Post by mrflowers on Jan 17, 2010 21:15:14 GMT -5
Jesse:
28362
Fate Point 3
HP – 3600
Energy - 15624
Strength - 400
Durability - 250
Stamina - 110
Speed - 250
Celerity [Dex + Agility] – 4140
Precision - 10
Offense - 100
Defense - 110
Intelligence - 1750
Wisdom - 110
Willpower - 100
Craft - 120
Charisma - 60
Beauty - 10
Magic - 207
Psychic Power - 10000
Ki - 10000
Technique - 150
Luck - 50
Archetype: +4 Intelligence, +4 Magic, +4 Ki, +2 Charisma, +2 Energy, +4 Celerity, +4 Psychic Power
Tome: +10 Magic and Psychic Power
Sylar: +5 Intelligence, +5 Energy, +5 Offense, +5 Craft, +5 Charisma
Giygas: +40 Psychic Power, +40 Intelligence, +40 Offense, +40 Willpower, +50 Energy, +50 HP +10 Charisma
Sage of the 6 paths: +50 Celerity, +50 Ki, +10 Psi, +30 Charisma, +10 Strength, +20 Durability, +20 Offense, +50 Energy, +20 HP
Multiple Man: +100 Wisdom, +100 Intelligence, +100 Celerity, +100 Durability, +100 Craft, +100 Defense, +100 Technique
Innate
2 Merits
% towards what you want to earn
5 archetype abilities
7 elemental abilities
4 abilities from within Archetype
5 abilities from weapons
3 item abilities
All Academy Jutsus
Phantom Lance
Phantom Edge
Shadow Clone Genjutsu
Human Bullet Tank
Magic Cloak
Henge
Bunshin
Detect Thoughts
Mind Blast
Telepathy
Darkvision (200 ft)
Astral Projection
Charm Monster
Detect Thoughts
Levitate
Suggestion
See the Invisible (passive)
Sixth Sense
Sense Evil
Sense Magic
See Aura
Sneak Attack
Create Magic Scroll
Giygas' Possession (possess animals, objects, people, etc. and turn them into a monster)
Giygas' Summon (summon creatures)
Channel Pure Evil (connect to pure evil as a force)
PSI Starstorm Alpha
PK [GRAPE]
PK Freeze Alpha
PK Fire Alpha
PK Thunder Alpha
PK Flash Alpha
PK Magnet Alpha
PK Brainshock Alpha
PK Lifeup Alpha
PK Healing Alpha
PK Teleport Alpha
PK Shield Alpha
PK Hypnosis Alpha
PK PSI Shield Alpha
PK Paralysis Alpha
PK Offense Up Alpha
PK Offense Up Down
Incomprehensible Attack Omega
Transcendent Form
Perceptive Comprehension
Telekinesis
Super Telekinesis
Nuclear Projection
Claire's Regeneration
Sound Manipulation
Candice's Shapeshifting
Stupefaction Jutsu (locks both Jesse and another person solid as long as Jesse concentrates and avoids blinking)
Dynamic Entry
Gouken (Iron Fist)
Heaven and Earth Reversal Genjutsu (makes them perceive up as down)
Heaven and Earth Reversal, Advanced Genjutsu (causes them to think they fall into the sky)
Suguni Ouda Instant Strike Genjutsu (makes them see you stabbing or hitting them)
Invisibility: Simple
Multiple Images
Color Spray
True Strike
House of Glass
Tattoo(chest): The Phoenix: Super-heal self or others, resurrection, self-resurrection.
Tattoo(right hand): The Skull Coiled with Thorns: Death touch.
Six Selves
Chibaku Tensei (Gravity Sphere)
Shinra Tensei (Gravity repulsion)
Shadow Clone Technique
Blocking Technique Absorption Seal (steals charkra or completely negates chakra based attacks)
Rain Tiger at Will Technique (cause rain and detect all things the rain hits)
Fire Release: Dragon Fire Technique
Chakra Scalpel (wounds done do not inflict outer wounds)
Creation Rebirth
Shikotsumyaku (dead bone pulse)
Proto-Rinnegan
Bijuu: Juubi
Armour of Sand
Tornado Lightning
25 skills
Driving 80%
Marksmanship 80%
Psychology 80%
Gambling 80%
Rope 80%
Piloting 80%
Absorbed/Observed
Multicast
Elder Dragon Form
Poof
Ultima Regen
Sonic Speed
Growth
Tarrasque's Invulnerability
Immune to Ki
Immune to Magic
Zombie Flesh (+30% save vs coma/dead)
Hellfire Blast (stun + damage)
Nerglish
W.P. Scimitar
W.P. Mace
W.P. Sword
W.P. Chain Weapons
Shattering Throw
Spell Reflect
Fly as the Eagle
Animate/Control Dead
Exorcism
Dispel Magic Barriers
Negate Magic
Lightning
Fire
Luck Curse
Curse: Phobia
Spoil
Sickness
Dungeoneering 50%
Bounty Hunter 30%
Streetwise 30%
Hand to Hand: Assassin
W.P. Deadball
Super Strength
Super Speed
Super Celerity
Super Senses
Invulnerability
Scorch
Azerothian Polymorph (transform into animals)
Pyroblast
Double Jump
Language: Celestial 98%
Infernal 98%
Demongogian 98%
Abyssal 98%
Dragonese 98%
Orcish 98%
Gutterspeak 98%
Hutt 98%
Wookiee 98%
Spanish 98%
Merits:
Clone Mastery I
Clone Mastery II
Group Channel
Defensive Throw Merit
Master Betty's Triangle Defense
Spirit Bear
Primal Bloodlines Merit (share bloodline limits with pets)
Clone Healing (absorb a clone to heal)
Clone Knowledge (learn everything a clone experienced)
Communal Psychic Resistance (can use duplicates to help resist)
Immunity to Mind Control
Doppleganger Armor (Clones gain bonuses from items)
Doppleganger Shared Regeneration (Unused Regeneration of Hp or Energy is Spread among the clones)
Dopplegangers Unite! (Clones gain bonuses in combat when working together)
Independance Day (Clones can act on their own)
Giygas' Control
Unified Energy and HP (Energy and HP are virtually interchangeable and buffer each other)
Ribbon-bearer
All Foes Are Equal (can harm virtually any enemy)
Blessing of the Sanguine (bonus HP, bonus resistance to air, bonus HP regen, reduced bleeding damage and duration, bonus resistance to morale-reducing effects and bonus morale, bonus to inspiration, bonus to air damage)
Blessing of the Choleric (bonus Strength, bonus physical damage, bonus Offense, all powers scale with passion, bonus resistance to flame, bonus to flame damage)
Blessing of the Melancholy (bonus Wisdom, bonus to earth damage and effects, bonus to resisting and purging poison, lower poison duration and damage, bonus to Bluff/Sense Motive/Empathy checks)
Blessing of the Phlegmatic (bonus Intelligence, bonus magical damage, bonus to crafting and science skills, bonus to water damage and effects)
One Merit of your design based on your type
Orb wielders can fuse as long as they have one of each type
People Examined/Absorbed:
Demon Locust
Fred (can't get Mage abilities, Paladin abilities hard to copy)
Mario (limited)
Mega-Juicer
Team Fortress 2 Scout
Team Fortress 2 Medic
Team Fortress 2 Pyro
Team Fortress 2 Engineer
Team Fortress 2 Heavy
Team Fortress 2 Spy
The Navigator's Head
Tyrannus
Brickwall
Arcangel
Ravage
Houngan
Leech
Negaton
Teleport Locations:
Menan
Qirral
Zeroville
Stormspire
CS Burbs
Small town with the church [not named]
The former Sun Kingdom [Lipoca's town]
Onett
Inventory:
Refresher Orb (4 HP/sec regen, +400 bonus damage, 6 Energy regen flat, +150% Energy regen, Refresh ability)
Kamakai (evil and chakra-draining kama)
Mealstrom:
Assault Currias:
Stone of Jordan:raises level of skills, adds lightning damage to all attacks, +25% to Energy AFTER a +20 bonus
Bloodstone: +100 HP, +100 Energy, +150% to Energy regeneration rate, +6 HP a second regeneration, restores 450 HP and 400 Energy base to allies upon death, gain XP/vision in an area, easy to resurrect you, enemies get less benefit (gold/loot/experience), and 1.5 HP and Energy regen a second per charge. Charges (9)
Pains Katana, Pains Shakujo
28362
Fate Point 3
HP – 3600
Energy - 15624
Strength - 400
Durability - 250
Stamina - 110
Speed - 250
Celerity [Dex + Agility] – 4140
Precision - 10
Offense - 100
Defense - 110
Intelligence - 1750
Wisdom - 110
Willpower - 100
Craft - 120
Charisma - 60
Beauty - 10
Magic - 207
Psychic Power - 10000
Ki - 10000
Technique - 150
Luck - 50
Archetype: +4 Intelligence, +4 Magic, +4 Ki, +2 Charisma, +2 Energy, +4 Celerity, +4 Psychic Power
Tome: +10 Magic and Psychic Power
Sylar: +5 Intelligence, +5 Energy, +5 Offense, +5 Craft, +5 Charisma
Giygas: +40 Psychic Power, +40 Intelligence, +40 Offense, +40 Willpower, +50 Energy, +50 HP +10 Charisma
Sage of the 6 paths: +50 Celerity, +50 Ki, +10 Psi, +30 Charisma, +10 Strength, +20 Durability, +20 Offense, +50 Energy, +20 HP
Multiple Man: +100 Wisdom, +100 Intelligence, +100 Celerity, +100 Durability, +100 Craft, +100 Defense, +100 Technique
Innate
2 Merits
% towards what you want to earn
5 archetype abilities
7 elemental abilities
4 abilities from within Archetype
5 abilities from weapons
3 item abilities
All Academy Jutsus
Phantom Lance
Phantom Edge
Shadow Clone Genjutsu
Human Bullet Tank
Magic Cloak
Henge
Bunshin
Detect Thoughts
Mind Blast
Telepathy
Darkvision (200 ft)
Astral Projection
Charm Monster
Detect Thoughts
Levitate
Suggestion
See the Invisible (passive)
Sixth Sense
Sense Evil
Sense Magic
See Aura
Sneak Attack
Create Magic Scroll
Giygas' Possession (possess animals, objects, people, etc. and turn them into a monster)
Giygas' Summon (summon creatures)
Channel Pure Evil (connect to pure evil as a force)
PSI Starstorm Alpha
PK [GRAPE]
PK Freeze Alpha
PK Fire Alpha
PK Thunder Alpha
PK Flash Alpha
PK Magnet Alpha
PK Brainshock Alpha
PK Lifeup Alpha
PK Healing Alpha
PK Teleport Alpha
PK Shield Alpha
PK Hypnosis Alpha
PK PSI Shield Alpha
PK Paralysis Alpha
PK Offense Up Alpha
PK Offense Up Down
Incomprehensible Attack Omega
Transcendent Form
Perceptive Comprehension
Telekinesis
Super Telekinesis
Nuclear Projection
Claire's Regeneration
Sound Manipulation
Candice's Shapeshifting
Stupefaction Jutsu (locks both Jesse and another person solid as long as Jesse concentrates and avoids blinking)
Dynamic Entry
Gouken (Iron Fist)
Heaven and Earth Reversal Genjutsu (makes them perceive up as down)
Heaven and Earth Reversal, Advanced Genjutsu (causes them to think they fall into the sky)
Suguni Ouda Instant Strike Genjutsu (makes them see you stabbing or hitting them)
Invisibility: Simple
Multiple Images
Color Spray
True Strike
House of Glass
Tattoo(chest): The Phoenix: Super-heal self or others, resurrection, self-resurrection.
Tattoo(right hand): The Skull Coiled with Thorns: Death touch.
Six Selves
Chibaku Tensei (Gravity Sphere)
Shinra Tensei (Gravity repulsion)
Shadow Clone Technique
Blocking Technique Absorption Seal (steals charkra or completely negates chakra based attacks)
Rain Tiger at Will Technique (cause rain and detect all things the rain hits)
Fire Release: Dragon Fire Technique
Chakra Scalpel (wounds done do not inflict outer wounds)
Creation Rebirth
Shikotsumyaku (dead bone pulse)
Proto-Rinnegan
Bijuu: Juubi
Armour of Sand
Tornado Lightning
25 skills
Driving 80%
Marksmanship 80%
Psychology 80%
Gambling 80%
Rope 80%
Piloting 80%
Absorbed/Observed
Multicast
Elder Dragon Form
Poof
Ultima Regen
Sonic Speed
Growth
Tarrasque's Invulnerability
Immune to Ki
Immune to Magic
Zombie Flesh (+30% save vs coma/dead)
Hellfire Blast (stun + damage)
Nerglish
W.P. Scimitar
W.P. Mace
W.P. Sword
W.P. Chain Weapons
Shattering Throw
Spell Reflect
Fly as the Eagle
Animate/Control Dead
Exorcism
Dispel Magic Barriers
Negate Magic
Lightning
Fire
Luck Curse
Curse: Phobia
Spoil
Sickness
Dungeoneering 50%
Bounty Hunter 30%
Streetwise 30%
Hand to Hand: Assassin
W.P. Deadball
Super Strength
Super Speed
Super Celerity
Super Senses
Invulnerability
Scorch
Azerothian Polymorph (transform into animals)
Pyroblast
Double Jump
Language: Celestial 98%
Infernal 98%
Demongogian 98%
Abyssal 98%
Dragonese 98%
Orcish 98%
Gutterspeak 98%
Hutt 98%
Wookiee 98%
Spanish 98%
Merits:
Clone Mastery I
Clone Mastery II
Group Channel
Defensive Throw Merit
Master Betty's Triangle Defense
Spirit Bear
Primal Bloodlines Merit (share bloodline limits with pets)
Clone Healing (absorb a clone to heal)
Clone Knowledge (learn everything a clone experienced)
Communal Psychic Resistance (can use duplicates to help resist)
Immunity to Mind Control
Doppleganger Armor (Clones gain bonuses from items)
Doppleganger Shared Regeneration (Unused Regeneration of Hp or Energy is Spread among the clones)
Dopplegangers Unite! (Clones gain bonuses in combat when working together)
Independance Day (Clones can act on their own)
Giygas' Control
Unified Energy and HP (Energy and HP are virtually interchangeable and buffer each other)
Ribbon-bearer
All Foes Are Equal (can harm virtually any enemy)
Blessing of the Sanguine (bonus HP, bonus resistance to air, bonus HP regen, reduced bleeding damage and duration, bonus resistance to morale-reducing effects and bonus morale, bonus to inspiration, bonus to air damage)
Blessing of the Choleric (bonus Strength, bonus physical damage, bonus Offense, all powers scale with passion, bonus resistance to flame, bonus to flame damage)
Blessing of the Melancholy (bonus Wisdom, bonus to earth damage and effects, bonus to resisting and purging poison, lower poison duration and damage, bonus to Bluff/Sense Motive/Empathy checks)
Blessing of the Phlegmatic (bonus Intelligence, bonus magical damage, bonus to crafting and science skills, bonus to water damage and effects)
One Merit of your design based on your type
Orb wielders can fuse as long as they have one of each type
People Examined/Absorbed:
Demon Locust
Fred (can't get Mage abilities, Paladin abilities hard to copy)
Mario (limited)
Mega-Juicer
Team Fortress 2 Scout
Team Fortress 2 Medic
Team Fortress 2 Pyro
Team Fortress 2 Engineer
Team Fortress 2 Heavy
Team Fortress 2 Spy
The Navigator's Head
Tyrannus
Brickwall
Arcangel
Ravage
Houngan
Leech
Negaton
Teleport Locations:
Menan
Qirral
Zeroville
Stormspire
CS Burbs
Small town with the church [not named]
The former Sun Kingdom [Lipoca's town]
Onett
Inventory:
Refresher Orb (4 HP/sec regen, +400 bonus damage, 6 Energy regen flat, +150% Energy regen, Refresh ability)
Kamakai (evil and chakra-draining kama)
Mealstrom:
Assault Currias:
Stone of Jordan:raises level of skills, adds lightning damage to all attacks, +25% to Energy AFTER a +20 bonus
Bloodstone: +100 HP, +100 Energy, +150% to Energy regeneration rate, +6 HP a second regeneration, restores 450 HP and 400 Energy base to allies upon death, gain XP/vision in an area, easy to resurrect you, enemies get less benefit (gold/loot/experience), and 1.5 HP and Energy regen a second per charge. Charges (9)
Pains Katana, Pains Shakujo