Post by Frederic Bourgault-Christie on Nov 13, 2005 3:42:56 GMT -5
Another support character vitally needed for the Stormguard fight, the Tomodo Neural Magi. The sheet is:
Name: Exar
P. Ability – Very High Godlike 10/20
Strength – VH Godlike
Keen – VH Godlike
Endurance – VH Godlike
Reflex – VH Godlike
Int – VH Godlike 4/20
Charisma – VH Godlike 15/20
Willpower – VH Godlike 10/20
Affinities:
Magic 210
Psi 210
Ki 110
Tech 140
Class: Calculator, Mediator, (6 million, one martial art, one magic, one engineer, one psionic
Traits:
Positive
Sharingen Eye
Supersoldier: Armor and Attack Satellite
Negative
Ascetic Lifestyle (-2)
Allergy: Grenadine (-1)
Allergy: Dust Mites (-1)
Allergy: Amber Pollen (-1)
Scarring
Reliant
Abilities:
Magi
Neural Barrier: A nice heavy barrier that counter-attacks with a psychic attack when struck.
Neural Cloaking: This one one-ups A. Blade's cloak by making those who look too hard get struck by a neurological backlash.
Neural Reflect: Any psychic attack, even physical ones, is reflected.
Neurological Banishment: Combines teleportation and telekinesis for expelling fun and confusion.
Mind is Matter: Stat boost
Neural Overdrive
Flight
Telekinesis
Telepathy/Empathy/Empathic Transmission (passive)
Sixth Sense (passive)
Clairvoyance
Dweomer Tongue
Verbus Justiciar
Diplomat’s Aura (willpower, cha bonuses to himself and allies)
Telepathic Relay (makes a group of people have the capacity to communicate among each other)
Mindlink
Ego Tower
Astral Intangibility
Force and Mind
Psychic Surgery
Feedback
Induce Ultima Regeneration
Cutting Force
Pyrokinesis
Gravitokinesis
TK Super Bomb
Cryokinesis
Fabric Dance
Forbidden
Idealized Synthesis: Pure essence of psychic energy
Psi-Storm
Psi-Storm 2
Psi-Storm 3
Ego Manifestation
Will and Soul
Superpowers
Control Density
Merits:
1Living Anatomy
2Stunning Criticals
3Omega Mentalist: Harmony
4Tactics
Tactics Initiative: One turn per 10, can pick a round to greatly boost allies.
Strategic Initiative: Entire battle, slight bonuses.
Vicious Leadership: Higher damage and strike bonuses.
Cautious Leadership: Higher defense and dodge bonuses.
Merit Application: Give allies slight benefit of merits.
Affinity Application: Give allies slight benefits of Affinities.
Skill Application: Give allies slight benefits of Skills.
Dominating Leadership: Raise Allies' saving throw and willpower checks.
Vulnerability Warning: Inform allies of vulnerabilities.
Cover: Automatically defend allies.
Power in Numbers: Each player benefits from each other.
Sharing Matrix: All players share whatever the Leader can share.
Physics 190%
Gunmanship 90%
Grammaton Cleric 100%
Most vitally, the Trainers need to be picked. A total of 12 would be fair.
Name: Exar
P. Ability – Very High Godlike 10/20
Strength – VH Godlike
Keen – VH Godlike
Endurance – VH Godlike
Reflex – VH Godlike
Int – VH Godlike 4/20
Charisma – VH Godlike 15/20
Willpower – VH Godlike 10/20
Affinities:
Magic 210
Psi 210
Ki 110
Tech 140
Class: Calculator, Mediator, (6 million, one martial art, one magic, one engineer, one psionic
Traits:
Positive
Sharingen Eye
Supersoldier: Armor and Attack Satellite
Negative
Ascetic Lifestyle (-2)
Allergy: Grenadine (-1)
Allergy: Dust Mites (-1)
Allergy: Amber Pollen (-1)
Scarring
Reliant
Abilities:
Magi
Neural Barrier: A nice heavy barrier that counter-attacks with a psychic attack when struck.
Neural Cloaking: This one one-ups A. Blade's cloak by making those who look too hard get struck by a neurological backlash.
Neural Reflect: Any psychic attack, even physical ones, is reflected.
Neurological Banishment: Combines teleportation and telekinesis for expelling fun and confusion.
Mind is Matter: Stat boost
Neural Overdrive
Flight
Telekinesis
Telepathy/Empathy/Empathic Transmission (passive)
Sixth Sense (passive)
Clairvoyance
Dweomer Tongue
Verbus Justiciar
Diplomat’s Aura (willpower, cha bonuses to himself and allies)
Telepathic Relay (makes a group of people have the capacity to communicate among each other)
Mindlink
Ego Tower
Astral Intangibility
Force and Mind
Psychic Surgery
Feedback
Induce Ultima Regeneration
Cutting Force
Pyrokinesis
Gravitokinesis
TK Super Bomb
Cryokinesis
Fabric Dance
Forbidden
Idealized Synthesis: Pure essence of psychic energy
Psi-Storm
Psi-Storm 2
Psi-Storm 3
Ego Manifestation
Will and Soul
Superpowers
Control Density
Merits:
1Living Anatomy
2Stunning Criticals
3Omega Mentalist: Harmony
4Tactics
Tactics Initiative: One turn per 10, can pick a round to greatly boost allies.
Strategic Initiative: Entire battle, slight bonuses.
Vicious Leadership: Higher damage and strike bonuses.
Cautious Leadership: Higher defense and dodge bonuses.
Merit Application: Give allies slight benefit of merits.
Affinity Application: Give allies slight benefits of Affinities.
Skill Application: Give allies slight benefits of Skills.
Dominating Leadership: Raise Allies' saving throw and willpower checks.
Vulnerability Warning: Inform allies of vulnerabilities.
Cover: Automatically defend allies.
Power in Numbers: Each player benefits from each other.
Sharing Matrix: All players share whatever the Leader can share.
Physics 190%
Gunmanship 90%
Grammaton Cleric 100%
Most vitally, the Trainers need to be picked. A total of 12 would be fair.