Post by slaughterfest on Sept 17, 2011 23:14:11 GMT -5
Sid Carnevale - Roadie / Meister
*Real World Stats*
Total HP : 30
Total TP : 20
Strength - 6
Vitality - 6
Speed - 5
Dexterity - 5
Intelligence - 5
Wits - 5
Willpower - 5
Presence - 5
Perception - 4
Luck - 6
Teamwork - 6
_______________________________________________________________________________
*Dream World Stats*
Total HP : 1450
Total TP : 215(350)
HP multiplier : 12
TP multiplier :4
Ability Power : 80
Striker : 4
Defender : 0
Leader : 2
Controller : 2
Strength - 20(4)
Vitality - 15(4)
Speed - 11
Dexterity -11
Intelligence - 15
Wits - 11
Willpower - 11
Presence - 15
Perception - 11
Luck - 11
Teamwork - 15
______________________________________________________________________________
*Traits*
Nakama : ED, JJ, Mario, David, Anthony
Prodigy(presence) :
______________________________________________________________________________
*Abilities*
Roadie:
Relic Raiser - LVL.6 - Raise buried treasures such as... Buried metal, Motorforges, Solos, ECT.
Facemelter - LVL.6 - Kick ass solo that's too powerful for the weak of mind... or should I say faces?
Summon Deuce - LVL.6 - Summons forth a mighty beast that allows you to ride on a Highway to Hell.
Call of the Wild - LVL.6 - Summon creatures of the land to aid you in battle.
Chains - LVL.6 - Trap your opponent from doing anything for a set amount of time.
Rock Block - LVL.6 - Stop your opponent from doing anything that requires TP.
Battle Cry - LVL.6 - Boost your allies attack and defense power.
Demonic Regeneration - LVL.3 - Regenerate 30 HP a turn.
Command - LVL.4 - control your units better.
Double Teams - LVL.3 - More damage and defense when double teaming.
Build Anything - LVL.3 - Build anything out of anything!
Demon Wings - Allows flight capability.
Stage - Allows you to summon your army.
Stealth - LVL.1 - Sneaky sneaky.
Skin of Ormagöden - LVL.4 - 40% extra health.
Axe Proficiency - LVL.7 - plus 7 to using axe.
____________________________________________________
Plague Magic LVL.4 - Upgrade this to upgrade all of Mordekaisers's abilites that he has given you.
Iron Man(Passive) - 25 % of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is strength X 100 . The shield decays by 5% per turn.
Mace of Spades - On next hit, Sid swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing magic damage. If the target is alone, the ability deals double the damage.
Creeping Death - Unleashes a protective cloud of metal shards to surround an ally or himself, increasing their armor and magic resistance and dealing magic damage per second to enemies in the cloud for 1 turn.
Siphon of Destruction - Sid damages enemies in a cone in front of him, dealing magic damage.
Children of The Grave - Deals magic damage to the target and curses it for 2 turns. The damage is equal to a percentage of the target's maximum health. Sid heals himself for 50% of the damage done. In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Sid for 3 turns. During this time, Sid gains their ability power and attack damage based on roll. The spirit gains a percentage of Sid's adjusted damage, ability power, and health totals based on roll.
Ignite - Ignites an enemy unit, dealing 50 plus 20 x roll true damage over time to a single target, reduces the health regeneration and the healing effects received by 50%.
______________________________________________________________________________
*Army(Metalocalypse)*
Infantry - rockers with obsidian axes who break opponents head. Double Team - DEMACIA!!!
Ranged - Electric Guitars. Double Team - chain lightning.
Medic - Floating Electric Keyboards. Double Team - Stun Note.
Calvary - Pyroheads. Double Team -
Vehicle - Tank that shoots flaming t-shirts that do damage over time. Double Team - Shirts control movement.
Heavy Infantry - Stage Guard Golem. Double Team - Taunt
Support - Groupies stealth capable. Double Team - Incredible scream destroys buildings and air units.
Heavy Calvary - Deathcopter. Double Team - car begins flying and is super nasty.
Heavy Vehicle - Burning Man. Double Team - dragon launches sid into the air and wraps around enemies burning them while sid comes down in a huge shockwave drop.
______________________________________________________________________________
*Equipment(Real World)*
Zangetsu x1
Wallet x1
Backpack(full) x1
Pocket Knife x1
Steel Toe Boots x1
______________________________________________________________________________
*Equipment(Dream World)*
Jaw Bone Axe x1
Ed's Weapon Form x1
Pentakill(Magical Guitar) x1
Spider Strings - 12% ignite chance x1
Shredder Buff - Reduce TP cost by ? x1
Chain Shirt - Gives opponents minus 6 to attacking you x1
Musketeer Hat - gives plus 2 to presence x1
Foreigner Belt - When you say the name of a foreigner song in a sentence it inflicts the enemy with a certain status effect x1
Lich Bane - +80 ability power, +30 magic resistance, +350 mana, +7% movement speed. Unique: On cast, your next physical attack will deal extra damage equal to 100% of your ability power. can only activate once per turn x1
Gauntlets of Frost Giant - +4 strength, vit, and double lift capacity x1
Absorption charm - When Ed destroys any weapon, he absorbs it and is able to take it's form and use it's abilities x1
*Real World Stats*
Total HP : 30
Total TP : 20
Strength - 6
Vitality - 6
Speed - 5
Dexterity - 5
Intelligence - 5
Wits - 5
Willpower - 5
Presence - 5
Perception - 4
Luck - 6
Teamwork - 6
_______________________________________________________________________________
*Dream World Stats*
Total HP : 1450
Total TP : 215(350)
HP multiplier : 12
TP multiplier :4
Ability Power : 80
Striker : 4
Defender : 0
Leader : 2
Controller : 2
Strength - 20(4)
Vitality - 15(4)
Speed - 11
Dexterity -11
Intelligence - 15
Wits - 11
Willpower - 11
Presence - 15
Perception - 11
Luck - 11
Teamwork - 15
______________________________________________________________________________
*Traits*
Nakama : ED, JJ, Mario, David, Anthony
Prodigy(presence) :
______________________________________________________________________________
*Abilities*
Roadie:
Relic Raiser - LVL.6 - Raise buried treasures such as... Buried metal, Motorforges, Solos, ECT.
Facemelter - LVL.6 - Kick ass solo that's too powerful for the weak of mind... or should I say faces?
Summon Deuce - LVL.6 - Summons forth a mighty beast that allows you to ride on a Highway to Hell.
Call of the Wild - LVL.6 - Summon creatures of the land to aid you in battle.
Chains - LVL.6 - Trap your opponent from doing anything for a set amount of time.
Rock Block - LVL.6 - Stop your opponent from doing anything that requires TP.
Battle Cry - LVL.6 - Boost your allies attack and defense power.
Demonic Regeneration - LVL.3 - Regenerate 30 HP a turn.
Command - LVL.4 - control your units better.
Double Teams - LVL.3 - More damage and defense when double teaming.
Build Anything - LVL.3 - Build anything out of anything!
Demon Wings - Allows flight capability.
Stage - Allows you to summon your army.
Stealth - LVL.1 - Sneaky sneaky.
Skin of Ormagöden - LVL.4 - 40% extra health.
Axe Proficiency - LVL.7 - plus 7 to using axe.
____________________________________________________
Plague Magic LVL.4 - Upgrade this to upgrade all of Mordekaisers's abilites that he has given you.
Iron Man(Passive) - 25 % of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is strength X 100 . The shield decays by 5% per turn.
Mace of Spades - On next hit, Sid swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing magic damage. If the target is alone, the ability deals double the damage.
Creeping Death - Unleashes a protective cloud of metal shards to surround an ally or himself, increasing their armor and magic resistance and dealing magic damage per second to enemies in the cloud for 1 turn.
Siphon of Destruction - Sid damages enemies in a cone in front of him, dealing magic damage.
Children of The Grave - Deals magic damage to the target and curses it for 2 turns. The damage is equal to a percentage of the target's maximum health. Sid heals himself for 50% of the damage done. In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Sid for 3 turns. During this time, Sid gains their ability power and attack damage based on roll. The spirit gains a percentage of Sid's adjusted damage, ability power, and health totals based on roll.
Ignite - Ignites an enemy unit, dealing 50 plus 20 x roll true damage over time to a single target, reduces the health regeneration and the healing effects received by 50%.
______________________________________________________________________________
*Army(Metalocalypse)*
Infantry - rockers with obsidian axes who break opponents head. Double Team - DEMACIA!!!
Ranged - Electric Guitars. Double Team - chain lightning.
Medic - Floating Electric Keyboards. Double Team - Stun Note.
Calvary - Pyroheads. Double Team -
Vehicle - Tank that shoots flaming t-shirts that do damage over time. Double Team - Shirts control movement.
Heavy Infantry - Stage Guard Golem. Double Team - Taunt
Support - Groupies stealth capable. Double Team - Incredible scream destroys buildings and air units.
Heavy Calvary - Deathcopter. Double Team - car begins flying and is super nasty.
Heavy Vehicle - Burning Man. Double Team - dragon launches sid into the air and wraps around enemies burning them while sid comes down in a huge shockwave drop.
______________________________________________________________________________
*Equipment(Real World)*
Zangetsu x1
Wallet x1
Backpack(full) x1
Pocket Knife x1
Steel Toe Boots x1
______________________________________________________________________________
*Equipment(Dream World)*
Jaw Bone Axe x1
Ed's Weapon Form x1
Pentakill(Magical Guitar) x1
Spider Strings - 12% ignite chance x1
Shredder Buff - Reduce TP cost by ? x1
Chain Shirt - Gives opponents minus 6 to attacking you x1
Musketeer Hat - gives plus 2 to presence x1
Foreigner Belt - When you say the name of a foreigner song in a sentence it inflicts the enemy with a certain status effect x1
Lich Bane - +80 ability power, +30 magic resistance, +350 mana, +7% movement speed. Unique: On cast, your next physical attack will deal extra damage equal to 100% of your ability power. can only activate once per turn x1
Gauntlets of Frost Giant - +4 strength, vit, and double lift capacity x1
Absorption charm - When Ed destroys any weapon, he absorbs it and is able to take it's form and use it's abilities x1