Post by Frederic Bourgault-Christie on Dec 8, 2005 23:32:34 GMT -5
Many things to do. Here is the sheet as is:
Name : Captain Jack Swaggard
Attributes:
Strength – L Forbidden 4/20
Reflex – VH Godlike 4/20
Keen – VH Godlike 4/20
Charisma – VH Godlike 6/20
P. Ability – VH Godlike 8/20
Willpower – VH Godlike 4/20
Endurance – L Forbidden 4/20
Intelligence – VH Godlike 6/20
Affinities:
Ki – 275
Magic – 550
Psi – 625
Tech – 825
Classes: Bear King, Creepy Cat Guy, Zorro's Three Sword Style, Luffy's Style, Robin's Style, Nami's Style, Sanji's Style, Warp Spider, Farseer, Harlequin, Pirate, Wych, Thief, Dragon Thief, Ahspac Blado Randce, Thai Kickboxer (3), Tae Kwon Do (3), Grammaton Cleric (5)
Notes: Secret School is: Locks, knuckle strikes, pressure points, acrobatics, grappling hooks and grappling, take control of their space, kicks do the damage, flawless gun and sword combination
Race : Bio-Robot Dark Eldar/Human
Traits:
Hunted: Everyone (3; the law, rival pirate groups such as the Dark Eldar, possibly some very self-righteous Eldar, etc.)
Abilities :
Race
Plunder
Skull Luck
Spiritless (Leadership-test attacks fail)
Blitz Attack (longer assault range and gain many additional attacks for charging into an assault)
Dark Eldar Transform
Gomu Gomu Storm
Gomu Gomu Rocket
Gomu Gomu Cage
Gomu Gomu Bazooka
Gomu Gomu Bell
Forbidden
Tsunami
Fission
Unholy Essence
Holy Essence
Unholy Barrier
Holy Barrier
Alter Alignment
Warp Demon Summon
Affinity with Sea Creatures
(Thief
(Zorro
(Robin
(
Swallow Soul
Forbidden 2
(Dark Eldar F2
Noxious Bladder (creates a inward-facing barrier that keeps noxious chemicals in and is pressured by the universe, finally pops or releases)
Bring Up Davy Jone's Locker (
Gomu Gomu Stone Fist Storm (space warp shrink + elasticity extension equalizes, huge mass from relativistic motion, fat portal appears on target
Lord of Sea Kings (Forbidden 2 summon)
Hulk Forbidden 2
Grand Casino (passive, every time a blow is struck or inflicted a roulette or slots roll occurs, slots roll can be done with cards – straights, flushes or pairs. Ace
Steal Ability 4
(One other F2
Summons:
Black Atlantis (ultimate pirate island summon, tiered Kefka-like enemy)
Puppet Layers:
Equipment:
Warp Hook (disrupts and can tear chakra strikes, releases Ultima poison, mercurially shaped)
Holo-armor
Parrot Chaos Avatar
Robo-Kraken Familiar
Multi-cannon : D-cannon, lasblaster, melta cannon, haywire grenade launcher, missile launcher, starcannon (uses EMPs for guidance), shadow weaver, vibro cannon, destructor (fires dark matter), agonizers, bayonet
Web of Skulls
Floating Pirate Ship (with wooden-style grooves that absorb energy, giant nightweaver/wraithcannon/Pirate Meteor,
Submarine
Torpedo boarding
Matter controlling tractor beam
Combat Drug Regimen
Three Broken Moons (creates three interlocking spinning crescent moons, slashes/repels/reflects incoming Ki/Psi/Magic)
Broodna the Mad (Dark Eldar Wych who got trained as a Pariah and Flayed One, hides in bodies, visage and mentality so corrupt and demented that other psychics fall in terror)
Ashkalen the Segmented
Set Item: St. Elmo's Blunderbuss (St. Elmo's Fire shrapnel), Admiral's End (creates a straight path to the target until they are completely open, then fires, when raised foes ), Ghost Flame Cutlass: as a Set they raise Leadership Merits' abilities,
Net
Blunderbuss
Flintlock Pistol
Battle Mask (a clear energy projection most of the time, mandiblaster, Rictus Mask – projects fear of death and inevitability,
Tanglefoot Grenades (creates a
Gemfist Pact (pact of ancient pirates replete powerful magic and other techniques)
Assassin's Dagger
Judgment
Yoichi's Bow
Gilgamesh's Armor
Zoah's Gauntlets
Fixed Dice
Eldar Pheonix Lord
Guybrush's Sword
Morimoto's Knives
Armor of Cyttorak
3,910,000
Tattooes:
Sink the Legend (broken ship, when activated can destroy inanimate objects, can barely steal or damage organics)
Wrecking Serpent (an indication of the Sea Serpent's blessing, becomes a sea dragon fit to sink ships)
Broken or Standing Fort (either boosts defense or sinks opponents', Broken good for a burst at the start, Standing for a shoring up at the end)
Merits:
Luffy Training
Guybrush Threepwood Training
Hulk Training
Morimoto Training
Setzer Training
ZOAH TRAINING
Gai Training
Potemkin Training
Gilgamesh Training
Haggar Training
Captain Fargo Training
Guts Training
Juggernaught Training
Burning Fist (Unique Merit: in close combat can reroll wound rolls, ignoring normal armor)
Bounding Leap (Unique Merit: combine leaping with running to add a random length to any assault charge)
Acrobatic (Unique Merit: before close combat, can reposition to attack someone different in an opposing unit)
Crack Shot (Unique Merit: stacked to any ranged weapon shot, ignores normal cover, allows reroll for damage if it fails)
Crushing Blow (Unique Merit: bonus to Str in close combat)
Defend (Unique Merit: go last in a turn cycle but raise effective cover and to-hit difficulty)
Distract (Unique Merit: in very close combat a chosen foe loses attacks)
Evade (Unique Merit: invulnerable saving throw)
Fast Shot (Unique Merit: may not be used with Crack Shot, if using a heavy weapon add to the number of shots, if using a light weapon incorporate no movement penalties)
Skullful Rider (Unique Merit: when in a vehicle ignore difficult terrain, applies to squadmates as well)
Surprise Assault (Unique Merit: special bonus to charging attacks, applies to allies)
Sustained Assault (Unique Merit: strike as many times as one can hit, if use this ability no extra turn rolls are allowed)
Tank Hunter (Unique Merit: reroll armor penetration shots against heavy vehicles)
War Shout (Unique Merit: when wearing a mask enemy must save vs. Charisma or suffer a loss to weapon skill)
Withdraw (Unique Merit: fallback at will, normal penalties except that the enemy has far reduced opportunity to regroup or to press the attack)
Tactics Initiative: One turn per 10, can pick a round to greatly boost allies.
Strategic Initiative: Entire battle, slight bonuses.
Vicious Leadership: Higher damage and strike bonuses.
Cautious Leadership: Higher defense and dodge bonuses.
Merit Application: Give allies slight benefit of merits.
Affinity Application: Give allies slight benefits of Affinities.
Skill Application: Give allies slight benefits of Skills.
Attribute Application:
Dominating Leadership: Raise Allies' saving throw and willpower checks.
Vulnerability Warning: Inform allies of vulnerabilities.
Cover: Automatically defend allies.
Power in Numbers: Each player benefits from each other.
Sharing Matrix: All players share whatever the Leader can share.
Team Player: +10% to stats when working with a team
Zero-G Combat
Skills:
Cook 600%
Dance 500%
Dowsing/Water Location 500%
Fishing 500%
Identify Plants/Fruits 500%
Imitate Animal Sounds 500%
Language: Eldar, English/Common, Galactic Common, Piratespeak, dar Nass, Tomodo, Entan, Zengz, Renn-Mitte 500%
Literacy: Eldar, English/Common, Galactic Common, Piratespeak, dar Nass, Tomodo, Entan, Zengz, Renn-Mitte 500%
Preserve Food 500%
Sewing 500%
Sing 500%
Skin/Prep Hides 500%
Trapping 500%
First Aid 500%
Demolitions 500%
Interrogation 500%
Acrobatics 500%
Boxing 500%
Climbing 500%
Swimming 500%
Aircraft Mechanics 500%
Wrestling 500%
Boxing 500%
Cardshark 500%
Disugise 500%
Forgery 500%
Impersonation 500%
Mathematics 500%
Barbering 500%
Blunt 500%
Sword 500%
Shotgun 500%
Spear 500%
Mechanics: Basic 500%
Mechanical Engineering 500%
Streetwise 500%
Use/Recognize Poisons 500%
WP Knife 500%
Sneak 500%
Tailing 500%
Pilot: Jetbike 500%
Pilot: Ship 500%
Pilot: Spaceship 500%
Cybernetics/Symbiotes:
3 shield – 60, 118
3armor – 50, 60
8other – 100, 113, 31, 72, 90, 60, 99
5survival – 100, 113, 82, 81, 61
4ancient – 96, 110, 30, 74
5contemporary- 83, 85, 52, 93, 77
2spells/summons – 76, 90
There's equipment, unique Dark Eldar abilities and Merits (the ones listed are all regular Eldar), abilities, spells, Classes (like your free classes), the special technique from the Technique Giant, the special alchemical concoctions from the Desert Alchemy Beast, developing a more coherent idea of the character's place, history...
Name : Captain Jack Swaggard
Attributes:
Strength – L Forbidden 4/20
Reflex – VH Godlike 4/20
Keen – VH Godlike 4/20
Charisma – VH Godlike 6/20
P. Ability – VH Godlike 8/20
Willpower – VH Godlike 4/20
Endurance – L Forbidden 4/20
Intelligence – VH Godlike 6/20
Affinities:
Ki – 275
Magic – 550
Psi – 625
Tech – 825
Classes: Bear King, Creepy Cat Guy, Zorro's Three Sword Style, Luffy's Style, Robin's Style, Nami's Style, Sanji's Style, Warp Spider, Farseer, Harlequin, Pirate, Wych, Thief, Dragon Thief, Ahspac Blado Randce, Thai Kickboxer (3), Tae Kwon Do (3), Grammaton Cleric (5)
Notes: Secret School is: Locks, knuckle strikes, pressure points, acrobatics, grappling hooks and grappling, take control of their space, kicks do the damage, flawless gun and sword combination
Race : Bio-Robot Dark Eldar/Human
Traits:
Hunted: Everyone (3; the law, rival pirate groups such as the Dark Eldar, possibly some very self-righteous Eldar, etc.)
Abilities :
Race
Plunder
Skull Luck
Spiritless (Leadership-test attacks fail)
Blitz Attack (longer assault range and gain many additional attacks for charging into an assault)
Dark Eldar Transform
Gomu Gomu Storm
Gomu Gomu Rocket
Gomu Gomu Cage
Gomu Gomu Bazooka
Gomu Gomu Bell
Forbidden
Tsunami
Fission
Unholy Essence
Holy Essence
Unholy Barrier
Holy Barrier
Alter Alignment
Warp Demon Summon
Affinity with Sea Creatures
(Thief
(Zorro
(Robin
(
Swallow Soul
Forbidden 2
(Dark Eldar F2
Noxious Bladder (creates a inward-facing barrier that keeps noxious chemicals in and is pressured by the universe, finally pops or releases)
Bring Up Davy Jone's Locker (
Gomu Gomu Stone Fist Storm (space warp shrink + elasticity extension equalizes, huge mass from relativistic motion, fat portal appears on target
Lord of Sea Kings (Forbidden 2 summon)
Hulk Forbidden 2
Grand Casino (passive, every time a blow is struck or inflicted a roulette or slots roll occurs, slots roll can be done with cards – straights, flushes or pairs. Ace
Steal Ability 4
(One other F2
Summons:
Black Atlantis (ultimate pirate island summon, tiered Kefka-like enemy)
Puppet Layers:
Equipment:
Warp Hook (disrupts and can tear chakra strikes, releases Ultima poison, mercurially shaped)
Holo-armor
Parrot Chaos Avatar
Robo-Kraken Familiar
Multi-cannon : D-cannon, lasblaster, melta cannon, haywire grenade launcher, missile launcher, starcannon (uses EMPs for guidance), shadow weaver, vibro cannon, destructor (fires dark matter), agonizers, bayonet
Web of Skulls
Floating Pirate Ship (with wooden-style grooves that absorb energy, giant nightweaver/wraithcannon/Pirate Meteor,
Submarine
Torpedo boarding
Matter controlling tractor beam
Combat Drug Regimen
Three Broken Moons (creates three interlocking spinning crescent moons, slashes/repels/reflects incoming Ki/Psi/Magic)
Broodna the Mad (Dark Eldar Wych who got trained as a Pariah and Flayed One, hides in bodies, visage and mentality so corrupt and demented that other psychics fall in terror)
Ashkalen the Segmented
Set Item: St. Elmo's Blunderbuss (St. Elmo's Fire shrapnel), Admiral's End (creates a straight path to the target until they are completely open, then fires, when raised foes ), Ghost Flame Cutlass: as a Set they raise Leadership Merits' abilities,
Net
Blunderbuss
Flintlock Pistol
Battle Mask (a clear energy projection most of the time, mandiblaster, Rictus Mask – projects fear of death and inevitability,
Tanglefoot Grenades (creates a
Gemfist Pact (pact of ancient pirates replete powerful magic and other techniques)
Assassin's Dagger
Judgment
Yoichi's Bow
Gilgamesh's Armor
Zoah's Gauntlets
Fixed Dice
Eldar Pheonix Lord
Guybrush's Sword
Morimoto's Knives
Armor of Cyttorak
3,910,000
Tattooes:
Sink the Legend (broken ship, when activated can destroy inanimate objects, can barely steal or damage organics)
Wrecking Serpent (an indication of the Sea Serpent's blessing, becomes a sea dragon fit to sink ships)
Broken or Standing Fort (either boosts defense or sinks opponents', Broken good for a burst at the start, Standing for a shoring up at the end)
Merits:
Luffy Training
Guybrush Threepwood Training
Hulk Training
Morimoto Training
Setzer Training
ZOAH TRAINING
Gai Training
Potemkin Training
Gilgamesh Training
Haggar Training
Captain Fargo Training
Guts Training
Juggernaught Training
Burning Fist (Unique Merit: in close combat can reroll wound rolls, ignoring normal armor)
Bounding Leap (Unique Merit: combine leaping with running to add a random length to any assault charge)
Acrobatic (Unique Merit: before close combat, can reposition to attack someone different in an opposing unit)
Crack Shot (Unique Merit: stacked to any ranged weapon shot, ignores normal cover, allows reroll for damage if it fails)
Crushing Blow (Unique Merit: bonus to Str in close combat)
Defend (Unique Merit: go last in a turn cycle but raise effective cover and to-hit difficulty)
Distract (Unique Merit: in very close combat a chosen foe loses attacks)
Evade (Unique Merit: invulnerable saving throw)
Fast Shot (Unique Merit: may not be used with Crack Shot, if using a heavy weapon add to the number of shots, if using a light weapon incorporate no movement penalties)
Skullful Rider (Unique Merit: when in a vehicle ignore difficult terrain, applies to squadmates as well)
Surprise Assault (Unique Merit: special bonus to charging attacks, applies to allies)
Sustained Assault (Unique Merit: strike as many times as one can hit, if use this ability no extra turn rolls are allowed)
Tank Hunter (Unique Merit: reroll armor penetration shots against heavy vehicles)
War Shout (Unique Merit: when wearing a mask enemy must save vs. Charisma or suffer a loss to weapon skill)
Withdraw (Unique Merit: fallback at will, normal penalties except that the enemy has far reduced opportunity to regroup or to press the attack)
Tactics Initiative: One turn per 10, can pick a round to greatly boost allies.
Strategic Initiative: Entire battle, slight bonuses.
Vicious Leadership: Higher damage and strike bonuses.
Cautious Leadership: Higher defense and dodge bonuses.
Merit Application: Give allies slight benefit of merits.
Affinity Application: Give allies slight benefits of Affinities.
Skill Application: Give allies slight benefits of Skills.
Attribute Application:
Dominating Leadership: Raise Allies' saving throw and willpower checks.
Vulnerability Warning: Inform allies of vulnerabilities.
Cover: Automatically defend allies.
Power in Numbers: Each player benefits from each other.
Sharing Matrix: All players share whatever the Leader can share.
Team Player: +10% to stats when working with a team
Zero-G Combat
Skills:
Cook 600%
Dance 500%
Dowsing/Water Location 500%
Fishing 500%
Identify Plants/Fruits 500%
Imitate Animal Sounds 500%
Language: Eldar, English/Common, Galactic Common, Piratespeak, dar Nass, Tomodo, Entan, Zengz, Renn-Mitte 500%
Literacy: Eldar, English/Common, Galactic Common, Piratespeak, dar Nass, Tomodo, Entan, Zengz, Renn-Mitte 500%
Preserve Food 500%
Sewing 500%
Sing 500%
Skin/Prep Hides 500%
Trapping 500%
First Aid 500%
Demolitions 500%
Interrogation 500%
Acrobatics 500%
Boxing 500%
Climbing 500%
Swimming 500%
Aircraft Mechanics 500%
Wrestling 500%
Boxing 500%
Cardshark 500%
Disugise 500%
Forgery 500%
Impersonation 500%
Mathematics 500%
Barbering 500%
Blunt 500%
Sword 500%
Shotgun 500%
Spear 500%
Mechanics: Basic 500%
Mechanical Engineering 500%
Streetwise 500%
Use/Recognize Poisons 500%
WP Knife 500%
Sneak 500%
Tailing 500%
Pilot: Jetbike 500%
Pilot: Ship 500%
Pilot: Spaceship 500%
Cybernetics/Symbiotes:
3 shield – 60, 118
3armor – 50, 60
8other – 100, 113, 31, 72, 90, 60, 99
5survival – 100, 113, 82, 81, 61
4ancient – 96, 110, 30, 74
5contemporary- 83, 85, 52, 93, 77
2spells/summons – 76, 90
There's equipment, unique Dark Eldar abilities and Merits (the ones listed are all regular Eldar), abilities, spells, Classes (like your free classes), the special technique from the Technique Giant, the special alchemical concoctions from the Desert Alchemy Beast, developing a more coherent idea of the character's place, history...