Post by The Black Beast on Oct 21, 2010 3:12:45 GMT -5
History
After the end of the third world war (20XX) the world was separated into three separate, "Factions". Sunset (Former Asia), Alexandria (Former Europe), and Souht (Former South America). The entire world was united under a single language dubbed, Common (cooler name later). Each faction has their own language they speak, however there is a third continent (location is former United States) which is considered, "Neutral Territory"
Each continent is at peace with the other, however rumors of dark tidings are rumored to be rising from the country of Sunset. News of war. Alexandria is rumored to be constructing some kind of creation labeled, "Operation: KINGSHIP". Souht pretty much minds their own business. There are also rumors of rebellion rising in the Neutral Territory (referred to its residents as, "The Middle Ground") It is becoming a dark world indeed.
To Be Updated
Starting Off
Please send a message to me regarding your sheet. I will either okay it, or send it back to you with the "No's". These must be fixed before you can play (Campaign balance, bitches).
Each player must have (in addition to the standard crap):
A legitimate roleplay name (NO JOKE NAMES GOD DAMN IT)
A melee weapon (if you're in the military tell me and you may start with a ranged weapon based on set requirements.)
A backstory (as long as you want it.)
and finally, must pick a home country from the ones above (Middle Ground is an option)
A melee weapon (if you're in the military tell me and you may start with a ranged weapon based on set requirements.)
A backstory (as long as you want it.)
and finally, must pick a home country from the ones above (Middle Ground is an option)
All players are assumed to start off in the Middle Ground, and you may designate in backstory how you got to the Middle Ground. Your housing situation relies upon your wealth bonus. If you want me to include something, ask me and I'll think about it.
Your starting languages default to Common, and one other language based on your home country.
Souht - Spanish
Alexandria - German
Sunset - Korean
Playable Shadowkind
Elf, Goblin, Orc, Gnome
NOTE: Shadowkind do NOT retain any magical abilities. All they gain is racial bonuses to stats, skills, and non-magical natural abilities. Any other bonuses must be run by the GM. Consider them mutants for all intents and purposes.
There is no magic at all in this campaign. Or psionics.
To Be Updated
All the stuff here is really rough. It will likely undergo name changes, and the like.
All the stuff here is really rough. It will likely undergo name changes, and the like.
SLOTS FILLED:
3/6
Black playing
Casey playing
Fred playing