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Post by Frederic Bourgault-Christie on Jun 14, 2007 13:20:58 GMT -5
The Necronomicon has partially corrupted the War Game Room system and is looking to expand its control! The team needs to combat this insiduous force. It seems that at least initially the intelligence of the Necronomicon is borrowing from what it knows to produce its monsters, but it is highly unlikely that it will not use the extensive archives of the War Games Room to produce a wider variety of enemies, traps, encounters and difficulties. If the Necronomicon can take over the War Games Room, it will have a perpetual matter generator that can create armies of potentially Cosmic foes! Luckily, so far the Necronomicon has had to only generate adversaries of roughly Transgressive levels (its tradeoff for being able to create a real pocket dimension that cannot be controlled or aborted and in which outsiders can be killed!) Ironically, however, this may be the best training for the Imperium Siege yet...
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Post by GM on Jun 16, 2007 2:59:43 GMT -5
also make note that I will be gming all necronomicon curroption missions or threads however this does mean that fred can pc any of the npcs in these threads.
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Post by Frederic Bourgault-Christie on Jun 16, 2007 14:18:27 GMT -5
Which is a "Yay!" scenario. Like I mentioned before: Anyone can try their hand at GMing a War Game, duel or something peripheral to the core story.
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