Juyo and Makashi. Solid defensive base, uses the lightsaber to channel explosive blows such that even one blow that pierces defenses might be a death blow, very Ikiru-like.
Oh, yeah, you and your half-sister can trade some abilities.
You have a ton more Forbiddens and Merits and Classes to choose. Also see the post, Tome Classes. Tons of Forbiddens from your Trainers in particular.
Attributes:
Strength – VH Godlike 8/20
Reflex – L Forbidden
Intelligence – L Forbidden
Keen - VH Godlike 15/20
P. Ability – L Forbidden
Cha - VH Godlike 6/20
Endurance – VH Godlike 12/20
Will – VH Godlike 10/20
Affinities:
Tech – 650
Psi – 430
Ki – 350
Magic – 450
(400 Points
Classes: Alter, Firebender, Engineer (5), Fire Warlock, Fire Shaman, Fire Adept, Mutant (6), Gatekeepers, Lucca Training (5), Gambit Training (5), Cards-As-Weapons (4), Fire Elementalist, Juyo, Makashi, Jedi, Paradox Shaman, Vaapad, Green Lantern, Ninja, Superhero, Merchant, Thief (20), Irfry School, Calculator, Geomancer, Summoner, White Mage, Temple Knight, Mimic, Holy Swordsman, Obsidian Spell Thief, Blado Forjta, Blue Mage, Arken Mage (8), D-Shifter (8), Weapon of Order Creator (8), Pseudo-Nightbane (8), Laser Jockey (8), Mech Dreamer (4), Paradox Shaman (8), Fetish Shaman, Blado Forjta, Soul Smith, Scientist, (Martial Arts Class, 50 Class Points
Abilities:
Normal
Flame Toss
Hypno Ray
Confuse Ray
Fire
Fire 2
Fire 3
Protect
Stasis Sword (Damages, can cause Stop.
Split Punch (Damages, can cause Death Sentence
Crush Punch (Damages, can cause Dead.
Lightning Stab (Damages, can cause Silence.
Holy Explosion (Damages, can cause Confusion.
Shellbust Stab (Damages, destroys target's Armor.
Blastar Punch (Damages, destroys target's Helmet.
Hellcry Punch (Damages, destroys target's Weapon.
Icewolf Bite (Damages, destroys target's Accessory.
Dark Sword (Absorb target's MP.
Night Sword (Absorb Targets HP
Legendary
Flare
Forbidden
Straight Flush
Straght
Flush
Full House
Royal Flush
Black Flare
Meganuke
Iron Golem
Fear Ghost Cloud (stolen from Phobos)
Transmutation (turn foes into anything, usually sweets)
Possession (Apocalypse)
Molecular Shift (Apocalypse)
Regen (passive, Apocalypse/Mr.Buu)
Forcefield (Apocalypse)
Shrink (Apocalypse)
Grow (Apocalypse)
Genetic Mimic (Apocalypse, take foes' genetic powers)
Disguise (Apocalyse)
Stretching/Elasticity
Body Segmentation
Body Bola
Mystic Flame Breath (Buu)
Mimic (Buu)
Forging Flame Spit
Forbidden Forging Flame
Forbidden Heaven's Forge
Forbidden Glacial Forge
Forbidden Skyimsth's Hammer
Forbidden Protect
Explosive Mutant Ability
Explosive Transmission Blows
Explosive Propelled Blows
Contrail Flight
Explosive Sprinting
Reactive Explosion Barrier
Communal
Teleportation (across dimensions, time, to any place she has been)
Teleport Objects
Elder Lightning (equivalent of Holy Brrzap)
Elder Flame (equivalent of Holy Meganuke)
Conjuration (conjure images from the imagination or from outside sources: television, art, etc.)
Barrier (powerful barrier that can be created at will, anti-demonic effect, defends against some spells and scrying)
Scrying (must have a crystal, a focus such as a strand of hair or similar, and a map of where the target is expected to be)
Potion Creation (costless, the person can create slaying potions to kill the supernatural or a variety of potions)
Warming Love (practically costless, creates warmth for healing functions only: heating food, curing
Cooling Love (practically costless, inverse of Warming Love
Premonitions
Sorcerous Freezing (stop all the objects in a room, some things are immune to it)
Sorcerous Blasting (cause an explosion inside an object mystically)
Pearl Blade (a holy creation of pure energy of the type the character has the most of)
Time Control (freeze time, save, speed time, slow time)
Power Access (can access abilities, power, etc. temporarily from willing Crashing Heavens donors)
Thief
Steal Body Parts
Steal Armor
Steal Weapon
Steal Accessory
Steal Heart (Literal)
Steal Heart (Figurative)
Steal Ability
Steal Soul
Steal Assets
Steal Summons/Familiars
Steal Money
Steal Spell
Steal HP
Steal MP
Steal KP
Steal TP
Steal SP
Steal PP
Steal FP
Steal Strength
Steal Paranormal Ability
GP Toss
Ratkin Abilities
Ratkin Transformation
1Cloak of Shadows: Cloak everything in an area the size of a tractor trailer
2Shadow Throw: Throw objects with a shadowy supernatural power
3Deep Pockets: Store extra in every pocket
4Backbite: Teleport behind a person and do an instant attack
5Squeeze: Can squeeze himself to 1/20 his normal size
6Plague Bite
7Sticky Fingers: Can steal items from a mere bump
8Danger Sense
9Hotwire
10Speak in Tongues
11Feast of the Dead: Gain three random powers of the dead target
12Death Ray: Discharge ray from fingertips after absorbing electricity
13Control Complex Machines
14Microwave Hacking: Projects magical “microwave” beams that allow a BIOS to be re-flashed and such
Alter
Grand Shift (an armor that takes advantage of phase shifts to accomplish various tasks, “The most familiar examples of phases are solids, liquids, and gases. Less familiar phases include plasmas and quark-gluon plasmas, Bose-Einstein condensates and fermionic condensates, strange matter, liquid crystals, superfluids and supersolids and the paramagnetic and ferromagnetic phases of magnetic materials. [And also gelatinous.]”
Strange Matter: First becomes infinitely hard and dense but stable, then over time begins consuming additional matter eating their protons, then begins producing a cloud of electrons and positrons that create anti-matter reactions which she then controls and swallows the protons released by electron-positron reactions
Phase Shift Cooling
Phase Shift Heating
Phase Shift Expulsion
Phase Shift Implosion
Superfluid (100% viscous, flow endlessly without friction)
Quark-Gluon Plasma (
Event Horizon (giant tidal flow)
Stolen Abilities
Speed Equalizer
Forbidden 2
Explosive Selves
Imploding Catastrophe
God's Forge (passive, every turn creates something new
Steal Ability 4 (Forbidden 2 Steal Ability)
Prism of Seven IV (creates a “field” of seven prongs that are all split forms, works great with Conservation Gate as quantum properties make smaller and smaller replicants)
Apocalypse Flame (passive, body is a living fire starter transforming to constantly create the best flame)
Shinku Shock (Gundam + Robo skill, huge electric field combined with flame bolts)
Celestial Emperor Monument (F2 staff throw, toss foe to the ground eventually though can spend some time tossing them about with a monument trap, can keep pinning them while fighting, then shatter the monument on top of the enemy and release all that stored trapping energy into their body)
Force Spirit 4 (passive, survivability after battle,
Penumbral Flame (Vaapad Flame, shatterpoint flame, creates forms like the 21-point Vaapad squid)
PK Fire Theta
Disease Hive (link team together, give disease powers, each individual member stronger for the number of people in it)
Flame Spirit Vacuum (giant totem cannon, sucks in all spirits and Affinities in the area)
Doublesink (water-based heal on all allies, water-based damage to all enemies)
Mutating Ooze (Donatello F2)
Antimatter Selves (Quicksilver F2)
Power of Courage (use the ring to create a new source of energy)
Big Bang Kamehameha II
Strange Matter Star (create a strange matter shell, fill with material – typically flame to propel them)
Flare Bullet (insane F2 piercing gunshot, transmits data from the bullet)
Channel Surf (alter reality and such)
Warp God (passive, Geordi)
Explosive GP Toss 4
Equipment:
Cascade Staff (contains bombs ala Venom from Guilty Gear, throw explosive waves, concussive staff)
Lantern Staff (lantern on the end controls electromagnetism and flame,
Wondershot
Pure Lightsaber (crystal structure that
Saber Swarm (50+ sabers with hover systems and AI linked to Shae, each was built by her, makes bombing runs
Green Lantern Ring
Mace's Lightsaber
Yoda's Lightsaber
Donatello's Staff
Geordi's Visor
Geordi's Phaser
Kyle's Ring
Parallax Ring
Green Lantern
Donatello's Staff
Turtle ATV
Viewtfiul's Voomerangs
Viewtfiul's Bombs
Viewtiful's Six Machine + Robo Armor + Donatello Armor
Maes' Knives
Frog's Masamune
Lupin's Gun
Robo's Crisis Arm
Robo's Terra Arm
Healing nanobots
Mustang's Gloves
Coyote Totem
Raven Totem
Personal barrier and teleporter belt
Warp Sniper Rifle
Leroy's M-60
Leroy's Submachineguns
Leroy's Grab Bag (grab some stuff from your black market)
Death from Afar
Ranari's Neutral Excalibur
Shinkuu Gundam
Dragon Arms (claws, lasers, firebreath)
Constant Light Edge (turn into giant lightsaber edge)
Masks
Spirits/Totems:
Flame Spirit
Ranari (mimic Neutral Excalibur,
[Strange Matter Lamprey
[Bose-Einstein Condensate Cuttlefish
Alchemical Concoctions:
Firebreath Potion
Absorbing Man Potion
Bonetough Potion (reduces flexibility, raises endurance)
Mounts:
Crinsebbon (acid + flame, huge black horns and spurs)
Minions:
Robo-Knockoffs
Merits:
Mace Windu Training (Psi + Tech)
Yoda Training (Psi + Tech)
Forge Training (Tech + Magic)
Donatello Training (Tech)
Lupin the III Training (Tech)
Viewtiful Joe Training (Tech)
Leroy Farnsworth Training (Tech + Magic)
Kyle Rayner Training (Tech)
Quicksilver Training (Tech)
Geordi LaForge Training (Tech)
Mr. Buu Training (Ki + Magic)
Colonel Roy Mustang Training (Tech)
Maes Hughes Training (Tech)
Apocalypse Training (Tech + Psi)
Frog Training (Magic + Tech + Ki)
Robo Training (Tech + Magic)
Hao Training (Magic + Ki)
Kilik Training
Ness Training
(Badcat
(Totosai
(Angel's Creator
Forbidden Haggle
Forbidden Bluff
Skills:
Mechanics 700%
Pure Science 700%
Staff 725%
Elite Pilot: Shinkuu 725%
Pick Pockets 700%
Juyo/Vaapad 700%
Lightsaber 700%
Acrobatics 500%
Crystal Mechanics 450%
Glassblowing 450%
Heavy Weapons 300%
Kunai 300%
Lenscrafting 550%
Lore: Spirits 600%
Lore: Universe 600%
Makashi 550%
Mech Pilot 600%
Ninja Weapons and Tactics 600%
Ninjutsu 450%
Pistol 600%
Rifle 300%
Running 450%
Shuriken 450%
Sword 600%
Throwing Weapons 450%
Voomerang 500%
Flame and Plasma Mechanics 500%
Alchemy 600%
Warp Mechanics 500%
Spaceship Mechanics 500%
Disguise 450%
Cryptology 450%
Communications Technology and Skills (jamming, counter-jamming) 550%
Imitate Voices 450%
Security Systems 450%
Forgery 450%
Prowl 600%
Trap Making 450%
Detect Trap 450%
Detect Concealment 450%
Palming 450%
Concealment 450%
Camouflage 450%
Haggle 600%
Bluff 600%
Marketeering 600%
Alchemy - 550%
Armor Proficiency - 300%
Astronomy - 300%
Barometry - 300%
Biology - 300%
Botany - 300%
Brewing - 300%
Chain Weapons - 300%
Clockwork Mechanics - 300%
Close Quarters Combat - 300%
Dancing - 300%
General Science - 300%
General Weapons - 300%
Genetics - 300%
Electromagnetic Mechanics - 300%
First Aid - 300%
Forging - 300%
Gas Mechanics - 300%
Hacking - 300%
Hammer 300%
Heavy Weapons - 300%
History 300%
Iscariot Art - 300%
Knife - 300%
Lenscrafting 300%
Lore: Astral - 300%
Lore: Demons - 300%
Lore: Dragon - 300%
Lore: Realms of the Dead/Ghosts 300%
Lore: Taoist/Mythological Creatures/Spirit Realms 300%
Lore: Universe 300%
Mechanics - 300%
Music - 300%
Negotiation - 300%
Neurology - 300%
Ninjutsu - 300%
Observation - 300%
Origami - 300%
Pick Pocket - 300%
Pilot Car - 300%
Pilot General 300%
Pilot Mech 300%
Pilot Spaceship - 300%
Portal/Dimensional Mechanics - 300%
Potionmaking 300%
Prowl - 300%
Rifle - 300%
Sniping - 300%
Sword - 300%
Trident 300%
War Pick - 300%
Wrestling - 300%
White Lotus - 300%
X-Men Commando Martial Art - 300%
Traits:
Daughter of Gambit and Lucca
Nutty Professor (-3)
Unbelievably Tough (5)
Perfect Sight (2)
Criminal Intuition (2)
Flame Power (2)
Dark-Light Path:
-------Engineer
Shae
-------Mutant
Resources:
Leroy's Business Connections
Strategies:
Distance Sniper/Hide: Lupin's gun, Wondershot, Bombardi-style cars or helicopters or impromptu attacking droids, teleport, Maes Hughes/Donatello/Lupin to hide,
Assistance/Support: Jedi Heal and boosting,
Suicide/Scorched Earth: Exploder, Flame Spirit consume all,
Survival/Tanking: Apocalypse/Buu training and regeneration, Jedi self-heal, Grand Shift Alter + Shinku + VJ6M, Green Lantern/explosive barriers, Donatello vehicles, Ratkin transformation
Close Combat: Grand Shift Alter, lightsaber, three staffs, Masamune, Maes' knives, Viewtiful Joe attacks, Ninjutsu, Ratkin transformation
Impeding/Harassing: Thief abilities,
Raw Damage: Grand Shift Alter
5.8 million
Unique lightsaber style: Combines en.wikipedia.org/wiki/Lightsaber_combat . Combines elements of all styles, particularly Juyo and Makashi. Solid defensive base, uses the lightsaber to channel explosive blows such that even one blow that pierces defenses might be a death blow, very Ikiru-like.
Oh, yeah, you and your half-sister can trade some abilities.
You have a ton more Forbiddens and Merits and Classes to choose. Also see the post, Tome Classes. Tons of Forbiddens from your Trainers in particular.