Post by yukikaze on Oct 22, 2012 0:52:09 GMT -5
Last Updated 2/23
HP - 72
Mana=Will +Reserv =74 +15 ring +8 Crucible - 97
Primary -SPIRITUAL
Secondary - PHYSICAL
Tertiary - MENTAL
PWR - 40
CTRL - 33
RESV - 45 +15 to saves-crucible
STR - 22
DEX - 23
CON - 32
INT - 26
WIT - 20
WIL - 29
Abilities - SPIRITUAL - 5/5
Bard Song lvl 7 D12
Bard Songs, Seeker of the Songs, and 3 Sublime Cords
Arcane Power - Increase next bard magic spell with Bard Song bonus.
Song of Timelessness - Lock enemy in time, they take no action, if action is used on them, they are free'd
Song of Fire - AoE true damage, cant be resisted.
Bard Magic lvl 7 D12
Bard tricks and spells
Snap Dragon lvl 4 D12+4
Turn opponent into a weapon.
Dragon Shouts lvl4 D12
The different shouts and attacks from dragonborn's.
Feral Scream lvl5 D12+4
The demonic scream from Cho'Gath, silences opponents
Abilities - PHYSICAL - 3/3
Devil Arms lvl 3 D12+4
The use of special types of weapons.
Mathias-Bone Flute(Summon Frost Skeletal Hands to hold opponent, Lvl Drain)
Kage - Cube Drums(Create barriers and walls of sound)
Eleven - Speaker(Boost Sonic Power and other sonic attacks)
Balrog - Skeletal Organ(Rains hellfire when played, demoralize opponents)
Nevan - Electric Guitar +7(Summon swarms of electrified bats and bolts of lightning, can turn into a scythe. +35 when used, +5 to power)
Amanda - Blacktears Saxophone(passive slow, can use abilities of troops from the Sea of Blacktears)
Sonic Power lvl 3 D12+4
The power to control sound and sound accessories
Queen of Pains Ability list lvl2 D12
Queen of Pains Q,W,E & R from DoTA 2(Shadow Strike[poison dagger], Blink, Scream of Pain, Sonic Wave)
Abilities - MENTAL - 2/2
Marshal Aura lvl3 D8
A encouraging speech is made to the party to give bonus's
Assist lvl3 D12
Can be called out by a ally for help
Jam Session (used to extend combo's, cover for a unsafe attack, ect..)
Harmonize (A vocal attack used to knock a opponent away)
Encore (Restores a allies energy effectively)
Traits
Chaos Soul lvl 3 - at 50% Hp, crit on 80
Iron Body lvl3 - Increase Hp by 30%
Mind over Matter - add 1/4 of will to soak rolls
Ability Spec-Devil Arms - One Man Band- Can use one effect from all Devil Arms when using one,
Split Essence - Allies add 1/2 of my power to there actions while buffed.
Resonance - When a buff is used from bard magic, i create a aura of that buff to allies.
Surge - Heal Hp by power once per session
Center - Restore energy by control once per session.
Spiritual
Soul (Roll flat against how far below zero hit points you are to revive self with one hp)
Pray (After making a successful action the next healing or defensive ability you use is an automatic critical, once per combat)
Heroic Spirit (Roll twice against instant death or fear and take the greater)
Sha Kai Jin (Heal hitpoints on successfully defending against magic a spirutal attack)
Strong Soul (Add one half reserves to hit points)
Better Lucky (Upon scoring a critical all your bonus dice add plus one)
Prodigy (A successful critical gives you a free spiritual action)
Extra Spiritual Slot
Extra Spiritual Slot 2
Extra Spiritual Slot 3
Physical
Combat Reflexes - Keep reaction even when snuck attack.
Toughness (Can ignore one attack per combat)
Extra Physical Slot
Extra Physical Slot 2
Mental
Unshakeable (Roll saving throws for status effects twice and take the greater)
Paranoia (Rolls two perception checks and keeps the greater)
Heroic Resolve (Can roll flat against an attack that would kill you, if successful you are instead reduced to one hit point, only usable once per combat)
Pride (Add 50 to your rolls as long as you have not been damaged in combat)
Genre Savvy (Plus 15 on wits checks to identify an opponents plan or attack)
Extra Mental Slot
Extra Mental Slot 2
Skills
Language-5 (Sign,Drow,cryptography,binary,hieroglyph)
Bluff-20, Real Lore-1, Lockpick-22, Diplomacy-20, Sneak-15 + 15cloak, Lore Demon-1, Lore Nature-1, Perception-15, Scavenge-2, Hunting-14, Tracking-15, Streetwise-12, Haggle-22, Pickpocket-20, Lore Supernatural-2, Appraise-2,Bardic Knowledge-50, Comp Use-2, Perform-40, Detect Ambush-40, Sence Motive-8
Equipment
Fochulan Bandoleer - Summon monster2, Cause Fear, Cure light Wounds, +5 to perform & Bard Song
Helm Of Comprehending Languages & Reading- Know 95% of strange writings and 90% of magical writings
Horn of amplification - Increase range of all verbal actions, Amplify voice 2 to 10 times greater, can yell once per combat, 2D12+5
Horn of Baubles - User blows 5x5x5 cubes of useless baubles per lvl of blower. Safe to blow once each hour, 10% cumulative chance the horn absorbs blower per extra use.
Pick of Strumming - Play any stringed instrument, can play any song ever heard, all functions of the instrument are mastered, skills rival master musicians, not affected by lyre of wounding.
Cloak of Sneak-+15 to sneak
Energy ring- +15 to energy
Items
Coins-Light Beam, Salamander
Scrolls- Polymorph, Lvl6 Acid Orb, Remove Poison
Cash
$275k
Gold=300k
HP - 72
Mana=Will +Reserv =74 +15 ring +8 Crucible - 97
Primary -SPIRITUAL
Secondary - PHYSICAL
Tertiary - MENTAL
PWR - 40
CTRL - 33
RESV - 45 +15 to saves-crucible
STR - 22
DEX - 23
CON - 32
INT - 26
WIT - 20
WIL - 29
Abilities - SPIRITUAL - 5/5
Bard Song lvl 7 D12
Bard Songs, Seeker of the Songs, and 3 Sublime Cords
Arcane Power - Increase next bard magic spell with Bard Song bonus.
Song of Timelessness - Lock enemy in time, they take no action, if action is used on them, they are free'd
Song of Fire - AoE true damage, cant be resisted.
Bard Magic lvl 7 D12
Bard tricks and spells
Snap Dragon lvl 4 D12+4
Turn opponent into a weapon.
Dragon Shouts lvl4 D12
The different shouts and attacks from dragonborn's.
Feral Scream lvl5 D12+4
The demonic scream from Cho'Gath, silences opponents
Abilities - PHYSICAL - 3/3
Devil Arms lvl 3 D12+4
The use of special types of weapons.
Mathias-Bone Flute(Summon Frost Skeletal Hands to hold opponent, Lvl Drain)
Kage - Cube Drums(Create barriers and walls of sound)
Eleven - Speaker(Boost Sonic Power and other sonic attacks)
Balrog - Skeletal Organ(Rains hellfire when played, demoralize opponents)
Nevan - Electric Guitar +7(Summon swarms of electrified bats and bolts of lightning, can turn into a scythe. +35 when used, +5 to power)
Amanda - Blacktears Saxophone(passive slow, can use abilities of troops from the Sea of Blacktears)
Sonic Power lvl 3 D12+4
The power to control sound and sound accessories
Queen of Pains Ability list lvl2 D12
Queen of Pains Q,W,E & R from DoTA 2(Shadow Strike[poison dagger], Blink, Scream of Pain, Sonic Wave)
Abilities - MENTAL - 2/2
Marshal Aura lvl3 D8
A encouraging speech is made to the party to give bonus's
Assist lvl3 D12
Can be called out by a ally for help
Jam Session (used to extend combo's, cover for a unsafe attack, ect..)
Harmonize (A vocal attack used to knock a opponent away)
Encore (Restores a allies energy effectively)
Traits
Chaos Soul lvl 3 - at 50% Hp, crit on 80
Iron Body lvl3 - Increase Hp by 30%
Mind over Matter - add 1/4 of will to soak rolls
Ability Spec-Devil Arms - One Man Band- Can use one effect from all Devil Arms when using one,
Split Essence - Allies add 1/2 of my power to there actions while buffed.
Resonance - When a buff is used from bard magic, i create a aura of that buff to allies.
Surge - Heal Hp by power once per session
Center - Restore energy by control once per session.
Spiritual
Soul (Roll flat against how far below zero hit points you are to revive self with one hp)
Pray (After making a successful action the next healing or defensive ability you use is an automatic critical, once per combat)
Heroic Spirit (Roll twice against instant death or fear and take the greater)
Sha Kai Jin (Heal hitpoints on successfully defending against magic a spirutal attack)
Strong Soul (Add one half reserves to hit points)
Better Lucky (Upon scoring a critical all your bonus dice add plus one)
Prodigy (A successful critical gives you a free spiritual action)
Extra Spiritual Slot
Extra Spiritual Slot 2
Extra Spiritual Slot 3
Physical
Combat Reflexes - Keep reaction even when snuck attack.
Toughness (Can ignore one attack per combat)
Extra Physical Slot
Extra Physical Slot 2
Mental
Unshakeable (Roll saving throws for status effects twice and take the greater)
Paranoia (Rolls two perception checks and keeps the greater)
Heroic Resolve (Can roll flat against an attack that would kill you, if successful you are instead reduced to one hit point, only usable once per combat)
Pride (Add 50 to your rolls as long as you have not been damaged in combat)
Genre Savvy (Plus 15 on wits checks to identify an opponents plan or attack)
Extra Mental Slot
Extra Mental Slot 2
Skills
Language-5 (Sign,Drow,cryptography,binary,hieroglyph)
Bluff-20, Real Lore-1, Lockpick-22, Diplomacy-20, Sneak-15 + 15cloak, Lore Demon-1, Lore Nature-1, Perception-15, Scavenge-2, Hunting-14, Tracking-15, Streetwise-12, Haggle-22, Pickpocket-20, Lore Supernatural-2, Appraise-2,Bardic Knowledge-50, Comp Use-2, Perform-40, Detect Ambush-40, Sence Motive-8
Equipment
Fochulan Bandoleer - Summon monster2, Cause Fear, Cure light Wounds, +5 to perform & Bard Song
Helm Of Comprehending Languages & Reading- Know 95% of strange writings and 90% of magical writings
Horn of amplification - Increase range of all verbal actions, Amplify voice 2 to 10 times greater, can yell once per combat, 2D12+5
Horn of Baubles - User blows 5x5x5 cubes of useless baubles per lvl of blower. Safe to blow once each hour, 10% cumulative chance the horn absorbs blower per extra use.
Pick of Strumming - Play any stringed instrument, can play any song ever heard, all functions of the instrument are mastered, skills rival master musicians, not affected by lyre of wounding.
Cloak of Sneak-+15 to sneak
Energy ring- +15 to energy
Items
Coins-Light Beam, Salamander
Scrolls- Polymorph, Lvl6 Acid Orb, Remove Poison
Cash
$275k
Gold=300k