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Post by GM on Nov 12, 2011 13:24:51 GMT -5
This is where people can describe their area of the keep/rooms so that everyone has a better idea of what it looks like and a feel for the place you guys now call home.
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Post by littlejesse on Nov 12, 2011 14:15:37 GMT -5
For those of you who do not know I made my own personal keep and the keys have all been dealt (Blue-Mario-David) to the heroes who I feel will not abuse the power (or break my stuff).
If you ever have permission to come into my keep this is what you will find, first is the reception area there is a very big fountain (gold and ivory) and many palm trees (imported).The walls are a horizontal checkered design of black and white (ivory and obsidian) the floor is marvel (imported) if you go through the colossal marvel door with gold running through its veins (imported) you will come to my throne room. Imagine a pocket dimension filled with gold and white light inside there is a red velvet carpet (imported) leading to my throne. That is were you will find a sixteen year old boy sitting there in a nice luxurious (imported) black suit with a purple undershirt and a black tie, next to him is a giant white tiger. Finally there is Jesse's armor floating above him with its arms at its chest holding a flaming sword.
Thus ends part 1 of 6 book 1
part 2 of 6 book 1
I have decided to also allow Sid Ed and Anthony into my tower since the idea of the letter system is cool and a weapon should never be without its wielder. Also Anthony is cool.
Off to the right of the reception area is a smaller marvel door that leads to hallway with 3 doors to the right and 3 to the left and at the end of the hallway is a very large staircase.
The first door to the right is made of obsidian with a ruby flame design crafted into it. This door leads to a very big room with a feint red glow to it and alter with huge torches an each side (this an alter for Ifrit).
The door to the left is made of lapris and is as beautiful as the ocean it came from. (This room is locked for the time being until i make a pact with a water summon as are the rest of this hall)
Thus ends part 2 of 6 book 1
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Post by Frederic Bourgault-Christie on Nov 12, 2011 18:34:03 GMT -5
Fred has a laboratory, rather akin to Tinker's laboratory in Secret of Evermore, partially open to the air so that he may feel the breeze on his face and test aerial contraptions. Circles of protection, wards, mystic alarms and safeguards of all kinds line the walls. A whiteboard filled to the brim with equations and designs spins about. There's a small kitchenette, though stocked well given Fred's chefly proclivities, and a spartan (though comfortable) bed: As a Zentraedi, Fred has a dislike for the adorned and ostentatious.
There are large draperies, one of the few stylistic designs that makes Fred's lab little more than a warehouse, with gleaming insignia. These are actually notes for his spells written in code.
Whenever Fred comes across a strange plant, a piece of machinery, or some other curiousity, he puts it into a great cataloging bin that enables him to cycle amongst them.
The outside balcony has a wistful air to it, but also vaguely smells of sulfur and rocket fuel, heady admixtures and the distinctive sense of chemical additives wafting through the air, seemingly burnt into the area. There is a hatch below leading to a small firearms testing center, though he often finds that he has to do large scale tests above ground.
His library is automated, using what robotics and automatons he has as well as adjustable and swappable shelves. He also has a massive supercomputer in the midst of the room to run any calculations as well as observe his flight and piloting.
For his bar, he has a small testing station with a marble countertop, a cutting board, a blender, a set of liquors, and another whiteboard filled to the brim with tentative recipes.
Fred will try to get the Zentraedi Char Bomb, with its titular drink (similar to an Irish car bomb but with a Pan Galactic Gargle Blaster as the base), going. He will be hunting for special ingredients, good bartenders, a cook for the bar food, an interior designer and so forth. He wants it to be both rowdy and upscale.
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Post by DUNCE on Nov 13, 2011 17:22:59 GMT -5
Alright, well, being the dwarf, I claim the lowest levels of the dungeon to myself. I'd like to be as far underground as possible.
Brian constructs a forge for my smithing, and he dig out a smokestack up to the surface. The forge is made of stone and brick, is of medium size, and has a large billows attached to a flume below the catch. There are many dwarven made implements hanging on the wall nearby, many different sized hammers, tongs, and other implements. There are also a few molds leaning up against the same wall, molds for plates, sword and knife blades, and other mundane things like nails and horse shoes. There is a large water trough, fit for a horse near the forge, for quick cooling of metal. There is a smaller trough next to it, filled with oil for when Brian forges bladed weaponry.
Brian also sets an area aside for his alchemy experiments. There is a table with many beakers and flasks made of glass and other materials. There are burners and other items that facilitate alchemy and chemistry. There are a few books on the subject on a bookshelf nearby. The rest of the room on the bookshelf is taken up with alchemy materials, herbs, poultices, and other assorted items.
Brian also has an inscribing booth set up in the area, with all the implements he needs to inscribe and enchant his creations.
Brian also has an area set aside for his golem creations. There are pieces of metal body parts scattered about this area. Bolts, nuts, and gears litter this space. There is usually a partially crafted golem in this space, leaning up against a wall.
The deep room is lit with ever burning torches that give off no heat or smoke. The entrance to the dungeon has been fixed up to seem more like a shop, or a place of business. Brian has done this in the hopes that when Crossroad Keep gets more popular, he will have business with the people that wish to trade with him. After all, Brian is a merchant.
As for changes Brian would like to make to the keep as a whole, Brian would like to start by constructing as many golems as he can. He makes many warrior golems to patrol the fort's battlements and patrol the keep proper for security purposes. Brian also makes many mage golems to assist with security, and have them always be attached to a warrior golem. Brian also makes a large amount of drone golems to clean and repair the keep as needed, I want them to be the maintenance and janitorial crew of the keep. I would also like to make two clockwork golems to help Fred run his bar, once he gets it set up.
If at all possible, I would like to make road signs that point to Crossroad Keep, and try to make the keep as much of a tourist attraction, or trading post as possible. My goal is to have the keep, and the surrounding area turn into more of a township. We are land-owning nobles after all, and more people means more business and income.
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Post by yukikaze on Nov 19, 2011 2:56:24 GMT -5
Well, were to start, I guess to start with, I installed tubes that use high presured air to transport letters, or anything else not to large, that connect from my room to anyone elses room that allowed me to hook these up, so if something happens, there can be a quick letter delivery to the others room.
When you walk in, you'll notice that all the rooms have a calm, smooth, absence of light, kinda like shade. The floor is a checker board patter that is blood red and black. There are 2 big couches, and 3 individual chairs with tables for eating, playing games that I have in stalk, or if you have any, mini-friges are also stalked. All furniture has been covered in magic runes to help prevent damage to them. Also sterios and speakers/amps. (if aslo possible, T.V.s) There are about 3 single bathrooms, and 2 guest rooms. Each guest room has been also been enchanted with runes to change to the current occupants basic demands and likes.(there will be no special items that just magicaly appear.)
Off to the left side is my personal study/bedroom. There is a black babygrand piano off to the side that can, and is used.There is also a desk if paper work is needed, but probably never.The only thing in this room not covered in strengthening runes is the piano.(its a classic) A bed, with a private bathroom. There is also a record player with other music, although jazz or techno will usually be playing.
If you go strait from the main room, there is a training room, witch is almost always open.Most of the room is full of traps, training dummys, and other training equipment to help keep just about anyone in tip top shape/ on top of there game. there are also training equipment for people of what ever style. Also a area to spar, or just practice with no interuptions. There is even a pressure area if you want to train under heavy gravity. You must sigh a waver before you go can go in, or else you cant pass the runes on the doorframe and the training floor. Im not going to be responsible for your death. Off to the side is also a small medical bay if any of you cant help themselves but get injured, witch, if possible, i would like Brian to make some medic golems.
If you go right from the main room is the kitchen, about halve a quarter mile, if streched out, worth of storage for food, (fully stocked) kept in cupboards and refrigerators. Yes, there enchanted with slow runes to keep everything fresh for as long as possible.
Well thats all i can think of for now, updates may come.
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Post by mrflowers on Nov 26, 2011 22:14:03 GMT -5
The door itself is merely a carpet of a thick purple plant like slime that yields at a touch. The walls are uneven and likewise covered with the creep with various insects and other small creatures. The light of the room is uneven as several small bugs with glowing abdomens skitter along the ceiling, chasing one another in a disjointed waltz. There are no side rooms that are visible though if you dig down you can find a few other small empty rooms devoid of light. In the far corner there is a small mock stage made of rocks in which 6 broodlings practice a music and dance routine that sounds like a cross between techno and classic incorporating a piano, violin's, and a drum set.
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Post by Totally not Power Armor on Nov 29, 2011 6:41:45 GMT -5
The door has been replaced by an odd Paper-sliding door, protected by a magic circle and kanji-name lock system. As you walk in, the stone floors are now tatami, and the walls are paper, for appearances' sake. there is a piggy incense lantern which creates the smell of wafting spices. there are four rooms: the living room, which is bare; the kitchen, which boasts a hibachi, stove and oven; a bedroom, which houses a gigantic futon, and a bathroom, which has a bath the size of a small shed. People who have a Kanji-stamp-key: Jessica Blue Black Mario Lil Jesse Are ed and I the only ones with bathrooms? Also, if anyone finds outstanding/interesting/mystical booze, I will Buy or trade. Particularly Viper Booze.
OH! The outside Deck is made out of wood, and has several pickling vegetable Barrels to share with the group/Snow Agumon. Snow Agumon ALWAYS has first pick, no exceptions.
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Post by Gaizer on May 21, 2012 23:55:49 GMT -5
The door is a metal slide-down that is bitterly cold to the touch and is opened by entering the password Ice9 into the alphanumeric keypad on the right. Upon opening this door you enter an airlock which leads to the main room which is filled with tropical temperature water which is 3m deep. (you enter at the bottom, thus the airlock.) this water is full of brightly colored non-hostile fish and marine plant life, above the water line there is a small black-sand beach with a roof barely above the heads of the average person. At the center of the bottom of initial area there is a small hatch that leads to water with a temperature of ten below which has ice chunks throughout, only kept from freezing completely by constant motion similar to that of a whirlpool. This room has no occupants and is designed as my meditation chamber as opposed to the warmer room in which I typically sleep. The beach area above the tropical part has a small alchemy nook.
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Post by slaughterfest on May 22, 2012 20:02:07 GMT -5
The doorway is made of a mercury like substance that detects and scans anything that passes through and can tell if it is fake, alive and or dead. Only my DNA is allowed through the door and others when I speak a secret password. The room itself is made into 3 sections: Bedroom/Bathroom, Living Room/Entertainment, and a Training Room. In the training room there is a movable wall that opens to a sealed wall and only the sealer can remove said seal to reveal a spiraled staircase that leads to Sid's own personal lab where he conducts experiments on himself to try to understand how his body works and how far it can go.
(If no one minds) The main hall will have spiked pillars with a giant red carpet that leads down it and continues to expand through all the hallways of the keep. For people that are coming into the keep for the first time there is a timed song that will play according to everyones vote that will show them how amazing and METAL we really are.
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Post by mrbuzzsaw on May 23, 2012 4:41:54 GMT -5
there are no doors but a place to "KNOCK LOUDLY' in which i will come get you. inside you'll find a lounge, complete with beds couches, and a foam pit,(why the hell not). A chocolate fountain, a star trek replicator unfortunately it only does food its how i picked it up at such a great deal and all the coca-cola you could want. there is no roof just infinite black, don't stare at it too long you might go crazy. ha-ha-ya he-he it would be kickin to have voice activated music with a library of EVERYTHING NOT RAP OR COUNTY!
i really dont want our main hall to look anything but inviting we don't wanna look like tyrants.
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Post by Frederic Bourgault-Christie on May 23, 2012 14:42:42 GMT -5
A pulsating corridor, glowing with a faint and eerie light, seems to hum ominously. As one descends down the corridor, it becomes clear that it was dug by heat and the operation of a massive mouth. Deep enough down that it is now warm, the creature stirs. There is a colossal smoke lodge, fitted for a being that will eventually dwarf any of nature. This smoke lodge is filled with pine and oak workbenches, the smell of sawdust, ink, parchment paper, leather, fur and feathers filling the air.
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Post by The Black Beast on May 25, 2012 17:34:20 GMT -5
At the entrance to the room you observe my door. This door varies in price depending on my mood, but is enchanted to constantly be more expensive than anything else in the tower. It cannot be sold, dismantled, or disenchanted. It is immune to damage, and magical effects. It cannot serve any purpose other than being a door.
When you enter my room you immediately note claw marks tearing at the stone. The room is covered in spiderwebs, and all the furniture seems to be handmade.
You get the feeling the owner of this room ran out of money getting the door.
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Post by yukikaze on Jun 2, 2012 12:01:29 GMT -5
same as above for me, why change whats not broke? except i have added two more bathrooms since it seems we are short
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