Post by Gaizer on Aug 11, 2012 1:04:19 GMT -5
Name: Nash Blakeslee
Race: Reploid
Class:Rave Master
HP:270 (180+90 rounded from iron body)
Points left over: 0 stat points, 0 skill points, 3 ability points, and 4 trait choices.
Equipment:
Skills;
Traits;
Race: Reploid
Class:Rave Master
HP:270 (180+90 rounded from iron body)
Points left over: 0 stat points, 0 skill points, 3 ability points, and 4 trait choices.
Equipment:
- Projection Saber
- Hard light hologram projector
- Ten Commandments/+35
- Rave Key +15 effect
- Rave of combat +15/50 effect
- Fairy Boots
- Air Dash Chip
- Beam Chip
- Gloves of ogre strength +5
- Rave of wisdom +15 to lore rolls.
- Cloak of Bones 5/5
- Disruptor pistol
- Ice body Chip
- Fire body Chip
- Thunder body Chip
- Lightgift
- 2 Sub-tanks (30 HP each)
- Triple Rod
- Shield Boomerang
- PHYS;
- Strength:100[+10]
- Dexterity:30
- Constitution:100
- Strength:100[+10]
- Kensai/L7/D8
- Charge attack/L7/D12+4
- Styles/L7/D8
- Rave Power/L7/D12
- Eisenmeteor(default): Sword cannot be affected by magic due to it's "nonmagical nature"
- Explosion: Explodes on hit
- Runesave: cuts through immaterial things/seals magic
- Silfarion: allows the user to become extremely light and fast.
- Blue Crimson: two blades, one blue that harnesses the power of ice, the other red, calling upon the power of fire.
- Mel Force: The vacuum blade, capable of devastating blasts of wind.
- Gravity Core: To wield this blade is to control gravity itself.
- Million Suns: The solar sword
- Sacrifar: The forbidden bloodlust sword
- Zahnrave: The Clockwork blade, channeling the power of rave.
- Lightgift: Holy knuckle
- Eisenmeteor(default): Sword cannot be affected by magic due to it's "nonmagical nature"
- Hyper Mode/L7/D12+4
- Skill Capture/L7/D12+4
- Rakuhouha: a wide range bursting attack that sends blasts of energy in all directions.
- Hyouha: a sword slash that causes ice spikes to rise from the ground in a line in front of me.
- Radio Soul: Radioactive barrier
- Yureiha: Wave motion slash that also increases cooldowns when it hits.
- Eel Orb: orb of electrical water that bounces around the area, filling it with electricity.
- Rekkoha/Tenshouha: Zero's level 1 beam supers
- Sogen-mu: Illusory clone that deals damage.
- Ken-Ame: a rain of laser swords.
- Kakuroha: Command grab that unleashes a devastating black wave of fire.
- Chain beam: ranged beam that can grapple and pull in.
- venom chain: lifedrain/poison energy chain.
- Acid Rain
- Volcano
- Soul body
- Flame wing
- Grand typhoon
- Delete buster
- Discharge
- Rakuhouha: a wide range bursting attack that sends blasts of energy in all directions.
- SPRT;
- Power:30
- Control:30
- Reserves:30
- Voidwalker/L7/D8
- Void stone
- Null sphere
- Void Blade
- Force Pulse
- Rift walk
- Void stone
- Summon Celestial Plue/L7/D12+4
- Ordinary Magic/L7/D8
- Voidwalker/L7/D8
- Power:30
- MNTL;
- Intelligence:30
- Wits:30
- Willpower:30
- Spiral Power/L7/D8
- ex chips/L7/D8
- Cyber Elves/L7/D8
- Balette: Move speed up
- Beenipe: Shoots at my enemies
- Saya: Hp for ad
- Mira: stores blocked attacks for charge.
- Balette: Move speed up
- Intelligence:30
Skills;
- Computer Engineering:70
- Lore: The real: 5
- Lore: Rave: 22
- Weapons engineering: 100
- Robot engineering: 100
- Scavenge:6
- Languages: French, Japanese, Spanish, Chinese, Thief Cant
- Quantum Mechanics:23
- Lore: Kitsune: 5
- Computer use:2
- Law: 2 (I mean stuff like making/checking contracts)
- music production: 10
Traits;
- Genre Savvy (Plus 15 on wits checks to identify an opponents plan or attack) Willpower 5, Wits 4, Intelligence 4
- Proper Form (Can reroll a melee check once per combat) 8 constitution, 6 strength, 6 willpower
- Body Check (If an enemy fails a melee range attack against you, roll flat and if successful your opponent is knocked prone) 12 constitution, 8 strength, 8 willpower
- Combat Reflexes (Keep reactions even when sneak attacked) 7 dexterity 7 strength, 6 control
- Ambidextrous (Can use the off hand without penalty) 4 dexterity, 4 strength
- Extra Physical Ability / 10 Strength, 10 Dexterity, 10 Constitution
- Extra Mental Ability 1 and 2/ 10 Intelligence, 10 Wits, 10 Willpower
- Adrenaline (After taking damage for the first time in a combat your next attack receives a plus 25) 5 constitution, 3 strength
- Iron Body: 50% health increase
- Clutch: +10 bonus when below 10% health
- Extra Physical Ability 2 / 20 Strength, 20 Dexterity, 20 Constitution
- Extra Spiritual Ability
- Combat Rush (Restores one cool down upon defeating an enemy) Willpower 9, Intelligence 9, Power 7
- Focus (Can use skills in combat without usual penalty) 3 Willpower, 2 Reserves
- Conditioning (Reduce cool downs by one) 15 constitution, 15 strength, 13 dexterity, 14 control
- Soul (Always revive with one hit point at the end of combat) Power 6, Control 6, Intelligence 4
- Crown of Thorns (Add strength to hit points) 26 strength, 24 constitution, 20 dexterity, 20 willpower, 18 wits
- Toughness (Can ignore one attack per combat) 24 constitution, 22 strength, 18 dexterity, 18 willpower, 16 wits
- Extra spiritual ability 2
- Diamond in the Rough (As long as you are below 50% health you roll every roll twice, except wound and exhaustion, and take the greater) Willpower 30, Intelligence 27, Wits 26, Control 22, Power 20
- Extra spiritual ability 3
- Prodigy (A successful critical gives you a free spiritual action) Power 35, Control 33, Reserves 31, Intelligence 26, Willpower 18
- Strong Soul (Add one half reserves to hit points) Power 23, Control 23, Reserves 22, Wits 16, Willpower 15
- Mind over matter (Add one half willpower to hit points) Willpower 23, Intelligence 23, Wits 22, Power 16, Reserves 15