Post by slaughterfest on Aug 5, 2012 4:02:35 GMT -5
Name: Namikaze, Katon-Kutsuu
Year : Third
Style : Jeet Kune-do, Hiten-Mitsurugi, some Kung-Fu
Weapons : Hitokiri - Black reverse blade sword, Studded Fingerless Gloves(Inflicts break at -10 on successful punches)
Social Standing (Dominant): Delinquent
Social Standing (Secondary): Honor
Status : Quite the popular guy in school now a days he has earned a living by working with his group friends in both The Double Dragons and Kogarasumaru, he has inspired fear in most of his opponents because of his sword style which only beats them within an inch of their life and because of this has earned the title of one of his idle's - Battousai.
Clubs/Extra Carricular Activities :
Kendo Club, Anime Club, Student Council Member - Respected Member
Social links: Hideki, Yukikaze, The Double Dragons, Yue (loveinterest)
Kogarasumaru - Right hand man
Double Dragons - Member
Traits:
Experienced - +15 on all rolls.
Coordination - minus 5 against all multi-strikes from opponents.
Tough Guy - LVL.10 - minus 50 on all strikes from opponent.
Bruiser - LVL.10 - plus 50 on all strikes from character.
Dirty Fighting - LVL.4 - anyone blocking your attacks take a minus 20 on their roll.
Intimidate - Choose target if roll is successful opponent gets minus 5 for the rest of the fight.
Scrapper - LVL.10 - +50 When meeting an attack with an attack or parry.
Rough and tumble - +5 Against attacks with knock back/down or throws.
Taunt - Designate target and make a roll, if opposing roll is lower that target must attack you.
Cat call - Declare a target and roll against them. Success grants enemy a -5 to all defensive actions.
Kick 'em while they're down - Roll for a chance to automatically attack an enemy when they are knocked down.
Proper Breathing - minus 3 to all fatigue rolls.
Dark Slayer - + 250 on all attack based actions/techniques and -100 to all defensive actions/techniques that your character performs.
Upper Hand - Opponents get minus 5 when dodging your attacks.
Daze - stops combat 1 turn.
Handy Man - LVL. 10 - Plus 50 on actions involving your hands.
Studious - LVL. 10 - plus 50 on using Hiten Mitsurugi techniques.
Fighting Tired - For every difference of ten between your fatigue and your opponents you get extra re-rolls.
Drawing of Spirit - May take up to 50% fatigue and add up to +50 to an action/reaction.
Mad Dog - LVL. 7 - plus 35 on attack actions and minus 35 on defensive actions.
Techniques:
Sweet Chin Music - Jeet Kune Do - Rank A - Stun, second roll for stagger.
Roundhouse Kick- Jeet Kune Do - Rank A - Knock down when successful, if blocked opponent is staggered.
Full Body Flip - Jeet Kune Do - Rank C - Chance to flip opponent on back.
Trapping - Jeet Kun Do - Rank A - "Trap" opponents strike into a hold and either keep them there or attack them with +15.
Charging Elbow - Jeet Kun Do - Rank C - Forceful elbow into opponent.
Sweep Kick - Jeet Kun Do - Rank A - Sweep opponent off feet.
Head Butt - Jeet Kun Do - Rank C - Chance to stun.
Falcon Punch! - Jeet Kun Do - Rank A - Knock down if successful.
One-Inch Punch - Jeet Kun Do - Rank S - Break, stun, knockdown, and if not beaten by half opponent is staggered, +20 on dodging/blocking opponent.
Helicopter Kick - Jeet Kun Do - Rank A - A leaping spinning triple kick.
Battou-Jutsu - Jeet Kun Do - Rank A - Roll once for both fake and counter.
Dynamic Entry!! - Jeet Kun Do - Rank A - Let burn the flames of Youth!
Sword Use - Hiten Mitsurugi - Rank/Legendary - Opponent must beat all your sword rolls by half, inflict knockdown on successful hits and inflict stagger on unsuccessful hits, whenever your opponent dodges your attacks roll for second attack, inflict 20% bleed if you beat your opponents roll by half, +30 to using sword, and inflict cut -25(if using bladed side), and break -25(if using blunt side).
Ryu Tsui Sen - Hiten Mitsurugi - Rank A - Flying sword strike with knockdown.
Ryu Tsui Sen-Zan - Hiten Mitsurugi - Rank A - Flying sword strike with minus 5 aginst blocking/dodging opponent.
Hi Ryu Sen - Hiten Mitsurugi - Rank A - Roll against enemy attack if successful the attack is stopped and opponent is stunned.
Bicycle Kick - Rank C - Multi-strike limit-3
Ryu Kan Sen - Hiten Mitsurugi - Rank A - Roll for dodge, if successful you slash your opponent.
Ryu Kan Sen-Tsumuji - Hiten Mitsurugi - Rank S - Run towards opponent, roll for dodge on incoming attack and if successful roll for upward slash on opponents chest.
Palm Heel Strike - Karate - Rank A - Knockdown on opponent roll for wind.
Parry - Kendo - Rank S - Gives opponent -25 on their next roll when successful.
Multi-Sword Strike - Kendo - Rank S - Maximum :15.
Burst - Karate - Rank A - When opponent is dodging/parrying you get +20.
Ryu Sou Sen - Hiten Mitsurugi - Rank A - Attack all nine target points in the human body(Head, Just below the shoulders, Just above the wrists, Heart, Lower kidneys, Above the knees, And the groin.) Inflicts gash/break, bleed, wind and stagger at -10 and roll for chance to reduce opponent to 1/2 HP.
Ryu Sou Sen-Garami - Hiten Mitsurugi - Rank A - Attack one of critical points on the human body a single time.
Ryu Shou Sen - Hiten Mitsurugi - Rank A - Counterattack against aerial attacks.
Dou Ryu Sen - Hiten Mitsurugi - Rank A - Slash ground with sword to kick up dirt and rocks in opponents face.
Sou Ryu Sen - Hiten Mitsurugi - Rank A - Quick draw with sword and immediately slash with sheath after first slash with sword.
Sou Ryu Sen-Ikazuchi - Hiten Mitsurugi - Rank A - Instead of attacking with the sword first, you attack with the scabbard first, and then draw the sword and attack second.
False Blow - Striking Shadow - Rank A - Perfectly hides one attack behind another making it unable to fail and an automatic stun. Reduces user to 10% fatigue upon use.
Dancing Blades - Ki(Apply) - Rank A - Every time you slash with your blade, Ki flows down the blade and creates an air blade to fly at your opponent(this applies to techniques and when opponents dodge).
Demon's Blade - Ki(Apply) - Rank C - Namikaze flows most of his Ki into the blade giving it an ominous glow and in turn making it almost completely indestructible.
Special possessions :
Hitokiri - After Namikaze's original Reverse Blade got ruined in battle during his first fight with the man who calls himself God he and his friends went on a quest to find the legendary Steel-Heart Blacksmith in which he ended up with his new weapon Hitokiri, a black blade that is nigh indestructible when he concentrates his Ki into it.
Year : Third
Style : Jeet Kune-do, Hiten-Mitsurugi, some Kung-Fu
Weapons : Hitokiri - Black reverse blade sword, Studded Fingerless Gloves(Inflicts break at -10 on successful punches)
Social Standing (Dominant): Delinquent
Social Standing (Secondary): Honor
Status : Quite the popular guy in school now a days he has earned a living by working with his group friends in both The Double Dragons and Kogarasumaru, he has inspired fear in most of his opponents because of his sword style which only beats them within an inch of their life and because of this has earned the title of one of his idle's - Battousai.
Clubs/Extra Carricular Activities :
Kendo Club, Anime Club, Student Council Member - Respected Member
Social links: Hideki, Yukikaze, The Double Dragons, Yue (loveinterest)
Kogarasumaru - Right hand man
Double Dragons - Member
Traits:
Experienced - +15 on all rolls.
Coordination - minus 5 against all multi-strikes from opponents.
Tough Guy - LVL.10 - minus 50 on all strikes from opponent.
Bruiser - LVL.10 - plus 50 on all strikes from character.
Dirty Fighting - LVL.4 - anyone blocking your attacks take a minus 20 on their roll.
Intimidate - Choose target if roll is successful opponent gets minus 5 for the rest of the fight.
Scrapper - LVL.10 - +50 When meeting an attack with an attack or parry.
Rough and tumble - +5 Against attacks with knock back/down or throws.
Taunt - Designate target and make a roll, if opposing roll is lower that target must attack you.
Cat call - Declare a target and roll against them. Success grants enemy a -5 to all defensive actions.
Kick 'em while they're down - Roll for a chance to automatically attack an enemy when they are knocked down.
Proper Breathing - minus 3 to all fatigue rolls.
Dark Slayer - + 250 on all attack based actions/techniques and -100 to all defensive actions/techniques that your character performs.
Upper Hand - Opponents get minus 5 when dodging your attacks.
Daze - stops combat 1 turn.
Handy Man - LVL. 10 - Plus 50 on actions involving your hands.
Studious - LVL. 10 - plus 50 on using Hiten Mitsurugi techniques.
Fighting Tired - For every difference of ten between your fatigue and your opponents you get extra re-rolls.
Drawing of Spirit - May take up to 50% fatigue and add up to +50 to an action/reaction.
Mad Dog - LVL. 7 - plus 35 on attack actions and minus 35 on defensive actions.
Techniques:
Sweet Chin Music - Jeet Kune Do - Rank A - Stun, second roll for stagger.
Roundhouse Kick- Jeet Kune Do - Rank A - Knock down when successful, if blocked opponent is staggered.
Full Body Flip - Jeet Kune Do - Rank C - Chance to flip opponent on back.
Trapping - Jeet Kun Do - Rank A - "Trap" opponents strike into a hold and either keep them there or attack them with +15.
Charging Elbow - Jeet Kun Do - Rank C - Forceful elbow into opponent.
Sweep Kick - Jeet Kun Do - Rank A - Sweep opponent off feet.
Head Butt - Jeet Kun Do - Rank C - Chance to stun.
Falcon Punch! - Jeet Kun Do - Rank A - Knock down if successful.
One-Inch Punch - Jeet Kun Do - Rank S - Break, stun, knockdown, and if not beaten by half opponent is staggered, +20 on dodging/blocking opponent.
Helicopter Kick - Jeet Kun Do - Rank A - A leaping spinning triple kick.
Battou-Jutsu - Jeet Kun Do - Rank A - Roll once for both fake and counter.
Dynamic Entry!! - Jeet Kun Do - Rank A - Let burn the flames of Youth!
Sword Use - Hiten Mitsurugi - Rank/Legendary - Opponent must beat all your sword rolls by half, inflict knockdown on successful hits and inflict stagger on unsuccessful hits, whenever your opponent dodges your attacks roll for second attack, inflict 20% bleed if you beat your opponents roll by half, +30 to using sword, and inflict cut -25(if using bladed side), and break -25(if using blunt side).
Ryu Tsui Sen - Hiten Mitsurugi - Rank A - Flying sword strike with knockdown.
Ryu Tsui Sen-Zan - Hiten Mitsurugi - Rank A - Flying sword strike with minus 5 aginst blocking/dodging opponent.
Hi Ryu Sen - Hiten Mitsurugi - Rank A - Roll against enemy attack if successful the attack is stopped and opponent is stunned.
Bicycle Kick - Rank C - Multi-strike limit-3
Ryu Kan Sen - Hiten Mitsurugi - Rank A - Roll for dodge, if successful you slash your opponent.
Ryu Kan Sen-Tsumuji - Hiten Mitsurugi - Rank S - Run towards opponent, roll for dodge on incoming attack and if successful roll for upward slash on opponents chest.
Palm Heel Strike - Karate - Rank A - Knockdown on opponent roll for wind.
Parry - Kendo - Rank S - Gives opponent -25 on their next roll when successful.
Multi-Sword Strike - Kendo - Rank S - Maximum :15.
Burst - Karate - Rank A - When opponent is dodging/parrying you get +20.
Ryu Sou Sen - Hiten Mitsurugi - Rank A - Attack all nine target points in the human body(Head, Just below the shoulders, Just above the wrists, Heart, Lower kidneys, Above the knees, And the groin.) Inflicts gash/break, bleed, wind and stagger at -10 and roll for chance to reduce opponent to 1/2 HP.
Ryu Sou Sen-Garami - Hiten Mitsurugi - Rank A - Attack one of critical points on the human body a single time.
Ryu Shou Sen - Hiten Mitsurugi - Rank A - Counterattack against aerial attacks.
Dou Ryu Sen - Hiten Mitsurugi - Rank A - Slash ground with sword to kick up dirt and rocks in opponents face.
Sou Ryu Sen - Hiten Mitsurugi - Rank A - Quick draw with sword and immediately slash with sheath after first slash with sword.
Sou Ryu Sen-Ikazuchi - Hiten Mitsurugi - Rank A - Instead of attacking with the sword first, you attack with the scabbard first, and then draw the sword and attack second.
False Blow - Striking Shadow - Rank A - Perfectly hides one attack behind another making it unable to fail and an automatic stun. Reduces user to 10% fatigue upon use.
Dancing Blades - Ki(Apply) - Rank A - Every time you slash with your blade, Ki flows down the blade and creates an air blade to fly at your opponent(this applies to techniques and when opponents dodge).
Demon's Blade - Ki(Apply) - Rank C - Namikaze flows most of his Ki into the blade giving it an ominous glow and in turn making it almost completely indestructible.
Special possessions :
Hitokiri - After Namikaze's original Reverse Blade got ruined in battle during his first fight with the man who calls himself God he and his friends went on a quest to find the legendary Steel-Heart Blacksmith in which he ended up with his new weapon Hitokiri, a black blade that is nigh indestructible when he concentrates his Ki into it.