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Post by Frederic Bourgault-Christie on Nov 12, 2005 7:21:47 GMT -5
Yikes! An old character. (And I'd love to get the e-mail address of the dude with Vashau if I could).
Warren: You have innumerable Class Programs to choose, upgrades to decide, Merits (particularly Trainers), etc. Hell, I don't even remember the name.
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Post by laughingman on Nov 12, 2005 8:04:45 GMT -5
Which robot? Theres the one with HBH launchers and technoapoclypse, or theres the super hacker covert ops.
In any case who is Vashau? I`m shure you have cassidys email so I`m assuming youre talking about Austin (he played the shadow dude). norcalbaker@hotmail.com
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Post by Frederic Bourgault-Christie on Nov 12, 2005 14:37:33 GMT -5
Austin, yes. And I was referring to the heavy one that the US government designed, the one with the TDE programs and Technopocalypse, yes. The hacker robot was... another game, I think? Not sure. I believe it was RPG Project (though we could easily convert it to another game, such as Heroes Unlimited).
The Vashau are the shadow assassin race Austin played. Thanks for the e-mail.
Here's your sheet, small as it is:
Str – Low Godlike Ref. – VH Godlike 5/20 Keen – VH Godlike Charisma – Low Human Intelligence – Low Godlike Endurance – VH Godlike P. Ability – VH Godlike 3/20 Willpower – VH Godlike Hunted: US Rank 3 Threat Unbelievably Tough Affinities : Tech – 300 Ki – 100 Magic – 100 Psi - 100 Abilities: TDEP: 1EMP 2Quantum Wave 3Chaotic Repulsor Field (good against multiple attacks) 4Orderly Forceshield (good against one attack) 5Technopocalypse Equipment: Homing Black Hole Launchers Adamant/Eternium/Carbon-Organic Graviton Smasher Mortars/AA-Missiles Variable Energy Cannon FTL-Projectile Gauss Miniguns Combat Forcefield
I'd wager that you could boost all your stats to VH Godlike and raise your Affinities by a total of 300 (if you were to cram that into Tech there's a higher cost as you get closer to 450). Regarding Class Programs, you probably have 80 Class Points worth, plus 5 free classes, one fire-oriented, one magic, one psychic. And you almost undoubtedly have a few Forbidden 2s.
In addition, I'm considering sending you down some branching paths, wherein you can truly customize your robot, then possibly after some time rebuild and recustomize or even gain two of the final paths.
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Post by laughingman on Nov 13, 2005 21:11:55 GMT -5
Ok, umm. Yea, all stats up to VH Godlike. All affinites in tech, dont care if its more expensive. I`m not really that familar with the system, so a refresh on what exactly Class programs/Classpoints/freeclasses are.
In any case my other Robot was a super hacker type/ninja, not too combat oriented. Abilities/equipment were:
1)Almost invisable to any form of electronic detection. 2)A gizmo that allows me to gain controll of electronics at range with the risk of causing damage to them. 3)Nano cord/rope that syncronises with any outlet 200ft reach. 4)Small swarm of spider like robots, good for spying, setting off traps, and eating people. 5)Small multi purpose electromagnetic forcefeild issuing from the palm of my hand, good at deflecting blows and cutting things. 6) Nano fingertips, can do almost anything, specifically the Borg Assimilation on technology. 7) Ninja hiding and super hacking skills.
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Post by Frederic Bourgault-Christie on Nov 14, 2005 1:57:23 GMT -5
Class Points are basically measurements of your aptitude in any class, and are how you purchase new ones. Someone with 100 Class Points, 50 into Necromancy and 50 into Cosmo-Knight, will have far greater necromancer skills than someone with 100 CPs but only 30 into Necromancer. Class Programs are basically the equivalent for robots.
Free classes are 2 Class Point-worth classes of a certain category conferred by Tomes that the team has. There's one that has to do with Fire (Living Fire Sorceror, Pyromancer, Burster, Fire Warlock, Fire Shaman, Fire Adept, Twanchen Dermal Flame Enbutsu), one that has to do with engineering/creating items or other science work (Artificer, Enchanter, Archaeologist, what have you), one magician class, one psionic class and one martial art class.
Your Tech affinity is now 525. Old Guard Trainers might modify that. I imagine that you'd have 13 Trainers.
All of those enhancements are fine and take up an infinitesimal portion of your budget. You can get enchantments, Techno-Wizard/rune stuff, psychic magnifiers, etc.
Oh, and if you want to take branching paths, the first you can take is Dark or Light.
Assimilating technology will rule at the moment as you can assimilate the best Stormguard stuff.
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Post by Stuff on Nov 14, 2005 20:52:04 GMT -5
Of those 80 Class programs 50 will go into Heavy Wepons, 20 into mechanic, 10 into Vechile command/controll.
Free Classes: Fire: Twanchen Dermal Flame Enbutsu (it sounds cool) Engeneering: Jury-Rig Master Magician: Magic Reaver (Magician who distroys magic, Dead magic zones, anti magic feilds etc.) Psi: TK-Specalist MartialArts: Hard-Body Kung-Fu (the kind where you never get hurt from anything)
Forbidden: Concentrated Big Bang (Recreates the universe in a specified area), Wrath of Time/Space (Symoltaniously unravels the past/present/future in the continum, removing a target from existance)
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Post by laughingman on Nov 14, 2005 20:53:03 GMT -5
That was me. Just read the post on The Tome Classes, revised vesion follows:
Psi: Psi-Warrior Magic: Calculator Engeneer: Mech Dreamer Fire: Twanchen Dermal Flame Enbutsu Martial Arts: If Twancehn Dermal Flame Enbutsu stacks, I`ll take another one of those, if not, I`m assuming Hard-Body Kung-Fu is considerd a earth martial art.
And while this robot (I hereby dub him, Prototype-08) isnt necesserally evil, his programming was designed by the US Govt. So hes probably heading down the Dark path.
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Post by Frederic Bourgault-Christie on Nov 14, 2005 21:14:06 GMT -5
You can stack Dermal Flame Enbutsu if you want. Dermal Flame Enbutsu actually makes a lot of sense for a robot. It combines aggravated wounds (the "warm" feeling of internal bleeding) and internal alchemy to ignite the skin. Since a robot doing internal alchemy on itself is constant and not extraordinary, they can be great DFEs.
Do you really want to specialize that much? That'll be a TON of Heavy Weapon Forbiddens... You could get those other classes you specified with your Class Programs.
Any ideas for Trainers and Forbidden 2s? Forbidden 2s, or Transgressive abilities, are so powerful that the universe's immune system tries to shut it down.
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Post by laughingman on Nov 14, 2005 21:31:30 GMT -5
50 is extreme huh? Alright, 30 heavy wepons, 20 mechanic, 10 Vehicle, 20 Defencive Tech.
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Post by Frederic Bourgault-Christie on Nov 14, 2005 21:40:09 GMT -5
That still puts you as the highest specialized person, possibly aside from Keaton.
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Post by laughingman on Nov 14, 2005 22:23:16 GMT -5
Forbidden 2? When you use them does it you die as well? I cant think of anything more powerfull without accidentally distroying the nature of existance.
I`m assuming trainers increase Affinities?
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Post by Frederic Bourgault-Christie on Nov 14, 2005 22:26:42 GMT -5
Some Forbidden 2s, at your current level of power, do kill the user, yes. However, right now in the Dark Tournament the shield that Daedrous has/the Winds of Change/Jin and Takeshi's power/Keaton's casting Tip the Scales 2 has allowed everyone to do one or two mid-range Forbidden 2s.
Trainers do increase Affinities, but you're fairly well maxed out on Tech for the moment, though a more Techy trainer will still have benefits.
I'm going to post an explanation of the power scale elsewhere.
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Post by laughingman on Nov 14, 2005 23:49:52 GMT -5
Ok well whatever tech are there I`ll take (toward generalization). The rest go equally devided between KI, Magic, and Psi.
Forbitten 2: Untie the Knot - creates a glitch in the universe which expandes and deletes all of reality, only the cosmic immune system stops it.
Shift the plane - Merges the current plane of existance with several paralell ones.
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Post by Frederic Bourgault-Christie on Nov 14, 2005 23:55:32 GMT -5
Planeshifts can be done at Legendary or even potentially Normal levels. What practical effect will Shift the Plane have? A violent expulsion of those fused realms that will do damage?
You may want some hacking Trainers or CPs for some of these moves.
Also bear in mind that the TDEP system should have some sort of technological "feel", though can certainly be magic-like in effect.
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Post by laughingman on Nov 15, 2005 2:24:14 GMT -5
Well w/ the plane shift I was thinking more along the lines of fusing realitys that funtion on different kinds of physics/rules. Reality on a fundamental level would suddenly start to contradict itself. Everything would start behaving according to contradicory laws of physics, everything would break down.
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Post by Frederic Bourgault-Christie on Nov 15, 2005 3:17:15 GMT -5
Ah, I see. So less a plane shift but more of a Force Shift. Perhaps a localized one centered upon you or stemming from you.
BTW: Trainers are listed in the Rules section.
Also, had some concepts while in Hume:
TDE Fractal Array - A blast that operates like a fractal, making self-similar yet smaller clone blasts, an infinite energetic cluster bomb.
TDE Cartesian Universe - Trap an opponent in a universe where they are the only soul and everything else is mechanistic, think old FF games ("This is Coneria!" "This is Coneria!")
TDE Holographic Doppleganger - Take an image of a target and replicate it, quality of image directly proportional to the time spent scanning, much like a hologram (can cut out a piece and the piece will be a lower-resolution copy of the whole)
Oh, and add these to your records: Legendary Merits Control Revulsion Dam Sum Sing Demon Digestion Double Edge Doctrine Expanding Gum Diet Flux Striking Fury and Fright Doctrine Gravity Training Hallucination Training Impossibilty Training Iron Hand Irfry Poker Blade Joint Hardening Kangeiko/Shochu Geiko Laughing Pain Life Stone Lotus Pillar Low Oxygen Neck Beefing Running the Gauntlet Sensory Deprivation Shochu Geiko Stroboscopic Combat Practice Weightlessness Training Yoke Training Sword Ki Gun Ki Falling Technique
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Post by laughingman on Dec 5, 2005 7:50:52 GMT -5
Some more Forbiddens:
(F1) Unload- (passive) allows user to use all wepons (in posession) symoltainously (includes transgressive abilities)
(F1) Wepons platform- upon activation, user suddenly gains artillary equivelant to that of a fleet of 800 (real life) doomstars attached to him. These wepons are of all imaginable kinds (non melee).
(F2) GHBH- Launches an HBH the size of the ones in the centers of galaxies. It doesnt last very long, but simply making it kind of decimates the solar system.
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Post by laughingman on Dec 5, 2005 8:03:10 GMT -5
Additional wepons: Nahodoom Ray launchers (2) Terbonium frag gernade launcher- Turbonium is a metal whose acual properties are largely unknown, what is known is that Turbonium metal is actually infinate-D. While the effects vary depending on the target, physicists have determined that Since many objects are only 3/4-D, ergo Turbonium is totally unhinderd by defences on one or several dimentions, it simply slides through them. Turbonium is therfore, mostly limited to devices using N-D physics, I.E. the Frag gernades recreate the big bang on an infintecimal level, shattering the Turbonium casing and shooting the peices in every direction. Note: the turbonium isnt actually going very fast, it only has a radius explosion of 20 feet, because the gernade does not rely on force to inflict damage.
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Post by Frederic Bourgault-Christie on Dec 5, 2005 17:06:30 GMT -5
Why not melee? They could be grappling arms or hooks or tentacles containing weapons.
You're thinking of a quasar. Sure, that's F2. The universe tries to gravitically seal it when it occurs, meaning it's very temporary but creates a HUGE maser and moves at massively past FTL.
All sounds good. Now use that shit!
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Post by laughingman on Dec 5, 2005 22:13:42 GMT -5
oh one more wepon:
EWL- Electron Wave Launcher. This gun, shoots a beam of electrons that operate on a different vibrational level then normal electrons. Instead of running into the orbits of atoms, they actually go up and attach themselves to the protons of the atoms, effectively neutralizing thier positive charge. The orbitin electrons, used in linkages with other atoms, fall away, the bonds between the neutrons and protons dissapear, essentially reducing the target to molecular goop. The wepon is highly effective against materials which involve lots of different bonded atoms, but less effective against materials with very high density (it takes more energy to neutralize the charge of a high proton element).
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Post by Frederic Bourgault-Christie on Dec 5, 2005 22:23:05 GMT -5
Interesting. Your weapon has to conquer the strong force's effect. Explains it being Forbidden. You would then leave behind neutronium, which has the balancing effect that those who survive it are encrusted with neutronium, one of the hardest materials possible. The electrons that fall away would possibly detonate outwards, make an electric field of ions, etc. It's not density per se. Density follows a sawtooth, not straight line, curve with atomic number. See, the last atom of a row with 8 shells is denser than the first atom with the next row even though that one has an additional electron, because the presence of an additional one electron shell lets the atom spread out somewhat, making it less dense. Bit of trivia. But I get what you're saying. You could also make combined proton/electron/neutron blasts that either dislodge or add protons and electrons and neutrons so as to do transmutation.
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Post by laughingman on Dec 5, 2005 22:53:35 GMT -5
Oh yea I forgot about the additional electrical discharge. Yea, we`ll add the transmutation thing too (yay! I can make Iron into Gold!)
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Post by Frederic Bourgault-Christie on Dec 5, 2005 23:28:48 GMT -5
Anything else? You have a metric ASSLOAD of Heavy Weapon Forbiddens to work out. Trainers? (You pick 12 Forbidden Trainers). Branching paths?
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Post by laughingman on Dec 6, 2005 2:08:19 GMT -5
thinking
TDE Techsword- forms a sword of whatever size, that is comprised of all technology every created. the Sword changes its damage type(s), length, thickness, in order to best suit the situation. It automatically scans enemy targets/actions analyzes them to find weaknesses, and then alters itself to best use those weaknesses. The sword can inject computer viruses, bio-engenere deseases/poisons, variate vibraitonal wavelengths, despense electricity, fire, cold and whatever. Essentially a combination of every kind of wepon ever created.
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Post by Frederic Bourgault-Christie on Dec 6, 2005 21:47:00 GMT -5
TDE Techsword probably eats up Tech Points constantly when in use.
You should get trainers for: *Hacking/programming/visualization (the kids from Code Lyoko might not be bad trainers for that end) *Robot/droid skills (perhaps General Grievous, the T-800, etc.) *TDE and magic powers (Fonnie would be great for it) *Mech pilots: Anyone from Gundam series, main characters from Evangelion
Other trainer ideas:
M-308 Gunner (from the NES game Metalstorm; robot with a gravity inverter) Colonel Scott O'Conner (from Kabuki: Quantum Fighter) Hagane Kamaitachi Ninja Lux Tijer (robot from Seventh Saga)
You had a TDE Mystic EMP, right? You could do more of those.
Maybe a TDE Magic Lens that focuses magic power?
And a Forbidden 2 Technopocalypse, perhaps?
Nice part about TDE is that you charge it super-fast and can hold the charge really reliably.
And your first branching path, if you choose to select it: Devil or Angel.
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