Post by GM on Mar 7, 2010 14:05:32 GMT -5
Character Type: Experiement
Side Effect: Must physically transform
IQ: 15
MA: 26 (trust/intimidate 88%)
ME: 26
PB: 23 (charm/impress 65%)
PS: 30 (40 as synapse)
PP: 35
PE: 34 (40 as synapse)
Spd: 31 (1000 as synapse)
Hit Points: 34 (40 as synapse)
SDC: 128 (+280 as synapse)
ISP: 12
PPE: 18
Bonuses:
+8 to initiative
+9 to strike
+1 to strike with kicks
+1 to strike with grappling
+15 to parry
+13 to dodge
+4 to automatic dodge (melee)
+15 to roll with punch, fall, or impact
+4 to pull punch
+6 to save vs psionic attack
+9 to save vs insanity
+1 to escape from holds or locks
Attacks: 6 per round
Backhand Strike (1d6+23) (+33 as synapse)
Body Flip (1d6+22) (+33 as synapse)
Elbow/Forearm (1d6+22) (+33 as synapse)
Normal Punch (1d6+22) (+33 as synapse)
kick (acrobatics) (2d4+22) (+33 as synapse)
Fast Punch or Kick (2d6+22) (+33 as synapse)
Super-Fast Punch (4d6+22) (+33 as synapse)
Super-Fast Kick (5d6+22) (+33 as synapse)
Body black/ram at 400 mph (1d6*10+22 plus knockdown, 5d6 damage to me, three melee attacks) (+33 as synapse)
Fire Electrical Ray (1d6*10 100ft)
Mini-Lightning Bolt (2d6 100ft)
Lightning Bolt (4d6 300ft)
Generate Electricity (1d6 four times, counts as four melee attacks self)
Bio-ghost Touch (1d6+1 sdc damage, enemy looses two melee attacks and initiative for 1d4 melees)
Special Defenses:
imperveous to electricity
Fire and Energy attacks do half damage
automatic dodge (melee)
dodge bullets, energy blasts, projectiles (base roll)
Save vs Coma/Death (26%, 34 as synapse)
Special Attack Modifiers:
Skills: 2 secondary choice
Acrobatics (sense of balance 60%, walk tightrope or highwire 60%, climb rope 70%, climb 40%)
Boxing
Gymnastics (work parallel bars and rings 60%, backflip 70%)
Wrestling
Hand to Hand: Martial Arts
Prowl (50%)
Athletics
body building
Ballet
Yoga
Contortion
Running
Climbing (60%)
Military Etiquette (55%)
Radio: Basic (65%)
W.P. Rifle
Basic Electronics (50%)
Basic Mechanics (50%)
Demolitions (80%)
Demolitions Disposal (80%)
Underwater Demolitions (76%)
Language: English
Read and Write: English
Mathmatics: Basic (45%)
Pilot: Automobile (60%)
Powers:
Alter Physical Structure (Electricity)
Bio Ghost
Sonic Speed
900/2000 to next level
Side Effect: Must physically transform
IQ: 15
MA: 26 (trust/intimidate 88%)
ME: 26
PB: 23 (charm/impress 65%)
PS: 30 (40 as synapse)
PP: 35
PE: 34 (40 as synapse)
Spd: 31 (1000 as synapse)
Hit Points: 34 (40 as synapse)
SDC: 128 (+280 as synapse)
ISP: 12
PPE: 18
Bonuses:
+8 to initiative
+9 to strike
+1 to strike with kicks
+1 to strike with grappling
+15 to parry
+13 to dodge
+4 to automatic dodge (melee)
+15 to roll with punch, fall, or impact
+4 to pull punch
+6 to save vs psionic attack
+9 to save vs insanity
+1 to escape from holds or locks
Attacks: 6 per round
Backhand Strike (1d6+23) (+33 as synapse)
Body Flip (1d6+22) (+33 as synapse)
Elbow/Forearm (1d6+22) (+33 as synapse)
Normal Punch (1d6+22) (+33 as synapse)
kick (acrobatics) (2d4+22) (+33 as synapse)
Fast Punch or Kick (2d6+22) (+33 as synapse)
Super-Fast Punch (4d6+22) (+33 as synapse)
Super-Fast Kick (5d6+22) (+33 as synapse)
Body black/ram at 400 mph (1d6*10+22 plus knockdown, 5d6 damage to me, three melee attacks) (+33 as synapse)
Fire Electrical Ray (1d6*10 100ft)
Mini-Lightning Bolt (2d6 100ft)
Lightning Bolt (4d6 300ft)
Generate Electricity (1d6 four times, counts as four melee attacks self)
Bio-ghost Touch (1d6+1 sdc damage, enemy looses two melee attacks and initiative for 1d4 melees)
Special Defenses:
imperveous to electricity
Fire and Energy attacks do half damage
automatic dodge (melee)
dodge bullets, energy blasts, projectiles (base roll)
Save vs Coma/Death (26%, 34 as synapse)
Special Attack Modifiers:
Skills: 2 secondary choice
Acrobatics (sense of balance 60%, walk tightrope or highwire 60%, climb rope 70%, climb 40%)
Boxing
Gymnastics (work parallel bars and rings 60%, backflip 70%)
Wrestling
Hand to Hand: Martial Arts
Prowl (50%)
Athletics
body building
Ballet
Yoga
Contortion
Running
Climbing (60%)
Military Etiquette (55%)
Radio: Basic (65%)
W.P. Rifle
Basic Electronics (50%)
Basic Mechanics (50%)
Demolitions (80%)
Demolitions Disposal (80%)
Underwater Demolitions (76%)
Language: English
Read and Write: English
Mathmatics: Basic (45%)
Pilot: Automobile (60%)
Powers:
Alter Physical Structure (Electricity)
Bio Ghost
Sonic Speed
900/2000 to next level