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Post by GM on Mar 10, 2012 3:21:33 GMT -5
HP - 10
Primary - MENTAL Secondary - SPIRITUAL Tertiary - PHYSICAL
STR - 10 DEX - 10 CON - 10 INT - 5 WIT - 3 WIL - 10 PWR - 5 CTRL - 3 RESV - 3
Abilities - Mental - 2/2 A.T. (Absolute Terror) Field - A ego generated field of protection, the stuff that defines people. Lv.3 (d12) Alter Arm - Using psychic power Mario creates a new arm. The arm is a steampunk inspired holy artifact arm with lightning rods and steam vents. lv.1 (d12) *Zeus's Hammer
Abilities - SPIRITUAL - 1/1 Healing Hands - Placing his hands upon a target they are fully healed, each use lowers Mario's constitution by one for the rest of the fight. By automatically putting the ability on cooldown Mario may also restore an ally cooldown.
Abilities - PHYSICAL - 1/1 Hand to Hand Commando (Bionic)
Traits Adaptive Defense Extra Physical Slot
Skills Lore : Religion 2 Stealth 1 Diplomacy 4 Tumble 1 Jewel Crafting 2 Search 4 Lore: Monsters 1
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