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Post by blacktothefuture on Nov 26, 2011 22:28:37 GMT -5
This is the thread where Mario, Jesse, Ed, Sid, Nash and Fred should post their characters for a one-session event (This Saturday, November 3rd) where new characters are played through an event in Onagi's dark past. If you were not named above just disregard this thread completely.
CHARACTER SHEET - If named above use this as a reference.
Name: Hiyori Hitsumiou Year (May be any) : Third Style (Pick no more than two) : Dojiqan Spear School Weapons : Crosspear Social Standing (Dominant): Honor Social Standing (Secondary (not mandatory)): Cool
Status : Fighting a bloody battle for her heritage.
Clubs/Extra Carricular Activities (Not mandatory) : Music Club Kung-fu club (Dojiqan Faction)
Social links (Not mandatory, two or less if any): Yue Dojiqan - Club compatriot and potential love interest. Shugo Minamoto - A somber kindred spirit.
Traits (Pick 7 traits max, 4 at max, 2 at +15, one at +10): Studious - +20 to designated style (spear school) Effortless - Reduce fatigue rolls by 4. Brave and Bold - +20 when fighting outnumbered. Haunting - Upon successful attack debuff enemies by -20. Alluring - +10 against opponents of the opposite sex. Dutiful Rise - Roll to get back up when reduced to 0% HP once. Resolution - Re-roll saves against physical effects.
Techniques (Pick 12, 7 at A rank, 3 at B rank and 2 at C rank): Spear use - A rank - Use of the spear. Multi-thrust - A rank - Multi-attack. Max of 10, roll each attack 2-1. False Retreat - A rank - Re-roll a failed attack at +15. Sharp Clash - A rank - Reaction. Stops and counters enemy attack. Evasive Slash - A rank - Dodge and counter simultaneously. Cross Blade Recovery - A rank - Roll another attack when successfully dodged or parried. Floating Slice - A rank - Apply. Roll to grant enemy -15. Counts as feint. Typhoons Edge - B rank - Multi-attack. A.o.E. Max of 7. Paralyzing slam - B rank - Disarms opponent, chance to "numb". Locking Parry - B rank - Parry attack and "stagger" opponent. Circle Tracing - C rank - Apply. Roll to "open" enemy. Counts as feint. Backswing - C rank - On successful attack roll to follow up.
Equipment (PM me before putting down equipment): Family Heirloom Crosspear x1 - Inflicts "gash" at -25 and bleed at 10%.
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Post by littlejesse on Nov 26, 2011 23:31:01 GMT -5
Name Akikio Asaka Year Second Style Ninjutsu Weapons Stage magic Social Standing(Dominate)Cool
Status none
Clubs Stage hand juggling club
Social Links Chata my pet bird
Traits Catch yourself Roll for another attack +20 Balanced Trips knock downs throws and stuns +20 Mystify Emotional debuff +20 Cool moves +20 Sexy+15 to opposite sex Shake it offReduces stuns and debuffs Kick'em while there downA free attack when there on the ground
Techniques Slight of hand - A rank - Use of things like magic and flash powder Bouncing balls of death - A rank - I juggle off your face Stacked deck - A rank- Throw a deck of cards upon success they get a -20 AOE Licking flames - A rank- cannot block or parry dodging it gets a -15 Izuna drop - A rank- Its fucking Izuna drop!!! Ending blow - A rank- Basically one shot one hit one life one kill Flying swallow - A rank- Unable to be blocked and knock down Flash bang - B rank- Blind -20 Murderous intent - B rank- -15 throughout the fight Wand block - B rank- A block with a wand Combat concealment - B rank- Roll three times to react while in smoke Behold - C - Can apply a + 10 with my cape Dagger - C - Proficiency
Equipment flash powder bag of marbles dagger juggling balls deck of cards bird wand molotov coctail fire juices in my belly
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Post by Frederic Bourgault-Christie on Nov 27, 2011 0:52:55 GMT -5
Name: Grimmjow Jaggerjack, the Azure Panther Year: First Style: Self-taught (likes Tiger Claw) Weapons:
Claws Swords Social Standing(Dominate)Cool
Status
Clubs
Social Links
Shawlong Qufang Nakeem Grindina
Traits
Kick Em While They're Down - Max Bruiser - +20 to strikes Cool Moves - +20 to all techniques Dutiful Rise - base Courage - -5 Roll With It - second Making It Look Easy - second Haunting - max
Techniques
Head Grab - L. A Grind, Pantera - L. A (upon successful grab, successful followup) Sword - L. A Sonido - L. A (feint, if successful -15 to next reaction) Desgarron - L. A (roll twice by hitting with both claw and sword) Multiattack - L. A Roundhouse - L. A (stagger, -20) Darts - L. B Garra de la Pantera - L. B (roll three times, the more that hit the better) Eye Claw - L. B (blinds, -10) Overhead Claw - L. C (-5 to dodge) Saunter - L. C (fear, -10)
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Post by GM on Nov 27, 2011 0:59:27 GMT -5
Name: Ben Underwood Year (May be any) : Third Style (Pick no more than two) : CQC, Wrestling Weapons : Knife Social Standing (Dominant): Cool Social Standing (Secondary (not mandatory)): Delinquent
Status : A man who had status, that's the kinda man I used to be.
Clubs/Extra Curricular Activities (Not mandatory) : Football Team Pro Wrestling Parkour Team
Social links (Not mandatory, two or less if any): Nygus (A student nurse) Yumi (A student librarian)
Traits: Cool Moves - +20 to technique use. Effortless - Minus 4 to fatigue rolls. Bruiser - +20 to strikes. Scary - Upon successful attack debuff enemies by -20. Touchy - +10 to grapples. Intimidate - target rolls flat and if they fail they take -15 on all actions. Kick 'em while there down - on a successful knockdown get an extra attack.
Techniques: Knife use - CQC - A rank - Use of the knife. Pain Divided - CQC - A rank - Alternating Headbutt and Knife Multi-attack. Max of 10, only roll for half. Neck Snap - CQC - A rank - Breaks a motherfuckers NECK! Living End - CQC - A rank - Leaping strike onto an opponent that will break and stun on a standing opponent and knockout on a downed opponent. Compound Fracture - CQC - A rank - Roll 3 times one to establish jointlock, one to establish dominance, and one to bring to the ground if the first is successful you only have to roll one more. Delinquent Deathblow - Football - A rank - Charging face grab leading into a back of the head wall slam that cannot be rolled out of and does knockdown. Devil Bat Ghost - Football - A rank - Apply. Redirect to get around guards and to dodge attacks also adds plus 15 to my next attack. Clinch - CQC - B rank - Starts a clinch. Choke Slam - Wrestling - B rank - Stun chance. Clothesline - Wrestling - B rank - Counterattack that winds and has chance of knockdown. Arm Bar - CQC - C rank - Establishes a hold or if already in hold inflicts break. Knife Throwing - CQC - C rank - Throws a knife.
Equipment: K-Bar (10 bleed, 20 gash, 15 to parry)
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Post by yukikaze on Nov 29, 2011 22:40:47 GMT -5
Name: Korosu Subete no Year (May be any) : Second Style (Pick no more than two) : CQC Weapons: Knife Social Standing (Dominant): Honor Social Standing (Secondary (not mandatory)): Delinquent
Status : Trained in CQC by mother just like when she was in the marines. Cant kill or will be pulled from current life and be forced into mothers 'new' profession.
Clubs/Extra Carricular Activities (Not mandatory) : Muay Thai Club Parkour Team
Social links (Not mandatory, two or less if any): Ben Underwood - Met in Parkour Team, cool guy but goes on about who he was.
Traits (Pick 7 traits max, 4 at max, 2 at +15, one at +10): 1.Studious lv4 - +20 on all CQC 2.Scrapper lv4 - +20 When meeting an attack with an attack or parry. 3.Tough Guy lv4 - All attacks made against you take a -20 penalty. 4.Feeling your opponent lv4 - +20 on executing/maintaining all grabs/holds. 5.Military Duty lv3 - when knocked out, get back up. (max2) 6.Dutiful Rise lv3 - When reduced to zero health,get back up. (max2) 7.Tough as Nails lv2 - reduce emotional bebuffs by -10.
Techniques (Pick 12, 7 at A rank, 3 at B rank and 2 at C rank): 1.To Close - CQC - Rank A - Grab opponents limb and smash elbow and knee were the bones connect, break - 20. 2.Frog in Your Throat - CQC - Rank A - Strike opponent in the throat,success, roll for chance incapacitate (different kind of knockout). If the incapacitate chance fails, wind -15. 3.Your Mine - CQC - Rank A - Grab opponent from behind and take them "hostage", roll maintanence 4.You're Going Nowhere - CQC - Rank A - When an opponent is attempting to escape a grapple/hold, roll to interrupt their escape. When being grappled roll to strike opponent and add +15 to your escape attempt. 5.Catch Your Self - CQC - Rank A- When enemy tries to throw/trip, roll to reverse on enemy, if original move winded/staggered, inflict same on enemy, if stuns, roll for stun chance. 6.Catch Me if You Can - Parkour - Rank A- Wallrun that transitions in to a kick. If succesful, allows a follow-up attack (technique okay) at +15. 7.Bedtime - CQC - Rank A- A stomp aimed at grounded enemys face. On grounded enemy, roll for knockout, if knockout fails, stun. 8.Drop! - CQC - Rank B- Drop to the floor and stay quiet. Can be dodge or att., on grounded enemy, drop elbow into there throat, wind -15. 9.SHHH!! - CQC - Rank B- When enemy is in grapple, twist neck sharply. Stun. 10.Knife Use - CQC - Rank B- +15 to kife use 11.Hands Off - CQC - Rank C- Parry enemys att with knife, if enemy is unarmed, -5 cut. 12.Kow Loin - Muay Thai - Rank C- Grab enemys head and slam it into a flying knee, -5 stagger
Equipment: Combat Knife - The very same one his mother used when she was in service, there are countless notches in the hilt for each enemy killed with it. (-5 bleed, -10 cut)
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Post by slaughterfest on Dec 3, 2011 16:47:11 GMT -5
Name : Kage No Shi Year : Third Style : Ninjutsu Weapons : Kunai, two short katana, and ninja stars Social Standing (Dominant): Honor Social Standing (Secondary): Cool
Status : Completely loyal to his clan and will do anything he is assigned to do.
Clubs/Extra Carricular Activities :
Social links : Strange, death embracing girl that he met during the Crimson Pain Riots - Potential love interest.
Traits : Studious - +20 to designated style (Ninjutsu)
Slick - +20 To all dodges and resisting grabs/grapples/throws.
Sense of Timing - On successful dodge you get to use a counter technique.
Haunting - Upon successful attack debuff enemies by -20.
Dutiful Rise - Roll to get back up when reduced to 0% HP once.
Cool Moves - +15 when using any technique.
Roll with it - When knocked down roll. Success means you get up automatically. (Any incoming auto attacks still happen)
Techniques (Pick 12, 7 at A rank, 3 at B rank and 2 at C rank): Ninja Utilities - A rank - Gives bonuses to using ninja gear.
Get Over Here! - A Rank - Player uses the hidden blade as a chained spear to reel in enemies.
Combat Concealment - A Rank - Player uses a smoke bomb to temporarily conceal himself and any allies and is able to re-roll three times and chose the better roll.
Eagle Eye - A Rank - Gives bonuses to using projectiles.
Flick of the Wrist - A Rank - Automatically throw an extra projectile after any other successful throw.
Shadow Step - A Rank - Special dodge technique that adds +15 to your next action.
Assassin - A Rank -(Apply move) Gives bonuses to using the hidden blade.
Typhoons Edge - B rank - Multi-attack. A.o.E. Max of 7.
Cross Blade Recovery - B rank - Roll another attack when successfully dodged or parried.
Backswing - B rank - On successful attack roll to follow up.
Hidden in the Shadows - C Rank -(Apply move) While hidden from opponent(s) player gets +10 when dodging, or evading.
Circle Tracing - C rank - Apply. Roll to "open" enemy. Counts as feint.
Equipment : Family Heirloom/Hidden Blade x1 - A deadly weapon stained with the blood of possibly thousands that was eventually passed to Kage although slightly modified for better combat he still puts it's name to the test. (Inflicts bleed at 15%)
Kunai x20
Shuriken x20
Smokebomb x5
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