Post by Frederic Bourgault-Christie on Mar 4, 2012 4:36:11 GMT -5
Hit Points: 270 (50 + 100 + 40 + 80)
Spiritual: Primary:
Power - 100
Control - 50
Reserves - 100
Physical: Secondary
Strength - 40
Dex - 100
Con - 50
Mental: Tertiary
Int - 40
Wits - 50
Will - 75
Abilities:
Spiritual:
Alien Magic L. 7 - D12 [Upgraded from D8]
Elemental Shaman Magic [Rifts] L. 7 - D4
Step Sideways - L. 1 - D12
Elements - L. 7 - D8
Spirit - L. 4 - D12
Spell Sequencer - L. 6 - D12
Dimension Sword - L. 1 - D12
Shadow Magic - L. 6 (Permanent) - D8
Storyfisher - L. 7 - D6 [Upgraded from D4]
Oversoul - L. 7 - D12
Physical:
DNA Absorption L. 4 - D12+4
Size L. 7 - D12+4
Transformation L. 7 - D12+4
Bands - L. 1 - D8 (Permanent)
Control Weather - L. 6 - D12
Mental:
Bits/Spawn L. 6 - D12 + 4 (Upgraded: Lavos SOLDIERs)
Inertial Armor L. 1 - D12
Stand L. 7 - D12 + 4 [Upgraded from D12]
Traits:
Battle Aura
Pray
Bonus Physical Slot
Bonus Physical Slot 2
Bonus Physical Slot 3
Bonus Spiritual Slot
Bonus Spiritual Slot 2
Bonus Spiritual Slot 3
Bonus Mental Slot
Bonus Mental Slot 2
Bonus Mental Slot 3
Sha Kai Jin
Better Lucky (+3 to all crits)
Heroic Spirit
Rin Pyo To
Righteous Fury
Retsu Zai Zen
Adrenaline
Conditioning
Innocence
Strong Soul
Big Fire (put whole tree on cooldown to roll a straight 100)
Elemental Flow (all elemental spells give a bonus attack afterwards)
Unshakeable
Prodigy
Genre Savvy
Crown Of Thorns
Steel Trap
Mind Over Matter
Diamond in the Rough
Advice
Grit
Masochism
Fight Like a Man
Combat Reflexes
Roll With It
Gauntlet (when a Boss Form is beaten, it puts some enemy abilities on cooldown)
Quick and the Dead
Colossus (Size added to Spiritual attacks)
Fettered
[Stand Trait
[Oversoul Trait
[Elements Trait
[Unless I can make Spell Sequencer not on cooldown
Skills:
Lore: Spirits - 4
Lore: Rad - 1
Lore: Magic - 1
Lore: Religion - 1
Lore: Monsters - 1
Lore: Animals - 1
Lore: History - 1
Mining - 1
Skinning - 1
Intimidate - 1
Track - 1
Biology - 1
Streetwise - 1
Detect Concealment - 1
Appraise - 1
Gather Information - 1
Fetish Creation - 45
Survival - 1
Psychology - 1
Sense Motive - 1
Ritual Magic - 81
Spellcraft - 4
Inscription - 100
Spaceway Finding - 5
Alien Magic:
Music Notes (Confuse All)
10,000 Hz (Sleep one target)
Absorb (absorbs max MP)
Active Life (full heal and res)
Amplifire (Shadow damage one target)
Area Bomb (Fire damage one character)
Arm Attack (cut one enemy's HP in half)
Azala Break (AoE physical damage + Sap)
Bad Impulse
Barrier Change
Beta
Black Abyss
Blacken (Physical damage one character)
Blizzard (physical damage + Confuse)
Buuurp (Magic Damage to all enemies, can be cast at death)
Chaotic Zone
Continuous Tech (reduce one target HP to 1)
Copycat Skill
Crimson Rain (damage + Sap one character)
Cyclone (Water Damage, all characters)
Dark Gear (Shadow all)
Dark Plasma (Shadow all)
Delta Attack (Shadow All)
Delta Force (Shadow All)
Destruction Rains from the Heavens
Destruction Zone (Shadow all)
Ding a Ling (Confuse 1 character)
Double Handblaster (Fire all)
Dreamless
Evil Emanation
Evil Star
Flame Battle
Flare
Freeze (physical damage + Stop)
Gaia Magnade (Fire damage all)
Geyser
Grand Stone
Grudge (magic damage one target)
Hallation
Hear Ye, Hear Ye (Goon's physical attack)
Hexagon Mist (Water all)
Hurricane (magic damage, one target)
Invading Light (Slow + damage All)
Iron Orb (1/2 HP)
Laser Beams
Lavos's Spawn Needle (physical damage, one character)
Lavos Spawn Needle Counter
Lavos Spawn Needle: Disorder (physical AoE)
Lavos Sigh (magic damage + sleep, one target)
Lifeshaver (reduce HP to one)
Lock
Lock All
Masa's Tornado (single target Damage + Confuse)
MP Buster (take away all MP, can be cast before death)
Mutant Gas 1 (Physical damage + poison to all)
Mutant Gas 2 (Magic + sleep to one)
Naga-ettes Hearts (damage and slow)
Needle Spin
Obstacle (Magic damage + Confuse All)
Perun's Fire Scourge
Point Flare
Prism Beam (Magic Damage + Blind All)
Protective Seal (Magic damage + Purges all positive buffs)
Psychokinesis
Rainbow Storm (Poison all)
Reprogramming (Confuse and damage on one target)
Roulette Shuffle
Salt (heal)
Sand Breath (Blind one target)
Sand Cyclone (Magic damage to one)
Shadow Doom Blaze
Shadow Slay (Physical + poison all)
Shining Bit (Lightning single)
Sky Gate (Lightning single)
Span Death (heal)
Spell (Magic + all statuses)
Steel Steam (AoE Sap)
Teleportation
The Drop (drop one opponent)
The Stare (1/2 HP)
Time Stop (Magic Damage and Stop)
Time Warp
Waltz of the Wind (Confuse 1)
Water Rise
Water Wave
Wing Blow (Physical damage, Confuse one target)
Yes Indeed! (Physical damage)
[Gran Rei cero
Elemental Shaman Magic:
Abilities of a Snail (self or another person by touch, grants super adhesion, sensor antennae that determine precise water temperature/direction of current/blood and chemicals, sense movement within 20 foot range, absolute darkness - reduce blindness penalties by 75%, carry twice body weight without fatigue, survive depths up to 1000 feet, bonus Prowl)
Air Bubble
Air Swim
Animal Companion
Animate Grass
Animate the Forest Floor
Animate Object
Animate Plants
Animate Tree
Animal Speech
Any Water (drink any kind of water)
Armor of Earth (A.R. 15 equal to full plate, 12 M.D.C. per level of Warlock, regenerate 1D6 M.D.C. per melee round, 1/2 damage from regular cold and heat, weighs 200 pounds so slows)
Armor of Neptune (air to breathe, immune to cold, 15 M.D.C. per level, immune to pressure and great depths)
Armor of Stone (A.R. 17, 20 M.D.C. per level, 2D6 M.D.C. regen per melee round, half damage from normal heat/cold/fire, even heavier)
Armor of Thorns
Atmosphere Manipulation
Ball of Grass (rolling ball of grass that acts like a snowball)
Beanstalk (100 feet high per level, holds 1000 pounds + 100 pounds per level, 20% bonus to climb)
Black Water
Ball Lightning (hurl or create field)
Blight of Ages
Blinding Flash
Blisters (blast that inflicts horrible blisters)
Blow Snow
Blue Flame
Bountiful Harvest
Break Surface Tension
Breathe Air
Breathe Fire
Breath of Life
Breathe Under Water
Breathe Without Air
Bridge
Bubble Bridge
Bubble Raft
Burning Life (converts fire damage to healing)
Call Lightning
Call Totem Spirit
Call Forest Guardian (has all plant magic spells)
Calm Storms
Calm Waters
Cap Volcano
Cement Loose Gravel
Chameleon
Chain Lighting
Change Current
Change Wind Direction
Chasm
Chill Blood
Circle of Cold
Circle of Flame
Circle of Rain
Clay or Stone to Iron
Clay to Lead
Clay to Stone
Climb Smoke
Close Fissures
Cloud of Ash
Cloud of Slumber
Cloud of Smoke
Cloud of Steam
Cocoon of Stone
Cold Snap (inflicts a cold snap on someone)
Color Water
Command Fish
Communicate with Sea Creatures
Contact Spirits
Coral Armor (15 M.D.C. per level, damages attackers, 1/3 damage from lightning, cold and water)
Create Air
Create Arrows
Create Coal
Create Dirt or Clay
Create Fog
Create Golem
Create Heat
Create Light
Create Mild Wind
Create Mound
Create Steel
Create Water
Create Wood
Creature of the Waves
Creature of the Wind
Crumble Stone
Crystal Eye (makes a crystal or gemstone into a remote viewing location)
Cure Frostbite
Cure Poison
Dancing Fires
Darken the Sky
Darkness
Deep Freeze (put someone into a deep stasis)
Detect the Invisible
Dig
Dig Through Snow
Dimensional Barrier
Dirt to Clay
Dirt to Sand
Dissipate Gasses
Distant Voice
Dowsing
Drought
Dust Storm (vision impaired to 10 feet, lose initiative, speed reduced by half, difficult to speak or cast spells)
Ears of the Wolf
Earthquake
Earth Ripple (shockwave that does 3D10 M.D. and knocks down)
Earth Rumble
Earth to Mud
Earth Mother's Touch
Earthquake
Eat Earth
Eat Fire
Electrical Field (50% chance of 2D6 minute stun)
Electrify (electrifies things to do 1D6 damage per level)
Electro-Magnetism
Encase Objects in Stone
Encase in Ice
Entrapment (AoE roots, every round attempts to capture again, supernatural P.S. 30 + 2 per level, 35 M.D.C. +3 M.D.C. per level, takes three actions to break out, 20 foot radius plus 10 foot radius per level and goes up as high too)
Environmental Awareness
Electric Arc
Eternal Flame
Extinguish Fire
Farsight
Fiery Eyes (self only, bonus Will and Horror Factor)
Fiery Touch (self only)
Fingers of Stone
Fire Ball
Fireblast
Fire Blossom
Fire Globe
Fire Gout
Firequake
Fire Sponge (absorb all flame into self in a 50 foot diameter per level, can do a supernova attack)
Fire Spy
Fire Whip
Flame of Life
Flame Lick
Flame Friend
Flaming Missile (turns a projectile into a flaming projectile)
Float in Air
Float on Water
Float Underwater
Flying Fish (jump in and out of water at 40 mph)
Fog of Fear
Forge Metal
Fool's Gold
Foul Water
Freeze Water
Frequency Jamming
Front
Frostbite
Frostblade
Frostbreath (blasts a fiery breath that lasts for one melee round and does 3D6 damage over a 50 foot range)
Frostfire (makes fire ice-cold)
Frosty Fingers (freeze something with your touch)
Fuel Flame
Fulmination (guaranteed damage)
Gather Dew
Gem Wall
Globe of Daylight
Globe of True Daylight
Golem Armor
Great Wall (makes a wall that keeps on growing with 500 M.D.C. per 10x10x10 foot section, 50 feet thick)
Grow Plants
Grow Tentacles
Hail
Handful of Lightning
Hands of Stone (reduces physical dexterity for fine skills but bonus 2D6 damage to punches, block attacks, pull weapons out of hands, stone hands tougher to hurt, magic fire and magic weapons do half damage)
Hay-Maker (1D8 damage per level of a hay ball but not very accurate)
Heal Burns
Healing Flame (turns flame into healing)
Healing Waters (three foot radius of water per level into warm bath water that heals 1D6 points of damage per minute and soothes all aches, pains and burns, lasts 2 minutes per level)
Heat Object/Boil Water
Heart of Granite (+1000% HP, bonus weight, bonus armor)
Heart of Oak (+50% HP, bonus armor)
Heavy Breathing
Hellfire
Holy Fire
Holy Water
Hopping Stones
Howling Wind
Hurricane
Ice
Iceball (damage and explodes)
Ice Bolt (damage, bonus damage to enemies vulnerable to fire, make a save or be numbed to lose one melee attack and -2 to strike, parry and dodge)
Ice Shield
Ice Slide (triples speed on an Iceman-style Ice Slide, can lift a bunch of other people with it but only for double speed, bonus dodge when moving that way, moves only straight, bonus damage on high speed body blocks, can only leave more than 10 feet)
Ice Storm (100 foot area in diameter per level, 2 melee rounds per level, 1D6 damage per round per level plus freezes people solid in the area)
Identify Minerals
Identify Plants
Impervious to Cold
Impervious to Electricity
Impervious to Fire (not self only)
Impervious to Ocean Depths
Invisible Wall
Invisibility (can be self or other OR an area)
Ironwood
Keyhole Lightning
Leaf Rustler
Levitate
Lightblade
Lightning Arc
Lightning Bolt
Lightning Fist (bonus 3D6 punch damage, 1/2 damage from lightning, parry weapons for half damage)
Lightning Ride
Lightning Strike (bonus 1D6 damage per level of experience and +50% on range on projectiles)
Liquids to Water
Little Ice Monster
Little Mud Mound
Locate Minerals
Lower Temperature
Magic Stick
Magma Spire
Melt Metal
Mend Metal
Mend Stone
Mend Wood
Messages in the Wind
Mesmerism
Metal to Clay
Metamorphosis: Crustacean (turn someone into a monster crustacean)
Metamorphosis: Fish
Metamorphosis: Totem
Metamorphosis: Totem Animal
Metropolis
Miasma
Mini-Fireballs
Mist of Death
Mystic Fulcrum
Mystic Quake
Mystic Sea Horse (magical sea horse that can go up to 40 mph, best underwater)
Mystic Wall of Water
Napalm
Nightvision (self only)
Northern Hoarfrost
Northern Lights (gaze helplessly)
Northwind
Nose of the Wolf
Nourish Plants
Orb of Cold
Part Fire
Part Waters
Peaceful Passing (Ranger buff)
Permafrost
Petrification
Phantom (can cast level 1-4 Air Magic)
Phantom Footman
Phantom Mount
Plant Growth
Plasma Bolt
Protection from Lightning
Plant Travel
Purple Mist
Quicksand
Rainbow
Rain Dance
Rain of Sulfur (even if saves makes people cough and choke for -2 on initiative, strike, parry and dodge, -20% to skills, first round is just a 1-50% chance of making someone vomit and retch: lose initiative and two melee attacks plus -5 to parry and dodge; they must still save every other round)
Reduce or Induce Fever
Reflective Coating (near invisible, reflecting light)
Rejuvenating Fountain (restores everyone who drinks)
Reflections in the Water
Repel Animals
Resist Cold
Resist Fire
Ride the Lightning
Ride the Waves
Ride Ice Flow
River of Lava
Rock to Mud
Rot Wood
Rumbles in the Earth (an earth elemental spy)
Rust
Sand Storm (five foot visibility, hard to talk, does damage per round, lose initiative, lose attacks, penalties, 75% speed reduction, sand harms eyes, hearing is halved)
Salt Water to Fresh
Screaming Wall of Flame
Sculpt and Animate Clay Animals
Seasickness (inflict seasickness on someone)
Secret Earth Foundation
See Through Smoke
Semi-Impervious to Cold
Sense Direction Underwater (self only)
Sense Vibrations
Senses of the Shark (self only: taste blood up to two miles away in water, track blood scent 80%, see electrical impulses and EM signals, see muscle movement, no blindness penalties in absolute darkness, nightvision 500 feet, +1 vs. H.F. and +1 on initiative)
Shards of Ice
Sheet of Ice
Sheet Lightning (1D4 damage over a 10 foot long and two foot wide area)
Sheltering Force
Shield From Light (grants polarized vision)
Shoot Hay (2D4 damage per level)
Shrink Plant
Silence
Silverize (make something silver for damage)
Skate Ice
Snow Walking
Snowblind (reflects all light, blinding people, even if they save -2 to strike, parry and dodge)
Snow Storm (guaranteed damage per round, drops temperature below freezing, 30 mph winds, one foot accumulation on everything, speed by half, vision limited to 20 feet)
Sonar Hearing
Sonic Blast (damage, deafen, knock down)
Sound Sponge (area of silence)
Spark (makes an electric or fire spark)
Spark of Life
Speak Underwater
Spirit's Blessing (buff an animal to supernatural levels: M.D.C., increased speed, supernatural P.S., horror factor, will fight but will not do so to the death)
Spirit's Blessing (Plant: buff a plant)
Spirit Fence
Spirit Paint
Spirit Quest
Spirit Walk (uses the tree as a means to open)
Static Charge
Spontaneous Combustion
Steel Rain
Stench of Hades
Stone to Flesh
Stop Wind
Strength of the Whale (x2 P.S., supernatural P.S., x2 depth tolerance, +50% HP, 1/2 fatigue, leap up to 20 feet in the air)
Summon Game Animals
Summon Grains
Summon Sharks or Whales
Summon Sea Friend
Summon Storm
Sun Bathe (self buff, revitalizes instantly as if rested for four hours + 1/2 damage from cold attacks)
Suspended Animation
Swim As A Fish (Superior)
Swim Like a Dolphin
Swirling Lights (stare helplessly)
Ten Foot Ball of Ice
Ten Foot Wheel of Fire
Thermal Flight (self only, 40 mph, 200 feet + 30 feet per level)
Thick Air (amazing defense, like a weaker Wind Curtain)
Throwing Stones
Thunderbolt (does damage plus a Horror Factor)
Thunder Clap
Tidal Wave
Tongue of Flame
Totem Gift
Tornado
Track
Transference of Essence & Intellect
Transmute Water (transmute salt to fresh water, can purge toxins)
Travel through Stone
Travel Through Walls
Trough of Water
Underwater Bubble Attack (attack someone with a bubble underwater, engulfs them)
Underwater Voice
Vacuum
Walk Like a Humanoid
Walk the Wind
Wall of Clay
Wall of Electricity
Wall of Flame
Wall of Ice
Wall of Iron (100 M.D.C. per level)
Wall of Ivy (Ivy lives)
Wall of Light
Wall of Revelation
Wall of Stone
Wall of Swords
Wall of Thorns
Wall of Truth
Wall of Wind
Water Envelope
Water Jet (knockdown + damage)
Water Meld
Water Nourishment (makes water into a condensed nectar to provide all food needed for a day)
Water Pulse
Water Seal
Water Spout
Water Wisps
Water to Wine
Water of Life (resurrect someone who has drowned very recently)
Waters of Life
Water Wall (can be put in front of things to damage them, 1D6x10 M.D.C. if they hit it, reduces speed by half, stops S.D.C. or M.D.C. bullets/projectiles/energy blasts, deflects lasers and missiles so they are much less likely to hit)
Wave of Frost
Weed Snare (-2 to strike, -4 to parry, -6 to dodge, rooted in place)
Whirling Wall
Whirlpool
Whirlwind (no saving throw to be picked up and stunned entirely, after 15 seconds thrown to the ground for damage and dazed for half attacks and bonuses, smash objects, lasts 1 minute per Rifts level but directing the Whirlwind takes actions)
Whisper of the Wind
White Out (magnifies the sun's light a hundredfold as if it were reflected like a mirror)
Wind Blast
Wind Cushion
Wind Run (+30% running speed, five feet off the ground)
Wind Rush
Wither Plants
Wood to Stone
Storyfisher:
Achilles Heel (double damage to one substance)
Acts Without Being Seen (little spirit that acts to reload, tend wounds - reduces damage by 5% for every levels, inventory shifting, warn people about sneak attacks)
Adrift (makes someone lost)
Akisuk's Barrage (x2 punches)
Almighty (+20% maximum M.D.C., +2 to all saving throws, +1 to strike/dodge/roll with punch for every 4 levels, +1 extra attack for every 5, +1D4 P.S. per level, supernatural)
Arcane Weakness (target no longer gets any bonuses to save vs. magic, magical weapons inflict double damage)
Awaliarutak Was Awake All Night (two days per level of the caster, 1D4 days, no fatigue)
Ballad of the Arssartut
Body Shell (5 M.D.C. per P.P.E. point, magically strengthened to psionic attack/impervious to cold/magic does half damage)
Challenge Authority
Clever (+30% to all skills and +1 to all W.P.s)
Complete Symbiosis
Create Antler Familair
Create Tupilak
D-Step
Dead Arms
Dead Fingers
Dead Hands
Death on the Land (makes enemies into undead)
Devouring the Remains
Dimensional Anchor
Dimensional Observation Ball
Dispel Magic Barriers
Distort Aura (can alter others' Auras)
Epidemic
Fever Throwing
Follow Dimensional Wake
Fourteen With One Stroke (strike fourteen targets)
Gloves of Aksikuk
Go Away
Greater Banishment
Headlifting
He Looked into the Sun and Went Crazy (makes someone sensorily deprived)
How There Became Here (every inch forward you teleport forward two)
How the Snow Turned to Light
Hunting Science (+20% Track, bonuses versus animals, animals suffer negatives, x2 for game animals)
Iceberg Body
Id Alter Ego
Luck Curse
Magic Net
Medicine Dance (scaling heal that pumps in)
Memory Bank
Null Sphere
Perceive True Nature
One Day a Strength Contest Happened (+3 P.S. per level, however if someone misses must make a roll against magic at a -3 penalty or lose the strength)
Only Human (makes an enemy only human)
Reroute Teleport
Run Like the Blizzard
Sickblowing
Sky Drain
Sorartoq! This Is Broken! (make enemy think that their weapon doesn't work or that they're out of energy)
Soruseq Cannot Do It (makes someone believe that they can't do it)
Spirit Flying
Spirit Informant
Spirit Shock (like Mind Bolt)
Stinghitter (Bio-Manipulation plus knockback)
Stories About An Animal (summon S.D.C. or M.D.C. animals, will summon Woolly Mammoths)
Summon Greater Familiar
Summon Shadow Beast
Super-Healing
Qasiagssaq, The Great Liar (Alter Aura)
The Ballad of Giviok
The Ballad of Kinigseq
The Ballad of Kuloscap
The Ballad of Wenebojo
The Gift of Big Skunk
The Gift of Old Wolf (Tracking, move through snow drifts at normal Spd)
The Girl Who Watched All Night (gives Nalussaerunek Senses)
The Man Who Ate the Weather
The Micmac Women Who Married the Stars in the Sky
The Most Obstinate Man Who Ever Lived (makes someone deaf, mute and unable to use psychic powers, but also makes it so that they are immune to telepathy/empathy/hypnotic suggestion/empathic transfer and highly resistant to almost anything else)
The Sons of Kinigseq All Had Hands Made of Fire (x2 damage and mega-damage, even more to enemies vulnerable to fire but does no less against those who are not, only hand attacks, can hold it on the target to mess them up)
They Fight Like Dogs (make everyone fight against each other, no magic or spells)
This Is Between Us (a taunt)
Turbulence (makes wind that sucks people through portals)
Uncurse
Weather Science
What Has Happened to Tingmiaq? (like a Soultwist but a little less debilitating and no alignment change)
When Animals Talked Like People (enable a single animal to speak)
Where the Wife of Igisuk Hid Where No One Could Find Her (makes the target one-dimensional but also makes them unable to attack and P.S. of 1)
Why This Thing Is Closed and No One Can Open It (seals things: doors, books, papers, etc.)
Shadow Magic:
Fire 2
Devouring Tongue
Lightning 2
Ice 2
Dark Mist
Magic Wall
Black Hole
Elements:
Alexander
Anti Yellow
Bateye
Bushwhacker
Carnivore
Cure
Diminish
Earthquake (inflicts Sprain)
Electrobolt
Electrojolt
Gravityblow
Icelance
Lo Res
HealAll
HealPlus
Hi Res
Imbecile
Infoscope
Magmabomb (all targets)
Magmaburst (Confuse)
Magnify
MeteorShower
Meteorite
Omega Black (heavy Black damage; Darkness - hit % halved; Cursed - stamina goes down when damaged; Anti-Black)
Omega Blue (heavy Blue Damage; Frozen - can't move, act, defend; Flu - Stamina recovery decreased; anti-Blue)
Omega Green (heavy Green damage; Poison; Afraid - increases critical rate on that target;
Omega Red (heavy Red damage; Burn - reduced defensive stats and DoT; Confused; anti-Red)
Omega Yellow (heavy Yellow damage; Sprained - can't run and decreases attack power; Dizzy - reduces evade; anti-Yellow)
Omega White (heavy White damage; Fatigued - stamina consumption is raised and exhausts instantly; Asleep; anti-White)
Photonray
Purify
Revenge
Revive
Sonja
Strengthen
Strongminded
Turn Black
Turn Yellow
Turn White
Uplift
WeakMinded
DNA Absorbed:
Demon
Gorilla statue
Ninja
Shadow beast
Mother woman
Troll Leader
Ogre Magi General
Shadow demons from the temple
Bone Hydra
Samurai guy / Draenei chick
Lu Bu
Cleric guy from tournament
Pudge
Dragons
The Team as Servants [not as demons]
Victor
Kimiko and Manda
Mornn People Eater
Radioactive Saber Chick
Radioactive Dragon
Starfish God
Will o' the Wisp [first round of DT]
Bakken
Topaz
The Baron [frost werewolf]
13 Blades
Kilik
Liches
Samurai and two Miho
Body Swap Imp
Beholder-Looking Member
Genkai
Enki
Fate Devourer
God of the Hunt (Member of Team Victory)
Kindori
Jenova
Orion
Lightgazer
Zable Fahr
Heckran
Ozzie, Slash and Flea
[Scheherazade?
Earth Elemental:
All Earth Elemental magic, x100 range
Animate and Control Dead
Climb
Commune with Spirits
Create Stone Golem
Purification of Food and Water
Life Drain
Negation
Restoration
See the invisible
Sense P.PE.
Shadow Meld
Sickness
Spoil Food and Water
Summon Canines
Summon Rodents
Transformation
Equipment:
Orange Ioun Stone
Tattoo of War
The Spirits Surge Forth (bonus critical damage, +25)
Quicksilver Sash
Aegis of Elements (defense like Dragon Emperor/Dark Lich/Archdemon)
Platohedron
Spell Sequences:
The Falling of the Sun, The Shaking of the Sky, The Typhoon of the Earth, The Sundering of the Fifth World: Quicksand + Sky Drain + Earthquake + Stand vacuum/singularity + Control Weather for vortices + Wind Cushion + Spell
The Scars of Cruelty: Blisters + Shadow Doom Blaze + Ice Storm + Use Siva to destroy their skin + Cloud of Steam + Control Weather to collapse their lungs + Contagion (or Stinghitter)
The Scorching of Hell: Perun's Celestial Fire Scourge + Dessicate the Supernatural + Miqmaq Women who Married the Stars + Sky Gate
The Last Shelter: Great Wall + Wall of Swords + Screaming Wall of Flame + Barrier Change +
True End: Death on the Land + Ballad of the Arssartut (negative to saving throws) + Alexander + Revive + Meteorite (to Fatigue) + Skygate; OR Death on the Land + Ballad of the Arssartut + Greater Banishment + Sky Gate
The Hopeless and the Helpless: Lock All + MP Buster + Spell + Sorartoq (or Soruseq) + Control Weather tornado + Stand to disable their spine + Orochi wrapping +
Blue Flame + Frostfire + Fuel Flame
The Ultimate Conflagration: Fire Sponge + River of Lava + Fuel Flame + Double Handblaster + Control Weather crownfire + The Sons of Kinigseq All Had Hands Made of Fire + Siva eliminates the maximum on thermal density or temperature + Orochi breathes it + Fire Elemental adds Firequake or Fire and Brimstone
The Visit of the Sun: Sky Drain + Dark Plasma + The Micmac Women Who Married the Stars + Control Weather electric
The Meteor That Ushered in a New Age: Grand Stone + Destruction Rains from the Heaven + Shadow Doom Blaze + Fire Elemental Fuel Flame + Point Flare + Micmac Women Who Married the Stars
The Oceans that Flow: Tidal Wave + Hurricane + Hexagon Mist + Mystic Water Wall + Cyclone + Control Weather to control it absolutely + Water Elemental to fuck them up and cast Whirlpool + Siva to prevent stuff + Orochi pins
The Drowning Pool: Tidal Wave + Surface Tension + Summon Water Elemental + Hallation + Water Elemental immediately poisons the water or does something to kill them + Siva + Orochi pins; the next round I can cast whatever I want in there like Buuurp, Slay, Chaotic Zone, lightning spells to electrocute them
Thor and Poseidon: Tidal Wave + Surface Tension + Fulminate + Hallation + Sky Drain
Skunk and Stinkbug: Rain of Sulfur + Gift of Old Skunk + Mutant Gas (or Rainbow Storm or Buuuuurp!) + Firequake + Stench of Hades
Ra's Invasion: Invading Light + Wall of Light + Northern Lights + The Micmac Women Who Married the Stars (or How the Snow turned to Light) + Snowblind
Bright Sun's Invasion: Invading Light + Shadow Doom Blaze + Rainbow Storm + Snowblind or Micmac Women + Evil Star + Northern Lights or Swirling Lights if right elemental +
Ultimate Storm: Crying Heavens + Sheet Lightning + Sky Gate + Fulmination maxed + Sky Drain + some kind of lightning attack from the Oversoul
Ideas:
Dal Gren for double apocalypse goodness
Thunderbird or Uktena as my Overspirit
Buffs:
Armor of Earth [put on people who don't need to move]
Armor of Stone [put on people who don't need to move]
Armor of Thorns
Breathe Under Water
Breathe Without Air
Chameleon
Dowsing (self only)
Electrify (on Black)
Float On Water
Heart of Granite
Heart of Oak
Ice Slide [put on Blue]
Identify Minerals
Impervious to Fire
Levitate
Locate Minerals
Mystic Fulcrum
Nightvision
Protection from Lightning
Resist Cold
Resist Fire
Ride the Lightning
Ride the Waves
See Through Smoke
Semi-Impervious from Cold
Sense Direction Underwater
Skate Ice (+50% speed on ice; GOES ON BLUE)
Speak Underwater
Static Charge (on Black)
Swim as the Fish
Swim like the Dolphin
Tongue of Flame
Walk the Wind
Whirling Wall
Wind Run (+30% speed)
Standard Buff Setup:
All:[/b] Peaceful Passing (except for summons), one Ballad (usually Ballad of Kinigseq), Body Shell, Lucky Roll, Null Sphere
Anthony: Sonar Hearing, Breathe without Air, Impervious to Ocean Depths, Swim as the Fish, Invincible Armor
Black: Hands of Stone, Lightning Fists, Electrify, Armor of Thorns, Ice Shield, The Sons of Kinigseq All Had Hands Made of Fire, Akisuk's Barrage,
Big Jesse: Heart of Granite, Coral Armor, Fiery Touch, Static Charge, Mystic Fulcrum, Float on Water, Impervious to Ocean Depths, Chromatic Protection
Blue: Skate On Ice, Wind Run, Ice Slide, Resist Cold, The Gift of Old Wolf, How There Became Here, Armor of Ithan
Fred: Animate Plants (since it's cast around me), Burning Life, Sense Direction Underwater, Whirling Wall, Ride the Lightning, Invisibility, Lightning Arc, Electric Arc, Breathe Fire, Eat Fire, Armor of Neptune, Lightblade, Fire Whip, Dowsing, Identify Minerals, Identify Plants, Dig, Locate Minerals, Travel through Stone, Flame Lick, Part Fire, See through Smoke, Walk the Waves, Shards of Ice, Golem Armor, Reflective Coating, Water Meld, Fiery Eyes, Sun Bathe, Environmental Awareness, Sense Vibrations, Plasma Bolt, Burst Into Flame, Fire Sponge, Atmosphere Manipulation, Acts Without Being Seen, Almighty, Weather Science, [Awaliarutak Was Awake All Night if necessary]
JJ: Impervious to Lightning, Shadow Meld, Swim as the Dolphin
Little Jesse: Lightning Strike [on arrow], Chameleon, Levitate, Resist Fire, Flaming Missile [on arrow]
Mario: Ride the Waves, Heart of Oak, Speak Underwater, Breathe Underwater, Tongue of Flame, Swim Like the Dolphin,
Nash: Impervious to Fire, Protection from Lightning,
Pat: Ride the Waves, Armor of Stone, Armor of Earth,
Sid: Climb Smoke, Mystic Fulcrum, Track (80%), Swim as the Fish, Abilities of a Snail
[Invincible Armor, Null Sphere, Invulnerability, Chromatic Protection, Armor Bizarre,
Rotation:
Bits use an Alien Magic spell, Big Fire Alien Magic + Spell Sequencer, Elemental uses Tornado, Golem attacks, Zombie attacks, Mummy attacks, Animated Dead attack; unless it fails, Pray triggers;
When they attack, use an Elemental Magic block; get Battle Aura if it succeeds
Abilities Desired:
Lighthawk
Recall
Shadow Dragon
Spirit
Kekkaishi barriers
WoW Shaman
Elements
Paradox Shaman
Meteo
Spirit Man-Monster training
X-Magic
Storyfisher Magic
Wizard Magic
Cleric Magic
Druid Magic
Druid Forms / Wildshape
Cloud Magic
Shadow Magic
Mage Spheres
Echo of the Elements
Use Stormherald as a Mammon Machine
Gojira breath
Dark Matter
Summons
Spells I Want to Add to Alien Magic:
Necrofobos Barrier
Surge Beam
Storm Cloud
Rolling Thunder
Circle
Galactic Lancer
Chaos Wave
Death Wave
Terror Wave
Destruction Wave
Flash Rain
True Yin-Yang
Gargoyle FFV
Red Dragon turn survival
Bone Dragon MP survival (can't die as long as I have cooldown)
Lavos Shell counter-attack
Marlboro Menace / slime-splitting (on death split into two weaker)
Tentacle ability from FFVI (grabs them, drains them, removes them from fight
Ruby Weapon's tentacles
Geneaux's Tentacles (absorb magic and counter-attack with Bio)
Ice Dragon's images
FF6 Freezing Dust or Northern Cross
Gold Dragon's Runic
WarMech
DIO:
Fred
Bits
Familiar
Stand
Oversoul
Air Elemental
Mummy
Golem
Zombie
Animated Dead
Tools Against Orion:
Body Swap Imp
Genkai
Tsukuyomi + Lotus Eater
Spiritual: Primary:
Power - 100
Control - 50
Reserves - 100
Physical: Secondary
Strength - 40
Dex - 100
Con - 50
Mental: Tertiary
Int - 40
Wits - 50
Will - 75
Abilities:
Spiritual:
Alien Magic L. 7 - D12 [Upgraded from D8]
Elemental Shaman Magic [Rifts] L. 7 - D4
Step Sideways - L. 1 - D12
Elements - L. 7 - D8
Spirit - L. 4 - D12
Spell Sequencer - L. 6 - D12
Dimension Sword - L. 1 - D12
Shadow Magic - L. 6 (Permanent) - D8
Storyfisher - L. 7 - D6 [Upgraded from D4]
Oversoul - L. 7 - D12
Physical:
DNA Absorption L. 4 - D12+4
Size L. 7 - D12+4
Transformation L. 7 - D12+4
Bands - L. 1 - D8 (Permanent)
Control Weather - L. 6 - D12
Mental:
Bits/Spawn L. 6 - D12 + 4 (Upgraded: Lavos SOLDIERs)
Inertial Armor L. 1 - D12
Stand L. 7 - D12 + 4 [Upgraded from D12]
Traits:
Battle Aura
Pray
Bonus Physical Slot
Bonus Physical Slot 2
Bonus Physical Slot 3
Bonus Spiritual Slot
Bonus Spiritual Slot 2
Bonus Spiritual Slot 3
Bonus Mental Slot
Bonus Mental Slot 2
Bonus Mental Slot 3
Sha Kai Jin
Better Lucky (+3 to all crits)
Heroic Spirit
Rin Pyo To
Righteous Fury
Retsu Zai Zen
Adrenaline
Conditioning
Innocence
Strong Soul
Big Fire (put whole tree on cooldown to roll a straight 100)
Elemental Flow (all elemental spells give a bonus attack afterwards)
Unshakeable
Prodigy
Genre Savvy
Crown Of Thorns
Steel Trap
Mind Over Matter
Diamond in the Rough
Advice
Grit
Masochism
Fight Like a Man
Combat Reflexes
Roll With It
Gauntlet (when a Boss Form is beaten, it puts some enemy abilities on cooldown)
Quick and the Dead
Colossus (Size added to Spiritual attacks)
Fettered
[Stand Trait
[Oversoul Trait
[Elements Trait
[Unless I can make Spell Sequencer not on cooldown
Skills:
Lore: Spirits - 4
Lore: Rad - 1
Lore: Magic - 1
Lore: Religion - 1
Lore: Monsters - 1
Lore: Animals - 1
Lore: History - 1
Mining - 1
Skinning - 1
Intimidate - 1
Track - 1
Biology - 1
Streetwise - 1
Detect Concealment - 1
Appraise - 1
Gather Information - 1
Fetish Creation - 45
Survival - 1
Psychology - 1
Sense Motive - 1
Ritual Magic - 81
Spellcraft - 4
Inscription - 100
Spaceway Finding - 5
Alien Magic:
Music Notes (Confuse All)
10,000 Hz (Sleep one target)
Absorb (absorbs max MP)
Active Life (full heal and res)
Amplifire (Shadow damage one target)
Area Bomb (Fire damage one character)
Arm Attack (cut one enemy's HP in half)
Azala Break (AoE physical damage + Sap)
Bad Impulse
Barrier Change
Beta
Black Abyss
Blacken (Physical damage one character)
Blizzard (physical damage + Confuse)
Buuurp (Magic Damage to all enemies, can be cast at death)
Chaotic Zone
Continuous Tech (reduce one target HP to 1)
Copycat Skill
Crimson Rain (damage + Sap one character)
Cyclone (Water Damage, all characters)
Dark Gear (Shadow all)
Dark Plasma (Shadow all)
Delta Attack (Shadow All)
Delta Force (Shadow All)
Destruction Rains from the Heavens
Destruction Zone (Shadow all)
Ding a Ling (Confuse 1 character)
Double Handblaster (Fire all)
Dreamless
Evil Emanation
Evil Star
Flame Battle
Flare
Freeze (physical damage + Stop)
Gaia Magnade (Fire damage all)
Geyser
Grand Stone
Grudge (magic damage one target)
Hallation
Hear Ye, Hear Ye (Goon's physical attack)
Hexagon Mist (Water all)
Hurricane (magic damage, one target)
Invading Light (Slow + damage All)
Iron Orb (1/2 HP)
Laser Beams
Lavos's Spawn Needle (physical damage, one character)
Lavos Spawn Needle Counter
Lavos Spawn Needle: Disorder (physical AoE)
Lavos Sigh (magic damage + sleep, one target)
Lifeshaver (reduce HP to one)
Lock
Lock All
Masa's Tornado (single target Damage + Confuse)
MP Buster (take away all MP, can be cast before death)
Mutant Gas 1 (Physical damage + poison to all)
Mutant Gas 2 (Magic + sleep to one)
Naga-ettes Hearts (damage and slow)
Needle Spin
Obstacle (Magic damage + Confuse All)
Perun's Fire Scourge
Point Flare
Prism Beam (Magic Damage + Blind All)
Protective Seal (Magic damage + Purges all positive buffs)
Psychokinesis
Rainbow Storm (Poison all)
Reprogramming (Confuse and damage on one target)
Roulette Shuffle
Salt (heal)
Sand Breath (Blind one target)
Sand Cyclone (Magic damage to one)
Shadow Doom Blaze
Shadow Slay (Physical + poison all)
Shining Bit (Lightning single)
Sky Gate (Lightning single)
Span Death (heal)
Spell (Magic + all statuses)
Steel Steam (AoE Sap)
Teleportation
The Drop (drop one opponent)
The Stare (1/2 HP)
Time Stop (Magic Damage and Stop)
Time Warp
Waltz of the Wind (Confuse 1)
Water Rise
Water Wave
Wing Blow (Physical damage, Confuse one target)
Yes Indeed! (Physical damage)
[Gran Rei cero
Elemental Shaman Magic:
Abilities of a Snail (self or another person by touch, grants super adhesion, sensor antennae that determine precise water temperature/direction of current/blood and chemicals, sense movement within 20 foot range, absolute darkness - reduce blindness penalties by 75%, carry twice body weight without fatigue, survive depths up to 1000 feet, bonus Prowl)
Air Bubble
Air Swim
Animal Companion
Animate Grass
Animate the Forest Floor
Animate Object
Animate Plants
Animate Tree
Animal Speech
Any Water (drink any kind of water)
Armor of Earth (A.R. 15 equal to full plate, 12 M.D.C. per level of Warlock, regenerate 1D6 M.D.C. per melee round, 1/2 damage from regular cold and heat, weighs 200 pounds so slows)
Armor of Neptune (air to breathe, immune to cold, 15 M.D.C. per level, immune to pressure and great depths)
Armor of Stone (A.R. 17, 20 M.D.C. per level, 2D6 M.D.C. regen per melee round, half damage from normal heat/cold/fire, even heavier)
Armor of Thorns
Atmosphere Manipulation
Ball of Grass (rolling ball of grass that acts like a snowball)
Beanstalk (100 feet high per level, holds 1000 pounds + 100 pounds per level, 20% bonus to climb)
Black Water
Ball Lightning (hurl or create field)
Blight of Ages
Blinding Flash
Blisters (blast that inflicts horrible blisters)
Blow Snow
Blue Flame
Bountiful Harvest
Break Surface Tension
Breathe Air
Breathe Fire
Breath of Life
Breathe Under Water
Breathe Without Air
Bridge
Bubble Bridge
Bubble Raft
Burning Life (converts fire damage to healing)
Call Lightning
Call Totem Spirit
Call Forest Guardian (has all plant magic spells)
Calm Storms
Calm Waters
Cap Volcano
Cement Loose Gravel
Chameleon
Chain Lighting
Change Current
Change Wind Direction
Chasm
Chill Blood
Circle of Cold
Circle of Flame
Circle of Rain
Clay or Stone to Iron
Clay to Lead
Clay to Stone
Climb Smoke
Close Fissures
Cloud of Ash
Cloud of Slumber
Cloud of Smoke
Cloud of Steam
Cocoon of Stone
Cold Snap (inflicts a cold snap on someone)
Color Water
Command Fish
Communicate with Sea Creatures
Contact Spirits
Coral Armor (15 M.D.C. per level, damages attackers, 1/3 damage from lightning, cold and water)
Create Air
Create Arrows
Create Coal
Create Dirt or Clay
Create Fog
Create Golem
Create Heat
Create Light
Create Mild Wind
Create Mound
Create Steel
Create Water
Create Wood
Creature of the Waves
Creature of the Wind
Crumble Stone
Crystal Eye (makes a crystal or gemstone into a remote viewing location)
Cure Frostbite
Cure Poison
Dancing Fires
Darken the Sky
Darkness
Deep Freeze (put someone into a deep stasis)
Detect the Invisible
Dig
Dig Through Snow
Dimensional Barrier
Dirt to Clay
Dirt to Sand
Dissipate Gasses
Distant Voice
Dowsing
Drought
Dust Storm (vision impaired to 10 feet, lose initiative, speed reduced by half, difficult to speak or cast spells)
Ears of the Wolf
Earthquake
Earth Ripple (shockwave that does 3D10 M.D. and knocks down)
Earth Rumble
Earth to Mud
Earth Mother's Touch
Earthquake
Eat Earth
Eat Fire
Electrical Field (50% chance of 2D6 minute stun)
Electrify (electrifies things to do 1D6 damage per level)
Electro-Magnetism
Encase Objects in Stone
Encase in Ice
Entrapment (AoE roots, every round attempts to capture again, supernatural P.S. 30 + 2 per level, 35 M.D.C. +3 M.D.C. per level, takes three actions to break out, 20 foot radius plus 10 foot radius per level and goes up as high too)
Environmental Awareness
Electric Arc
Eternal Flame
Extinguish Fire
Farsight
Fiery Eyes (self only, bonus Will and Horror Factor)
Fiery Touch (self only)
Fingers of Stone
Fire Ball
Fireblast
Fire Blossom
Fire Globe
Fire Gout
Firequake
Fire Sponge (absorb all flame into self in a 50 foot diameter per level, can do a supernova attack)
Fire Spy
Fire Whip
Flame of Life
Flame Lick
Flame Friend
Flaming Missile (turns a projectile into a flaming projectile)
Float in Air
Float on Water
Float Underwater
Flying Fish (jump in and out of water at 40 mph)
Fog of Fear
Forge Metal
Fool's Gold
Foul Water
Freeze Water
Frequency Jamming
Front
Frostbite
Frostblade
Frostbreath (blasts a fiery breath that lasts for one melee round and does 3D6 damage over a 50 foot range)
Frostfire (makes fire ice-cold)
Frosty Fingers (freeze something with your touch)
Fuel Flame
Fulmination (guaranteed damage)
Gather Dew
Gem Wall
Globe of Daylight
Globe of True Daylight
Golem Armor
Great Wall (makes a wall that keeps on growing with 500 M.D.C. per 10x10x10 foot section, 50 feet thick)
Grow Plants
Grow Tentacles
Hail
Handful of Lightning
Hands of Stone (reduces physical dexterity for fine skills but bonus 2D6 damage to punches, block attacks, pull weapons out of hands, stone hands tougher to hurt, magic fire and magic weapons do half damage)
Hay-Maker (1D8 damage per level of a hay ball but not very accurate)
Heal Burns
Healing Flame (turns flame into healing)
Healing Waters (three foot radius of water per level into warm bath water that heals 1D6 points of damage per minute and soothes all aches, pains and burns, lasts 2 minutes per level)
Heat Object/Boil Water
Heart of Granite (+1000% HP, bonus weight, bonus armor)
Heart of Oak (+50% HP, bonus armor)
Heavy Breathing
Hellfire
Holy Fire
Holy Water
Hopping Stones
Howling Wind
Hurricane
Ice
Iceball (damage and explodes)
Ice Bolt (damage, bonus damage to enemies vulnerable to fire, make a save or be numbed to lose one melee attack and -2 to strike, parry and dodge)
Ice Shield
Ice Slide (triples speed on an Iceman-style Ice Slide, can lift a bunch of other people with it but only for double speed, bonus dodge when moving that way, moves only straight, bonus damage on high speed body blocks, can only leave more than 10 feet)
Ice Storm (100 foot area in diameter per level, 2 melee rounds per level, 1D6 damage per round per level plus freezes people solid in the area)
Identify Minerals
Identify Plants
Impervious to Cold
Impervious to Electricity
Impervious to Fire (not self only)
Impervious to Ocean Depths
Invisible Wall
Invisibility (can be self or other OR an area)
Ironwood
Keyhole Lightning
Leaf Rustler
Levitate
Lightblade
Lightning Arc
Lightning Bolt
Lightning Fist (bonus 3D6 punch damage, 1/2 damage from lightning, parry weapons for half damage)
Lightning Ride
Lightning Strike (bonus 1D6 damage per level of experience and +50% on range on projectiles)
Liquids to Water
Little Ice Monster
Little Mud Mound
Locate Minerals
Lower Temperature
Magic Stick
Magma Spire
Melt Metal
Mend Metal
Mend Stone
Mend Wood
Messages in the Wind
Mesmerism
Metal to Clay
Metamorphosis: Crustacean (turn someone into a monster crustacean)
Metamorphosis: Fish
Metamorphosis: Totem
Metamorphosis: Totem Animal
Metropolis
Miasma
Mini-Fireballs
Mist of Death
Mystic Fulcrum
Mystic Quake
Mystic Sea Horse (magical sea horse that can go up to 40 mph, best underwater)
Mystic Wall of Water
Napalm
Nightvision (self only)
Northern Hoarfrost
Northern Lights (gaze helplessly)
Northwind
Nose of the Wolf
Nourish Plants
Orb of Cold
Part Fire
Part Waters
Peaceful Passing (Ranger buff)
Permafrost
Petrification
Phantom (can cast level 1-4 Air Magic)
Phantom Footman
Phantom Mount
Plant Growth
Plasma Bolt
Protection from Lightning
Plant Travel
Purple Mist
Quicksand
Rainbow
Rain Dance
Rain of Sulfur (even if saves makes people cough and choke for -2 on initiative, strike, parry and dodge, -20% to skills, first round is just a 1-50% chance of making someone vomit and retch: lose initiative and two melee attacks plus -5 to parry and dodge; they must still save every other round)
Reduce or Induce Fever
Reflective Coating (near invisible, reflecting light)
Rejuvenating Fountain (restores everyone who drinks)
Reflections in the Water
Repel Animals
Resist Cold
Resist Fire
Ride the Lightning
Ride the Waves
Ride Ice Flow
River of Lava
Rock to Mud
Rot Wood
Rumbles in the Earth (an earth elemental spy)
Rust
Sand Storm (five foot visibility, hard to talk, does damage per round, lose initiative, lose attacks, penalties, 75% speed reduction, sand harms eyes, hearing is halved)
Salt Water to Fresh
Screaming Wall of Flame
Sculpt and Animate Clay Animals
Seasickness (inflict seasickness on someone)
Secret Earth Foundation
See Through Smoke
Semi-Impervious to Cold
Sense Direction Underwater (self only)
Sense Vibrations
Senses of the Shark (self only: taste blood up to two miles away in water, track blood scent 80%, see electrical impulses and EM signals, see muscle movement, no blindness penalties in absolute darkness, nightvision 500 feet, +1 vs. H.F. and +1 on initiative)
Shards of Ice
Sheet of Ice
Sheet Lightning (1D4 damage over a 10 foot long and two foot wide area)
Sheltering Force
Shield From Light (grants polarized vision)
Shoot Hay (2D4 damage per level)
Shrink Plant
Silence
Silverize (make something silver for damage)
Skate Ice
Snow Walking
Snowblind (reflects all light, blinding people, even if they save -2 to strike, parry and dodge)
Snow Storm (guaranteed damage per round, drops temperature below freezing, 30 mph winds, one foot accumulation on everything, speed by half, vision limited to 20 feet)
Sonar Hearing
Sonic Blast (damage, deafen, knock down)
Sound Sponge (area of silence)
Spark (makes an electric or fire spark)
Spark of Life
Speak Underwater
Spirit's Blessing (buff an animal to supernatural levels: M.D.C., increased speed, supernatural P.S., horror factor, will fight but will not do so to the death)
Spirit's Blessing (Plant: buff a plant)
Spirit Fence
Spirit Paint
Spirit Quest
Spirit Walk (uses the tree as a means to open)
Static Charge
Spontaneous Combustion
Steel Rain
Stench of Hades
Stone to Flesh
Stop Wind
Strength of the Whale (x2 P.S., supernatural P.S., x2 depth tolerance, +50% HP, 1/2 fatigue, leap up to 20 feet in the air)
Summon Game Animals
Summon Grains
Summon Sharks or Whales
Summon Sea Friend
Summon Storm
Sun Bathe (self buff, revitalizes instantly as if rested for four hours + 1/2 damage from cold attacks)
Suspended Animation
Swim As A Fish (Superior)
Swim Like a Dolphin
Swirling Lights (stare helplessly)
Ten Foot Ball of Ice
Ten Foot Wheel of Fire
Thermal Flight (self only, 40 mph, 200 feet + 30 feet per level)
Thick Air (amazing defense, like a weaker Wind Curtain)
Throwing Stones
Thunderbolt (does damage plus a Horror Factor)
Thunder Clap
Tidal Wave
Tongue of Flame
Totem Gift
Tornado
Track
Transference of Essence & Intellect
Transmute Water (transmute salt to fresh water, can purge toxins)
Travel through Stone
Travel Through Walls
Trough of Water
Underwater Bubble Attack (attack someone with a bubble underwater, engulfs them)
Underwater Voice
Vacuum
Walk Like a Humanoid
Walk the Wind
Wall of Clay
Wall of Electricity
Wall of Flame
Wall of Ice
Wall of Iron (100 M.D.C. per level)
Wall of Ivy (Ivy lives)
Wall of Light
Wall of Revelation
Wall of Stone
Wall of Swords
Wall of Thorns
Wall of Truth
Wall of Wind
Water Envelope
Water Jet (knockdown + damage)
Water Meld
Water Nourishment (makes water into a condensed nectar to provide all food needed for a day)
Water Pulse
Water Seal
Water Spout
Water Wisps
Water to Wine
Water of Life (resurrect someone who has drowned very recently)
Waters of Life
Water Wall (can be put in front of things to damage them, 1D6x10 M.D.C. if they hit it, reduces speed by half, stops S.D.C. or M.D.C. bullets/projectiles/energy blasts, deflects lasers and missiles so they are much less likely to hit)
Wave of Frost
Weed Snare (-2 to strike, -4 to parry, -6 to dodge, rooted in place)
Whirling Wall
Whirlpool
Whirlwind (no saving throw to be picked up and stunned entirely, after 15 seconds thrown to the ground for damage and dazed for half attacks and bonuses, smash objects, lasts 1 minute per Rifts level but directing the Whirlwind takes actions)
Whisper of the Wind
White Out (magnifies the sun's light a hundredfold as if it were reflected like a mirror)
Wind Blast
Wind Cushion
Wind Run (+30% running speed, five feet off the ground)
Wind Rush
Wither Plants
Wood to Stone
Storyfisher:
Achilles Heel (double damage to one substance)
Acts Without Being Seen (little spirit that acts to reload, tend wounds - reduces damage by 5% for every levels, inventory shifting, warn people about sneak attacks)
Adrift (makes someone lost)
Akisuk's Barrage (x2 punches)
Almighty (+20% maximum M.D.C., +2 to all saving throws, +1 to strike/dodge/roll with punch for every 4 levels, +1 extra attack for every 5, +1D4 P.S. per level, supernatural)
Arcane Weakness (target no longer gets any bonuses to save vs. magic, magical weapons inflict double damage)
Awaliarutak Was Awake All Night (two days per level of the caster, 1D4 days, no fatigue)
Ballad of the Arssartut
Body Shell (5 M.D.C. per P.P.E. point, magically strengthened to psionic attack/impervious to cold/magic does half damage)
Challenge Authority
Clever (+30% to all skills and +1 to all W.P.s)
Complete Symbiosis
Create Antler Familair
Create Tupilak
D-Step
Dead Arms
Dead Fingers
Dead Hands
Death on the Land (makes enemies into undead)
Devouring the Remains
Dimensional Anchor
Dimensional Observation Ball
Dispel Magic Barriers
Distort Aura (can alter others' Auras)
Epidemic
Fever Throwing
Follow Dimensional Wake
Fourteen With One Stroke (strike fourteen targets)
Gloves of Aksikuk
Go Away
Greater Banishment
Headlifting
He Looked into the Sun and Went Crazy (makes someone sensorily deprived)
How There Became Here (every inch forward you teleport forward two)
How the Snow Turned to Light
Hunting Science (+20% Track, bonuses versus animals, animals suffer negatives, x2 for game animals)
Iceberg Body
Id Alter Ego
Luck Curse
Magic Net
Medicine Dance (scaling heal that pumps in)
Memory Bank
Null Sphere
Perceive True Nature
One Day a Strength Contest Happened (+3 P.S. per level, however if someone misses must make a roll against magic at a -3 penalty or lose the strength)
Only Human (makes an enemy only human)
Reroute Teleport
Run Like the Blizzard
Sickblowing
Sky Drain
Sorartoq! This Is Broken! (make enemy think that their weapon doesn't work or that they're out of energy)
Soruseq Cannot Do It (makes someone believe that they can't do it)
Spirit Flying
Spirit Informant
Spirit Shock (like Mind Bolt)
Stinghitter (Bio-Manipulation plus knockback)
Stories About An Animal (summon S.D.C. or M.D.C. animals, will summon Woolly Mammoths)
Summon Greater Familiar
Summon Shadow Beast
Super-Healing
Qasiagssaq, The Great Liar (Alter Aura)
The Ballad of Giviok
The Ballad of Kinigseq
The Ballad of Kuloscap
The Ballad of Wenebojo
The Gift of Big Skunk
The Gift of Old Wolf (Tracking, move through snow drifts at normal Spd)
The Girl Who Watched All Night (gives Nalussaerunek Senses)
The Man Who Ate the Weather
The Micmac Women Who Married the Stars in the Sky
The Most Obstinate Man Who Ever Lived (makes someone deaf, mute and unable to use psychic powers, but also makes it so that they are immune to telepathy/empathy/hypnotic suggestion/empathic transfer and highly resistant to almost anything else)
The Sons of Kinigseq All Had Hands Made of Fire (x2 damage and mega-damage, even more to enemies vulnerable to fire but does no less against those who are not, only hand attacks, can hold it on the target to mess them up)
They Fight Like Dogs (make everyone fight against each other, no magic or spells)
This Is Between Us (a taunt)
Turbulence (makes wind that sucks people through portals)
Uncurse
Weather Science
What Has Happened to Tingmiaq? (like a Soultwist but a little less debilitating and no alignment change)
When Animals Talked Like People (enable a single animal to speak)
Where the Wife of Igisuk Hid Where No One Could Find Her (makes the target one-dimensional but also makes them unable to attack and P.S. of 1)
Why This Thing Is Closed and No One Can Open It (seals things: doors, books, papers, etc.)
Shadow Magic:
Fire 2
Devouring Tongue
Lightning 2
Ice 2
Dark Mist
Magic Wall
Black Hole
Elements:
Alexander
Anti Yellow
Bateye
Bushwhacker
Carnivore
Cure
Diminish
Earthquake (inflicts Sprain)
Electrobolt
Electrojolt
Gravityblow
Icelance
Lo Res
HealAll
HealPlus
Hi Res
Imbecile
Infoscope
Magmabomb (all targets)
Magmaburst (Confuse)
Magnify
MeteorShower
Meteorite
Omega Black (heavy Black damage; Darkness - hit % halved; Cursed - stamina goes down when damaged; Anti-Black)
Omega Blue (heavy Blue Damage; Frozen - can't move, act, defend; Flu - Stamina recovery decreased; anti-Blue)
Omega Green (heavy Green damage; Poison; Afraid - increases critical rate on that target;
Omega Red (heavy Red damage; Burn - reduced defensive stats and DoT; Confused; anti-Red)
Omega Yellow (heavy Yellow damage; Sprained - can't run and decreases attack power; Dizzy - reduces evade; anti-Yellow)
Omega White (heavy White damage; Fatigued - stamina consumption is raised and exhausts instantly; Asleep; anti-White)
Photonray
Purify
Revenge
Revive
Sonja
Strengthen
Strongminded
Turn Black
Turn Yellow
Turn White
Uplift
WeakMinded
DNA Absorbed:
Demon
Gorilla statue
Ninja
Shadow beast
Mother woman
Troll Leader
Ogre Magi General
Shadow demons from the temple
Bone Hydra
Samurai guy / Draenei chick
Lu Bu
Cleric guy from tournament
Pudge
Dragons
The Team as Servants [not as demons]
Victor
Kimiko and Manda
Mornn People Eater
Radioactive Saber Chick
Radioactive Dragon
Starfish God
Will o' the Wisp [first round of DT]
Bakken
Topaz
The Baron [frost werewolf]
13 Blades
Kilik
Liches
Samurai and two Miho
Body Swap Imp
Beholder-Looking Member
Genkai
Enki
Fate Devourer
God of the Hunt (Member of Team Victory)
Kindori
Jenova
Orion
Lightgazer
Zable Fahr
Heckran
Ozzie, Slash and Flea
[Scheherazade?
Earth Elemental:
All Earth Elemental magic, x100 range
Animate and Control Dead
Climb
Commune with Spirits
Create Stone Golem
Purification of Food and Water
Life Drain
Negation
Restoration
See the invisible
Sense P.PE.
Shadow Meld
Sickness
Spoil Food and Water
Summon Canines
Summon Rodents
Transformation
Equipment:
Orange Ioun Stone
Tattoo of War
The Spirits Surge Forth (bonus critical damage, +25)
Quicksilver Sash
Aegis of Elements (defense like Dragon Emperor/Dark Lich/Archdemon)
Platohedron
Spell Sequences:
The Falling of the Sun, The Shaking of the Sky, The Typhoon of the Earth, The Sundering of the Fifth World: Quicksand + Sky Drain + Earthquake + Stand vacuum/singularity + Control Weather for vortices + Wind Cushion + Spell
The Scars of Cruelty: Blisters + Shadow Doom Blaze + Ice Storm + Use Siva to destroy their skin + Cloud of Steam + Control Weather to collapse their lungs + Contagion (or Stinghitter)
The Scorching of Hell: Perun's Celestial Fire Scourge + Dessicate the Supernatural + Miqmaq Women who Married the Stars + Sky Gate
The Last Shelter: Great Wall + Wall of Swords + Screaming Wall of Flame + Barrier Change +
True End: Death on the Land + Ballad of the Arssartut (negative to saving throws) + Alexander + Revive + Meteorite (to Fatigue) + Skygate; OR Death on the Land + Ballad of the Arssartut + Greater Banishment + Sky Gate
The Hopeless and the Helpless: Lock All + MP Buster + Spell + Sorartoq (or Soruseq) + Control Weather tornado + Stand to disable their spine + Orochi wrapping +
Blue Flame + Frostfire + Fuel Flame
The Ultimate Conflagration: Fire Sponge + River of Lava + Fuel Flame + Double Handblaster + Control Weather crownfire + The Sons of Kinigseq All Had Hands Made of Fire + Siva eliminates the maximum on thermal density or temperature + Orochi breathes it + Fire Elemental adds Firequake or Fire and Brimstone
The Visit of the Sun: Sky Drain + Dark Plasma + The Micmac Women Who Married the Stars + Control Weather electric
The Meteor That Ushered in a New Age: Grand Stone + Destruction Rains from the Heaven + Shadow Doom Blaze + Fire Elemental Fuel Flame + Point Flare + Micmac Women Who Married the Stars
The Oceans that Flow: Tidal Wave + Hurricane + Hexagon Mist + Mystic Water Wall + Cyclone + Control Weather to control it absolutely + Water Elemental to fuck them up and cast Whirlpool + Siva to prevent stuff + Orochi pins
The Drowning Pool: Tidal Wave + Surface Tension + Summon Water Elemental + Hallation + Water Elemental immediately poisons the water or does something to kill them + Siva + Orochi pins; the next round I can cast whatever I want in there like Buuurp, Slay, Chaotic Zone, lightning spells to electrocute them
Thor and Poseidon: Tidal Wave + Surface Tension + Fulminate + Hallation + Sky Drain
Skunk and Stinkbug: Rain of Sulfur + Gift of Old Skunk + Mutant Gas (or Rainbow Storm or Buuuuurp!) + Firequake + Stench of Hades
Ra's Invasion: Invading Light + Wall of Light + Northern Lights + The Micmac Women Who Married the Stars (or How the Snow turned to Light) + Snowblind
Bright Sun's Invasion: Invading Light + Shadow Doom Blaze + Rainbow Storm + Snowblind or Micmac Women + Evil Star + Northern Lights or Swirling Lights if right elemental +
Ultimate Storm: Crying Heavens + Sheet Lightning + Sky Gate + Fulmination maxed + Sky Drain + some kind of lightning attack from the Oversoul
Ideas:
Dal Gren for double apocalypse goodness
Thunderbird or Uktena as my Overspirit
Buffs:
Armor of Earth [put on people who don't need to move]
Armor of Stone [put on people who don't need to move]
Armor of Thorns
Breathe Under Water
Breathe Without Air
Chameleon
Dowsing (self only)
Electrify (on Black)
Float On Water
Heart of Granite
Heart of Oak
Ice Slide [put on Blue]
Identify Minerals
Impervious to Fire
Levitate
Locate Minerals
Mystic Fulcrum
Nightvision
Protection from Lightning
Resist Cold
Resist Fire
Ride the Lightning
Ride the Waves
See Through Smoke
Semi-Impervious from Cold
Sense Direction Underwater
Skate Ice (+50% speed on ice; GOES ON BLUE)
Speak Underwater
Static Charge (on Black)
Swim as the Fish
Swim like the Dolphin
Tongue of Flame
Walk the Wind
Whirling Wall
Wind Run (+30% speed)
Standard Buff Setup:
All:[/b] Peaceful Passing (except for summons), one Ballad (usually Ballad of Kinigseq), Body Shell, Lucky Roll, Null Sphere
Anthony: Sonar Hearing, Breathe without Air, Impervious to Ocean Depths, Swim as the Fish, Invincible Armor
Black: Hands of Stone, Lightning Fists, Electrify, Armor of Thorns, Ice Shield, The Sons of Kinigseq All Had Hands Made of Fire, Akisuk's Barrage,
Big Jesse: Heart of Granite, Coral Armor, Fiery Touch, Static Charge, Mystic Fulcrum, Float on Water, Impervious to Ocean Depths, Chromatic Protection
Blue: Skate On Ice, Wind Run, Ice Slide, Resist Cold, The Gift of Old Wolf, How There Became Here, Armor of Ithan
Fred: Animate Plants (since it's cast around me), Burning Life, Sense Direction Underwater, Whirling Wall, Ride the Lightning, Invisibility, Lightning Arc, Electric Arc, Breathe Fire, Eat Fire, Armor of Neptune, Lightblade, Fire Whip, Dowsing, Identify Minerals, Identify Plants, Dig, Locate Minerals, Travel through Stone, Flame Lick, Part Fire, See through Smoke, Walk the Waves, Shards of Ice, Golem Armor, Reflective Coating, Water Meld, Fiery Eyes, Sun Bathe, Environmental Awareness, Sense Vibrations, Plasma Bolt, Burst Into Flame, Fire Sponge, Atmosphere Manipulation, Acts Without Being Seen, Almighty, Weather Science, [Awaliarutak Was Awake All Night if necessary]
JJ: Impervious to Lightning, Shadow Meld, Swim as the Dolphin
Little Jesse: Lightning Strike [on arrow], Chameleon, Levitate, Resist Fire, Flaming Missile [on arrow]
Mario: Ride the Waves, Heart of Oak, Speak Underwater, Breathe Underwater, Tongue of Flame, Swim Like the Dolphin,
Nash: Impervious to Fire, Protection from Lightning,
Pat: Ride the Waves, Armor of Stone, Armor of Earth,
Sid: Climb Smoke, Mystic Fulcrum, Track (80%), Swim as the Fish, Abilities of a Snail
[Invincible Armor, Null Sphere, Invulnerability, Chromatic Protection, Armor Bizarre,
Rotation:
Bits use an Alien Magic spell, Big Fire Alien Magic + Spell Sequencer, Elemental uses Tornado, Golem attacks, Zombie attacks, Mummy attacks, Animated Dead attack; unless it fails, Pray triggers;
When they attack, use an Elemental Magic block; get Battle Aura if it succeeds
Abilities Desired:
Lighthawk
Recall
Shadow Dragon
Spirit
Kekkaishi barriers
WoW Shaman
Elements
Paradox Shaman
Meteo
Spirit Man-Monster training
X-Magic
Storyfisher Magic
Wizard Magic
Cleric Magic
Druid Magic
Druid Forms / Wildshape
Cloud Magic
Shadow Magic
Mage Spheres
Echo of the Elements
Use Stormherald as a Mammon Machine
Gojira breath
Dark Matter
Summons
Spells I Want to Add to Alien Magic:
Necrofobos Barrier
Surge Beam
Storm Cloud
Rolling Thunder
Circle
Galactic Lancer
Chaos Wave
Death Wave
Terror Wave
Destruction Wave
Flash Rain
True Yin-Yang
Gargoyle FFV
Red Dragon turn survival
Bone Dragon MP survival (can't die as long as I have cooldown)
Lavos Shell counter-attack
Marlboro Menace / slime-splitting (on death split into two weaker)
Tentacle ability from FFVI (grabs them, drains them, removes them from fight
Ruby Weapon's tentacles
Geneaux's Tentacles (absorb magic and counter-attack with Bio)
Ice Dragon's images
FF6 Freezing Dust or Northern Cross
Gold Dragon's Runic
WarMech
DIO:
Fred
Bits
Familiar
Stand
Oversoul
Air Elemental
Mummy
Golem
Zombie
Animated Dead
Tools Against Orion:
Body Swap Imp
Genkai
Tsukuyomi + Lotus Eater