Post by Frederic Bourgault-Christie on Apr 28, 2013 13:00:12 GMT -5
HP: 266 (60 + 50 + 43 (44) + 21 * 1.4, then +21 from Mummy Body)
EP: 221 (127 [130] * 1.7)
Archetypes: Mummy Spirit Man-Monster
Attributes:
Spiritual:
Power - 100
Control - 60
Reserves - 85 (87)
Physical:
Str - 100
Dex - 40
Con - 60
Mental:
Int - 50
Wits - 50
Will - 42
Abilities:
Spiritual:
Hekau - L. 7 (D6 +2)
Sage Magic - L. 6 (D8+2)
Swordmage - L . 7 (D8+2)
Memory-Make - L. 6 (D12+2)
Seiya Armor - L. 4 (D12+2) [Elemental Slot]
Kekkaishi - L. 7 (D12)
Servant - L. 4 (D12) (Bonus Slot 1)
[Bonus Slot - Saga Frontier Abilities, Servant, Erza's Tree, Makarov's Tree
Physical:
Mummy Body - L. 7 (D8+2)
Terraguard - L. 5 (D8+2)
Nightbane - L. 7 (D8+2)
Death Knight Runes - L. 5 (D8+2)
[Warrior or Prot Warrior
[Superpower form of some kind - D12+2, Invulnerability, a few other things?
[Zodiac Kenshido
[Diablo II Monk
Mental:
Blood Brother Familiars - L. 3 - D12+2
Chronos Armor - L. 6 - D12+2
Immortal Skill Link - L . 6 - D12+2
[Lost Odyssey Commands - D8+2
[Lufia Crystal Grid
[Darth Sion / Jedi tanking tree - D12+4/D12/D8
[Mind Mage - D6+2 or D8+2 or D12+2
[Kinesis
[Barbarian Shouts - D12+2
[Inherent Defense
[Lodestone Plates
[Templar Assassin's tree
[City of Heroes Tanker or Defender
[Lord / command buff tanking tree
[HoN / LoL / DotA / etc. mental tree
[AT Field or EVA Piloting
[Bahamut Lagoon - D12+2
[Refraction
[Kingdom Rush Commander
[Perfect World Psychic
[Low HP ability: Aura?
[3 ability points
Traits:
Pure Soul: 30% more energy
Iron Body: 10% more HP
Ability Specialization:
Mummy Body Enhancement (buff rating to HP per level of Mummy Body, i.e. +3 HP per level)
Bonus Spiritual Slot #1
Bonus Spiritual Slot #2
Bonus Spiritual Slot #3
Bonus Physical Slot #1
Bonus Physical Slot #2
Bonus Physical Slot #3
Bonus Mental Slot #1
Bonus Mental Slot #2
Soul Flow (+1 energy per normal restoration)
Stoicism (whenever don't react to an attack add Hekau or Mummy Body again, whichever is higher)
Resilience (+15 to soak, +2 additional each time hit, refreshes between fights)
Vengeance (adds damage to physical counterattacks based on Physical soak)
Barrier Expertise (adds Control to physical and spiritual soak)
Idol of Sekhem: Debuff rating
Crushing Darkness: Add Strength to rolls
Phoenix King: Add 10 to all soaks each time takes damage, retains between sessions; goes down by 30 if reduced to 0
Adaptive Defense
Adrenaline
Ambidextrous
Combat Reflexes
Fettered [waiting for redesign]
Follow Through
Forced Defenses
Inner Reserves
Gifted Adapt
Hot Blooded
Lifegiver
Otherworldly
No Quarter Asked
Payload
Vigilance
Pray
Proper Form
Rin Pyo To
Roll With It
Sha Kai Jin
Smite
Soul
Spirit
Strong Soul
Trigger Finger
Unshakeable
Defiance
Bonus Amulet Slot
Quick and the Dead
Crown of Thorns
Toughness
Prime
Overpower
Nerves of Steel
Mind Over Matter
Pride
Dirty Fighting
Twist the Knife
Deep Breath
Extra Physical Equipment
Extra Mental Equipment
Bravery
Diamond in the Rough
RAAAAAH!
Paranoia
Intimidate
Prodigy
Live for the Fight
Spark of Creation
Fight Like A Man
Against all Odds
Veneer of Calm
Masochism
Hype
Heroic Resolve
Bloodlust
Combat Rush
[3 Trait Points
[Heroic Spirit
Hekau:
Accelerate (act twice, one physical and one ability, active)
Adamant Strike
Aegis of Shadows
Agony (inflict agony and double existing agony and wound penalties)
Air of Belonging (look like they belong anywhere)
All Hell (apply Sybaris, pierces fear immunity)
All I See Is Mine (steal equipment bonuses)
All You Feel and See (steal someone's senses)
Amenti's Grace (protect an area in the spirit world)
Ammut's Feast
Amulet of the Pure Body (gives regeneration, disease immunity)
Amulet of Cloud Walking (takes the person to the level of the clouds and lets them walk, can walk much faster than normal)
Amulet of Vital Health: massive regen amulet
Analyze Material
Ancestry of Forgotten Stars (imbue all allies temporarily with a spirit form, giving everyone Horror Factor, speed, ability to interact with intangible, ability to pass through some walls and barriers, bonus to stats, intangibility that reduces damage, teleport at will; give a group buff that turns everyone into the Herald of Forgotten Stars, granting the above bonuses plus maximum Terror Sybaris, highest stats and abilities of all, bonus health, bonus to ability, hivemind, immune to bashing, cannot be incapacitated, shared armor, ignore one effect per turn, must be harmed on both Twilight and this realm at the same time, allows multiple magical actions, makes a bonus combined action, teleport itself instantly and acts as if quantum within an area, pool of bonus HP that is exhausted first)
Animal Control
Animate Corpse
Animate the Unmoving
Antidote
Anubis' Howl (destroy everything in the path, huge area)
Anthropophagi (eat body parts for power, gain any mental, social, or physical trait, or memories)
Apep's Mouth (obliterate the sun)
Apophis' Howl (all enemies within earshot lose all supernatural abilities for a turn)
Arcane Ward (make an object not noticed, benefiting from my Arcane stat)
Arms of the Abyss (shadow arms)
Armilustra (cold iron plus tons more damage)
Armor of Contempt (passive, reduced wound penalties plus reduced damage)
Armor of the Element's Fury (barrier, destructible defense plus damage on contact of the chosen element)
Arrogance (active, enemies either fail to attack or take a penalty)
Asking the Machine (ask a machine to do something)
Asking the Stone (ask inaniamte objects to reshape)
Aspect of Duat (increase all physical stats, wings, use Balance plus Willpower, soak aggravated damage)
Aura of Purity (ward that protects from fire, soak dice to all allies versus fire, difficulty of fire attacks increase)
Awaken the Dead: Consult (can consult the dead)
Awaken the Dead: Command (command the dead, create thralls)
Awaken the Dead: Truly Roused (rouse the dead temporarily, true life but they do collapse)
Awakened Familiar
Awful Awesomeness (allows intimidation and command)
Babel (make opponent speak gibberish)
Bacchantes Rage (self-buff, each attack cannot be soaked or damage reduced)
Backward Glance (look back in time)
Balefire
Balefire Flux
Baleful Stroke of Summer's Sun (passive, inflict heat exhaustion/stroke and sun poisoning with attacks)
Balor's Gaze (glow eyes, inflict pain on everyone, roll the initial amount, anyone has to beat that to act)
Bane Master (control banes and minions of Apophis)
Banish Apophis (amplify Forbiddance)
Banishing Gesture of Thoth (gesture to dismiss magic)
Banish the Dead
Banish the Demon's Servant
Banshee Wail (AoE stun)
Bark of the Tree (grants wood skin soak dice)
Bast's Metamorphosis (Protean transformation)
Beast's Keen Senses (can gain the senses of any animal if touch them)
Beauty Fades (make a performance or beautiful art become horrible)
Become Animal (truly become the animal)
Becoming the Person (flawless metamorphosis)
Becoming the Stone (turn into a pile of stones, can be as complex as armor and weapons)
Becoming the Tree (turn into a plant or vegetation)
Bedsores (passive, reduces healing from attacks)
Beneficent Fate (succeed at one action)
Berserker (have Rage points, pool of bonus actions)
Better Than You (win ties, bonus on contested, add Int to things)
Bind the Dead
Bind the Demon's Servant (bind lesser spirits, demons, demon servants)
Bind the Living (turns the dying into a ghost that serves)
Black Friday (crash systems)
Black Metamorphosis (shadow armor and tentacles)
Blessed is the God-King: Master of Fate ("hanging" blessing to reduce the target of a roll)
Blessed is the God-King: Master of Chance (give others a reroll chance)
Blessed is the God-King: Truest Form (massive bonus to all attributes, bonus size, enhanced senses, max Sybaris, bonus to all Attributes and Skills, bonus action each turn, penalize all foes who try to attack me, weapon of rot)
Blight (age, mortals can suffer heart failure or other damage from strenuous activity)
Bloodline Adoption
Blood Cartouche
Blood Frenzy (taunt that makes people drop their weapons and fight hand to hand, anyone who seeks to harm me)
Bloodletting (attacks can't be healed and does stacking bleeding)
Blur the Mind (wipe memories recently)
Body Barbs
Body Expansion (growth by three times)
Boogeyman's Sidestep (shadowport)
Boiling Blood (Thorns, passive)
Bolts of Wrath (spiritual fire and lightning damage, additional pain, damage is spiritual)
Boon of Anubis (protect against transformation into undead or monstrous form)
Body-Mending Technique (heals damage and ordinary effects)
Bonded Weapon (daemonically enhance and summon weapons)
Book of Thoth (see the hidden and secret automatically)
Bound as Fingers in a Fist (return energy when succeeding together in a cause; distribute allies items that make let us donate energy to each other, send messages, have a passive sense, know where each other is, and bonus vs mind-altering; activated unity effect)
Brain Eating (eat brains for knowledge and stats)
Brambles on the Road (raise Shroud)
Break Enchantment
Break Reality
Breath of Anubis (kill or gravely injure)
Breath Stealing (steal breath to restore energy)
Brother's Strength (make anyone share my strength)
Brother to the Ague (damage plus dehydration penalties, on crit damage doesn't heal until target drinks naturally)
Buckle of Isis (block all abilities below a certain level)
Burden of Life (heal plus take all damage the target would take instead)
Burn the Bundle (add a bunch of dice to any undertaking)
Burning Wrath (bonus to all weapons of heat damage, attacks can also light people on fire)
Burning your Way Home (enhance energy gained by tracing natural energy with fire)
Calcify (damage enemy attributes, take away energy and power if they're spirits)
Call Down the Stars (activate anything to explode)
Call of Oblivion (send things to the realms of the dead)
Call of Glory (AoE heal, heals one target to full then the next)
Call of the Dead (freeze someone's soul, damage plus wound penalties, has to make will checks to keep working)
Call the Cold Sea
Call the Hunt (summon the Wild Hunt)
Call the Khaibit (absorb someone's evil and make it a ghost, let them pass on)
Call of the North Star (control magnetism)
Call the Spirits (call elemental and ancestral spirits)
Call the Stars (meteor shower)
Call the Tides
Call Upon the Servants of Snow (summon ice automata)
Camaraderie (bonus when working together, bonus versus mental as well)
Casting Away (casts a foe away so they suffer the oblivion storms)
Catalyst Crucible (transform anything into something else I can make)
Cat's Anointing (effects last for a scene, give the powers of a werejaguar: scent, dice to take actions, claws of jaguar)
Cat's Luck (passive, luck bonus)
Cat's Weightless Silence (cannot make noise)
Cause Insanity
Celestial Barrier (prevent a target from absorbing energy from outside)
Celestial Wind (stop an oncoming object in its tracks)
Centering (buff anyone so that they are immune to taking penalties, including wound penalties, situational modifiers and Disciplines, also bonus versus emotional effects)
Challa (do damage to self with alcohol to gain energy)
Chameleon Coloration
Champion (Hunter swap)
Change of the Guard (
Channeling (channel the powers of animals or supernaturals to others using name magic)
Chant of Morpheus (make someone sleep for hours, if they are hurt I take the same damage, they awake if harmed)
Charmed Lives (reroll all 1s)
Charms of the Temptress (passive, subtly improve all aspects of appearance; active, amplify)
Chariot of Fire (teleport)
Charitable Trust (trade HP with allies)
Charm of Clouded Perception (bonus to Arcane or grants Arcane plus bonus to sneak, if put onto an ally also gives bonus to me)
Charm of Invisibility to Animal
Chicha of the Mighty Ones (boost stats by an amount directly proportional to energy put in)
Child of the Night (swarm of bat form)
Choke (damaging gas cloud that makes them choke to death)
Chthonic Dominion: Orb of Light (illuminates area, exposes ghosts and intangible)
Chthonic Dominion: Command the Lost (command ghosts, revenants and some other undead with single commands)
Chthonic Dominion: Reshape Soul
Circular Attack (in close combat redirect multiple attacks)
Cleansed of Impurity (reduced damage caused by fire one level, reduces soak difficulty, extinguish chunks of fire equal to bonfire as long as it won't take damage from touch)
Cleansing Touch
Cleansing the Way (amplify ritual by number of successes scored)
Clearing of the Way (make it easier to cross planes)
Climb the Sky (inflict
Cist of the Offering (make an offering then time delay it for whenever desired)
Cling (dominant spirit grappling)
Cloak of the Elements (defend against any element that I control)
Cloud of Smoke (Alchemy)
Coherent Light
Coldheart
Command the Lord's Fire (bring and control sun)
Communal Casting (allow allies to put power in for rituals)
Command Lesser Implement (command low-level technology as well as empower it)
Command Simple Implement (command very simple technology as well as empower it)
Command the Beast
Command the Beasts: Friend of Beast (can activate to walk unharassed by animals)
Command the Beasts: Lord of Beast (can activate to become a lord of beasts, speak to animals, easier control of animals, automatic successes on taming, give complex instructions like the animals had low human intelligence)
Command the Beasts: Wrath of Demeter (all animals in an area attack target)
Command Spirit (apply all ghost manipulation to demons and spirits)
Command the Multitude (command a huge group of people)
Command Thought (does have limitation)
Communion with the Land (knowledge of the whole area, bonus to soak and attack)
Complex Elixir (boost two stats)
Complex Philtre
Complex Tonic (stronger healing)
Comrades at Arms: Add the Valor of Set bonuses to a whole warpack
Consume the Dead (consume power from ghosts)
Consumption (activate, absorb energy from all nearby emotions and energy)
Contractor State
Contradict (make a target reverse an action)
Control Electrical System
Control Forest
Corpse Strength (Potence)
Corrupter (passively disease infect people and areas)
Corrupted Visions
Corsican Syndrome (transfer damage to fetters)
Coward's Soul (prevent target from recovering energy)
Coup de Grace (apply, study before an attack, if successful enemy gets no soak or reduction)
Craft Technology
Crawling Shadows (shadow insects)
Create Amkhata (create patchwork monster, mummies do damage to it no matter what with their attacks, supernaturals might only do bashing, ordinary people do only one level of bashing damage no matter what except for nuclear weapons or relics
Create Phylactery
Crossed by the Stars (debuff, takes away dice, can take away rerolls or guaranteed successes, can be done cooperatively)
Crown of Clashing Fire (trap a foe in a one-on-one with fire)
Crown of Lucochulpec (create missiles of cold)
Crystal Prison
Crystallize (crystallize foes, they do aggravated damage and cannot be healed except by magic non-empathic healing)
Curse of the South (break their heart)
Cyberkinesis
Cyber-Psi
Cycle of Ra (restores health and energy, fatigues enemies and destroys their energy plus can damage)
Damnation's Path (prevents energy regen)
Dance of the Bacchanalia (restore energy through a bacchanal)
Danegeld (bribe enemies out)
Dangerous Poison
Darksight
Dark Reflection (makes others experience their atrocities)
Darkened Mirror (make someone look ugly to others)
Deadliest of Sins (passive, poison blood that sprays onto enemies)
Death Caress (activates a horrible toxin that affects anyone who touches me, does aggravated damage, also soak all toxins)
Death Curses
Death Glyph
Death's Hand (deals one lethal damage to me and multiple aggravated to them, also stuns the target)
Death Masque (tricks targets into thinking that the wound was more serious than it was)
Death Touch
Death Web (all webs are bonus appendages)
Deception
Defense against Hekau (counterspell in an amulet)
Delayed Harm (auto dodge against an attack but a certain amount of bonus damage will be applied to the next strike)
Denunciation (active, aura that damages and knocks down)
Dessicate (drain water and vitae)
Destroy Sekhem
Detect Wraith's Presence
Detritus Magnet (pull trash onto someone)
Discipline the Obstinate (do damage with a word, when everyone chants it it does knockback, penalty to all actions, crushing depression without actions, deafens for numerous scenes; curse anyone who speaks my name to do unsoakable lethal; blind everyone, snuffing out all light sources and fires)
Discreet Conjuration (when trying to pay for a service or good, can bring small items such as money, gems, etc. out)
Dismemberment of Osiris (ritually obliterate a foe or organization, they are greatly harmed)
Disrupt Essence (make foes spend twice as much as normal in a territory)
Dissociate (tear people apart from each other)
Diviner's Madness (go mad for a day and have vision of past or future)
Divide and Conquer (make clones that are each weaker)
Divine Forms (buff stats by pleading to a god)
Divine Greatness (bonus to many stats)
Doom Affliction: Curse of Skill (if successful all target's skills are harder to execute)
Doom Affliction: Curse of Murderous Harm (if successful all attacks and hostile actions against the target are more likely to succeed)
Doom Affliction: Reflexive Curse (makes curses make failures into critical failures)
Dragon Ally (make an ally from ambient materials of a dragon)
Dragonroar (damage equal to energy, then half that, then one, lights enemies on fire for additional damage, rolls and attacks multiple targets)
Draught of the Stalwart Ab (give temporary energy that goes over max)
Dreams of Dead Gods: Nightmare Warning (can warn enemies and inflict them with dread and panic)
Dreams of Dead Gods: Friends of Dream (can make others dream of me, increase the energy they regain plus forms stronger bonds, can be used to seduce or recruit)
Dreams of Dead Gods: Pathos Lord (ruin, grandeur or love, grandeur can make everyone serve)
Dream Time (put dream time onto areas or targets)
Dreaming about the Succubus (costlessly mess with dreams of those I affect)
Drinking Dust (dehydrates individuals rapidly, doing unsoakable lethal damage)
Drink of Seven Day's Rest (Alchemy)
Drops of Darkness (poison that whittles away everything until nothing is left)
Drunken Monkey Dance (unlimited dodge as long as does not attack others)
Dual Thought (two actions or two problem solving)
Dust Beneath Feet: King of Dust (can heal from any falling damage in one turn of regeneration, can swim through inanimate objects, turn dust and dirt into robes, instinctively swims through landslides and earthquakes until I am fine, put blessing onto allies)
Dust Beneath Feet: Idol of the Emperor (make a giant statue of self, increases size massively up to an elephant on its hind legs, max Sybaris, bonus Strength, 8-again rule on Strength, when used as a death curse protects me in it)
Dust Beneath Feet: Typhon Awakes (Richter plus ghosts)
Dust
Ease Pain (stop any wound penalties and pain)
Ebon Bonds (trap people with shadows)
Ectoplasmic Extrusion (four arms or tentacles)
Eggs of Cursing (force another to say something)
Electrical Fortitude (protect against electricity, has wires inside of him that allow the transition of electricity)
Electrostatic Aura
Elegant Crane Deftness (massively reduce weight, run along quicksand or jump off leaves, half damage from falling, reduce all stealth difficulties)
Elegant Protection (can easily dodge and evade attacks as long as not fighting)
Elemental Form (become any inanimate object of roughly equal mass)
Elemental Immunity (bonus to resistance to all elements)
Elemental Strength (boost strength and con)
Elixir of Thoth's Aptitude (grant skills)
Embrace of Vitae (passive, drain blood at a touch)
Emotional Aura
Enchant Obelisk
Enchant Pyramid
Enchant Sekhem Mirror
Enchantment (simulate fairy enchantments or extend rituals)
Enchant Tomb
End Disease
Energy Bolt (Spirit Man-Monster)
Energy Drain (Spirit Man-Monster)
Enhanced Test of Maat (make it so anyone doesn't need their heart to live)
Enslave
Entombment (
Epicacaricy (one time a scene make an enemy fail into a crit fail)
Ersatz Mortality (turn enemies into mortals)
Essence of the Divine (invoke some of the appearance and power of a deity)
Essence of Nepthyths (antibody against outside contaminants)
Eternal Hunter (can't be knocked out and can't be forced down by bashing or lethal)
Ethereal Web
Evasion of Shackles (can escape from any bonds if unjustly imprisoned)
Exchange Rate (trade Corpus to Pathos)
Excite (make a wounded person bleed and debuff)
Expel Spirit (exorcise or eliminate spirits, has benefits of spiritual combat with ba/ka/sheut/khaibit as well as exorcism)
Exoskeleton
Extra Limbs (grow extra limbs)
Extra Speed (passive, bonus actions, x3 speed; Celerity equal to Hekau)
Eye of Sekhmet (instantly terrify others, see darkness)
Eye of the Cobra (instantly terrify others, see through walls, advanced thermal, affects supernaturals)
Eye of the Horizon: Amulet (see through the amulet created)
Eye of the Tempest (
Eyes of Apophis (freak out opponents)
Eyes of Oblivion (freeze someone in terror for multiple turns)
Eyes of the Wraith
Every Sorrow a Jewel (make someone so despondent they cannot act)
Everything's Zen (buff, immune to emotional disruption and wound penalties)
Fair Entrance (can flawlessly enter a foe's area as if I were them but the next time someone tries to break in against me the locks are unlocked; cameras still work and magic defenses still work)
Fall from Grace (no automatic successes, increased critical failure rate, cannot have successes beyond two: fixes dice roll)
Falling Touch (apply, knock down on a foe)
False Door (draw a door and make it temporarily a true one)
Familiar (all familiars share senses, share regen, share soaks, share Willpower and Sekhem, share vision enhancements, share abilities,
Fatal Flaw (reveal the fatal flaw of a target)
Fate Fire (karmic punishment or bonus)
Fear the Dark (makes the dark horrifying and thick)
Fearless Heart (boost all physical stats)
Fear is Nothing (subtract from all enemy dice pools for fear effects plus mundane effects can cause no derangements, can give to allies)
Feed the Scarabs (spit a scarab at a target, cause them to be consumed entirely)
Fester (passive, when damaging enemies have a chance of inflicting a debuff, if they fail they need to see if they make an action)
Festival of Ma'at (massive buff)
Final Strike (one final strike when dying)
Find the Prey (track by the scent of something)
Find the Whole (find the whole by the part, sympathetic magic)
Fire Blessing (lowers the power of evil)
Fire Sway (ride fire, command it entirely)
Fist of Sekhmet (distance brawling)
Flame Hand Strike (either hand to hand damage fire or direct a single burst)
Flames of Hestia (burning flames that heal allies of taint and taint-based damage, cleanse areas, and do bonus damage to evil and tainted)
Flash (amplify chemical materials to blind enemies)
Flee
Flesh of the Gods (bonus soak, bonus Social potion)
Flesh of Purity (immune to disease, poison, drugs, resistant to all rotting
Flicker Flash (teleportation)
Flood
Foaming Fury (apply, produce a boiling attack, makes enemies
Fodder of Hunin Pacha (turn food into stones)
Follow the Hoofbeats (tell the ancestry of a person)
Forgetting the Stone: Minor (obliterate some part of reality)
Forgetting the Person (obliterate someone entirely)
Formlock (lock a foe in a form)
Fortify Against Ahura Mazda (make shadows immune)
Fortify the Flesh
Fracture (apply, break bones)
Freeing the Shadows of Madness (difficult surgery that removes the insanity from their brain)
Freeze
Freezing the Essence (freeze anything even concepts)
Frenzy (enemies reduce their soak rolls, bonus per health living)
Frog Tongue
Frozen Breath
Fueled by Hatred (passive, bonus health slots)
Fungal Touch (inflict fungus onto enemies, emit horrible stench that subtracts from dice rolls)
Fury of Set
FUBAR Generation (create a construct that stores energy)
Gaol (turn the air solid, both a barrier and an attack)
Gallows of the Sun (prepare a gallows that doubles access to energy)
Garlands of Sacrifice (used to lower the difficulty on a ritual)
Gaseous Form
Gaze into the Bowl (divination through drinking a tea)
Geas and Ban
Geb's Grasp (personal gravity)
Gentle Typhoon Passing (extra actions or extra damage)
Geoglyph (get something from the spirits)
Geognosis (alter terrain)
Ghost Pot (summon ghosts from anywhere and anywhen)
Ghost Walking Method (can become invisible to many senses)
Gift of the Golden Ankh: Shining Body (enhance an ally's Strength or Stamina as if I were doing so myself)
Gift of the Golden Ankh: Meritorious Blessing (give them Merits)
Gluttonous Feast of Health (can heal if offered food by a stranger)
Good and Bad Luck (gain extreme good luck to gain extreme bad luck)
Greater Curse (curse an entire group with dice that add against them, preventing actions and raising success on actions)
Gift of the Glden Ankh: Life Is Holy (resurrection, healing)
Godbody of the Celestial Emperor (all tainted creatures must flee upon touch, bonus to all stats, soak aggravated)
Goblin's Malignance (redirect someone's anger elsewhere)
Gorgon's Gaze (AoE petrify)
Grandeur (transformation of charisma)
Grant Life in Death (animate someone who would otherwise be dead)
Gray World (passive, substract from Willpower)
Greater Relic
Greater Seal of Ma'at (make a permanent tattoo)
Greater Stone Sense
Greater Stone Shape
Greater Structure Alteration
Greater Veil of Amaunet (all senses)
Greater Ward
Greater Weather Magic
Greedy Insulation (reduce fire)
Grief is Stronger than Death (enter undying state, can give to allies)
Grip the Water (move and control water)
Guard Effigy
Guide Hands (summon a spirit to perform a particular skill through the body)
Guiding Soul of Wepwawet (invisible animal guides one to what one seeks)
Gurim's Bite (apply, if successful enemy can't attack me or my allies)
Glyph of Alarm
Hahu-Hra's Duality (rotate any joint plus has a whole face on the back of the head)
Halt the River's Flow (stop aging for one lunar cycle)
Hand from Beyond (grab and Umbral Strike)
Hanging the Stars
Hardening Sign of Geb (immune to bashing damage, 1/8 lethal damage, aggravated damage drops down four levels, ward against all magic that would destroy the body)
Harvest of Tears and Scorn (damage someone so badly that they are harmed in the afterlife)
Harvest the Divine Flesh (turn enemies into gold and valuable items, can be used as an apply; kill an enemy and turn them into value and items; transformation: Sybaris 10, Striking Looks, bonus to Presence, armor, 1/32 damage from heat and fire, bonus Strength and Stamina, deal aggravated and have bonus against and penalties inflicted on intangible, turn enemies into gold at will)
Hasten Ritual (accelerate one ritual into another)
Hateful Bau (evoke mass hatred)
Hazardous Breath (spit out any kind of aggravated or lethal damage: poison cloud, liquid fire, cloud of flame, cloud of lethal smoke, disease cloud, fungus cloud, lightning, bullets, missiles, acid gout, sonic attack, force attack, nuclear flame, radiation, ion, particle beam, laser, plasma, plasma napalm, fast-forming crushing liquid concrete)
Heal (heal all lethal and some aggravated)
Heartbreaker (damage done and damage received adds a penalty to attacks against me)
Heart of Ice (freeze someone to death DoT)
Heart of Life (set up each body part, res as long as they're not destroyed)
Heart of the Antlion (immunity to fear)
Heart's Ward (dispel emotional effects and provide immunity)
Heaven's Thunder (aggravated damage, unsoakable)
Heave-Ho (on each success throw someone or something triple as far)
Hehemti's Roar (puke up noxious gas)
Hekau Ward (ward against any magic)
Hell's Hide (soak radiation and fire, bonus soak dice)
Hero's Stand (become nigh-immovable, must stay there as long as foes are still up, buff to all actions plus cannot be surprised or knocked from feet)
Hidden Reality (can minorly alter reality in the process of an escape)
Hide
Hide of Apophis (passive soak dice)
Hiding the Stars (immune to celestials, astrology, scrying)
Hold
Homogeneity (cancel enemy supernaturals)
Hope Dissolves (destroy hope, great CC)
Horde Attack (trigger an array of strikes on a person, for each new person that launches an attack that occurs there's an additional buff
Horus' Estrangement (inflict a Pariah status)
Horus' Malady (inflict disease)
Horus' Mutilation (reduce a stat to 1 and inflict wound penalties, all other stats take penalties,)
House of Mirrors (false copies)
Humpu (restore stats)
Hundred Shadow Cloud (darkness, absorbs light, distorts sound)
Hunger Pangs (make someone else hungry)
Hunt of the Sun (make it so an enemy cannot escape)
Icaros (tell someone that they will be able to resist a certain effect, neutralizes a certain number of opposing die)
Ice Hand Strike (each time damage is done in hand to hand, adds penalties from frozen, or blast for the same effect)
Ice Shards
Imhotep's Sacrifice (absorb wounds from others)
Imitation (imitate anyone)
Immunity: Aether
Immunity: Acid
Immunity: Alkaloids
Immunity: Almighty
Immunity: Adamantine
Immunity: Anima
Immunity: Arcane
Immunity: Arrows
Immunity: Axes
Immunity: Balefire
Immunity: Bites
Immunity: Blades
Immunity: Bleeding
Immunity: Blood
Immunity: Blunt
Immunity: Bug
Immunity: Bullets
Immunity: Chi
Immunity: Claws
Immunity: Cold
Immunity: Crushing
Immunity: Dark
Immunity: Demonic
Immunity: Dimension
Immunity: Diseases
Immunity: Dragon
Immunity: Earth
Immunity: Electricity
Immunity: Electromagnetism
Immunity: Energy
Immunity: Entropy
Immunity: Explosives
Immunity: Fae Magic
Immunity: Fairy
Immunity: Falling
Immunity: Fire
Immunity: Fragmentation
Immunity: Fungus
Immunity: Gas
Immunity: Gravity
Immunity: Heat
Immunity: Hellfire
Immunity: Holy
Immunity: Hunger
Immunity: Ice
Immunity: Insects
Immunity: Ion
Immunity: Kicks
Immunity: Lasers
Immunity: Lava
Immunity: Light
Immunity: Lightning
Immunity: Magnetism
Immunity: Mental
Immunity: Metal
Immunity: Missiles
Immunity: Moon
Immunity: Mortars
Immunity: Nails
Immunity: Nature
Immunity: Nets
Immunity: Nuclear
Immunity: Pain
Immunity: Particle Beams
Immunity: Piercing
Immunity: Plants
Immunity: Plasma
Immunity: Poisons
Immunity: Psychic
Immunity: Punches
Immunity: Radiation
Immunity: Shadow
Immunity: Shockwaves
Immunity: Silver
Immunity: Slashing
Immunity: Sleazy
Immunity: Slugs
Immunity: Smoke
Immunity: Space
Immunity: Spears
Immunity: Spells
Immunity: Spirit
Immunity: Spooky
Immunity: Sound
Immunity: Steam
Immunity: Stench
Immunity: Swords
Immunity: Thirst
Immunity: Time
Immunity: Toxins
Immunity: Unarmed
Immunity: Unholy
Immunity: Vacuum
Immunity: Void
Immunity: Water
Immunity: Wind
Immunity: Wood
Impassioned Blow (special blow, apply, target does get a bonus to the next physical attack done to me)
Incense Ward (ward an area with incense)
Infernal Grandeur (passive,
Infect (infect targets with disease)
Infectious Touch
Infernal Grandeur (passive, reduces soak against enemies, bonus on brawl, bonus to intimidate and persuade)
Information Flow Tap (tap into electronic data)
Informational Link (absorb any information from the Weaver)
Inner Pain
Inscribe the Flesh
Inscriptions of Flesh (once per turn for free can see their attributes or skills or merits and flaws, current and maximum HP or all ailments; attack enemies true forms: bonus damage if I understand them, intensify conditions or status effects so that they amplify the damage, each attack passively drains stats, force enemies to revert to natural form, cure an ally or myself of illness, heals all bashing or one lethal and refresh allies; rewrite enemies to instantly kill enemies, inflict damage, add dots, add Merits, add Amkhata bonuses)
Intangibility
Intractable Warrior (track a foe and gain bonuses against them)
Inundation of the Nile (flood)
Investment (store energy)
Invisibility
Ironarm (Hulking Hurler strength)
Iron Body Meditation (meditate to add a set number of soaks or extra levels of health for some durations)
Iron Treachery (make an object turn against its wielder, only crit will succeed)
Iron Will (active, lock into something and can't be deterred from it)
Irrestible Force, Immovable Object
Jar of Clay (Each organ stores energy, regenerate from organs and bonus energy, permanent clay double)
Jar of Teeth (Turn someone into an Oracle of Fear; when suffers damage summons something that releases damage that does automatic aggravated per turn; can call out, needing no energy, to inflict Terror Sybaris, unease, insomnia, paranoia, delusions of the Slaughterers, aggravated damage)
Judge the Soul
Jungle's Vengeance (make a whole area try to drive people out)
Ka Vessel
Kentipuncu (enhance a gate with something that gives trait or skill)
Khaibit (shadow split form)
Khaibit's Embrace (grab an opponent by the face, extract their khaibit, remove vampirism and other corruptions, knocks them out)
Kharebetu's Arms (bonus arms)
Khepri's Favor (regain energy as if the new dawn, same with others)
Khonsu's Strike (apply, get a sneak attack)
Khonsu's Protection (defense buff and close combat, doubles defense)
Khu of Two Lands (in both spirit and physical world, must be struck simultaneously in both)
King's Highway (connect areas)
Kiss of Apep: Poison (can unleash power any time touches someone, infects them with a poison that does automatic bashing damage, prevents healing and applies a wound penalty, can continue to do so indefinitely until target saves, modern medicine can only slow the poison)
Kiss of Apep: Curse (curse an item upon dying, creates death curse)
Kiss of Apep: Breath (black clouds, block all non-magical light, drags people away and gives them a derangement, finding a way out requires check)
Know the Truer Self: know a power of the foe
Know the Wandering Soul
Kuchu Pacha (damage self for energy)
Labyrinth (prevent someone from leaving)
Larger Than Life (enemies must make a successful check to attack me, can spend energy to double the power)
Lashing Tail
Laze (AoE debuff that prevents enemies from spending energy)
Leap of Rage (x3 jump distance)
Leaping Tiger Pounce (jump much further)
Left Hand Spanner (disable object)
Lesser Chattel (effigy)
Lesser Creature (effigy)
Lesser Curse (curse a target with a certain number of dice, they get effected by reducing their dice pool or will add to other effects that target them)
Lesser Inertion (stop automata of a lower level)
Lesser Quiddity (reduce wound penalties, extra die when dealing with animals, bonus to skills, etc. etc.)
Lesser Talisman (bonus to attributes)
Lesser Weather Magic
Lesser Ward
Lesser Wrest (control an automata)
Lightshy (perfect visual invisibility, no other senses blocked, is not dispelled by combat)
Lien (spend energy, if they spend less they take damage)
Lighten the Shadow (give an enemy a certain number of automatic failures on using energy plus penalties)
Lightning Sun
Life and Limb (apply, home in on critical areas)
Life Drain (enemies who die give energy)
Life to the Drawing (draw something to life)
Life Ward of Isis (Amulet that helps resist all foreign intrusions including projectiles)
Lightning
Lightning Ball
Lingering Aid of the Caregiver (bonus to healing)
Litter of the Sun (bonuses to all riding in a vehicle)
Living Bandages
Living Bond of Fate (effigy that completely controls someone)
Lord Landslide (huge landslide)
Lord of Storms (massive Set storm, allies protected)
Lordly Will (active, makes immune to all mind-affecting powers)
Loss of Words (ritual mask that robs enemies of successes and makes them crit fail)
Lost and Found (escape from one enemy but location becomes known to another)
Love Dies
Luqla (rain or flood)
Maddening (anytime fears someone inflicts madness)
Major Vessel of Ra (create a vessel that stores sunlight, can be used as a bomb or for Sekhem)
Malleate (venom that turns others into malleable mass)
Major Ward
Major Weather Magic
Manifestation (manifest my spirit form temporarily or manifest a ghost into solid form)
Manipulate Acceleration
Manipulate Time (reverse time on a target)
Mark of the Celestials (mark that causes people to be teated as I choose)
Mass Confusion (confuses everything to new targets or directions)
Mastery of Heka's Bounty (Damage to the environment inflicted by me or allies penalize foes; enchant an area so they're mystically lost and suffer penalties to skills, composure, mental saves, etc.; damage area causes penalties to foes, penalties to their energy costs, penalties on attacks, all enemies must make a check to see if they are listless, bonus to all attacks against structures)
Mega-Attributes
Mend Flesh (heal the body)
Memory of Water (memories of the past)
Merciful Blow (turns all damage into non-lethal, paralyze and cause people to keel over helpless)
Metal Ward
Miasma (horrible stench, enemies can retch plus subtracts die)
Mild Poison
Mien of the Baba Yaga (take on aspects of their greatest fear)
Mind Blast
Mind Rape
Molecular Weakening (apply on attacks, tear them apart by weakening molecules)
Mold the Body (heal them with clay)
Mortal Healing (reduce enemy healing to human normal)
Mountain Stance (direct attacks into the ground)
Mouth of Apophis (swallow people)
Multiple Passwall
Mummify (full mummy super mode)
Mummy Familiar
Mystic Presence (ward that makes it easier to use magic)
Mythic Transformation
Name of the Attribute
Name of Hekau (reduces successes)
Name of Sekhem
Name of Skill
Name of the Forgotten (call anything legendary)
Names of the Forgotten (recall someone from oblivion)
Name of the Will (grants energy, can go over max)
Naming the Body's Destruction
Naming the Warning
Nature's Vengeance (vegetation attack, damage, slow and debuff)
Nature Ward (protect against all natural damage)
Necro-Psi
Neferys (passive, permanent bonus to Appearance)
Neith's Web of Illusion (area that is a full web of illusion)
Nepythys' Wind (swirling waves of water, light and wind that repel
enemies and damage them)
Nepythys' Living Ocean
Nevertread (wipe away any presence of being in an area)
Nightmare Command
Nightshades (shadow objects)
Nimbleness (bonus versus being knocked down, superhuman speed and dexterity)
Nine Lives
No Mind Kata (automatic successes after meditation)
Noxious Breath
Numbing (can become numb, doesn't move but is harder to hurt and can go below zero)
Nyarasahim's Banishing Sign (banishing ability)
Nyarasahim's Screaming Scarab (AoE damage and deafness)
Oakenshield (destructible defense with soaks)
Oasis Blessings (amulet that makes it easier to restore energy)
Obedient Clay: Knowledge (knows the properties of an object)
Obedient Clay: Shift Phase (can shift matter by one phase, damage objects by turning them into liquid, turn liquid into solid, turn liquids into gases)
Obedient Clay: Wealth of the Alchemist King (
Ogre's Rending Grasp (can grasp any barrier and destroy it)
One Hundred Thousand Tongues (potion of tongues)
Ointment (healing ointment, doubles healing rate)
One-Tracked Mind (either give an ally a bonus for being able to commit to a single tactic or an enemy a penalty that they must commit to one thing]
Opening the Third Eye (grant awareness)
Pain Dagger (put a pain spirit into a weapon)
Paint the Forest (camoflage, ideal in jungle and forest but works even in city)
Pain Is Pleasure (passive, every time an enemy is attacked they must roll or forfeit their reaction)
Palace Knows Its Pharaoh: Sense (natural senses in a building, can explore it disembodied)
Palace Knows Its Pharoah: Unseen Guard (Telekinesis in buildings, also building control so can control water, electricity, pick locks, deactivate security systems, sprinklers, etc.)
Palace Knows Its Pharoah: Universal Door (door that interlinks to anything)
Panoply of Shadow (impenetrable barrier, subtract from all foes, add to soak)
Panther's Agility (double all physical rolls)
Paradox (speak a word that induces peace)
Passwall
Perfect Lie
Permanence (extend durations)
Petrification
Petty Theft (passive, first attack on me each round has a penalty)
Phantom Arsenal
Phantom Glory (can be intangible as long as unarmed)
Philosopher's Stone
Phoenix Fire (burn into flame)
Piercing Eye of Thoth (amulet that allows one to see through any illusion)
Pillar of Osiris (enhance power through meditation)
Pillar of Salt (turn someone into a pillar of salt)
Pitcher of Illapa (bring minutes of lightning and thunder and hours of rain)
Plague-Curing Method (heal diseases)
Plague of Ma'at (water to blood, beetles, locusts, frogs, scorpions, sores, death)
Plant Form
Plant the Soul (makes one immovable from a location)
Platform of Destiny (gives bonuses to anyone making a speech, doing magic or giving orders)
Plasmic Form (blood form)
Plot Alchemy
Plot Amulet
Plot Celestial
Plot Corpse Strength
Plot Effigy
Plot Necromancy
Plot Ren
Plot Utterances
Poison Tumors (poison splashes upon attack)
Poisoned Essence (inflict someone with a curse that they are harmed if they use energy)
Polishing the Stone (polish a stone to hear a message from it)
Possession (can possess others, especially by separating a part of the soul)
Possession is Ownership (any object stolen others may forget they had)
Potent Weather Magic
Potion of Inquisition (truth serum)
Potion of Resilience
Potion of Separable Ka (astral travel)
Potion of the Divine (no wound penalties, go below zero)
Potion of Valor (reduce wound penalties, bonus HP)
Powder of Purification (purify individuals' souls, can lead to the forgiveness of a transgression or an increase in humanity)
Powers of the Undoing (use Sekhem to full heal)
Power of Re: Eternal Flame (make an eternal burning flame that can only be put out by falling into the ground, can be used as a safe torch or as an attack)
Power of Re: Extinguish Flame (extinguish other flames including magic flames, or stoke magic flames to a level higher)
Power of Re: Re's Rebuking Bellow (big positive energy burst)
Prayer of the Aken (summon Aken)
Projection of Inward Being (makes someone be revealed in their shadow as what they really are)
P'tah's Control (mass telekinesis, control objects)
P'tah's Word (create anything)
Pumapuncu (make an impenetrable gate)
Pure Energy Form
Pyrokinesis
Qaya (call mummies)
Qetu's Skin (disguise oneself, the skin can fight synergizing with Skitterskin)
Ra-Hekau
Rack (inflict pain as if damaged heavily)
Radius of Languor (passive, reduce speed immensely near people)
Ra's Awakening (one day of healing and restoration)
Ra's Blessing: Make someone vulnerable to sunlight temporarily not
Rage Armor (passive bonus armor)
Rain Ward (ward against rain)
Raise the Roofbeam (extra die on all defensive actions within an enchanted structure)
Rat Head
Read the Tree of Life (see the future plus get bonuses)
Readiness (prepare
Reality's Horror
Rebirth from the Ashes (reraise)
Rebuke the Vizier: Aura of Defense (create an aura, make opposed roll against enemy and the effect fails)
Rebuke the Vizier: Cloak of Humiliation (can be used reflexively against any attack, automatically successful, doesn't use reaction)
Rebuke the Vizier: Seizing Power (identify all buffs, disable any wished)
Recapitulate (devolve a target)
Recharge Pyros (drain energy from electricity)
Recoil / Follow-Through (force recoil or increase throwing)
Redacting the Word (Vast erase knowledge; obliterate enemy's existence and signs of that existence; obliterate enemy or hide them permanently)
Red Rage of Terrible Revenge (powerful rage state if loved one is harmed)
Reed of Hidden Currents (find an object)
Regenerate (trigger a regen that lasts indefinitely)
Regeneration (passive)
Remorseless Strike (harm oneself for additional damage)
Renaming the Hekau
Rend Reality (apply, inflict a huge attack, tear reality, easier to summon spirits, amplify damage, enemies can't escape easily as teleports can kill)
Restoration of Youth's Vigor (reduce aging)
Revelations of Smoke and Flame: Miasmal Mastery (create an obscuring smoke or grit, shoot blasts like shotgun pellets or rifle bullets)
Revelations of Smoke and Flame: Blazing King (Striking Looks, fly at twice ground speed, partial concealment, max Sybaris, speak in a normal voice and have anyone I choose hear it within 500 yards, see in all directions, cannot be surprised even by supernatural stealth,
Revelations of Smoke and Flame: Pillar of Flame (travel as a huge pillar of flame, bonus to people following me)
Revenant (passive, immune to exorcism, banishment, holy weapons, etc.)
Reversal of Fortune (reverse last few minutes, can use like Weaver)
Revisit Death (examine what's in the dead body, basically object read)
Reweaving (reweave a person or object whose true name is known)
Ridden (allow self to be possessed by spirits, can do so en masse to massively increase power)
Riding the Devil's Jawbone (freezing field)
Riddle of the Sphinx (force someone to solve a riddle)
Ride the Desert's Wind (raise a sandstorm and ride in it)
Ride the Flames
Rise from the Ashes (phoenix reraise)
Rise Beyond (turn wound penalties into bonuses)
Rite of Dark Rebirth (create Bane Mummies)
Rite of the Sacred Scarab: Protection Amulet
Rite of the Sacred Scarab: Revival Amulet
Rite of the Sacred Scarab: Sentinel Swarm
Rite of the Table
Rite of the Toad (eliminate corruption of people)
Roar of Apophis (fear)
Rousing Apophis
Rune (rune apply spell)
Runic Circle (circle of protection)
Salts of the Dead (grant levels of undead resistance, reduces all damage taken by a flat amount)
Sand Form (turn into sand)
Sandstorm
Sap Will (drain energy, reduces Willpower, if it hits zero they can be mind controlled)
Savant (bonus to all abilities)
Savaging (apply, bonus damage on an attack, all those who witnessed it take a penalty versus me and my allies)
Scarab of Life (amulet that protects against anything that would reduce attributes)
Sceaduhelma (passive shadow cloak)
Scouring Oblivion (full heal)
Scroll of the Mind's Eye (makes scroll or amulet of knowledge, seal knowledge in it)
Secrets Ripped from Skies: Compass (location relative to all geographical referents)
Secrets Ripped from Skies: Falling Star (rewrite time so that a meteorite hits a target surgically)
Secrets Ripped from Skies: Star Storm
Secrets of the Dark (learn secrets from people)
Seeds of Life: Plant Ward (resistant to all damages from plants, wood, etc., draw poison out of others, make staff serpents)
Seeds of Life: Bounty of the Pharoah (bring food to people, can make that food make them more pliant)
Sekhmet's Vision (create an amulet that allows one to see weaknesses)
Sekhem Healing
Sekhem Vessel (store energy)
Sense the Dead
Sensual Gaze (passive, improve seduction by looking; active, seduction effect)
Set's Boom (destroy willpower and fear)
Separate Ba
Separate Ka (separate part of soul to go into the spirit world/afterlife)
Sever Soul
Shade Ba (distort memories of witnesses)
Shadowgate
Shadowplay
Shadow Horde (horde of shadows of me)
Shadow Rending
Shadowstep (teleport to shadow)
Shapechange: Anything
Shared Battle Mind
Shield of Fortune (can be used actively to reduce their successes plus has a passive component of stopping the next successful attack per dice of success)
Shield of the Pharoahs (amulet that resists damage from projectiles, can soak lethal damage from projectiles)
Shooter's Bargain (bless a weapon so it has nearly inerrant accuracy)
Shrike's Feast (apply, bonus damage and also drains energy)
Shroud of Night
Siphon (drain health and energy to put into energy)
Sinuous Chains (apply damage to two different targets, apply move)
Skittersight (makes eyes explore)
Sight of Horus (vision from above with a hawk's eye vision and twenty mile view)
Sign of Luck (uses sign, has an effect for many scenes per charge of lowering difficulties)
Silver Sigil (make a badge)
Simple Elixir (raises stats)
Simple Philtre
Simple Servitor
Simple Ward (protect against specific things such as damage to the heart and mental effects, attacks on true name, attacks on health, etc.)
Simple Weather Magic
Skin of the Adder (buff that allows soaking of aggravated)
Sin-Eating
Sleep Eater (eat enemy sleep)
Slither Skin
Slingshots of the Moon's Feast (empowers allies to do damage to ghosts with ranged weapons, drives away ghosts, also heals the sick from disease and poison)
Slobber Snot
Smother (when grappling make enemy helpless and sap energy)
Snake Fist Strike (add to martial arts attack or turn bashing into lethal, lasts a duration)
Snare the Name (make a snare that causes a target to have a specific misfortune)
Social Grace (bonus to social rolls)
Solstice Revelations (light that reveals disguises, invisibility, hiding, masking)
Song of the Siren (sing, mesmerizes targets as long as the singing occurs)
Soothe (ointment that eliminates all wound penalties)
Soul-singing (cure the mind)
Soul Forge (turn spirits into relics)
Soul Harvest (gain perfect knowledge of foe and prevent them from regaining any energy)
Souls of the Mirror (army of purely physical clones)
Spear of Anubis (conjures a weapon that does piercing, unsoakable damage)
Speaking All Names
Spectral Toughness (practically immune to all but aggravated)
Speed (triples speed)
Spell of Life
Sphinx Form
Spider Climb (passive improve to Climb; active to boost)
Spirit Guide (transforms animals into spirit guides, making them Companions)
Spirit Infusion (infuse others with powers from each of the spirits)
Spirit Lantern (flame that repels ghosts, vampires, etc.)
Spiritual Sekhem (draw Sekhem from the Umbra)
Spirit Ties (Gnosis)
Spite (passive, counter per hit)
Stalwart (passive, add Reserves to all soaks)
Star Body (transform any object into fire, object retains all properties)
Star of the Messiah (give Background points)
Static Shock
Statue Form
Step Sideways
Sticks and Stones (be immune to damage if tells the story)
Still the Fluttering Wing (takes away a number of actions equals to successes)
Stoicism (buff that makes others ignore wound penalties)
Stoking Furies' Furnace (regenerate energy from damage)
Stomach Pumper (vomit, acid damage plus forces enemies to save to avoid gagging)
Stonecutter's Defense (get a wall to be put together magically without need for mortar, the wall will rearrange itself a certain amount even after being blown apart by dynamite)
Stoneskin (destructible defense)
Stone Senses
Stone Shape
Storm Shield (absorb magical and spiritual damage, automatic successes equal to Balance, can grant it to other allies as well)
Stormwalk (walk safely through the spirit world)
Stormwind Prana (grants extra actions)
Straddle the Wave (ride the ocean)
Strength of Conviction (use Balance to resist mind-altering or commanding effects)
Strength of Conviction: Amulet (adds to Balance, Faith, etc.)
Strength of the Ayno (enhance leadership, intimidation or seduction/sexual prowess rolls)
Strength of the Grave (raises power near the grave)
Strike True (hit automatically)
Substitute the Will (use Willpower or Sekhem instead of material, somatic, ritual, temporal or spoken components(
Subvert (extended Contradict but can also make them act on hidden desires)
Succubi's Veil
Suggestion of the Caress (inflict a charm for free by touch)
Summon Abassi (summon yakshas, dakini, succubi, etc.)
Summon Elemental: Undine, salamander, sylph or gnome; glass, electricity, blood, atomic energy
Summon the Dead
Summon Forth the Frigid Soul (wall of ice, or extra soak and lower soak difficulties, or cone of cold)
Summon Paradox Spirit
Sunay (give a gift to another, afterwards gets a temporary bonus to social skills, gift must be permanent)
Surprise, You're Dead (passive, Killing Blow rules on surprise attack)
Survivor (immune to environmental, when reduced to zero can use a chance to heal up or reraise)
Swallowed by the Mother (absorb people)
Swarm (penalties to all enemies and bonuses to protection)
Sweet Dream's Caress (make other feels as if they had slept for hours)
Swords of Isis (apply, inflict an attack, if successful all who attack the same target gain the buff bonus)
Take Totem: Take a totem
Talisman of Umbral Passage
Tar Baby (makes body stick)
Taste of Flaws (detect foe's weakness, bonus against them all battle)
Tatterdemalion's Workshop (construct objects in a workshop out of tattered and broken parts)
Tears of Isis (raises both current and maximum TP)
Telekinesis
Tempus Fugit (enhance an object to move at incredible speeds)
Tenebrous Form: Invulnerable shadow form
Ten Paces Strike (ranged attack, knockdown, lose initiatives)
The Crawling Death (passive, soak against any root/adhesive/gluing/web effect; active, Ananasi shape)
The Lord's Dread Gaze (sunbeam that burns a target directly)
The Seal's Breath (swim through the ocean as fast as a seal, as resistant to cold)
The Snake Inside (amplify, create and affect addictions)
The Test of Maat (can remove a heart, person is alive as long as heart is)
The Vitae of Meryt-Neith (crystalline vitae)
The Walking Healer
Thousand Arrows (multiply projectiles into swarms)
Thousand Hands (bonus to flurries and multi-actions)
Thrones Crumble: Cause someone to lose loyalty to organization or authority figure
Throw the Power (transfer a power to someone else)
Toad Bloat (enhance size and HP)
To Fight Shadows (fight shadowy opponents, intangible, ethereal, etc.)
Torn Veil of Forgetting: First Veil (make others forget I passed)
Torn Veil of Forgetting: Second Veil (make others live through my memories, either accelerate or slow it down, can share traumatic memories to do bashing damage)
Torn Veil of Forgetting: Third Veil (steal memories)
Touch of the Unweaver (apply, damage someone, stops healing and regen, makes it harder to resist diseases)
Toxic Secretions (emits toxins when damaged)
Trace the Veins (trace the land to find Lifeforce)
Trading Luck for Fate (trade some of my rerolls to get a minor good event or predict what an enemy will do)
Transcendent Living Flame (full heal
Tread the Dragon Tracks
Tread of the Swift Hooves (gain movement abilities of animals)
Triumphal Fate (critical success on an action, doesn't work on extended resisted actions, works only on extended actions)
Troll's Bridge (defense field, destructible defense plus each person must try separately though successes do whittle through)
True Leader (restore energy)
Trust Withers (corrupt and obliterate trust)
Tutu's Doubling (head-spine and trunk can split and become two different actions; trunk takes penalties to Dex while head-spine have bonus dodge)
Twilight Chains
Twist Time
Ugly Truth (apply, inflict horrible visions on an attack, they then take bonus aggravated)
Umbral Passage (step sideways)
Unapproachable (nearby enemies take a penalty)
Uncarved Block (instinctively enter a state where I seem totally normal)
Under harne stan (swim through dirt)
Unity (passive, can take damage from others, can also share energy or boost their actions)
Unmaking (send something to oblivion)
Unnatural Toughness (no wound penalties, virtually never drop)
Unreasoning Fear (create fear that makes others react as if they are prey, channels predatory power so grants bonuses against those who are feared)
Unseen Passage (bonus to passing unseen)
Unsight (see through Lifeforce, all allies can also do so)
Unspoken Communication (telepathic communication, Unity)
Updraft
Upholding Ma'at (natural counterspell)
Urcuchillay (summon herds to stampede, firestorms, meteors, etc.)
Vampiric Web (capture a foe in a web and then drain them of health and energy)
Vanish (become invisible)
Vault of Inner Strength (stores energy)
Veil of Amaunet (an item that grants invisibility to all five 'animal' senses but not supernatural senses or intelligent perception)
Venomous Bite
Venomous Spitting (aggravated damage)
Verdant, Rolling Heart (can only be used once per week, fully restores energy)
Versatile Energies (spend HP and energy interchangeably)
Victor's Song (restore energy)
Visage of Geb (gain energy through photosynthesis)
Visage: Take on the appearance of powerful and legendary spirits or ghosts in the underworld
Visceral Agony (self-buff, all attacks do a stacking debuff)
Vision of Winter (aware of all living creatures aside from those protected by magic)
Vision Vine (use ayahuasca to send a message to others)
Visitation of the Vengeful Khat (fight upon defeated with near-indestructible body)
Voice of Apophis (drain energy from enemies - half their power
pool, tongue also inflicts aggravated damage on attack)
Void of Silence (passively silent)
Voice of the Prophet (make a target think that I have a portentous statement)
Wall Walking
Walk the Barriers (transport dimension)
Walk with Sebek (teleport from water source to water source)
Walking the Light (keeps light-weak enemies at bay and call the sun from any source of light)
War Cry (bonus to courage and willpower)
Ward of Doom (inflicts curse)
Ward of the Sky-Metal (defend myself or others from any metal)
Ward of the Three Sisters (protect an item from being stolen by a number of dice taken off their successes equal to mine)
Warp Spasm (glow, enhanced power, bonus damage, bonus defense versus metal, all non-special weapons that strike are destroyed
Warriors of the Stone
Water Breathing: Breath of Nun (don't need to breathe at all)
Waters of Life and Death: Flow (brings a water of life to an area)
Waters of Life and Death: Blood (turn water into blood)
Waters of Life and Death: Part (part the waters)
Water's Vision (see anything in a huge area)
Wave of Mutilation (aggravated unsoakable damage, chaotic debuffs)
Waves
Way of the Calm Soul (calm others)
Wayo: Take attribute, ability and powers from foes by making a mask)
Weaken the Bodies Resolve (makes enemies more vulnerable to disease, removes immunity)
Webbing of Neith (webbing)
Web of the Unwary (apply all obfuscation, invisibility, stealth and illusion abilities through a huge web)
Weight of Judgment (channel own sense of right and wrong into someone else)
Weight of the World's Worry (prevent target from spending energy)
Whirling Dervish (speeds attacks, more attacks and more accurate)
Whispers of Spite (long-term curse, repeated turning of their successes into crit failures)
Whispers to the Body (make self into T-1000)
Whispers from Beyond the Grave
Whispers of the Mountain (freeze a message in the air)
Whispers of the Tree of Life (pool of rerolls)
Whispers to the Heart (true emotional transmission)
Will o' the Wisp (guide me to a person or location, indirect)
Wind Dance (multiple dodges)
Wind Runner (grant flight)
Winter Charm (protects against poison, disease, insanity, immune to environmental cold up to -10 F)
Winter Respite (bonus to resurrections by freezing self)
Wisdom of Isis (counterspell plus can change target)
Wither Limb (apply, wither an enemy limb)
Within the River (fertility)
Wooden Tongues (speak to inanimate objects)
Wood Ward (amulet that protects against wood and plants)
Words Beyond Sound (can unleash magic through the soul alone)
Word of the Amanuensis: Cypher (translate anything)
Word of the Amanuensis: True Cypher (speak a true language, anyone listening understands the true meaning, command and intimidate others,
Words of the Amanuensis: Ultimate Babel (make all enemies incapable of communication and nearly incapable of thinking)
Words of Authority (unresistable control)
Words of Dead Fury: Ghost Summoning (summon a ghost by making a new anchor)
Words of Dead Fury: Ghost Zone (make an area have stronger ghosts)
Words of Dead Fury: Warped Chthon (chthonic beast)
Words of Dead Glory: Nenitu (summon a zombie)
Words of Dead Glory: Revenant (produce a revenant)
Words of Dead Glory: Living Ghost (put a ghost into a body)
Words of Dead Hunger: Second Sight (see ghosts, see anchors, Spectral Strike, drain energy from ghosts, absorb Ghost's Numen)
Words of Dead Hunger: Hungry Gift (give powers to ghosts)
Wormheart (throw a worm into them, if it damages or kills regain energy)
Words of Dead Hunger: Simulacrum of Ammut (eat all ghosts in the area)
Wrack (make target have effect of derangements, prevents them from defending, can't use supernaturals or spend anything but willpower)
Wrappings of Imhotep (healing wrappings, provide extended effect but will lose magic once changed or re-applied)
Wrappings of Osiris (heal)
Wrap the Mantle (pretend to be an unremarkable person such as a monk, janitor, guard, worker, etc., others will not notice what is going on)
Wrathful Desert Power: Scour (blast sand, lethal damage)
Wrathful Desert Power: Tomb (entomb target, distant grapple; can also hide myself or others in the sand and teleport from location to location)
Wrathful Desert Power: Whorl of Set (
Wrench In The Gears (stop motion)
Wyldfire
Ymir's Sweat (massive localized blizzard and temperature lowering)
Your Pain, My Pleasure (passive, bonus based on enemies' missing HP)
Zeitgeist (mix in with people)
Absorb Energy (heal in response to an attack)
Balefire
Biomechanical Nightmare (become a monster
Blast (direct and ongoing damage, ignores and lowers soaks, applies an elemental condition, debuff amplified on crit)
Confuse (disables criticals and amplifies critical fail rate)
Curse of Failings (debuffs plus amplieis critical fails)
Curse of Words (disables criticals, prevents social skills and casting)
Dead Flesh (passive, reduces damage from aggravated to nothing)
Degradation (destroy objects on attacks)
Dread Drain (drains per action, drains both health and mana)
Ecstasy (stuns a target in ecstasy, ends if they are attacked)
Elemental Form (turn into any element)
Flicker and Flash (automatic instant dodge)
Fury (creates berserker rage)
Ghost in the Machine (control machines)
Gremlinize (disable electronics)
Judgment of Guilt (debuff massively, even if they succeed still effects)
Lord of the Manor
Lurker in Darkness (passive, stealth)
Mixed Blessing (buff people but can control them)
New Face (mimic faces)
Revelation (passive penalties from acting)
Reap (apply, instant death and massive armor ignoring damage on multiple targets)
Revivify (return from death)
Scapegoating (make someone else seem like the monster)
Soul Binding (can draw energy from the enemy indefinitely)
Tempest (super storm)
Tendrils (attack enemies with tendrils, lower soaks and dodges)
Terrify (force flee, debuff, must spend energy to fight)
The Oldest Temptation (charm them to kill an ally)
The Primal Dirt (ignores a certain number of dots when touching earth or minerals)
Totemic Form (animal transformation)
[Shadowstep
[Shadow Parasite
[Darkness Within
[Shadow Twin
[Oubliette
[Inner Darkness
[Dark Hunter
Ahriman's Demesne
[Enter the Abyss
[Tchernabog
[Banishment
[Dependence: Induce dependence
[Bring Forth the Dawn: Force creatures vulnerable to sun to sleep
[Rebirth: True resurrection
[Ghost Wall: Make all areas passable, useful against barriers and walls
[Contagion: Make any magical disease spread
[Ra's Gaze: Invoke sun anywhere from eyes, like a sweeping beam
[Restfully Slumber: Potion that restores number of days equal to successes
[Chimera
[Curse Other with Animal Form
[The Living Tomb: Haven becomes minorly living,
[Dark Invocation: Flexible curse
[Perfect Clarity: Immunity to emotional effects, resistance to domination and charm, bonus to all actions
[Absorb Faith: Take faith to enhance powers
[Ra Hekau: True Magick, plot power
[Spell of Life
[Twilight Chains
[Plot Ren-Hekau
[Plot Celestial
[Plot Ba
[Plot Ka
[Plot Khaibit
[Plot Effigy
[Plot Necromancy
[Plot Apep-Hekau
[Plot Ammut-Hekau
[Plot Alchemy
[Plot Amulets
Sage Magic:
Almagest
Aqua
Aquara
Aquaga
Arise
Big Bang
Bio
Black Hole
Blizzard
Blizzara
Blizzaga
Blind
Blindga
Blindna (remove blind)
Blink (improve evasion)
Break
Comet
Cure
Cura
Curaga
Curaja
Curse
Death
Destroy
Doomsday
Esuna
Esunaga
Faith
Fear
Fire
Fira
Firaga
Flare
Flood
Forsaken
Freezing Dust
Frog
Geo
Geora
Geoga
Gigaflare
Good and Evil
Haste
Hastega
Heartless Angel
Heal
Healga
Healja
Holy
Holyja
Image
Imagega
Meltdown
Meteo
Meteor
Mini
Northern Cross (Freeze on all targets)
NulFire
NulIce
NulLightning
Pig
Protect
Protectga
Neo Almagest
Quake
Raise
Reraise
Raze (stronger single-target Death)
Regen
Saber
Scathe
Shell
Shellga
Stop
Stopga
Stun
Supernova [?]
Teleport
Temper
Terra's Meltdown
Terra's Whirlwind
Thunder
Thundara
Thundaga
Ultima
Ultima Blow [?]
Valor
Wall
Warp
Whirlwind
X-Zone
[Poisona
[Fear
[Vox
[Mute
[Fade
[Break
[Paralyze
[Teleport
[Warp
[Slow
[Slowga
[Image
[Death
[Focus
[Focara
[Doomsday
[Heartless Angel
[Ultima
[Quake
[Destroy
[Lux - 1.5 more max HP, Regen, and all ability and AP buffs
[Renew
[Bubble - double max HP
[Valor
[Faith
[Spell Again
[Diligence - passive, reduce black magic cost
[Betterment - passive, reduce white magic cost
[Good and Evil
[Charge - chance of restoring energy
[Everything Becomes All - everything can target everything
[Magic Defense Penetration
[Magic Resonance - synergize with allies
[Damage Disperse - split damage amongst party
[Parry
[Pommel Strike
[Backstab
[Magic Mojo - magic apply
[Spell Focus - magic apply
[Mirror
[Magic Might
[Full-Cure
[Miracle
[Healthgiver - make single-target cure AoE
[Lifegiver - make single-target cure AoE and stronger
[Divine Protection of Angels - 25% chance of reducing damage by 50%
[Law of Conservation of Life - when knocked out raise an ally
[Spontaneous Recovery - recover from all debuffs at end of fight
[Shock Bomb, Wave Bomb, Power Bomb - hammer attacks
[Reflex
[Defense Up
[Shieldbearer
[Ultima Blow
[Bio
[Esunaga
[Esuna
[Gigaflare
[Flare
[Scathe
[Aero
[Water
[Blind
[Venom
[Dispel
[X-Zone
[NulAll
[Life
[Life 2
[Life 3
[Holy
[Dia
[Diaga
[Diaja
[Soft
[NulDeath
Kekkaishi:
Ayakashi Companion
Dimension Manipulation
Four Corner Barrier
High Agility
Elevator
Environmental Armor
Kekkai
Nenshi
Ocean
Sekkai
Shikigami
Shinkai
Shuufuku
Spatial Phasing
Spear
Spirit Vessel (regeneration, energy, strength, energy regeneration, drains life from enemies to debuff and damage, buffs allies)
Supernatural Senses
Tenketsu
Ultimate Musou
Utsusemi
Zekkai
EP: 221 (127 [130] * 1.7)
Archetypes: Mummy Spirit Man-Monster
Attributes:
Spiritual:
Power - 100
Control - 60
Reserves - 85 (87)
Physical:
Str - 100
Dex - 40
Con - 60
Mental:
Int - 50
Wits - 50
Will - 42
Abilities:
Spiritual:
Hekau - L. 7 (D6 +2)
Sage Magic - L. 6 (D8+2)
Swordmage - L . 7 (D8+2)
Memory-Make - L. 6 (D12+2)
Seiya Armor - L. 4 (D12+2) [Elemental Slot]
Kekkaishi - L. 7 (D12)
Servant - L. 4 (D12) (Bonus Slot 1)
[Bonus Slot - Saga Frontier Abilities, Servant, Erza's Tree, Makarov's Tree
Physical:
Mummy Body - L. 7 (D8+2)
Terraguard - L. 5 (D8+2)
Nightbane - L. 7 (D8+2)
Death Knight Runes - L. 5 (D8+2)
[Warrior or Prot Warrior
[Superpower form of some kind - D12+2, Invulnerability, a few other things?
[Zodiac Kenshido
[Diablo II Monk
Mental:
Blood Brother Familiars - L. 3 - D12+2
Chronos Armor - L. 6 - D12+2
Immortal Skill Link - L . 6 - D12+2
[Lost Odyssey Commands - D8+2
[Lufia Crystal Grid
[Darth Sion / Jedi tanking tree - D12+4/D12/D8
[Mind Mage - D6+2 or D8+2 or D12+2
[Kinesis
[Barbarian Shouts - D12+2
[Inherent Defense
[Lodestone Plates
[Templar Assassin's tree
[City of Heroes Tanker or Defender
[Lord / command buff tanking tree
[HoN / LoL / DotA / etc. mental tree
[AT Field or EVA Piloting
[Bahamut Lagoon - D12+2
[Refraction
[Kingdom Rush Commander
[Perfect World Psychic
[Low HP ability: Aura?
[3 ability points
Traits:
Pure Soul: 30% more energy
Iron Body: 10% more HP
Ability Specialization:
Mummy Body Enhancement (buff rating to HP per level of Mummy Body, i.e. +3 HP per level)
Bonus Spiritual Slot #1
Bonus Spiritual Slot #2
Bonus Spiritual Slot #3
Bonus Physical Slot #1
Bonus Physical Slot #2
Bonus Physical Slot #3
Bonus Mental Slot #1
Bonus Mental Slot #2
Soul Flow (+1 energy per normal restoration)
Stoicism (whenever don't react to an attack add Hekau or Mummy Body again, whichever is higher)
Resilience (+15 to soak, +2 additional each time hit, refreshes between fights)
Vengeance (adds damage to physical counterattacks based on Physical soak)
Barrier Expertise (adds Control to physical and spiritual soak)
Idol of Sekhem: Debuff rating
Crushing Darkness: Add Strength to rolls
Phoenix King: Add 10 to all soaks each time takes damage, retains between sessions; goes down by 30 if reduced to 0
Adaptive Defense
Adrenaline
Ambidextrous
Combat Reflexes
Fettered [waiting for redesign]
Follow Through
Forced Defenses
Inner Reserves
Gifted Adapt
Hot Blooded
Lifegiver
Otherworldly
No Quarter Asked
Payload
Vigilance
Pray
Proper Form
Rin Pyo To
Roll With It
Sha Kai Jin
Smite
Soul
Spirit
Strong Soul
Trigger Finger
Unshakeable
Defiance
Bonus Amulet Slot
Quick and the Dead
Crown of Thorns
Toughness
Prime
Overpower
Nerves of Steel
Mind Over Matter
Pride
Dirty Fighting
Twist the Knife
Deep Breath
Extra Physical Equipment
Extra Mental Equipment
Bravery
Diamond in the Rough
RAAAAAH!
Paranoia
Intimidate
Prodigy
Live for the Fight
Spark of Creation
Fight Like A Man
Against all Odds
Veneer of Calm
Masochism
Hype
Heroic Resolve
Bloodlust
Combat Rush
[3 Trait Points
[Heroic Spirit
Hekau:
Accelerate (act twice, one physical and one ability, active)
Adamant Strike
Aegis of Shadows
Agony (inflict agony and double existing agony and wound penalties)
Air of Belonging (look like they belong anywhere)
All Hell (apply Sybaris, pierces fear immunity)
All I See Is Mine (steal equipment bonuses)
All You Feel and See (steal someone's senses)
Amenti's Grace (protect an area in the spirit world)
Ammut's Feast
Amulet of the Pure Body (gives regeneration, disease immunity)
Amulet of Cloud Walking (takes the person to the level of the clouds and lets them walk, can walk much faster than normal)
Amulet of Vital Health: massive regen amulet
Analyze Material
Ancestry of Forgotten Stars (imbue all allies temporarily with a spirit form, giving everyone Horror Factor, speed, ability to interact with intangible, ability to pass through some walls and barriers, bonus to stats, intangibility that reduces damage, teleport at will; give a group buff that turns everyone into the Herald of Forgotten Stars, granting the above bonuses plus maximum Terror Sybaris, highest stats and abilities of all, bonus health, bonus to ability, hivemind, immune to bashing, cannot be incapacitated, shared armor, ignore one effect per turn, must be harmed on both Twilight and this realm at the same time, allows multiple magical actions, makes a bonus combined action, teleport itself instantly and acts as if quantum within an area, pool of bonus HP that is exhausted first)
Animal Control
Animate Corpse
Animate the Unmoving
Antidote
Anubis' Howl (destroy everything in the path, huge area)
Anthropophagi (eat body parts for power, gain any mental, social, or physical trait, or memories)
Apep's Mouth (obliterate the sun)
Apophis' Howl (all enemies within earshot lose all supernatural abilities for a turn)
Arcane Ward (make an object not noticed, benefiting from my Arcane stat)
Arms of the Abyss (shadow arms)
Armilustra (cold iron plus tons more damage)
Armor of Contempt (passive, reduced wound penalties plus reduced damage)
Armor of the Element's Fury (barrier, destructible defense plus damage on contact of the chosen element)
Arrogance (active, enemies either fail to attack or take a penalty)
Asking the Machine (ask a machine to do something)
Asking the Stone (ask inaniamte objects to reshape)
Aspect of Duat (increase all physical stats, wings, use Balance plus Willpower, soak aggravated damage)
Aura of Purity (ward that protects from fire, soak dice to all allies versus fire, difficulty of fire attacks increase)
Awaken the Dead: Consult (can consult the dead)
Awaken the Dead: Command (command the dead, create thralls)
Awaken the Dead: Truly Roused (rouse the dead temporarily, true life but they do collapse)
Awakened Familiar
Awful Awesomeness (allows intimidation and command)
Babel (make opponent speak gibberish)
Bacchantes Rage (self-buff, each attack cannot be soaked or damage reduced)
Backward Glance (look back in time)
Balefire
Balefire Flux
Baleful Stroke of Summer's Sun (passive, inflict heat exhaustion/stroke and sun poisoning with attacks)
Balor's Gaze (glow eyes, inflict pain on everyone, roll the initial amount, anyone has to beat that to act)
Bane Master (control banes and minions of Apophis)
Banish Apophis (amplify Forbiddance)
Banishing Gesture of Thoth (gesture to dismiss magic)
Banish the Dead
Banish the Demon's Servant
Banshee Wail (AoE stun)
Bark of the Tree (grants wood skin soak dice)
Bast's Metamorphosis (Protean transformation)
Beast's Keen Senses (can gain the senses of any animal if touch them)
Beauty Fades (make a performance or beautiful art become horrible)
Become Animal (truly become the animal)
Becoming the Person (flawless metamorphosis)
Becoming the Stone (turn into a pile of stones, can be as complex as armor and weapons)
Becoming the Tree (turn into a plant or vegetation)
Bedsores (passive, reduces healing from attacks)
Beneficent Fate (succeed at one action)
Berserker (have Rage points, pool of bonus actions)
Better Than You (win ties, bonus on contested, add Int to things)
Bind the Dead
Bind the Demon's Servant (bind lesser spirits, demons, demon servants)
Bind the Living (turns the dying into a ghost that serves)
Black Friday (crash systems)
Black Metamorphosis (shadow armor and tentacles)
Blessed is the God-King: Master of Fate ("hanging" blessing to reduce the target of a roll)
Blessed is the God-King: Master of Chance (give others a reroll chance)
Blessed is the God-King: Truest Form (massive bonus to all attributes, bonus size, enhanced senses, max Sybaris, bonus to all Attributes and Skills, bonus action each turn, penalize all foes who try to attack me, weapon of rot)
Blight (age, mortals can suffer heart failure or other damage from strenuous activity)
Bloodline Adoption
Blood Cartouche
Blood Frenzy (taunt that makes people drop their weapons and fight hand to hand, anyone who seeks to harm me)
Bloodletting (attacks can't be healed and does stacking bleeding)
Blur the Mind (wipe memories recently)
Body Barbs
Body Expansion (growth by three times)
Boogeyman's Sidestep (shadowport)
Boiling Blood (Thorns, passive)
Bolts of Wrath (spiritual fire and lightning damage, additional pain, damage is spiritual)
Boon of Anubis (protect against transformation into undead or monstrous form)
Body-Mending Technique (heals damage and ordinary effects)
Bonded Weapon (daemonically enhance and summon weapons)
Book of Thoth (see the hidden and secret automatically)
Bound as Fingers in a Fist (return energy when succeeding together in a cause; distribute allies items that make let us donate energy to each other, send messages, have a passive sense, know where each other is, and bonus vs mind-altering; activated unity effect)
Brain Eating (eat brains for knowledge and stats)
Brambles on the Road (raise Shroud)
Break Enchantment
Break Reality
Breath of Anubis (kill or gravely injure)
Breath Stealing (steal breath to restore energy)
Brother's Strength (make anyone share my strength)
Brother to the Ague (damage plus dehydration penalties, on crit damage doesn't heal until target drinks naturally)
Buckle of Isis (block all abilities below a certain level)
Burden of Life (heal plus take all damage the target would take instead)
Burn the Bundle (add a bunch of dice to any undertaking)
Burning Wrath (bonus to all weapons of heat damage, attacks can also light people on fire)
Burning your Way Home (enhance energy gained by tracing natural energy with fire)
Calcify (damage enemy attributes, take away energy and power if they're spirits)
Call Down the Stars (activate anything to explode)
Call of Oblivion (send things to the realms of the dead)
Call of Glory (AoE heal, heals one target to full then the next)
Call of the Dead (freeze someone's soul, damage plus wound penalties, has to make will checks to keep working)
Call the Cold Sea
Call the Hunt (summon the Wild Hunt)
Call the Khaibit (absorb someone's evil and make it a ghost, let them pass on)
Call of the North Star (control magnetism)
Call the Spirits (call elemental and ancestral spirits)
Call the Stars (meteor shower)
Call the Tides
Call Upon the Servants of Snow (summon ice automata)
Camaraderie (bonus when working together, bonus versus mental as well)
Casting Away (casts a foe away so they suffer the oblivion storms)
Catalyst Crucible (transform anything into something else I can make)
Cat's Anointing (effects last for a scene, give the powers of a werejaguar: scent, dice to take actions, claws of jaguar)
Cat's Luck (passive, luck bonus)
Cat's Weightless Silence (cannot make noise)
Cause Insanity
Celestial Barrier (prevent a target from absorbing energy from outside)
Celestial Wind (stop an oncoming object in its tracks)
Centering (buff anyone so that they are immune to taking penalties, including wound penalties, situational modifiers and Disciplines, also bonus versus emotional effects)
Challa (do damage to self with alcohol to gain energy)
Chameleon Coloration
Champion (Hunter swap)
Change of the Guard (
Channeling (channel the powers of animals or supernaturals to others using name magic)
Chant of Morpheus (make someone sleep for hours, if they are hurt I take the same damage, they awake if harmed)
Charmed Lives (reroll all 1s)
Charms of the Temptress (passive, subtly improve all aspects of appearance; active, amplify)
Chariot of Fire (teleport)
Charitable Trust (trade HP with allies)
Charm of Clouded Perception (bonus to Arcane or grants Arcane plus bonus to sneak, if put onto an ally also gives bonus to me)
Charm of Invisibility to Animal
Chicha of the Mighty Ones (boost stats by an amount directly proportional to energy put in)
Child of the Night (swarm of bat form)
Choke (damaging gas cloud that makes them choke to death)
Chthonic Dominion: Orb of Light (illuminates area, exposes ghosts and intangible)
Chthonic Dominion: Command the Lost (command ghosts, revenants and some other undead with single commands)
Chthonic Dominion: Reshape Soul
Circular Attack (in close combat redirect multiple attacks)
Cleansed of Impurity (reduced damage caused by fire one level, reduces soak difficulty, extinguish chunks of fire equal to bonfire as long as it won't take damage from touch)
Cleansing Touch
Cleansing the Way (amplify ritual by number of successes scored)
Clearing of the Way (make it easier to cross planes)
Climb the Sky (inflict
Cist of the Offering (make an offering then time delay it for whenever desired)
Cling (dominant spirit grappling)
Cloak of the Elements (defend against any element that I control)
Cloud of Smoke (Alchemy)
Coherent Light
Coldheart
Command the Lord's Fire (bring and control sun)
Communal Casting (allow allies to put power in for rituals)
Command Lesser Implement (command low-level technology as well as empower it)
Command Simple Implement (command very simple technology as well as empower it)
Command the Beast
Command the Beasts: Friend of Beast (can activate to walk unharassed by animals)
Command the Beasts: Lord of Beast (can activate to become a lord of beasts, speak to animals, easier control of animals, automatic successes on taming, give complex instructions like the animals had low human intelligence)
Command the Beasts: Wrath of Demeter (all animals in an area attack target)
Command Spirit (apply all ghost manipulation to demons and spirits)
Command the Multitude (command a huge group of people)
Command Thought (does have limitation)
Communion with the Land (knowledge of the whole area, bonus to soak and attack)
Complex Elixir (boost two stats)
Complex Philtre
Complex Tonic (stronger healing)
Comrades at Arms: Add the Valor of Set bonuses to a whole warpack
Consume the Dead (consume power from ghosts)
Consumption (activate, absorb energy from all nearby emotions and energy)
Contractor State
Contradict (make a target reverse an action)
Control Electrical System
Control Forest
Corpse Strength (Potence)
Corrupter (passively disease infect people and areas)
Corrupted Visions
Corsican Syndrome (transfer damage to fetters)
Coward's Soul (prevent target from recovering energy)
Coup de Grace (apply, study before an attack, if successful enemy gets no soak or reduction)
Craft Technology
Crawling Shadows (shadow insects)
Create Amkhata (create patchwork monster, mummies do damage to it no matter what with their attacks, supernaturals might only do bashing, ordinary people do only one level of bashing damage no matter what except for nuclear weapons or relics
Create Phylactery
Crossed by the Stars (debuff, takes away dice, can take away rerolls or guaranteed successes, can be done cooperatively)
Crown of Clashing Fire (trap a foe in a one-on-one with fire)
Crown of Lucochulpec (create missiles of cold)
Crystal Prison
Crystallize (crystallize foes, they do aggravated damage and cannot be healed except by magic non-empathic healing)
Curse of the South (break their heart)
Cyberkinesis
Cyber-Psi
Cycle of Ra (restores health and energy, fatigues enemies and destroys their energy plus can damage)
Damnation's Path (prevents energy regen)
Dance of the Bacchanalia (restore energy through a bacchanal)
Danegeld (bribe enemies out)
Dangerous Poison
Darksight
Dark Reflection (makes others experience their atrocities)
Darkened Mirror (make someone look ugly to others)
Deadliest of Sins (passive, poison blood that sprays onto enemies)
Death Caress (activates a horrible toxin that affects anyone who touches me, does aggravated damage, also soak all toxins)
Death Curses
Death Glyph
Death's Hand (deals one lethal damage to me and multiple aggravated to them, also stuns the target)
Death Masque (tricks targets into thinking that the wound was more serious than it was)
Death Touch
Death Web (all webs are bonus appendages)
Deception
Defense against Hekau (counterspell in an amulet)
Delayed Harm (auto dodge against an attack but a certain amount of bonus damage will be applied to the next strike)
Denunciation (active, aura that damages and knocks down)
Dessicate (drain water and vitae)
Destroy Sekhem
Detect Wraith's Presence
Detritus Magnet (pull trash onto someone)
Discipline the Obstinate (do damage with a word, when everyone chants it it does knockback, penalty to all actions, crushing depression without actions, deafens for numerous scenes; curse anyone who speaks my name to do unsoakable lethal; blind everyone, snuffing out all light sources and fires)
Discreet Conjuration (when trying to pay for a service or good, can bring small items such as money, gems, etc. out)
Dismemberment of Osiris (ritually obliterate a foe or organization, they are greatly harmed)
Disrupt Essence (make foes spend twice as much as normal in a territory)
Dissociate (tear people apart from each other)
Diviner's Madness (go mad for a day and have vision of past or future)
Divide and Conquer (make clones that are each weaker)
Divine Forms (buff stats by pleading to a god)
Divine Greatness (bonus to many stats)
Doom Affliction: Curse of Skill (if successful all target's skills are harder to execute)
Doom Affliction: Curse of Murderous Harm (if successful all attacks and hostile actions against the target are more likely to succeed)
Doom Affliction: Reflexive Curse (makes curses make failures into critical failures)
Dragon Ally (make an ally from ambient materials of a dragon)
Dragonroar (damage equal to energy, then half that, then one, lights enemies on fire for additional damage, rolls and attacks multiple targets)
Draught of the Stalwart Ab (give temporary energy that goes over max)
Dreams of Dead Gods: Nightmare Warning (can warn enemies and inflict them with dread and panic)
Dreams of Dead Gods: Friends of Dream (can make others dream of me, increase the energy they regain plus forms stronger bonds, can be used to seduce or recruit)
Dreams of Dead Gods: Pathos Lord (ruin, grandeur or love, grandeur can make everyone serve)
Dream Time (put dream time onto areas or targets)
Dreaming about the Succubus (costlessly mess with dreams of those I affect)
Drinking Dust (dehydrates individuals rapidly, doing unsoakable lethal damage)
Drink of Seven Day's Rest (Alchemy)
Drops of Darkness (poison that whittles away everything until nothing is left)
Drunken Monkey Dance (unlimited dodge as long as does not attack others)
Dual Thought (two actions or two problem solving)
Dust Beneath Feet: King of Dust (can heal from any falling damage in one turn of regeneration, can swim through inanimate objects, turn dust and dirt into robes, instinctively swims through landslides and earthquakes until I am fine, put blessing onto allies)
Dust Beneath Feet: Idol of the Emperor (make a giant statue of self, increases size massively up to an elephant on its hind legs, max Sybaris, bonus Strength, 8-again rule on Strength, when used as a death curse protects me in it)
Dust Beneath Feet: Typhon Awakes (Richter plus ghosts)
Dust
Ease Pain (stop any wound penalties and pain)
Ebon Bonds (trap people with shadows)
Ectoplasmic Extrusion (four arms or tentacles)
Eggs of Cursing (force another to say something)
Electrical Fortitude (protect against electricity, has wires inside of him that allow the transition of electricity)
Electrostatic Aura
Elegant Crane Deftness (massively reduce weight, run along quicksand or jump off leaves, half damage from falling, reduce all stealth difficulties)
Elegant Protection (can easily dodge and evade attacks as long as not fighting)
Elemental Form (become any inanimate object of roughly equal mass)
Elemental Immunity (bonus to resistance to all elements)
Elemental Strength (boost strength and con)
Elixir of Thoth's Aptitude (grant skills)
Embrace of Vitae (passive, drain blood at a touch)
Emotional Aura
Enchant Obelisk
Enchant Pyramid
Enchant Sekhem Mirror
Enchantment (simulate fairy enchantments or extend rituals)
Enchant Tomb
End Disease
Energy Bolt (Spirit Man-Monster)
Energy Drain (Spirit Man-Monster)
Enhanced Test of Maat (make it so anyone doesn't need their heart to live)
Enslave
Entombment (
Epicacaricy (one time a scene make an enemy fail into a crit fail)
Ersatz Mortality (turn enemies into mortals)
Essence of the Divine (invoke some of the appearance and power of a deity)
Essence of Nepthyths (antibody against outside contaminants)
Eternal Hunter (can't be knocked out and can't be forced down by bashing or lethal)
Ethereal Web
Evasion of Shackles (can escape from any bonds if unjustly imprisoned)
Exchange Rate (trade Corpus to Pathos)
Excite (make a wounded person bleed and debuff)
Expel Spirit (exorcise or eliminate spirits, has benefits of spiritual combat with ba/ka/sheut/khaibit as well as exorcism)
Exoskeleton
Extra Limbs (grow extra limbs)
Extra Speed (passive, bonus actions, x3 speed; Celerity equal to Hekau)
Eye of Sekhmet (instantly terrify others, see darkness)
Eye of the Cobra (instantly terrify others, see through walls, advanced thermal, affects supernaturals)
Eye of the Horizon: Amulet (see through the amulet created)
Eye of the Tempest (
Eyes of Apophis (freak out opponents)
Eyes of Oblivion (freeze someone in terror for multiple turns)
Eyes of the Wraith
Every Sorrow a Jewel (make someone so despondent they cannot act)
Everything's Zen (buff, immune to emotional disruption and wound penalties)
Fair Entrance (can flawlessly enter a foe's area as if I were them but the next time someone tries to break in against me the locks are unlocked; cameras still work and magic defenses still work)
Fall from Grace (no automatic successes, increased critical failure rate, cannot have successes beyond two: fixes dice roll)
Falling Touch (apply, knock down on a foe)
False Door (draw a door and make it temporarily a true one)
Familiar (all familiars share senses, share regen, share soaks, share Willpower and Sekhem, share vision enhancements, share abilities,
Fatal Flaw (reveal the fatal flaw of a target)
Fate Fire (karmic punishment or bonus)
Fear the Dark (makes the dark horrifying and thick)
Fearless Heart (boost all physical stats)
Fear is Nothing (subtract from all enemy dice pools for fear effects plus mundane effects can cause no derangements, can give to allies)
Feed the Scarabs (spit a scarab at a target, cause them to be consumed entirely)
Fester (passive, when damaging enemies have a chance of inflicting a debuff, if they fail they need to see if they make an action)
Festival of Ma'at (massive buff)
Final Strike (one final strike when dying)
Find the Prey (track by the scent of something)
Find the Whole (find the whole by the part, sympathetic magic)
Fire Blessing (lowers the power of evil)
Fire Sway (ride fire, command it entirely)
Fist of Sekhmet (distance brawling)
Flame Hand Strike (either hand to hand damage fire or direct a single burst)
Flames of Hestia (burning flames that heal allies of taint and taint-based damage, cleanse areas, and do bonus damage to evil and tainted)
Flash (amplify chemical materials to blind enemies)
Flee
Flesh of the Gods (bonus soak, bonus Social potion)
Flesh of Purity (immune to disease, poison, drugs, resistant to all rotting
Flicker Flash (teleportation)
Flood
Foaming Fury (apply, produce a boiling attack, makes enemies
Fodder of Hunin Pacha (turn food into stones)
Follow the Hoofbeats (tell the ancestry of a person)
Forgetting the Stone: Minor (obliterate some part of reality)
Forgetting the Person (obliterate someone entirely)
Formlock (lock a foe in a form)
Fortify Against Ahura Mazda (make shadows immune)
Fortify the Flesh
Fracture (apply, break bones)
Freeing the Shadows of Madness (difficult surgery that removes the insanity from their brain)
Freeze
Freezing the Essence (freeze anything even concepts)
Frenzy (enemies reduce their soak rolls, bonus per health living)
Frog Tongue
Frozen Breath
Fueled by Hatred (passive, bonus health slots)
Fungal Touch (inflict fungus onto enemies, emit horrible stench that subtracts from dice rolls)
Fury of Set
FUBAR Generation (create a construct that stores energy)
Gaol (turn the air solid, both a barrier and an attack)
Gallows of the Sun (prepare a gallows that doubles access to energy)
Garlands of Sacrifice (used to lower the difficulty on a ritual)
Gaseous Form
Gaze into the Bowl (divination through drinking a tea)
Geas and Ban
Geb's Grasp (personal gravity)
Gentle Typhoon Passing (extra actions or extra damage)
Geoglyph (get something from the spirits)
Geognosis (alter terrain)
Ghost Pot (summon ghosts from anywhere and anywhen)
Ghost Walking Method (can become invisible to many senses)
Gift of the Golden Ankh: Shining Body (enhance an ally's Strength or Stamina as if I were doing so myself)
Gift of the Golden Ankh: Meritorious Blessing (give them Merits)
Gluttonous Feast of Health (can heal if offered food by a stranger)
Good and Bad Luck (gain extreme good luck to gain extreme bad luck)
Greater Curse (curse an entire group with dice that add against them, preventing actions and raising success on actions)
Gift of the Glden Ankh: Life Is Holy (resurrection, healing)
Godbody of the Celestial Emperor (all tainted creatures must flee upon touch, bonus to all stats, soak aggravated)
Goblin's Malignance (redirect someone's anger elsewhere)
Gorgon's Gaze (AoE petrify)
Grandeur (transformation of charisma)
Grant Life in Death (animate someone who would otherwise be dead)
Gray World (passive, substract from Willpower)
Greater Relic
Greater Seal of Ma'at (make a permanent tattoo)
Greater Stone Sense
Greater Stone Shape
Greater Structure Alteration
Greater Veil of Amaunet (all senses)
Greater Ward
Greater Weather Magic
Greedy Insulation (reduce fire)
Grief is Stronger than Death (enter undying state, can give to allies)
Grip the Water (move and control water)
Guard Effigy
Guide Hands (summon a spirit to perform a particular skill through the body)
Guiding Soul of Wepwawet (invisible animal guides one to what one seeks)
Gurim's Bite (apply, if successful enemy can't attack me or my allies)
Glyph of Alarm
Hahu-Hra's Duality (rotate any joint plus has a whole face on the back of the head)
Halt the River's Flow (stop aging for one lunar cycle)
Hand from Beyond (grab and Umbral Strike)
Hanging the Stars
Hardening Sign of Geb (immune to bashing damage, 1/8 lethal damage, aggravated damage drops down four levels, ward against all magic that would destroy the body)
Harvest of Tears and Scorn (damage someone so badly that they are harmed in the afterlife)
Harvest the Divine Flesh (turn enemies into gold and valuable items, can be used as an apply; kill an enemy and turn them into value and items; transformation: Sybaris 10, Striking Looks, bonus to Presence, armor, 1/32 damage from heat and fire, bonus Strength and Stamina, deal aggravated and have bonus against and penalties inflicted on intangible, turn enemies into gold at will)
Hasten Ritual (accelerate one ritual into another)
Hateful Bau (evoke mass hatred)
Hazardous Breath (spit out any kind of aggravated or lethal damage: poison cloud, liquid fire, cloud of flame, cloud of lethal smoke, disease cloud, fungus cloud, lightning, bullets, missiles, acid gout, sonic attack, force attack, nuclear flame, radiation, ion, particle beam, laser, plasma, plasma napalm, fast-forming crushing liquid concrete)
Heal (heal all lethal and some aggravated)
Heartbreaker (damage done and damage received adds a penalty to attacks against me)
Heart of Ice (freeze someone to death DoT)
Heart of Life (set up each body part, res as long as they're not destroyed)
Heart of the Antlion (immunity to fear)
Heart's Ward (dispel emotional effects and provide immunity)
Heaven's Thunder (aggravated damage, unsoakable)
Heave-Ho (on each success throw someone or something triple as far)
Hehemti's Roar (puke up noxious gas)
Hekau Ward (ward against any magic)
Hell's Hide (soak radiation and fire, bonus soak dice)
Hero's Stand (become nigh-immovable, must stay there as long as foes are still up, buff to all actions plus cannot be surprised or knocked from feet)
Hidden Reality (can minorly alter reality in the process of an escape)
Hide
Hide of Apophis (passive soak dice)
Hiding the Stars (immune to celestials, astrology, scrying)
Hold
Homogeneity (cancel enemy supernaturals)
Hope Dissolves (destroy hope, great CC)
Horde Attack (trigger an array of strikes on a person, for each new person that launches an attack that occurs there's an additional buff
Horus' Estrangement (inflict a Pariah status)
Horus' Malady (inflict disease)
Horus' Mutilation (reduce a stat to 1 and inflict wound penalties, all other stats take penalties,)
House of Mirrors (false copies)
Humpu (restore stats)
Hundred Shadow Cloud (darkness, absorbs light, distorts sound)
Hunger Pangs (make someone else hungry)
Hunt of the Sun (make it so an enemy cannot escape)
Icaros (tell someone that they will be able to resist a certain effect, neutralizes a certain number of opposing die)
Ice Hand Strike (each time damage is done in hand to hand, adds penalties from frozen, or blast for the same effect)
Ice Shards
Imhotep's Sacrifice (absorb wounds from others)
Imitation (imitate anyone)
Immunity: Aether
Immunity: Acid
Immunity: Alkaloids
Immunity: Almighty
Immunity: Adamantine
Immunity: Anima
Immunity: Arcane
Immunity: Arrows
Immunity: Axes
Immunity: Balefire
Immunity: Bites
Immunity: Blades
Immunity: Bleeding
Immunity: Blood
Immunity: Blunt
Immunity: Bug
Immunity: Bullets
Immunity: Chi
Immunity: Claws
Immunity: Cold
Immunity: Crushing
Immunity: Dark
Immunity: Demonic
Immunity: Dimension
Immunity: Diseases
Immunity: Dragon
Immunity: Earth
Immunity: Electricity
Immunity: Electromagnetism
Immunity: Energy
Immunity: Entropy
Immunity: Explosives
Immunity: Fae Magic
Immunity: Fairy
Immunity: Falling
Immunity: Fire
Immunity: Fragmentation
Immunity: Fungus
Immunity: Gas
Immunity: Gravity
Immunity: Heat
Immunity: Hellfire
Immunity: Holy
Immunity: Hunger
Immunity: Ice
Immunity: Insects
Immunity: Ion
Immunity: Kicks
Immunity: Lasers
Immunity: Lava
Immunity: Light
Immunity: Lightning
Immunity: Magnetism
Immunity: Mental
Immunity: Metal
Immunity: Missiles
Immunity: Moon
Immunity: Mortars
Immunity: Nails
Immunity: Nature
Immunity: Nets
Immunity: Nuclear
Immunity: Pain
Immunity: Particle Beams
Immunity: Piercing
Immunity: Plants
Immunity: Plasma
Immunity: Poisons
Immunity: Psychic
Immunity: Punches
Immunity: Radiation
Immunity: Shadow
Immunity: Shockwaves
Immunity: Silver
Immunity: Slashing
Immunity: Sleazy
Immunity: Slugs
Immunity: Smoke
Immunity: Space
Immunity: Spears
Immunity: Spells
Immunity: Spirit
Immunity: Spooky
Immunity: Sound
Immunity: Steam
Immunity: Stench
Immunity: Swords
Immunity: Thirst
Immunity: Time
Immunity: Toxins
Immunity: Unarmed
Immunity: Unholy
Immunity: Vacuum
Immunity: Void
Immunity: Water
Immunity: Wind
Immunity: Wood
Impassioned Blow (special blow, apply, target does get a bonus to the next physical attack done to me)
Incense Ward (ward an area with incense)
Infernal Grandeur (passive,
Infect (infect targets with disease)
Infectious Touch
Infernal Grandeur (passive, reduces soak against enemies, bonus on brawl, bonus to intimidate and persuade)
Information Flow Tap (tap into electronic data)
Informational Link (absorb any information from the Weaver)
Inner Pain
Inscribe the Flesh
Inscriptions of Flesh (once per turn for free can see their attributes or skills or merits and flaws, current and maximum HP or all ailments; attack enemies true forms: bonus damage if I understand them, intensify conditions or status effects so that they amplify the damage, each attack passively drains stats, force enemies to revert to natural form, cure an ally or myself of illness, heals all bashing or one lethal and refresh allies; rewrite enemies to instantly kill enemies, inflict damage, add dots, add Merits, add Amkhata bonuses)
Intangibility
Intractable Warrior (track a foe and gain bonuses against them)
Inundation of the Nile (flood)
Investment (store energy)
Invisibility
Ironarm (Hulking Hurler strength)
Iron Body Meditation (meditate to add a set number of soaks or extra levels of health for some durations)
Iron Treachery (make an object turn against its wielder, only crit will succeed)
Iron Will (active, lock into something and can't be deterred from it)
Irrestible Force, Immovable Object
Jar of Clay (Each organ stores energy, regenerate from organs and bonus energy, permanent clay double)
Jar of Teeth (Turn someone into an Oracle of Fear; when suffers damage summons something that releases damage that does automatic aggravated per turn; can call out, needing no energy, to inflict Terror Sybaris, unease, insomnia, paranoia, delusions of the Slaughterers, aggravated damage)
Judge the Soul
Jungle's Vengeance (make a whole area try to drive people out)
Ka Vessel
Kentipuncu (enhance a gate with something that gives trait or skill)
Khaibit (shadow split form)
Khaibit's Embrace (grab an opponent by the face, extract their khaibit, remove vampirism and other corruptions, knocks them out)
Kharebetu's Arms (bonus arms)
Khepri's Favor (regain energy as if the new dawn, same with others)
Khonsu's Strike (apply, get a sneak attack)
Khonsu's Protection (defense buff and close combat, doubles defense)
Khu of Two Lands (in both spirit and physical world, must be struck simultaneously in both)
King's Highway (connect areas)
Kiss of Apep: Poison (can unleash power any time touches someone, infects them with a poison that does automatic bashing damage, prevents healing and applies a wound penalty, can continue to do so indefinitely until target saves, modern medicine can only slow the poison)
Kiss of Apep: Curse (curse an item upon dying, creates death curse)
Kiss of Apep: Breath (black clouds, block all non-magical light, drags people away and gives them a derangement, finding a way out requires check)
Know the Truer Self: know a power of the foe
Know the Wandering Soul
Kuchu Pacha (damage self for energy)
Labyrinth (prevent someone from leaving)
Larger Than Life (enemies must make a successful check to attack me, can spend energy to double the power)
Lashing Tail
Laze (AoE debuff that prevents enemies from spending energy)
Leap of Rage (x3 jump distance)
Leaping Tiger Pounce (jump much further)
Left Hand Spanner (disable object)
Lesser Chattel (effigy)
Lesser Creature (effigy)
Lesser Curse (curse a target with a certain number of dice, they get effected by reducing their dice pool or will add to other effects that target them)
Lesser Inertion (stop automata of a lower level)
Lesser Quiddity (reduce wound penalties, extra die when dealing with animals, bonus to skills, etc. etc.)
Lesser Talisman (bonus to attributes)
Lesser Weather Magic
Lesser Ward
Lesser Wrest (control an automata)
Lightshy (perfect visual invisibility, no other senses blocked, is not dispelled by combat)
Lien (spend energy, if they spend less they take damage)
Lighten the Shadow (give an enemy a certain number of automatic failures on using energy plus penalties)
Lightning Sun
Life and Limb (apply, home in on critical areas)
Life Drain (enemies who die give energy)
Life to the Drawing (draw something to life)
Life Ward of Isis (Amulet that helps resist all foreign intrusions including projectiles)
Lightning
Lightning Ball
Lingering Aid of the Caregiver (bonus to healing)
Litter of the Sun (bonuses to all riding in a vehicle)
Living Bandages
Living Bond of Fate (effigy that completely controls someone)
Lord Landslide (huge landslide)
Lord of Storms (massive Set storm, allies protected)
Lordly Will (active, makes immune to all mind-affecting powers)
Loss of Words (ritual mask that robs enemies of successes and makes them crit fail)
Lost and Found (escape from one enemy but location becomes known to another)
Love Dies
Luqla (rain or flood)
Maddening (anytime fears someone inflicts madness)
Major Vessel of Ra (create a vessel that stores sunlight, can be used as a bomb or for Sekhem)
Malleate (venom that turns others into malleable mass)
Major Ward
Major Weather Magic
Manifestation (manifest my spirit form temporarily or manifest a ghost into solid form)
Manipulate Acceleration
Manipulate Time (reverse time on a target)
Mark of the Celestials (mark that causes people to be teated as I choose)
Mass Confusion (confuses everything to new targets or directions)
Mastery of Heka's Bounty (Damage to the environment inflicted by me or allies penalize foes; enchant an area so they're mystically lost and suffer penalties to skills, composure, mental saves, etc.; damage area causes penalties to foes, penalties to their energy costs, penalties on attacks, all enemies must make a check to see if they are listless, bonus to all attacks against structures)
Mega-Attributes
Mend Flesh (heal the body)
Memory of Water (memories of the past)
Merciful Blow (turns all damage into non-lethal, paralyze and cause people to keel over helpless)
Metal Ward
Miasma (horrible stench, enemies can retch plus subtracts die)
Mild Poison
Mien of the Baba Yaga (take on aspects of their greatest fear)
Mind Blast
Mind Rape
Molecular Weakening (apply on attacks, tear them apart by weakening molecules)
Mold the Body (heal them with clay)
Mortal Healing (reduce enemy healing to human normal)
Mountain Stance (direct attacks into the ground)
Mouth of Apophis (swallow people)
Multiple Passwall
Mummify (full mummy super mode)
Mummy Familiar
Mystic Presence (ward that makes it easier to use magic)
Mythic Transformation
Name of the Attribute
Name of Hekau (reduces successes)
Name of Sekhem
Name of Skill
Name of the Forgotten (call anything legendary)
Names of the Forgotten (recall someone from oblivion)
Name of the Will (grants energy, can go over max)
Naming the Body's Destruction
Naming the Warning
Nature's Vengeance (vegetation attack, damage, slow and debuff)
Nature Ward (protect against all natural damage)
Necro-Psi
Neferys (passive, permanent bonus to Appearance)
Neith's Web of Illusion (area that is a full web of illusion)
Nepythys' Wind (swirling waves of water, light and wind that repel
enemies and damage them)
Nepythys' Living Ocean
Nevertread (wipe away any presence of being in an area)
Nightmare Command
Nightshades (shadow objects)
Nimbleness (bonus versus being knocked down, superhuman speed and dexterity)
Nine Lives
No Mind Kata (automatic successes after meditation)
Noxious Breath
Numbing (can become numb, doesn't move but is harder to hurt and can go below zero)
Nyarasahim's Banishing Sign (banishing ability)
Nyarasahim's Screaming Scarab (AoE damage and deafness)
Oakenshield (destructible defense with soaks)
Oasis Blessings (amulet that makes it easier to restore energy)
Obedient Clay: Knowledge (knows the properties of an object)
Obedient Clay: Shift Phase (can shift matter by one phase, damage objects by turning them into liquid, turn liquid into solid, turn liquids into gases)
Obedient Clay: Wealth of the Alchemist King (
Ogre's Rending Grasp (can grasp any barrier and destroy it)
One Hundred Thousand Tongues (potion of tongues)
Ointment (healing ointment, doubles healing rate)
One-Tracked Mind (either give an ally a bonus for being able to commit to a single tactic or an enemy a penalty that they must commit to one thing]
Opening the Third Eye (grant awareness)
Pain Dagger (put a pain spirit into a weapon)
Paint the Forest (camoflage, ideal in jungle and forest but works even in city)
Pain Is Pleasure (passive, every time an enemy is attacked they must roll or forfeit their reaction)
Palace Knows Its Pharaoh: Sense (natural senses in a building, can explore it disembodied)
Palace Knows Its Pharoah: Unseen Guard (Telekinesis in buildings, also building control so can control water, electricity, pick locks, deactivate security systems, sprinklers, etc.)
Palace Knows Its Pharoah: Universal Door (door that interlinks to anything)
Panoply of Shadow (impenetrable barrier, subtract from all foes, add to soak)
Panther's Agility (double all physical rolls)
Paradox (speak a word that induces peace)
Passwall
Perfect Lie
Permanence (extend durations)
Petrification
Petty Theft (passive, first attack on me each round has a penalty)
Phantom Arsenal
Phantom Glory (can be intangible as long as unarmed)
Philosopher's Stone
Phoenix Fire (burn into flame)
Piercing Eye of Thoth (amulet that allows one to see through any illusion)
Pillar of Osiris (enhance power through meditation)
Pillar of Salt (turn someone into a pillar of salt)
Pitcher of Illapa (bring minutes of lightning and thunder and hours of rain)
Plague-Curing Method (heal diseases)
Plague of Ma'at (water to blood, beetles, locusts, frogs, scorpions, sores, death)
Plant Form
Plant the Soul (makes one immovable from a location)
Platform of Destiny (gives bonuses to anyone making a speech, doing magic or giving orders)
Plasmic Form (blood form)
Plot Alchemy
Plot Amulet
Plot Celestial
Plot Corpse Strength
Plot Effigy
Plot Necromancy
Plot Ren
Plot Utterances
Poison Tumors (poison splashes upon attack)
Poisoned Essence (inflict someone with a curse that they are harmed if they use energy)
Polishing the Stone (polish a stone to hear a message from it)
Possession (can possess others, especially by separating a part of the soul)
Possession is Ownership (any object stolen others may forget they had)
Potent Weather Magic
Potion of Inquisition (truth serum)
Potion of Resilience
Potion of Separable Ka (astral travel)
Potion of the Divine (no wound penalties, go below zero)
Potion of Valor (reduce wound penalties, bonus HP)
Powder of Purification (purify individuals' souls, can lead to the forgiveness of a transgression or an increase in humanity)
Powers of the Undoing (use Sekhem to full heal)
Power of Re: Eternal Flame (make an eternal burning flame that can only be put out by falling into the ground, can be used as a safe torch or as an attack)
Power of Re: Extinguish Flame (extinguish other flames including magic flames, or stoke magic flames to a level higher)
Power of Re: Re's Rebuking Bellow (big positive energy burst)
Prayer of the Aken (summon Aken)
Projection of Inward Being (makes someone be revealed in their shadow as what they really are)
P'tah's Control (mass telekinesis, control objects)
P'tah's Word (create anything)
Pumapuncu (make an impenetrable gate)
Pure Energy Form
Pyrokinesis
Qaya (call mummies)
Qetu's Skin (disguise oneself, the skin can fight synergizing with Skitterskin)
Ra-Hekau
Rack (inflict pain as if damaged heavily)
Radius of Languor (passive, reduce speed immensely near people)
Ra's Awakening (one day of healing and restoration)
Ra's Blessing: Make someone vulnerable to sunlight temporarily not
Rage Armor (passive bonus armor)
Rain Ward (ward against rain)
Raise the Roofbeam (extra die on all defensive actions within an enchanted structure)
Rat Head
Read the Tree of Life (see the future plus get bonuses)
Readiness (prepare
Reality's Horror
Rebirth from the Ashes (reraise)
Rebuke the Vizier: Aura of Defense (create an aura, make opposed roll against enemy and the effect fails)
Rebuke the Vizier: Cloak of Humiliation (can be used reflexively against any attack, automatically successful, doesn't use reaction)
Rebuke the Vizier: Seizing Power (identify all buffs, disable any wished)
Recapitulate (devolve a target)
Recharge Pyros (drain energy from electricity)
Recoil / Follow-Through (force recoil or increase throwing)
Redacting the Word (Vast erase knowledge; obliterate enemy's existence and signs of that existence; obliterate enemy or hide them permanently)
Red Rage of Terrible Revenge (powerful rage state if loved one is harmed)
Reed of Hidden Currents (find an object)
Regenerate (trigger a regen that lasts indefinitely)
Regeneration (passive)
Remorseless Strike (harm oneself for additional damage)
Renaming the Hekau
Rend Reality (apply, inflict a huge attack, tear reality, easier to summon spirits, amplify damage, enemies can't escape easily as teleports can kill)
Restoration of Youth's Vigor (reduce aging)
Revelations of Smoke and Flame: Miasmal Mastery (create an obscuring smoke or grit, shoot blasts like shotgun pellets or rifle bullets)
Revelations of Smoke and Flame: Blazing King (Striking Looks, fly at twice ground speed, partial concealment, max Sybaris, speak in a normal voice and have anyone I choose hear it within 500 yards, see in all directions, cannot be surprised even by supernatural stealth,
Revelations of Smoke and Flame: Pillar of Flame (travel as a huge pillar of flame, bonus to people following me)
Revenant (passive, immune to exorcism, banishment, holy weapons, etc.)
Reversal of Fortune (reverse last few minutes, can use like Weaver)
Revisit Death (examine what's in the dead body, basically object read)
Reweaving (reweave a person or object whose true name is known)
Ridden (allow self to be possessed by spirits, can do so en masse to massively increase power)
Riding the Devil's Jawbone (freezing field)
Riddle of the Sphinx (force someone to solve a riddle)
Ride the Desert's Wind (raise a sandstorm and ride in it)
Ride the Flames
Rise from the Ashes (phoenix reraise)
Rise Beyond (turn wound penalties into bonuses)
Rite of Dark Rebirth (create Bane Mummies)
Rite of the Sacred Scarab: Protection Amulet
Rite of the Sacred Scarab: Revival Amulet
Rite of the Sacred Scarab: Sentinel Swarm
Rite of the Table
Rite of the Toad (eliminate corruption of people)
Roar of Apophis (fear)
Rousing Apophis
Rune (rune apply spell)
Runic Circle (circle of protection)
Salts of the Dead (grant levels of undead resistance, reduces all damage taken by a flat amount)
Sand Form (turn into sand)
Sandstorm
Sap Will (drain energy, reduces Willpower, if it hits zero they can be mind controlled)
Savant (bonus to all abilities)
Savaging (apply, bonus damage on an attack, all those who witnessed it take a penalty versus me and my allies)
Scarab of Life (amulet that protects against anything that would reduce attributes)
Sceaduhelma (passive shadow cloak)
Scouring Oblivion (full heal)
Scroll of the Mind's Eye (makes scroll or amulet of knowledge, seal knowledge in it)
Secrets Ripped from Skies: Compass (location relative to all geographical referents)
Secrets Ripped from Skies: Falling Star (rewrite time so that a meteorite hits a target surgically)
Secrets Ripped from Skies: Star Storm
Secrets of the Dark (learn secrets from people)
Seeds of Life: Plant Ward (resistant to all damages from plants, wood, etc., draw poison out of others, make staff serpents)
Seeds of Life: Bounty of the Pharoah (bring food to people, can make that food make them more pliant)
Sekhmet's Vision (create an amulet that allows one to see weaknesses)
Sekhem Healing
Sekhem Vessel (store energy)
Sense the Dead
Sensual Gaze (passive, improve seduction by looking; active, seduction effect)
Set's Boom (destroy willpower and fear)
Separate Ba
Separate Ka (separate part of soul to go into the spirit world/afterlife)
Sever Soul
Shade Ba (distort memories of witnesses)
Shadowgate
Shadowplay
Shadow Horde (horde of shadows of me)
Shadow Rending
Shadowstep (teleport to shadow)
Shapechange: Anything
Shared Battle Mind
Shield of Fortune (can be used actively to reduce their successes plus has a passive component of stopping the next successful attack per dice of success)
Shield of the Pharoahs (amulet that resists damage from projectiles, can soak lethal damage from projectiles)
Shooter's Bargain (bless a weapon so it has nearly inerrant accuracy)
Shrike's Feast (apply, bonus damage and also drains energy)
Shroud of Night
Siphon (drain health and energy to put into energy)
Sinuous Chains (apply damage to two different targets, apply move)
Skittersight (makes eyes explore)
Sight of Horus (vision from above with a hawk's eye vision and twenty mile view)
Sign of Luck (uses sign, has an effect for many scenes per charge of lowering difficulties)
Silver Sigil (make a badge)
Simple Elixir (raises stats)
Simple Philtre
Simple Servitor
Simple Ward (protect against specific things such as damage to the heart and mental effects, attacks on true name, attacks on health, etc.)
Simple Weather Magic
Skin of the Adder (buff that allows soaking of aggravated)
Sin-Eating
Sleep Eater (eat enemy sleep)
Slither Skin
Slingshots of the Moon's Feast (empowers allies to do damage to ghosts with ranged weapons, drives away ghosts, also heals the sick from disease and poison)
Slobber Snot
Smother (when grappling make enemy helpless and sap energy)
Snake Fist Strike (add to martial arts attack or turn bashing into lethal, lasts a duration)
Snare the Name (make a snare that causes a target to have a specific misfortune)
Social Grace (bonus to social rolls)
Solstice Revelations (light that reveals disguises, invisibility, hiding, masking)
Song of the Siren (sing, mesmerizes targets as long as the singing occurs)
Soothe (ointment that eliminates all wound penalties)
Soul-singing (cure the mind)
Soul Forge (turn spirits into relics)
Soul Harvest (gain perfect knowledge of foe and prevent them from regaining any energy)
Souls of the Mirror (army of purely physical clones)
Spear of Anubis (conjures a weapon that does piercing, unsoakable damage)
Speaking All Names
Spectral Toughness (practically immune to all but aggravated)
Speed (triples speed)
Spell of Life
Sphinx Form
Spider Climb (passive improve to Climb; active to boost)
Spirit Guide (transforms animals into spirit guides, making them Companions)
Spirit Infusion (infuse others with powers from each of the spirits)
Spirit Lantern (flame that repels ghosts, vampires, etc.)
Spiritual Sekhem (draw Sekhem from the Umbra)
Spirit Ties (Gnosis)
Spite (passive, counter per hit)
Stalwart (passive, add Reserves to all soaks)
Star Body (transform any object into fire, object retains all properties)
Star of the Messiah (give Background points)
Static Shock
Statue Form
Step Sideways
Sticks and Stones (be immune to damage if tells the story)
Still the Fluttering Wing (takes away a number of actions equals to successes)
Stoicism (buff that makes others ignore wound penalties)
Stoking Furies' Furnace (regenerate energy from damage)
Stomach Pumper (vomit, acid damage plus forces enemies to save to avoid gagging)
Stonecutter's Defense (get a wall to be put together magically without need for mortar, the wall will rearrange itself a certain amount even after being blown apart by dynamite)
Stoneskin (destructible defense)
Stone Senses
Stone Shape
Storm Shield (absorb magical and spiritual damage, automatic successes equal to Balance, can grant it to other allies as well)
Stormwalk (walk safely through the spirit world)
Stormwind Prana (grants extra actions)
Straddle the Wave (ride the ocean)
Strength of Conviction (use Balance to resist mind-altering or commanding effects)
Strength of Conviction: Amulet (adds to Balance, Faith, etc.)
Strength of the Ayno (enhance leadership, intimidation or seduction/sexual prowess rolls)
Strength of the Grave (raises power near the grave)
Strike True (hit automatically)
Substitute the Will (use Willpower or Sekhem instead of material, somatic, ritual, temporal or spoken components(
Subvert (extended Contradict but can also make them act on hidden desires)
Succubi's Veil
Suggestion of the Caress (inflict a charm for free by touch)
Summon Abassi (summon yakshas, dakini, succubi, etc.)
Summon Elemental: Undine, salamander, sylph or gnome; glass, electricity, blood, atomic energy
Summon the Dead
Summon Forth the Frigid Soul (wall of ice, or extra soak and lower soak difficulties, or cone of cold)
Summon Paradox Spirit
Sunay (give a gift to another, afterwards gets a temporary bonus to social skills, gift must be permanent)
Surprise, You're Dead (passive, Killing Blow rules on surprise attack)
Survivor (immune to environmental, when reduced to zero can use a chance to heal up or reraise)
Swallowed by the Mother (absorb people)
Swarm (penalties to all enemies and bonuses to protection)
Sweet Dream's Caress (make other feels as if they had slept for hours)
Swords of Isis (apply, inflict an attack, if successful all who attack the same target gain the buff bonus)
Take Totem: Take a totem
Talisman of Umbral Passage
Tar Baby (makes body stick)
Taste of Flaws (detect foe's weakness, bonus against them all battle)
Tatterdemalion's Workshop (construct objects in a workshop out of tattered and broken parts)
Tears of Isis (raises both current and maximum TP)
Telekinesis
Tempus Fugit (enhance an object to move at incredible speeds)
Tenebrous Form: Invulnerable shadow form
Ten Paces Strike (ranged attack, knockdown, lose initiatives)
The Crawling Death (passive, soak against any root/adhesive/gluing/web effect; active, Ananasi shape)
The Lord's Dread Gaze (sunbeam that burns a target directly)
The Seal's Breath (swim through the ocean as fast as a seal, as resistant to cold)
The Snake Inside (amplify, create and affect addictions)
The Test of Maat (can remove a heart, person is alive as long as heart is)
The Vitae of Meryt-Neith (crystalline vitae)
The Walking Healer
Thousand Arrows (multiply projectiles into swarms)
Thousand Hands (bonus to flurries and multi-actions)
Thrones Crumble: Cause someone to lose loyalty to organization or authority figure
Throw the Power (transfer a power to someone else)
Toad Bloat (enhance size and HP)
To Fight Shadows (fight shadowy opponents, intangible, ethereal, etc.)
Torn Veil of Forgetting: First Veil (make others forget I passed)
Torn Veil of Forgetting: Second Veil (make others live through my memories, either accelerate or slow it down, can share traumatic memories to do bashing damage)
Torn Veil of Forgetting: Third Veil (steal memories)
Touch of the Unweaver (apply, damage someone, stops healing and regen, makes it harder to resist diseases)
Toxic Secretions (emits toxins when damaged)
Trace the Veins (trace the land to find Lifeforce)
Trading Luck for Fate (trade some of my rerolls to get a minor good event or predict what an enemy will do)
Transcendent Living Flame (full heal
Tread the Dragon Tracks
Tread of the Swift Hooves (gain movement abilities of animals)
Triumphal Fate (critical success on an action, doesn't work on extended resisted actions, works only on extended actions)
Troll's Bridge (defense field, destructible defense plus each person must try separately though successes do whittle through)
True Leader (restore energy)
Trust Withers (corrupt and obliterate trust)
Tutu's Doubling (head-spine and trunk can split and become two different actions; trunk takes penalties to Dex while head-spine have bonus dodge)
Twilight Chains
Twist Time
Ugly Truth (apply, inflict horrible visions on an attack, they then take bonus aggravated)
Umbral Passage (step sideways)
Unapproachable (nearby enemies take a penalty)
Uncarved Block (instinctively enter a state where I seem totally normal)
Under harne stan (swim through dirt)
Unity (passive, can take damage from others, can also share energy or boost their actions)
Unmaking (send something to oblivion)
Unnatural Toughness (no wound penalties, virtually never drop)
Unreasoning Fear (create fear that makes others react as if they are prey, channels predatory power so grants bonuses against those who are feared)
Unseen Passage (bonus to passing unseen)
Unsight (see through Lifeforce, all allies can also do so)
Unspoken Communication (telepathic communication, Unity)
Updraft
Upholding Ma'at (natural counterspell)
Urcuchillay (summon herds to stampede, firestorms, meteors, etc.)
Vampiric Web (capture a foe in a web and then drain them of health and energy)
Vanish (become invisible)
Vault of Inner Strength (stores energy)
Veil of Amaunet (an item that grants invisibility to all five 'animal' senses but not supernatural senses or intelligent perception)
Venomous Bite
Venomous Spitting (aggravated damage)
Verdant, Rolling Heart (can only be used once per week, fully restores energy)
Versatile Energies (spend HP and energy interchangeably)
Victor's Song (restore energy)
Visage of Geb (gain energy through photosynthesis)
Visage: Take on the appearance of powerful and legendary spirits or ghosts in the underworld
Visceral Agony (self-buff, all attacks do a stacking debuff)
Vision of Winter (aware of all living creatures aside from those protected by magic)
Vision Vine (use ayahuasca to send a message to others)
Visitation of the Vengeful Khat (fight upon defeated with near-indestructible body)
Voice of Apophis (drain energy from enemies - half their power
pool, tongue also inflicts aggravated damage on attack)
Void of Silence (passively silent)
Voice of the Prophet (make a target think that I have a portentous statement)
Wall Walking
Walk the Barriers (transport dimension)
Walk with Sebek (teleport from water source to water source)
Walking the Light (keeps light-weak enemies at bay and call the sun from any source of light)
War Cry (bonus to courage and willpower)
Ward of Doom (inflicts curse)
Ward of the Sky-Metal (defend myself or others from any metal)
Ward of the Three Sisters (protect an item from being stolen by a number of dice taken off their successes equal to mine)
Warp Spasm (glow, enhanced power, bonus damage, bonus defense versus metal, all non-special weapons that strike are destroyed
Warriors of the Stone
Water Breathing: Breath of Nun (don't need to breathe at all)
Waters of Life and Death: Flow (brings a water of life to an area)
Waters of Life and Death: Blood (turn water into blood)
Waters of Life and Death: Part (part the waters)
Water's Vision (see anything in a huge area)
Wave of Mutilation (aggravated unsoakable damage, chaotic debuffs)
Waves
Way of the Calm Soul (calm others)
Wayo: Take attribute, ability and powers from foes by making a mask)
Weaken the Bodies Resolve (makes enemies more vulnerable to disease, removes immunity)
Webbing of Neith (webbing)
Web of the Unwary (apply all obfuscation, invisibility, stealth and illusion abilities through a huge web)
Weight of Judgment (channel own sense of right and wrong into someone else)
Weight of the World's Worry (prevent target from spending energy)
Whirling Dervish (speeds attacks, more attacks and more accurate)
Whispers of Spite (long-term curse, repeated turning of their successes into crit failures)
Whispers to the Body (make self into T-1000)
Whispers from Beyond the Grave
Whispers of the Mountain (freeze a message in the air)
Whispers of the Tree of Life (pool of rerolls)
Whispers to the Heart (true emotional transmission)
Will o' the Wisp (guide me to a person or location, indirect)
Wind Dance (multiple dodges)
Wind Runner (grant flight)
Winter Charm (protects against poison, disease, insanity, immune to environmental cold up to -10 F)
Winter Respite (bonus to resurrections by freezing self)
Wisdom of Isis (counterspell plus can change target)
Wither Limb (apply, wither an enemy limb)
Within the River (fertility)
Wooden Tongues (speak to inanimate objects)
Wood Ward (amulet that protects against wood and plants)
Words Beyond Sound (can unleash magic through the soul alone)
Word of the Amanuensis: Cypher (translate anything)
Word of the Amanuensis: True Cypher (speak a true language, anyone listening understands the true meaning, command and intimidate others,
Words of the Amanuensis: Ultimate Babel (make all enemies incapable of communication and nearly incapable of thinking)
Words of Authority (unresistable control)
Words of Dead Fury: Ghost Summoning (summon a ghost by making a new anchor)
Words of Dead Fury: Ghost Zone (make an area have stronger ghosts)
Words of Dead Fury: Warped Chthon (chthonic beast)
Words of Dead Glory: Nenitu (summon a zombie)
Words of Dead Glory: Revenant (produce a revenant)
Words of Dead Glory: Living Ghost (put a ghost into a body)
Words of Dead Hunger: Second Sight (see ghosts, see anchors, Spectral Strike, drain energy from ghosts, absorb Ghost's Numen)
Words of Dead Hunger: Hungry Gift (give powers to ghosts)
Wormheart (throw a worm into them, if it damages or kills regain energy)
Words of Dead Hunger: Simulacrum of Ammut (eat all ghosts in the area)
Wrack (make target have effect of derangements, prevents them from defending, can't use supernaturals or spend anything but willpower)
Wrappings of Imhotep (healing wrappings, provide extended effect but will lose magic once changed or re-applied)
Wrappings of Osiris (heal)
Wrap the Mantle (pretend to be an unremarkable person such as a monk, janitor, guard, worker, etc., others will not notice what is going on)
Wrathful Desert Power: Scour (blast sand, lethal damage)
Wrathful Desert Power: Tomb (entomb target, distant grapple; can also hide myself or others in the sand and teleport from location to location)
Wrathful Desert Power: Whorl of Set (
Wrench In The Gears (stop motion)
Wyldfire
Ymir's Sweat (massive localized blizzard and temperature lowering)
Your Pain, My Pleasure (passive, bonus based on enemies' missing HP)
Zeitgeist (mix in with people)
Absorb Energy (heal in response to an attack)
Balefire
Biomechanical Nightmare (become a monster
Blast (direct and ongoing damage, ignores and lowers soaks, applies an elemental condition, debuff amplified on crit)
Confuse (disables criticals and amplifies critical fail rate)
Curse of Failings (debuffs plus amplieis critical fails)
Curse of Words (disables criticals, prevents social skills and casting)
Dead Flesh (passive, reduces damage from aggravated to nothing)
Degradation (destroy objects on attacks)
Dread Drain (drains per action, drains both health and mana)
Ecstasy (stuns a target in ecstasy, ends if they are attacked)
Elemental Form (turn into any element)
Flicker and Flash (automatic instant dodge)
Fury (creates berserker rage)
Ghost in the Machine (control machines)
Gremlinize (disable electronics)
Judgment of Guilt (debuff massively, even if they succeed still effects)
Lord of the Manor
Lurker in Darkness (passive, stealth)
Mixed Blessing (buff people but can control them)
New Face (mimic faces)
Revelation (passive penalties from acting)
Reap (apply, instant death and massive armor ignoring damage on multiple targets)
Revivify (return from death)
Scapegoating (make someone else seem like the monster)
Soul Binding (can draw energy from the enemy indefinitely)
Tempest (super storm)
Tendrils (attack enemies with tendrils, lower soaks and dodges)
Terrify (force flee, debuff, must spend energy to fight)
The Oldest Temptation (charm them to kill an ally)
The Primal Dirt (ignores a certain number of dots when touching earth or minerals)
Totemic Form (animal transformation)
[Shadowstep
[Shadow Parasite
[Darkness Within
[Shadow Twin
[Oubliette
[Inner Darkness
[Dark Hunter
Ahriman's Demesne
[Enter the Abyss
[Tchernabog
[Banishment
[Dependence: Induce dependence
[Bring Forth the Dawn: Force creatures vulnerable to sun to sleep
[Rebirth: True resurrection
[Ghost Wall: Make all areas passable, useful against barriers and walls
[Contagion: Make any magical disease spread
[Ra's Gaze: Invoke sun anywhere from eyes, like a sweeping beam
[Restfully Slumber: Potion that restores number of days equal to successes
[Chimera
[Curse Other with Animal Form
[The Living Tomb: Haven becomes minorly living,
[Dark Invocation: Flexible curse
[Perfect Clarity: Immunity to emotional effects, resistance to domination and charm, bonus to all actions
[Absorb Faith: Take faith to enhance powers
[Ra Hekau: True Magick, plot power
[Spell of Life
[Twilight Chains
[Plot Ren-Hekau
[Plot Celestial
[Plot Ba
[Plot Ka
[Plot Khaibit
[Plot Effigy
[Plot Necromancy
[Plot Apep-Hekau
[Plot Ammut-Hekau
[Plot Alchemy
[Plot Amulets
Sage Magic:
Almagest
Aqua
Aquara
Aquaga
Arise
Big Bang
Bio
Black Hole
Blizzard
Blizzara
Blizzaga
Blind
Blindga
Blindna (remove blind)
Blink (improve evasion)
Break
Comet
Cure
Cura
Curaga
Curaja
Curse
Death
Destroy
Doomsday
Esuna
Esunaga
Faith
Fear
Fire
Fira
Firaga
Flare
Flood
Forsaken
Freezing Dust
Frog
Geo
Geora
Geoga
Gigaflare
Good and Evil
Haste
Hastega
Heartless Angel
Heal
Healga
Healja
Holy
Holyja
Image
Imagega
Meltdown
Meteo
Meteor
Mini
Northern Cross (Freeze on all targets)
NulFire
NulIce
NulLightning
Pig
Protect
Protectga
Neo Almagest
Quake
Raise
Reraise
Raze (stronger single-target Death)
Regen
Saber
Scathe
Shell
Shellga
Stop
Stopga
Stun
Supernova [?]
Teleport
Temper
Terra's Meltdown
Terra's Whirlwind
Thunder
Thundara
Thundaga
Ultima
Ultima Blow [?]
Valor
Wall
Warp
Whirlwind
X-Zone
[Poisona
[Fear
[Vox
[Mute
[Fade
[Break
[Paralyze
[Teleport
[Warp
[Slow
[Slowga
[Image
[Death
[Focus
[Focara
[Doomsday
[Heartless Angel
[Ultima
[Quake
[Destroy
[Lux - 1.5 more max HP, Regen, and all ability and AP buffs
[Renew
[Bubble - double max HP
[Valor
[Faith
[Spell Again
[Diligence - passive, reduce black magic cost
[Betterment - passive, reduce white magic cost
[Good and Evil
[Charge - chance of restoring energy
[Everything Becomes All - everything can target everything
[Magic Defense Penetration
[Magic Resonance - synergize with allies
[Damage Disperse - split damage amongst party
[Parry
[Pommel Strike
[Backstab
[Magic Mojo - magic apply
[Spell Focus - magic apply
[Mirror
[Magic Might
[Full-Cure
[Miracle
[Healthgiver - make single-target cure AoE
[Lifegiver - make single-target cure AoE and stronger
[Divine Protection of Angels - 25% chance of reducing damage by 50%
[Law of Conservation of Life - when knocked out raise an ally
[Spontaneous Recovery - recover from all debuffs at end of fight
[Shock Bomb, Wave Bomb, Power Bomb - hammer attacks
[Reflex
[Defense Up
[Shieldbearer
[Ultima Blow
[Bio
[Esunaga
[Esuna
[Gigaflare
[Flare
[Scathe
[Aero
[Water
[Blind
[Venom
[Dispel
[X-Zone
[NulAll
[Life
[Life 2
[Life 3
[Holy
[Dia
[Diaga
[Diaja
[Soft
[NulDeath
Kekkaishi:
Ayakashi Companion
Dimension Manipulation
Four Corner Barrier
High Agility
Elevator
Environmental Armor
Kekkai
Nenshi
Ocean
Sekkai
Shikigami
Shinkai
Shuufuku
Spatial Phasing
Spear
Spirit Vessel (regeneration, energy, strength, energy regeneration, drains life from enemies to debuff and damage, buffs allies)
Supernatural Senses
Tenketsu
Ultimate Musou
Utsusemi
Zekkai