Post by Frederic Bourgault-Christie on Aug 11, 2012 1:35:16 GMT -5
HP: 91
MP: 70 (75; 80 after Chocobo Egg)
Race: Divine Shadow
Class: Whitelighter
Attributes:
Spiritual: Primary
Power - 95 (100)
Control - 50
Reserves - 55
Mental: Secondary
Int - 35
Wits - 35
Will - 35
Physical: Tertiary
Str - 35
Dex - 35
Con - 35
Skills:
Medical Doctor - 10
Lore: Rad - 1
Lore: SCP - 1
Lore: Demons - 1
Herbalism - 1
Psychology - 5
Interrogation - 1
Search - 1
Lore: Architecture - 1
Perception - 1
Research - 1
Disarm Traps - 5
Trapmaking - 1
Lore: Plants - 1
Sociology - 5
Psychology - 4
Sense motive - 1
Lore: religion - 5
Crime Scene Investigation - 1
Forensics - 1
Lore: nature - 1
Lore: local - 1
Lore: history - 1
Lore: weapons - 1
Wilderness survival - 1
Space navigation - 1
Law - 1
Appraise - 1
Gather Information - 5
Streetwise - 1
Disguise - 1
Ventriloquism - 1
Impersonation - 1
Chemistry - 1
Archaeology - 1
Sign Language - 1
Computer Use - 1
Computer Hacking - 1
Spellcraft - 25
Lore: Artifacts - 5
Sing - 1
Inscription - 60
Infiltration - 1
Diplomacy - 3
Detect Ambush - 5
Animal Husbandry - 2
Real Estate - 6
Kitchen Design - 1
Appraise - 1
Cooking - 1
Haggle - 5
Financing - 1
Engineering - 1
Tactics - 1
Knowledge: Planes - 1
Lore: Fairies - 1
Metallurgy - 5
Tattoing - 25
Pilot Ship - 20
Weapon Systems - 5
Space Engines - 5
Spaceship Armorer - 5
Spaceship Design - 10
Genetics - 10
Lore: Aliens - 10
Lore: Space - 10
[Repair or Construction or Handyman
[Sociology
[Interrogation
[Research
[
Traits:
Pray
Soul
Rin Pyo To
Chaos Soul: Higher critical rate at lower HP; 85-100 at below 40%
Battle Aura
Bonus Spiritual Slot 1
Bonus Spiritual Slot 2
Bonus Physical Slot 1
Bonus Physical Slot 2
Bonus Mental Slot 1
Bonus Mental Slot 2
Bonus Mental Slot 3
Clutch: +5
Better Lucky
Heroic Spirit
Combat Reflexes
Genre Savvy
Forced Defenses
Sha Kai Jin
Focus
Advice
Ability Specialization: Whitelighter Healing (gives Inner Fire soak bonuses, base cooldown is 4, base energy cost is reduced -2)
Adrenaline
Soul Charge: Burn HP to gain a +3 to effect rolls
Spirit Surge: Once per session gain HP equal to Power
Righteous Fury
Retsu Zai Zen
Conditioning
Unshakeable
Quick and the Dead
Strong Soul
RAAHHHH!
Fettered
Heroic Resolve
Trigger Finger
Toughness
Mind Over Matter
Crown of Thorns
Territory Ascendance: Double crit range on healing abilities for all allies, Territory always active
Spirit Surge: Heal based off of Power
Recharge: Restore Energy based off of Control
Energy Surge: On Territory, Symbiotic Armor, and Whitelighter can burn energy for +3
Spirit
Pride
Heroic Resolve
Prodigy
Diamond in the Rough
Against All Odds
Masochism
Helpful Bullets (Dr. Death's ability, all tech helps people)
Will of the Insect King (Will of the Forsaken cleanse at will)
Yell! (Call for Help does damage)
Abilities:
Spiritual:
Symbiotic Insects - L. 7 (D12)
Whitelighter Magic - L. 7 (D8)
Planeswalker Magic - L. 6 (D4)
Territory - L. 7 (D12+4)
Lighthawk Waves - L. 7 (D12+4)
Bonus Slot Barrier Kido L. 6 (D12)
Mental:
Call for Help - L. 7 (D12)
Turret - L. 6 (D12+4)
Earthbound Psionics - L. 6 (D6)
B.O.S.S. Mode - L. 7 (D12+4)
Physical:
Living Spaceship - L. 7 (D12)
Devil Fruits - L. 7 (D8)
Power Touch Points - L. 6 (D8)
Whitelighter Abilities:
Orbing
Hovering
Literary Manipulation
Mind Manipulation (through closely connected people)
Healing
Photokinesis
Omnilingualism
Orb Objects
Glamouring
Sensing
Cloaking
High Resistance
Reconstitution
Regeneration
Immortality
Charmed Ones Spells:
Instant Karma (inflicts karmic repercussion)
Vanishing Spell
Mind Link
To End a Mind Link
To Call a Witch's Powers
To Separate a Witch From Her Powers
To Hear Your Heart's Desire
Identity-Theft Spell
Resurrection Spell
To Expel a Life Essence Spell
To Call Upon our Ancestors
Sleep Spell
To Reverse a Curse
To Restore Memories
To Reverse a Memory Spell
Memory Spell
Spell to Create a Door
Spell to Go Inside the Painting
Smart Spell
Spell to Free Those Inside the Painting
Spell to Disempower a Witch
Spell to Awaken Someone
Spell to Turn Animals to Men
Spell to Turn Men to Animals
Past Life Spell
Spell to Switch Souls from Past to Present
Spell to Switch Souls from Present to Past
Good Luck Spell
Spell to Return What Has Been Misplaced in Time
To Multiply Strength
To Return to Your Own Time
To Unbind a Bond
Spell to Freeze Someone
Fearless Spell
To Switch Powers
To Bring a Toy Bear Alive
Lost and Found Spell
Hemlock Killing Spell
Seance Spell
Banshee Tracking Spell
Muse Finding Spell
The Contain the Hollow
To Make Others Invincible
To Age Another (ages them 500 years)
To Turn Weapons into Flowers
Planar Orb: Take the qualities of a plane
Chrome Guard: One charge of Targeted Deflection
Living Ship Abilities/Armaments:
Homing Black Hole
Martian laser point-defense
Ephemeral Waves
Hologram projection
Beetle fighters
Multiphase Shields
Death Spores
Time Wake Homing Missiles
Nahodoom Ray
Flight
Phasing
Divine Assassin
Divine Executioner (Marauder)
Divine Predecessors
Vajra barriers
Fold Wave communication
Mentalic shielding
Quantum cannon
Vajra / Borg adaptive defense
Mini Dimension Eaters
Oscillation of Dissonance
Distortion Blaster
Fold Shields
Insanity Field Generator
ECM
Psi Storm Launcher
Warp gate closer
Shadow independent attackers
Reflex Cannon
Death Cloud
Bottled Demon Missiles
Rift Cannon
Wave Motion Gun
Planeswalker Spells:
Vigor (6/6, trample, put back into deck from graveyard, turns damage into +1/+1 counters)
Energy Bolt (do X damage or restore X life)
Felidar Sovereign (4/6, win if at 40 or more life at the upkeep, vigilance, lifelink)
Rhox Faithmender (1/5, lifelink, doubles healing to me)
Test of Endurance (win automatically if over 50)
Serra Ascendant (1/1, one white man, +5/+5 and flying if over 30 life, lifelink)
Alabaster Potion (restore X life)
Beacon of Immortality (double life total of target, shuffles into deck)
Congregate (heal target for 2 life per creature on battlefield)
Earthbind (do 2 damage to creature with flying and prevent flying)
Soul Warden (1/1, 1 white, heals for 1 per new creature)
Boon Reflection (if you would gain life, you gain twice as much as life instead)
Guard Gomazoa (1/1 flying defender, protect against all combat damage)
Holy Armor
Wall of Reverence (1/6 flying wall, per round can heal equal to power of creature controlled)
Wall of Swords
Wall of Wood
Wall of Brambles
Counterspell
Disenchant
Blue Elemental Blast
Lightmine Field (deals damage equal to number of attacking creatures)
Smite (destroy target blocked creature)
Ionia, Shield of Emeria (7/7 flying, when enters battlefield opponents can't cast spells of a certain color)
Souls of the Faultless (0/4 defender, when combat damage is taken it does damage to enemy and heals ally)
Greater Auramancy (other enchantments and creatures have shroud)
Death Grasp (drain X life)
Mortify (destroy target creature or enchantment)
Chalice of Life (gives 1 life, flips to Chalice of Death which taps to do 5 damage then flips back)
Words of Worship (if would draw a card, can spend 1 to gain 5 life instead)
Silence (one white, prevents opponent from casting spells)
Blightsteel Colossus (12/12, indestructible, trample, infect)
Lost Leonin (one white one colorless, 2/1)
True Conviction (gives double strike and lifelink)
Emeria, the Sky Ruin (one white, after seven plains every turn it restores a creature to the battlefield)
Leyline of Sanctity (if in opening hand can play, prevents me from being target of spells or abilities of opponents)
Basilisk Collar (lifelink, deathtouch equip)
Chastise (destroy target attacking creature and gain health equal to power of attacking creature)
Sanguine Bond: Damages for all heal I get
Stigma Lasher: Deals damage to a player
Tainted Sigil: Heals for all damage done to all players
Quietus Spike: Deathtouch, lose half HP per hit
Demystify: Destroy enchantment
Story Circle: Choose a type
Protection Circle
Knight of Meadowgrain: 2/2 first strike lifelink
Shaman En-Kor: 0 to redirect 1 damage from
Shaman En-Kor + Daru Spiritualist + Starlit Sanctum = infinite lifegain
Sun Titan: 6/6 4 2W, vigilance, restore creature with 3 or less casting costs per
Suture Priest: 1 damage to enemies and 1 heal for me for each creature
Leonin Relic-W arder + Phyrexian Metamorph + Suture Priest/Soul's Attendant for infinite lifegain, mutually exile infinitely for HP
Hero of Bladehold: 3/4 2/2W, Battle cry, summons two attacking creatures
Cleanse: Destroy all black creatures
Repentant Vampire: 3/3, +1/+1 per enemy killed, seven cards in the graveyard is white and has the ability to tap to destroy a black creature
Aurification: All enemies that hit me become Walls
Bound in Silence: Enchanted creature cannot attack or block
Forcefield + Stasis combo
Linvala, Keeper of Silence: 3/4 flying, enemy activated abilities cannot be used
Moment of Silence: Target player skips combat phase
Stony Silence: All activated abilities of artifacts cannot be activated
Swift Silence: Counter all other spells, draw a card for each spell countered
Deathbringer Liege: 3/3, +1/+1 to all white and black creatures I control, all black spells cause tapped creatures to be destroyed, all white spells cause target creature to be tapped)
Death Mutation: Kill a creature and turn it into Saprolings equal to mana cost
Dread: Whenever a creature does damage to you, destroy it;
Kalitas, Bloodchief of Ghet: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness;
Inquisitor's Snare: Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Guile: 6/6 blue Elemental Incarnation, if I would counter a spell I can instead exile it and play it for no mana cost; can't be blocked except by three or more creatures
Purity: 6/6 Flying, If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way; When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Absorb: Counter plus gain 3 life
Ageless Entity: 3/3, +1/+1 for every life gained
Ali from Cairo: 0/1, damage that would reduce your life to below than 1 is 1 instead
Alabaster Mage: 2/1 that gives lifelink to targets
Agent of Masks: 2/3 Human Advisor, each round takes 1 from each target and gives to me
Angelic Chorus: Heals equal to toughness of each new summon
Angel's Grace: You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead; Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Armadillo Cloak: Lifelink, +2/+2, trample
Arbiter of Knollridge: 5/5, vigilance, When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Death Grasp: Drain X
Drain Life: Drain X
Delaying Shield: If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay
Decomposition:Enchant black creature; Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.); When enchanted creature dies, its controller loses 2 life.
Hallow: 1W, prevent all damage from a spell and gain hit points equal to the damage prevented
Hope Charm: 1W, Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
Get a Life: Target player and each of his or her teammates exchange life totals.
Kavu Predator: Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
Kiss of the Amesha: Gain 7 lives, draw two cards
Lifeline: Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step
Mayael's Aria: At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Malignus: Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
Mangara's Blessing: You gain 5 life; When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Loxodon Hierarch: When Loxodon Hierarch enters the battlefield, you gain 4 life; Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Sun Droplet: Whenever you're dealt damage, put that many charge counters on Sun Droplet; At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Builder's Bane: Destroy X artifacts, do damage equal to number of artifacts destroyed
Divine Offering: Destroy an artifact, heal equal to its mana cost
Against powerful casters:
Swift Silence
Guile
Against huge HP:
Quietus Spike
Malignus
Equipment:
Yew Wand - can be used as an implement, 2 times a session each of: Fire Seeds, Greater Vigor, Goodberry
Medgun
Syringe Gun (shoots a syringe that drains blood, that blood can then be used to heal)
Abjuration Staff
Tzemke Hive
Monkey Totem
Zodiac staff (bonus to Territory)
Restoration staff
Tuatha's Wand (use Telekinesis, Combustion, Reality Warping, call back and enhance magic)
Circle of Truth
Blessed Hands - +50% healing
Sanctifying Mace
Unicorn Pendant - bonus to whitelighter healing/lay on hands effects
Moxa Stick
Ring of Arcane Power: +5 to Reserves, +10 to Control checks, -1 to cooldowns
75,000 gold
Armor Upgrades:
+7 Armor: Add +35 to all armor abilities and soaks
Ephemeral Blade: Healing wave or damage, +4 blade plus adds whitelighter and armor
Radar Sense
Motion Detector Sense
Thermal Vision
EM Sense
Telescopic Vision
Automatic Dodge (can dodge once even after reaction, base dodge bonuses)
RCS System: All weapons disable enemies reactions lower than my armor
Goals:
Avatar
Go to the interdimensional void where Cole went and absorb powers
Loot needed:
Empyreal Sword
Prime Glyph of Whitelighter Healing
Genesis Device
Sphaera of Light and Dark
Light of the World
Power Sucking Athames
Excalibur
Tenseiga
Phoenix Lord Armor
Pieces for spaceship: Insanity Field Generator,
Book of Shadows
The Hollow
Potion materials
Medgun
Phosphorus Cauldron
Invid barriers
DIO:
Red Chocobo
Operator:
Lee:
Active - AoE heal and energy restore
Ally - Chi Gung Seng Ren
Passive - +20 Medical Doctor, +10 to execution, +10 to cooldown
Buff List:
Smart Spell
Good Luck Spell
Imagination Spell
Multiply Power Spell
Shield Sundering Spell
Happiness Spell
Spell to Accelerate Vision
Vanishing Spell
Fearless Spell
Invulnerability Spell
PK Offense Up
Divine Executioners:
Demon
Mineral Person
Divine Assassins
Werewolf
Black
Ed
[Some]
DIO:
Fred
Bugs
Divine Executioners (or Assassins)
[Turrets or Call for Help]
Node Bugs:
Superprocessors
Do research
Act either as nodes in a supercomputer or communication nodes
Morphoplasms:
Highly heterogenuous shape
Can morph into a lot of things, should be treated like a shapeshifter
Shield Bugs:
Giant forearm bugs, produce barriers from those same forearms (if forearms are destroyed the shields go down too)
Medbugs:
Healing bugs, both effective doctor healing and chemical healing
Elixir Bugs:
Aid healing bugs by crafting and injecting elixirs
Battle Queen:
Consumes genetic material to produce more Tzemke
Manwalkers:
A lot like Xiticix but taller and skinnier, much like mantises
Scrappy but mostly used to give weapons and armor to
Sonar Bugs:
Suites of sensors
Primarily used to help Diggers
Digger Bugs:
Use acids, enzymes and strength to dig pits, holes, tunnels
Goals To Do:
Werewolf fuck some bitches up
Use a Reflex Cannon
Use a Wave Motion Gun
Electrokinesis / energy waves/ pyrokinesis some bitches
Sphaera of Light and Dark
MP: 70 (75; 80 after Chocobo Egg)
Race: Divine Shadow
Class: Whitelighter
Attributes:
Spiritual: Primary
Power - 95 (100)
Control - 50
Reserves - 55
Mental: Secondary
Int - 35
Wits - 35
Will - 35
Physical: Tertiary
Str - 35
Dex - 35
Con - 35
Skills:
Medical Doctor - 10
Lore: Rad - 1
Lore: SCP - 1
Lore: Demons - 1
Herbalism - 1
Psychology - 5
Interrogation - 1
Search - 1
Lore: Architecture - 1
Perception - 1
Research - 1
Disarm Traps - 5
Trapmaking - 1
Lore: Plants - 1
Sociology - 5
Psychology - 4
Sense motive - 1
Lore: religion - 5
Crime Scene Investigation - 1
Forensics - 1
Lore: nature - 1
Lore: local - 1
Lore: history - 1
Lore: weapons - 1
Wilderness survival - 1
Space navigation - 1
Law - 1
Appraise - 1
Gather Information - 5
Streetwise - 1
Disguise - 1
Ventriloquism - 1
Impersonation - 1
Chemistry - 1
Archaeology - 1
Sign Language - 1
Computer Use - 1
Computer Hacking - 1
Spellcraft - 25
Lore: Artifacts - 5
Sing - 1
Inscription - 60
Infiltration - 1
Diplomacy - 3
Detect Ambush - 5
Animal Husbandry - 2
Real Estate - 6
Kitchen Design - 1
Appraise - 1
Cooking - 1
Haggle - 5
Financing - 1
Engineering - 1
Tactics - 1
Knowledge: Planes - 1
Lore: Fairies - 1
Metallurgy - 5
Tattoing - 25
Pilot Ship - 20
Weapon Systems - 5
Space Engines - 5
Spaceship Armorer - 5
Spaceship Design - 10
Genetics - 10
Lore: Aliens - 10
Lore: Space - 10
[Repair or Construction or Handyman
[Sociology
[Interrogation
[Research
[
Traits:
Pray
Soul
Rin Pyo To
Chaos Soul: Higher critical rate at lower HP; 85-100 at below 40%
Battle Aura
Bonus Spiritual Slot 1
Bonus Spiritual Slot 2
Bonus Physical Slot 1
Bonus Physical Slot 2
Bonus Mental Slot 1
Bonus Mental Slot 2
Bonus Mental Slot 3
Clutch: +5
Better Lucky
Heroic Spirit
Combat Reflexes
Genre Savvy
Forced Defenses
Sha Kai Jin
Focus
Advice
Ability Specialization: Whitelighter Healing (gives Inner Fire soak bonuses, base cooldown is 4, base energy cost is reduced -2)
Adrenaline
Soul Charge: Burn HP to gain a +3 to effect rolls
Spirit Surge: Once per session gain HP equal to Power
Righteous Fury
Retsu Zai Zen
Conditioning
Unshakeable
Quick and the Dead
Strong Soul
RAAHHHH!
Fettered
Heroic Resolve
Trigger Finger
Toughness
Mind Over Matter
Crown of Thorns
Territory Ascendance: Double crit range on healing abilities for all allies, Territory always active
Spirit Surge: Heal based off of Power
Recharge: Restore Energy based off of Control
Energy Surge: On Territory, Symbiotic Armor, and Whitelighter can burn energy for +3
Spirit
Pride
Heroic Resolve
Prodigy
Diamond in the Rough
Against All Odds
Masochism
Helpful Bullets (Dr. Death's ability, all tech helps people)
Will of the Insect King (Will of the Forsaken cleanse at will)
Yell! (Call for Help does damage)
Abilities:
Spiritual:
Symbiotic Insects - L. 7 (D12)
Whitelighter Magic - L. 7 (D8)
Planeswalker Magic - L. 6 (D4)
Territory - L. 7 (D12+4)
Lighthawk Waves - L. 7 (D12+4)
Bonus Slot Barrier Kido L. 6 (D12)
Mental:
Call for Help - L. 7 (D12)
Turret - L. 6 (D12+4)
Earthbound Psionics - L. 6 (D6)
B.O.S.S. Mode - L. 7 (D12+4)
Physical:
Living Spaceship - L. 7 (D12)
Devil Fruits - L. 7 (D8)
Power Touch Points - L. 6 (D8)
Whitelighter Abilities:
Orbing
Hovering
Literary Manipulation
Mind Manipulation (through closely connected people)
Healing
Photokinesis
Omnilingualism
Orb Objects
Glamouring
Sensing
Cloaking
High Resistance
Reconstitution
Regeneration
Immortality
Charmed Ones Spells:
Instant Karma (inflicts karmic repercussion)
Vanishing Spell
Mind Link
To End a Mind Link
To Call a Witch's Powers
To Separate a Witch From Her Powers
To Hear Your Heart's Desire
Identity-Theft Spell
Resurrection Spell
To Expel a Life Essence Spell
To Call Upon our Ancestors
Sleep Spell
To Reverse a Curse
To Restore Memories
To Reverse a Memory Spell
Memory Spell
Spell to Create a Door
Spell to Go Inside the Painting
Smart Spell
Spell to Free Those Inside the Painting
Spell to Disempower a Witch
Spell to Awaken Someone
Spell to Turn Animals to Men
Spell to Turn Men to Animals
Past Life Spell
Spell to Switch Souls from Past to Present
Spell to Switch Souls from Present to Past
Good Luck Spell
Spell to Return What Has Been Misplaced in Time
To Multiply Strength
To Return to Your Own Time
To Unbind a Bond
Spell to Freeze Someone
Fearless Spell
To Switch Powers
To Bring a Toy Bear Alive
Lost and Found Spell
Hemlock Killing Spell
Seance Spell
Banshee Tracking Spell
Muse Finding Spell
The Contain the Hollow
To Make Others Invincible
To Age Another (ages them 500 years)
To Turn Weapons into Flowers
Planar Orb: Take the qualities of a plane
Chrome Guard: One charge of Targeted Deflection
Living Ship Abilities/Armaments:
Homing Black Hole
Martian laser point-defense
Ephemeral Waves
Hologram projection
Beetle fighters
Multiphase Shields
Death Spores
Time Wake Homing Missiles
Nahodoom Ray
Flight
Phasing
Divine Assassin
Divine Executioner (Marauder)
Divine Predecessors
Vajra barriers
Fold Wave communication
Mentalic shielding
Quantum cannon
Vajra / Borg adaptive defense
Mini Dimension Eaters
Oscillation of Dissonance
Distortion Blaster
Fold Shields
Insanity Field Generator
ECM
Psi Storm Launcher
Warp gate closer
Shadow independent attackers
Reflex Cannon
Death Cloud
Bottled Demon Missiles
Rift Cannon
Wave Motion Gun
Planeswalker Spells:
Vigor (6/6, trample, put back into deck from graveyard, turns damage into +1/+1 counters)
Energy Bolt (do X damage or restore X life)
Felidar Sovereign (4/6, win if at 40 or more life at the upkeep, vigilance, lifelink)
Rhox Faithmender (1/5, lifelink, doubles healing to me)
Test of Endurance (win automatically if over 50)
Serra Ascendant (1/1, one white man, +5/+5 and flying if over 30 life, lifelink)
Alabaster Potion (restore X life)
Beacon of Immortality (double life total of target, shuffles into deck)
Congregate (heal target for 2 life per creature on battlefield)
Earthbind (do 2 damage to creature with flying and prevent flying)
Soul Warden (1/1, 1 white, heals for 1 per new creature)
Boon Reflection (if you would gain life, you gain twice as much as life instead)
Guard Gomazoa (1/1 flying defender, protect against all combat damage)
Holy Armor
Wall of Reverence (1/6 flying wall, per round can heal equal to power of creature controlled)
Wall of Swords
Wall of Wood
Wall of Brambles
Counterspell
Disenchant
Blue Elemental Blast
Lightmine Field (deals damage equal to number of attacking creatures)
Smite (destroy target blocked creature)
Ionia, Shield of Emeria (7/7 flying, when enters battlefield opponents can't cast spells of a certain color)
Souls of the Faultless (0/4 defender, when combat damage is taken it does damage to enemy and heals ally)
Greater Auramancy (other enchantments and creatures have shroud)
Death Grasp (drain X life)
Mortify (destroy target creature or enchantment)
Chalice of Life (gives 1 life, flips to Chalice of Death which taps to do 5 damage then flips back)
Words of Worship (if would draw a card, can spend 1 to gain 5 life instead)
Silence (one white, prevents opponent from casting spells)
Blightsteel Colossus (12/12, indestructible, trample, infect)
Lost Leonin (one white one colorless, 2/1)
True Conviction (gives double strike and lifelink)
Emeria, the Sky Ruin (one white, after seven plains every turn it restores a creature to the battlefield)
Leyline of Sanctity (if in opening hand can play, prevents me from being target of spells or abilities of opponents)
Basilisk Collar (lifelink, deathtouch equip)
Chastise (destroy target attacking creature and gain health equal to power of attacking creature)
Sanguine Bond: Damages for all heal I get
Stigma Lasher: Deals damage to a player
Tainted Sigil: Heals for all damage done to all players
Quietus Spike: Deathtouch, lose half HP per hit
Demystify: Destroy enchantment
Story Circle: Choose a type
Protection Circle
Knight of Meadowgrain: 2/2 first strike lifelink
Shaman En-Kor: 0 to redirect 1 damage from
Shaman En-Kor + Daru Spiritualist + Starlit Sanctum = infinite lifegain
Sun Titan: 6/6 4 2W, vigilance, restore creature with 3 or less casting costs per
Suture Priest: 1 damage to enemies and 1 heal for me for each creature
Leonin Relic-W arder + Phyrexian Metamorph + Suture Priest/Soul's Attendant for infinite lifegain, mutually exile infinitely for HP
Hero of Bladehold: 3/4 2/2W, Battle cry, summons two attacking creatures
Cleanse: Destroy all black creatures
Repentant Vampire: 3/3, +1/+1 per enemy killed, seven cards in the graveyard is white and has the ability to tap to destroy a black creature
Aurification: All enemies that hit me become Walls
Bound in Silence: Enchanted creature cannot attack or block
Forcefield + Stasis combo
Linvala, Keeper of Silence: 3/4 flying, enemy activated abilities cannot be used
Moment of Silence: Target player skips combat phase
Stony Silence: All activated abilities of artifacts cannot be activated
Swift Silence: Counter all other spells, draw a card for each spell countered
Deathbringer Liege: 3/3, +1/+1 to all white and black creatures I control, all black spells cause tapped creatures to be destroyed, all white spells cause target creature to be tapped)
Death Mutation: Kill a creature and turn it into Saprolings equal to mana cost
Dread: Whenever a creature does damage to you, destroy it;
Kalitas, Bloodchief of Ghet: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness;
Inquisitor's Snare: Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Guile: 6/6 blue Elemental Incarnation, if I would counter a spell I can instead exile it and play it for no mana cost; can't be blocked except by three or more creatures
Purity: 6/6 Flying, If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way; When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Absorb: Counter plus gain 3 life
Ageless Entity: 3/3, +1/+1 for every life gained
Ali from Cairo: 0/1, damage that would reduce your life to below than 1 is 1 instead
Alabaster Mage: 2/1 that gives lifelink to targets
Agent of Masks: 2/3 Human Advisor, each round takes 1 from each target and gives to me
Angelic Chorus: Heals equal to toughness of each new summon
Angel's Grace: You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead; Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Armadillo Cloak: Lifelink, +2/+2, trample
Arbiter of Knollridge: 5/5, vigilance, When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Death Grasp: Drain X
Drain Life: Drain X
Delaying Shield: If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay
Decomposition:Enchant black creature; Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.); When enchanted creature dies, its controller loses 2 life.
Hallow: 1W, prevent all damage from a spell and gain hit points equal to the damage prevented
Hope Charm: 1W, Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
Get a Life: Target player and each of his or her teammates exchange life totals.
Kavu Predator: Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
Kiss of the Amesha: Gain 7 lives, draw two cards
Lifeline: Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step
Mayael's Aria: At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Malignus: Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
Mangara's Blessing: You gain 5 life; When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Loxodon Hierarch: When Loxodon Hierarch enters the battlefield, you gain 4 life; Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Sun Droplet: Whenever you're dealt damage, put that many charge counters on Sun Droplet; At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Builder's Bane: Destroy X artifacts, do damage equal to number of artifacts destroyed
Divine Offering: Destroy an artifact, heal equal to its mana cost
Against powerful casters:
Swift Silence
Guile
Against huge HP:
Quietus Spike
Malignus
Equipment:
Yew Wand - can be used as an implement, 2 times a session each of: Fire Seeds, Greater Vigor, Goodberry
Medgun
Syringe Gun (shoots a syringe that drains blood, that blood can then be used to heal)
Abjuration Staff
Tzemke Hive
Monkey Totem
Zodiac staff (bonus to Territory)
Restoration staff
Tuatha's Wand (use Telekinesis, Combustion, Reality Warping, call back and enhance magic)
Circle of Truth
Blessed Hands - +50% healing
Sanctifying Mace
Unicorn Pendant - bonus to whitelighter healing/lay on hands effects
Moxa Stick
Ring of Arcane Power: +5 to Reserves, +10 to Control checks, -1 to cooldowns
75,000 gold
Armor Upgrades:
+7 Armor: Add +35 to all armor abilities and soaks
Ephemeral Blade: Healing wave or damage, +4 blade plus adds whitelighter and armor
Radar Sense
Motion Detector Sense
Thermal Vision
EM Sense
Telescopic Vision
Automatic Dodge (can dodge once even after reaction, base dodge bonuses)
RCS System: All weapons disable enemies reactions lower than my armor
Goals:
Avatar
Go to the interdimensional void where Cole went and absorb powers
Loot needed:
Empyreal Sword
Prime Glyph of Whitelighter Healing
Genesis Device
Sphaera of Light and Dark
Light of the World
Power Sucking Athames
Excalibur
Tenseiga
Phoenix Lord Armor
Pieces for spaceship: Insanity Field Generator,
Book of Shadows
The Hollow
Potion materials
Medgun
Phosphorus Cauldron
Invid barriers
DIO:
Red Chocobo
Operator:
Lee:
Active - AoE heal and energy restore
Ally - Chi Gung Seng Ren
Passive - +20 Medical Doctor, +10 to execution, +10 to cooldown
Buff List:
Smart Spell
Good Luck Spell
Imagination Spell
Multiply Power Spell
Shield Sundering Spell
Happiness Spell
Spell to Accelerate Vision
Vanishing Spell
Fearless Spell
Invulnerability Spell
PK Offense Up
Divine Executioners:
Demon
Mineral Person
Divine Assassins
Werewolf
Black
Ed
[Some]
DIO:
Fred
Bugs
Divine Executioners (or Assassins)
[Turrets or Call for Help]
Node Bugs:
Superprocessors
Do research
Act either as nodes in a supercomputer or communication nodes
Morphoplasms:
Highly heterogenuous shape
Can morph into a lot of things, should be treated like a shapeshifter
Shield Bugs:
Giant forearm bugs, produce barriers from those same forearms (if forearms are destroyed the shields go down too)
Medbugs:
Healing bugs, both effective doctor healing and chemical healing
Elixir Bugs:
Aid healing bugs by crafting and injecting elixirs
Battle Queen:
Consumes genetic material to produce more Tzemke
Manwalkers:
A lot like Xiticix but taller and skinnier, much like mantises
Scrappy but mostly used to give weapons and armor to
Sonar Bugs:
Suites of sensors
Primarily used to help Diggers
Digger Bugs:
Use acids, enzymes and strength to dig pits, holes, tunnels
Goals To Do:
Werewolf fuck some bitches up
Use a Reflex Cannon
Use a Wave Motion Gun
Electrokinesis / energy waves/ pyrokinesis some bitches
Sphaera of Light and Dark