Post by yukikaze on Mar 10, 2012 3:07:55 GMT -5
Last Update: 7/15
1-trait choice
HP - 104
Main - SPIRITUAL
Secondary - PHYSICAL
Tertiary - MENTAL
PWR - 35
CTRL - 33
RESV - 36
STR - 33
DEX - 100
CON - 35
INT - 55
WIT - 24
WILL - 26
Abilities - SPIRITUAL - 5/4+1 Spekkio
Chaos Bolts Lv7 - Magical energy bolts that are used to manipulate probability. (D12.) (SLOT) (Scarlet Witch)
Hexblade Hex's Lv7 - Hex a targeted opp. (D12) (SLOT) (Jinx)
Water Magic lv4 - Can use a multitude of water magic. (D8) (SLOT)
Curse of the Wreched lv7 - Shoot a curse thru a gun. (D8) (SLOT) (Chaos Hero)
Erosion- Inflict various adverse effects
Delay Hex Yang- Increase incantation time by 50%.
Bullet/Slash/Spell Hex- increase damage of next kind of att.
Cures of the Slow Cure- Eats away body and soul, reduce healing to 1.
Delay Hex Yin- increase skill recovery by 50%.
Damage Hex- causes opponent to receive attacks in succession.
Curse of the Broken Mirror- AOE Field, null enemy physical & magical reflect and block.
Ki Manipulation Lv6 - Ability to use ki. (D8) (SLOT)
Flight
Ki blasts
Beam - Galik Gun
Rush - Wolf Fang Fist
Insta-Beam- Sousamen (King Picalo's eye lasers)
Ball Blast - Eraser Cannon
Barrier - Psycho Barrier
Spreader - Trap Shooter
SuperBeam - Final Flash
Solar Flare
Mouth Attack - Stone Spit
Disk Attack - Frieza's Disk
Wild Sence
Spirit Bomb
Evil Sealing Wave
Suicide- Good Bye Mr.Tien
Trap- Golden Rings
Abilities - PHYSICAL - 5/4+1 Phantasy Team
Alt Physical Structure/ Metal-Silver lv7 - Turn body into hardened metal chosen (D12) (SLOT) (Colossus)
Quick Draw lv6 - Quickly draw a gun and fire before opponent can react. (D12) (SLOT)
Dodge Roll lv5 - A roll used to dodge attacks or to attack from a better position. (D12)
Band lv4 - A attack used with a certain teammate. (D12)
Dead Eye lv6 - Focus on everything to shoot perfectly lined shots at multiple foes or a single target. (D12)
Abilities - MENTAL - 1/1
Digi-destined lv4 - Can use digi-mon. (D8) (SLOT)
Digimon - Palamon => Togamon => Lilymon
Gabumon => Garurumon
Leomon
Traits
TRAINERS
Scarlet Witch
Bad Luck - When opponent fails a roll against me, they take damage according to difference in roll
Colossus
Mirror Skin - Roll to reflect an enemys att that are "light" based.(light,lazer ect.)
Jinx
Good Luck - On a natural critical, get another turn
SPIRIT
Soul (Always revive with one hit point at the end of combat)
Ex slot Ex Slot 2
Heroic Spirit (Roll twice against instant death or fear and take the greater)
Strong Soul (Add reserves to hit points)
Innocence (Ignore one spiritual attack per combat)
Better Lucky (Upon scoring a critical all your bonus dice add plus 3)
RAAHHHH! (Roll all exhaustion checks twice and take the greater)
Prodigy (A successful critical gives you a free spiritual action)
PHYSIC
Combat Reflexes (Always act in the surprise round)
Trigger Finger (Roll dex check, if you beat the highest initiative then you get a free attack action, if you have the highest initiative you only have to beat the next highest)
Ambidextrous (Can use the off hand without penalty)
Ex Slot Ex Slot2 Ex Slot3
Quick and the Dead (Roll initiative twice and keep the greater)
Conditioning (Reduce cool downs by one)
Grit (Can ignore one physical attack per combat)
Crown of Thorns (Add strength to hit points)
Masochism (Roll wound checks twice and take the greater)
Fight like a Man (Reduce damage from any ranged attacks by half)
MENTAL
Ex slot
Paranoia (Rolls two perception checks and keeps the greater)
Heroic Resolve (Can roll flat against an attack that would kill you, if successful you are instead reduced to one hit point, only usable once per combat)
Unshakeable (Roll saving throws for status effects twice and take the greater)
Steel Trap (Ignore one mental attack per combat)
Advice (Upon making your first successful action in combat you can give the next ally a plus 10 to their next main roll)
EQUIPMENT
Dragon Bone Armor
Light Blue Ioun Stone - Know all language's at all times.
Chaos Coat
ITEMS/EQUIPMENT
The Colt - 5 rounds left - Scope of True Sight
Toy Colt - toy with gun that has a bang! sign, can fire the sign, sign will cause bleed
Gatling Pistol x2
(Silver & iron rounds, Exploding silver and iron rounds,Devil Trap rounds,Hexblade Hex rounds, armor pierce rounds)
Saw-Off Shotgun- Rock Salt rounds, Silver and Iron rounds, acid rounds,
Gas Crossbow
(Stake and stake accessories, Flashbang bolts, exploding bolts, iron net bolts, taser bolts, electric net bolts, armor pierce bolts- Drill)
Holy water x 12
Skills
Supernatural Lore- 50
Weapon engineer- 46
Perception - 12
Parkour - 5
Bluff - 20
Slight of Hand - 8
1-trait choice
HP - 104
Main - SPIRITUAL
Secondary - PHYSICAL
Tertiary - MENTAL
PWR - 35
CTRL - 33
RESV - 36
STR - 33
DEX - 100
CON - 35
INT - 55
WIT - 24
WILL - 26
Abilities - SPIRITUAL - 5/4+1 Spekkio
Chaos Bolts Lv7 - Magical energy bolts that are used to manipulate probability. (D12.) (SLOT) (Scarlet Witch)
Hexblade Hex's Lv7 - Hex a targeted opp. (D12) (SLOT) (Jinx)
Water Magic lv4 - Can use a multitude of water magic. (D8) (SLOT)
Curse of the Wreched lv7 - Shoot a curse thru a gun. (D8) (SLOT) (Chaos Hero)
Erosion- Inflict various adverse effects
Delay Hex Yang- Increase incantation time by 50%.
Bullet/Slash/Spell Hex- increase damage of next kind of att.
Cures of the Slow Cure- Eats away body and soul, reduce healing to 1.
Delay Hex Yin- increase skill recovery by 50%.
Damage Hex- causes opponent to receive attacks in succession.
Curse of the Broken Mirror- AOE Field, null enemy physical & magical reflect and block.
Ki Manipulation Lv6 - Ability to use ki. (D8) (SLOT)
Flight
Ki blasts
Beam - Galik Gun
Rush - Wolf Fang Fist
Insta-Beam- Sousamen (King Picalo's eye lasers)
Ball Blast - Eraser Cannon
Barrier - Psycho Barrier
Spreader - Trap Shooter
SuperBeam - Final Flash
Solar Flare
Mouth Attack - Stone Spit
Disk Attack - Frieza's Disk
Wild Sence
Spirit Bomb
Evil Sealing Wave
Suicide- Good Bye Mr.Tien
Trap- Golden Rings
Abilities - PHYSICAL - 5/4+1 Phantasy Team
Alt Physical Structure/ Metal-Silver lv7 - Turn body into hardened metal chosen (D12) (SLOT) (Colossus)
Quick Draw lv6 - Quickly draw a gun and fire before opponent can react. (D12) (SLOT)
Dodge Roll lv5 - A roll used to dodge attacks or to attack from a better position. (D12)
Band lv4 - A attack used with a certain teammate. (D12)
Dead Eye lv6 - Focus on everything to shoot perfectly lined shots at multiple foes or a single target. (D12)
Abilities - MENTAL - 1/1
Digi-destined lv4 - Can use digi-mon. (D8) (SLOT)
Digimon - Palamon => Togamon => Lilymon
Gabumon => Garurumon
Leomon
Traits
TRAINERS
Scarlet Witch
Bad Luck - When opponent fails a roll against me, they take damage according to difference in roll
Colossus
Mirror Skin - Roll to reflect an enemys att that are "light" based.(light,lazer ect.)
Jinx
Good Luck - On a natural critical, get another turn
SPIRIT
Soul (Always revive with one hit point at the end of combat)
Ex slot Ex Slot 2
Heroic Spirit (Roll twice against instant death or fear and take the greater)
Strong Soul (Add reserves to hit points)
Innocence (Ignore one spiritual attack per combat)
Better Lucky (Upon scoring a critical all your bonus dice add plus 3)
RAAHHHH! (Roll all exhaustion checks twice and take the greater)
Prodigy (A successful critical gives you a free spiritual action)
PHYSIC
Combat Reflexes (Always act in the surprise round)
Trigger Finger (Roll dex check, if you beat the highest initiative then you get a free attack action, if you have the highest initiative you only have to beat the next highest)
Ambidextrous (Can use the off hand without penalty)
Ex Slot Ex Slot2 Ex Slot3
Quick and the Dead (Roll initiative twice and keep the greater)
Conditioning (Reduce cool downs by one)
Grit (Can ignore one physical attack per combat)
Crown of Thorns (Add strength to hit points)
Masochism (Roll wound checks twice and take the greater)
Fight like a Man (Reduce damage from any ranged attacks by half)
MENTAL
Ex slot
Paranoia (Rolls two perception checks and keeps the greater)
Heroic Resolve (Can roll flat against an attack that would kill you, if successful you are instead reduced to one hit point, only usable once per combat)
Unshakeable (Roll saving throws for status effects twice and take the greater)
Steel Trap (Ignore one mental attack per combat)
Advice (Upon making your first successful action in combat you can give the next ally a plus 10 to their next main roll)
EQUIPMENT
Dragon Bone Armor
Light Blue Ioun Stone - Know all language's at all times.
Chaos Coat
ITEMS/EQUIPMENT
The Colt - 5 rounds left - Scope of True Sight
Toy Colt - toy with gun that has a bang! sign, can fire the sign, sign will cause bleed
Gatling Pistol x2
(Silver & iron rounds, Exploding silver and iron rounds,Devil Trap rounds,Hexblade Hex rounds, armor pierce rounds)
Saw-Off Shotgun- Rock Salt rounds, Silver and Iron rounds, acid rounds,
Gas Crossbow
(Stake and stake accessories, Flashbang bolts, exploding bolts, iron net bolts, taser bolts, electric net bolts, armor pierce bolts- Drill)
Holy water x 12
Skills
Supernatural Lore- 50
Weapon engineer- 46
Perception - 12
Parkour - 5
Bluff - 20
Slight of Hand - 8