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Fracas
Nov 14, 2005 21:23:39 GMT -5
Post by Frederic Bourgault-Christie on Nov 14, 2005 21:23:39 GMT -5
Fracas is mostly complete, but I don't think we worked out many Forbidden 2s.
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Fracas
Nov 21, 2005 1:21:16 GMT -5
Post by poisonuskeifer on Nov 21, 2005 1:21:16 GMT -5
yeah, i am fairly sure he doesnt even have any Forbidden 2s...
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Fracas
Nov 21, 2005 1:35:37 GMT -5
Post by Frederic Bourgault-Christie on Nov 21, 2005 1:35:37 GMT -5
Race: Zengz Strength: VH Godlike 10/20 Reflex: VH Godlike Keen: VH Godlike Paranormal Ability: VH Godlike Endurance: VH Godlike Charisma: VH Godlike Int: VH Godlike Will: VH Godlike Affinities: Tech - 440 Ki - 330 Magic - 200 Psi – 200 Blood Travel (Forbidden, jump into a body and can exit out of another body anywhere you want. Also you can make a bloody exit where you dont fully come out of the person's body before materalizing) Forbidden Lal Rabrak Stif FnK Infinite Chain Cudgel Armor (Flesh Arsenal Forbidden, body = armor) Position Shift (passive, can choose to behave as if having high ground, low ground, whatever) Quicksilver Prism ( Grand Animus Perfect Mind Summon the Jade Emperor Original Yin-Yang Plunge into the Primordial Depths
Desolation Chakras Mystic Volcano Perforation – Forbidden Crashing and Intercepting Water (passive, defense/offense mods) Supremacy Technique (activate a Ki/Tech store that makes an energy body to fight an opponent in a No-Style manner) Youki/Reiki Spiral (releases minor amounts of youki and reiki to cause his opponent's youki or reiki to bind and spiral in interesting manners. If he can complete the ability, he makes an infectious combination in them that spirals inwards and implodes) Strength Bending Lock (special element added to any lock that traps an opponent in a position in which exerting muscular strength only causes the bone to warp even more and the lock to grow tighter.) Passive Release (a special lock that causes any ability used to escape to unexpectedly draw upon a reserve of passive energy and cause the opponent to overcompensate – begin losing energy, etc.; best against inefficient opponents) Sky or Ground Throws (imbue throws with sky or ground power) Striking Zeal (passive, imbue all strikes with zeal for battle, can also strike opponents) Forbidden Reverse Strength (passive) Infinite Density (passive) (2 Mighty Singularity Demon Form + Zengz Form Fusion (passive) Luddite’s Fist (energy/physical destructive attack)` Ultima 2 Ultima Ray Youki/Reiki Switch (switch Youki or Reiki) Forbidden Implanted Wuldrak Ortise Mask (Tortoise Armor, Blaster Projections, passive Reflect, passive Shell, passive Safe, Towering Field of Protection, Invincible Armor, Null Shield, Chromatic Protection, Wall of the Weird, Armor Bizarre, etc.) The Turtle and the Fox Ultimate Zengz (Ground, Aerial, Nightmare, Tidal, Legendary, Fire) Forbidden Pandemonial Flame (Howler Screech Forbidden Heat Drain Forbidden Fire that Ignites Magic Fire that Ignites the Mind Barrier Shaping/Oscillation/Piercing Forbidden Compressing Hammer (passive, Firebrand’s muscle compression FnK-style move Forbidden Delay and Repress Top (top-like field of Kinetic Energy, oscillates to reduce kinetic damage/Reflects all attacks especially kinetic/all torque amassed goes into you/Last Shot) Entropy Portal (either repulsive or attractive) Dream God Chain Reaction Pin Kata (requires observation, set opponent into position that causes a chain reaction of ligament tears) Quicksilver Warmth (healing) Cyclical Ki Concussion (spins various types of ki around violently in the region, distorts all sorts of paranormal effects and does damage) Magic to Ki Psi to Ki Tech to Ki Ki Void (put own ki into vessel, become ki leech) Revoking the Dragon’s Mandate (suck in paranormal energy, “gift of the Dragon”) Animus of Peace and War (passive defense, Cycle of Rock and Water (passive defense Pummel Catalyst (passive, muscles grow after pummeling) Osmosis Lock (drain MP) Chakra Stages (passive, energy stored in chakras that gets released over time) (3 Demon Wrestler Forbiddens (1 Spellcaster Harrier (2 Amassing Force (Tattoo Magician Forbidden 2 Grappling with Reality (passive, tear holes in reality, hold onto the intangible or superfast, distance grapple, cover bases, reality warp holds) Snapping Cosmos (claps hands so hard and with such Technique that it creates a folding reality wave – temporary Forbidden strength, all sorts of chaos factors can result)
Classes : Flesh Arsenal, Taing Stif, Thrash School, Ki Arcanist, Jeet Kune Do, Maymon Slaytker, Quicksilver Light, Jorochim Shifting Sands Reilau, Mighty Singularity, (Magic Class), Booster, Psi-Tech, Weapon of Chaos Creator, Spirit Man-Monster, Control Kinetic Energy, Demon Muscle Limiter (unique style focused on rending and tearing objects, Quicksilver Flame, Amassing Force (5), Spellcaster Harrier (2), Chakra Spear (4), Tattoo Magician ( (8 Class Points Equipment: Chaos Claws (Animate/Control Dead, Invisible, Impervious to Fire, Portal of Fear, Mystic Shield, grants Control Kinetic Energy, battle suit) Firebrand’s Axes Firebrand’s Sword 2 Trial Ticket 1 Heaven Seed 2 Mega-Elixirs 5 Elixirs 5 Diablo Charms Mini-Cerebro Skarnikova's Cryo Armor Major Armstrong's Watch Skarnikova's Blade Whip KJ Roll's Boombox Na'Pacuabra's Sword Symbiotes/Bio-Wizardry: Arm ports (4): Retractable crab pincers, energy blasters, regular hands, Insectoid tentacles Poison gland (sleep, foul dreams Omni-Vision Eye Pheromones Natural body armor Hyper-Electrones (demonic electrone, electric aura focus) Strength Solara (energy attack every strike) Keenness-Focused Juicer Symbiote Magick Storage Chemical (stores magical damage and slowly seeps it into spells) Reiki/Youki Reactive Chemical Cybernetics: Global AA-1 Disguise Unit Hacker cybernetics Excelsium Skin Skills: Bio-Chemistry, Bio-Psychology and Genetics 300% Sword 550% Brazilian Jiujitsu 300% Axes 550% Merits : Adamant Skin Dam Sum Sing Stone Ox Vulnerability Detection Omni-Vision Iron Hand Id Fury Omega Mentalist Shadow Chrono Trigger Element Forbidden Impervious to Flame Tome of Burning Flame Read Wrist Lock/Flexibility Self-Concealment Epic Evasion Quickfist Spectral Strike Spellcaster Harrier Break the Rules Secret School Certification Lingering Damage: Magic Firebrand Training (2) Yusuke Training Na'Pacuabra Training Skarnikova Training KJ Roll Training Major Armstrong Golem Alpha Professor X Major Motoko Kusenagi Traits: Unbelievably Tough Blessed (5)
4.0 million
I lied about the Forbidden 2s - you have 2. A few more, I'd say.
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Fracas
Nov 28, 2005 2:15:07 GMT -5
Post by Frederic Bourgault-Christie on Nov 28, 2005 2:15:07 GMT -5
We added: Flesh That Burns - his skin is so super hot, that it melts anything it touches. Combines with Grappling with Reality. Is ki reactive, so if Fracas' or opponent's ki or energy changes (say, if they work harder to
Into the Frying Pan; or, Fire Breaking Lock; or, Burnt Rabbit - combines a Snap-Lock with Flesh That Burns, as they struggle to get out Fracas slowly moves into a Snap-Lock so they amass a ton of energy thus increasing the rate at which they burn
Snap-Lock - any lock that once broken out of breaks the relevant limb
And a reminder: Blaze Hammer is a brawling composite art that specializes in doggedly striking strategic sectors until they are destroyed or inoperative, then moving on. Advantages include target variability (as long as you know what's important you can break everything), effectiveness against stronger or larger foes, body hardening, stamina and status-affecting strikes combined with a basic and flexible art form.
Other Firebrand powers:
Ground form Aerial form Tidal form Crystal form Death Shock Imp Shadow Sphere (demonic resistance-raising sphere) Claw (adhesive firebreath) Tornado (wind breath that can also be used as a platform) Magic Darkfire
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