Post by DUNCE on Jul 17, 2009 22:10:13 GMT -5
HP – 33 (starting 5, bonus 4, rockstar 4, Winterblossom 10, Vagna Amar +8, Skwisgaar Squigelf +2)
Energy - 41 (starting 5, bonus 4, chronomancer 4, Winterblossom 22, Vagna Amar +2, Skwisgaar Squigelf +4)
Strength - 8 (starting 5, Vagna Amar +2)
Durability - 8 (starting 6, Vagna Amar +2)
Stamina - 7 (starting 5, Vagna Amar +2)
Speed - 7 (starting 5, Vagna Amar +2)
Celerity – 17 (starting 5, rockstar 4, chronomancer 4, Vagna Amar +2, Skwisgaar Squigelf +2)
Precision - 7 (starting 5, Vagna Amar +2)
Offense - 11 (starting 5, Vagna Amar +2, Skwisgaar Squigelf +4)
Defense - 7 (starting 5, Vagna Amar +2)
Intelligence - 23 (starting 6, starting bonus 1, chronomancer 5, Gasper talk 4, Vagna Amar +8)
Wisdom - 20 (starting 6, rockstar 4, chronomancer 4, Gasper talk 4, Vagna Amar +2)
Willpower - 18 (starting 5, chronomancer 4, Gasper talk 4, Vagna Amar +2, Surviving in a Hospital Bed +3)
Craft - 14 (starting 4, Gasper talk 4, Vagna Amar +2, Skwisgaar Squigelf +4)
Charisma - 20 (starting 6, rockstar 4, Vagna Amar +2, Skwisgaar Squigelf +8)
Beauty - 19 (starting 5, rockstar 4, Vagna Amar +2, Skwisgaar Squigelf +8)
Magic - 8 (starting 2, chronomancer 4, Vagna Amar +2)
Psychic Power - 3 (starting 1, Vagna Amar +2)
Ki - 4 (starting 2, Vagna Amar +2)
Technique - 15 (starting 5, Vagna Amar +2, Skwisgaar Squigelf +8)
Luck - 9 (starting 7, Vagna Amar +2)
Points: 148
(Starting bonus point +1 Intelligence)
(Talking with Gasper, +4 Intelligence, +4 Wisdom, +4 Craft, +4 Willpower)
(Destroying Winterblossom, +10 HP, +10 Energy)
(Destroying Winterblossom, +12 Energy)
(Destroying Vagna Amar +2 to All, +6 HP, +6 Intelligence)
(Hospital Bed Survival +3 to Willpower)
(Skwisgaar Squigelf, +8 Charisma, +8 Beauty, +8 Technique, +4 Craft, +2 HP, +2 Celerity, +4 Energy, +4 Offense)
Traits:
Haunting of Imagination Past. With the buzz of the amps, the cheer of the crowd, and the gods whispering their blessings in his ears, he rocked so hard that even logic and reasoning bowed down before him +4 to Charisma, Beauty, Celerity, Hp, Wisdom
Chronomancer. When the collapse of the roof is no longer a big deal, you'll be sure to thank me +4 to Energy, Magic, Willpower, Wisdom, Intelligence, Celerity.
Fear of Slingshots. With a flurry of blackness, everywhere, wolves appearing, allies in desperation, hundereds of feet underground, the mountain rumbles, unthinkable evil lurking below our feet, time for escape... AND THEN I'M SHOT IN THE EYE BY A SLINGSHOT AND DIE! what the hell?
Unbelievably Tough. In the red corner, its MIIIIIIIIKE TYSON! and in the blue corner, its BRIAN THE STOPWATCH SCHLOSSER! "bring it on"
Transcendental Intellect the world was not ready to know that time, space, and thought are all the same thing... the fools
Fate Points:0 (used my starting one to gain super slo-mo)
Abilities:
Time Warp: Haste (12) (you know what haste does, don't play those games)
Time Warp: Slow (slows single enemy, or alternatively, slows down a time-bomb clock)
Time Warp: Super Slo-Mo (Baywatch got nothing on this)
Time Warp: Stop (in the name of love)
Time Warp: Gravity (HP damaging spell of usefulness)
Time Warp: Send (lets you send small packages through time. The object reappears later at the same location. "hey guys, whats this note? and why does it say 'duck'? on it?) (special note: only sends notes forward in time... translation: LAME!)
Time Warp: Immobilize (when slow-motion goes horribly, horribly wrong) (special note: effectively only reduces their movement speed to 0, they can still attack with this status effect on)
Time Warp: Mute (or, alternatively, gag)
Time Warp: Float (you no longer need mind-altering psychotropic drugs with this spell)
Time Warp: Featherlight (the carnies who guess your weight will be baffled)
Time Warp: Exit (Get me the hell out of this dungeon!)
Time Warp: Reflect (knocks spells back at their casters)
Time Warp: Regen (Heal over time)
Afterlife: Astral Projection (hey guys, watch my body while i sneak into the girls dressing room)
Afterlife: Spatial Senses (when cast, you are able to have a 3-D radar spatial sense, making it hard to sneak up on you and giving bonuses to initiative, parry, and dodge)
Afterlife: Ignore 3-D Constraint (ignore the rules of 3-D movement: walk up on ceilings and up or down walls as if moving horizontally, fall back towards the same plane you just touched, jump between two planes)
Afterlife: Fold Object (turn object into a 2-D object, letting you fold it like a piece of paper: great for hiding it)
Afterlife: Alter Perception (alter someone else's perception)
Afterlife: D-Shift Two Dimensions (turn yourself into a 2-D object, confounds radar/thermo imaging/motion detection, lets you be 'invisible' by turning to someone as a flat plane)
Afterlife: Attune Object to Owner (attune something to your or someone else's magical frequency to indicate ownership, can be used to make it so others can't activate it, great for TW and magical items)
Rock and Roll: Crushing My Battle Opponent's Balls (attack that invigorates allies and does groin sonic damage to enemies)
Rock and Roll: G-MILF Lover (dem old ladies need lovin' too y'know)
Rock and Roll: Sword Skill (can you take the fucking fury?!?)
Rock and Roll: Mono Filament Wire Fighting Skill (remember that barbed wire scene from the silent hill movie? yeah, its gonna be like that)
Rock and Roll: Soul Etude (song that heals and removes status ailments... you got soul?)
Rock and Roll: Ride the Lightning (song that deals lightning damage, and can also be used as a form of locomotion)
Rock and Roll: You Cannot Kill the Metal (song that resurrects enemies and allies alike with the 'roadie' sub-category, allies are independent, while enemies are servants)
Rock and Roll: Amp Summoning (giant guitar amps rise from the ground)
Rock and Roll: Roadie Summoning ("What's that sound?" "It's an angel singing!" "It's a devil screaming!" ... "It's fucking awesome!" "It's called, Heavy Metal")
Equipment:
Knife
cell phone
wallet
hip flask (its true)
Current Trainers:
Skwisgaar Squigelf
Trainer Options:
Father Time
Val Halen
Future Brian (it'll happen, damnit)
Energy - 41 (starting 5, bonus 4, chronomancer 4, Winterblossom 22, Vagna Amar +2, Skwisgaar Squigelf +4)
Strength - 8 (starting 5, Vagna Amar +2)
Durability - 8 (starting 6, Vagna Amar +2)
Stamina - 7 (starting 5, Vagna Amar +2)
Speed - 7 (starting 5, Vagna Amar +2)
Celerity – 17 (starting 5, rockstar 4, chronomancer 4, Vagna Amar +2, Skwisgaar Squigelf +2)
Precision - 7 (starting 5, Vagna Amar +2)
Offense - 11 (starting 5, Vagna Amar +2, Skwisgaar Squigelf +4)
Defense - 7 (starting 5, Vagna Amar +2)
Intelligence - 23 (starting 6, starting bonus 1, chronomancer 5, Gasper talk 4, Vagna Amar +8)
Wisdom - 20 (starting 6, rockstar 4, chronomancer 4, Gasper talk 4, Vagna Amar +2)
Willpower - 18 (starting 5, chronomancer 4, Gasper talk 4, Vagna Amar +2, Surviving in a Hospital Bed +3)
Craft - 14 (starting 4, Gasper talk 4, Vagna Amar +2, Skwisgaar Squigelf +4)
Charisma - 20 (starting 6, rockstar 4, Vagna Amar +2, Skwisgaar Squigelf +8)
Beauty - 19 (starting 5, rockstar 4, Vagna Amar +2, Skwisgaar Squigelf +8)
Magic - 8 (starting 2, chronomancer 4, Vagna Amar +2)
Psychic Power - 3 (starting 1, Vagna Amar +2)
Ki - 4 (starting 2, Vagna Amar +2)
Technique - 15 (starting 5, Vagna Amar +2, Skwisgaar Squigelf +8)
Luck - 9 (starting 7, Vagna Amar +2)
Points: 148
(Starting bonus point +1 Intelligence)
(Talking with Gasper, +4 Intelligence, +4 Wisdom, +4 Craft, +4 Willpower)
(Destroying Winterblossom, +10 HP, +10 Energy)
(Destroying Winterblossom, +12 Energy)
(Destroying Vagna Amar +2 to All, +6 HP, +6 Intelligence)
(Hospital Bed Survival +3 to Willpower)
(Skwisgaar Squigelf, +8 Charisma, +8 Beauty, +8 Technique, +4 Craft, +2 HP, +2 Celerity, +4 Energy, +4 Offense)
Traits:
Haunting of Imagination Past. With the buzz of the amps, the cheer of the crowd, and the gods whispering their blessings in his ears, he rocked so hard that even logic and reasoning bowed down before him +4 to Charisma, Beauty, Celerity, Hp, Wisdom
Chronomancer. When the collapse of the roof is no longer a big deal, you'll be sure to thank me +4 to Energy, Magic, Willpower, Wisdom, Intelligence, Celerity.
Fear of Slingshots. With a flurry of blackness, everywhere, wolves appearing, allies in desperation, hundereds of feet underground, the mountain rumbles, unthinkable evil lurking below our feet, time for escape... AND THEN I'M SHOT IN THE EYE BY A SLINGSHOT AND DIE! what the hell?
Unbelievably Tough. In the red corner, its MIIIIIIIIKE TYSON! and in the blue corner, its BRIAN THE STOPWATCH SCHLOSSER! "bring it on"
Transcendental Intellect the world was not ready to know that time, space, and thought are all the same thing... the fools
Fate Points:0 (used my starting one to gain super slo-mo)
Abilities:
Time Warp: Haste (12) (you know what haste does, don't play those games)
Time Warp: Slow (slows single enemy, or alternatively, slows down a time-bomb clock)
Time Warp: Super Slo-Mo (Baywatch got nothing on this)
Time Warp: Stop (in the name of love)
Time Warp: Gravity (HP damaging spell of usefulness)
Time Warp: Send (lets you send small packages through time. The object reappears later at the same location. "hey guys, whats this note? and why does it say 'duck'? on it?) (special note: only sends notes forward in time... translation: LAME!)
Time Warp: Immobilize (when slow-motion goes horribly, horribly wrong) (special note: effectively only reduces their movement speed to 0, they can still attack with this status effect on)
Time Warp: Mute (or, alternatively, gag)
Time Warp: Float (you no longer need mind-altering psychotropic drugs with this spell)
Time Warp: Featherlight (the carnies who guess your weight will be baffled)
Time Warp: Exit (Get me the hell out of this dungeon!)
Time Warp: Reflect (knocks spells back at their casters)
Time Warp: Regen (Heal over time)
Afterlife: Astral Projection (hey guys, watch my body while i sneak into the girls dressing room)
Afterlife: Spatial Senses (when cast, you are able to have a 3-D radar spatial sense, making it hard to sneak up on you and giving bonuses to initiative, parry, and dodge)
Afterlife: Ignore 3-D Constraint (ignore the rules of 3-D movement: walk up on ceilings and up or down walls as if moving horizontally, fall back towards the same plane you just touched, jump between two planes)
Afterlife: Fold Object (turn object into a 2-D object, letting you fold it like a piece of paper: great for hiding it)
Afterlife: Alter Perception (alter someone else's perception)
Afterlife: D-Shift Two Dimensions (turn yourself into a 2-D object, confounds radar/thermo imaging/motion detection, lets you be 'invisible' by turning to someone as a flat plane)
Afterlife: Attune Object to Owner (attune something to your or someone else's magical frequency to indicate ownership, can be used to make it so others can't activate it, great for TW and magical items)
Rock and Roll: Crushing My Battle Opponent's Balls (attack that invigorates allies and does groin sonic damage to enemies)
Rock and Roll: G-MILF Lover (dem old ladies need lovin' too y'know)
Rock and Roll: Sword Skill (can you take the fucking fury?!?)
Rock and Roll: Mono Filament Wire Fighting Skill (remember that barbed wire scene from the silent hill movie? yeah, its gonna be like that)
Rock and Roll: Soul Etude (song that heals and removes status ailments... you got soul?)
Rock and Roll: Ride the Lightning (song that deals lightning damage, and can also be used as a form of locomotion)
Rock and Roll: You Cannot Kill the Metal (song that resurrects enemies and allies alike with the 'roadie' sub-category, allies are independent, while enemies are servants)
Rock and Roll: Amp Summoning (giant guitar amps rise from the ground)
Rock and Roll: Roadie Summoning ("What's that sound?" "It's an angel singing!" "It's a devil screaming!" ... "It's fucking awesome!" "It's called, Heavy Metal")
Equipment:
Knife
cell phone
wallet
hip flask (its true)
Current Trainers:
Skwisgaar Squigelf
Trainer Options:
Father Time
Val Halen
Future Brian (it'll happen, damnit)