Post by blacktothefuture on Jul 11, 2009 19:30:54 GMT -5
Black the swordsman
HP: 2772 (3072with Earthgrave) x16 = 44325 (49,152 with Earthgrave)
Energy: 140 (240 with Earthgrave) x4 = 560 (960 with Earthgrave)
Strength: 3560 (3860 with Earthgrave)
Durability: 3559 (3859 with Earthgrave)
Stamina: 617
Speed: 207
Celerity: 3466
Precision: 110
Offense: 1608
Defense: 25
Intelligence: 60 (160 with Earthgrave)
Wisdom: 7 (107 with Earthgrave)
Willpower: 630
Craft: 3
Charisma: 77
Beauty: 37
Magic: 100 (170 with Earthgrave)
Psychic Power: 6
Ki: 22
Technique: 1095
Luck: 20
Fate Points : 1
Points Spent: Durability 3252, Offense 1505, Defense 3, Energy 15, Speed 10, Tech 888, willpower 482, celerity 3257, HP 2488, Stamina 432, Magic 8, strength 3001, intelligence 1, strength 310, Precision 40,
Traits:
Haunted by Imagination Past : “When once I saw the world in ones and zeros, my enemies engulfed in hells flame” : +2 Magic, +2 Ki, +4 Durability, +4 Speed, +4 Celerity, +4 HP.
Hidden Potential : It was only one step, but the most important one. The one I had yet to take : +5 hp, +5 energy, +5 tech,+1 strength, +1 speed, +1 celerity, +1 durability, and +1 stamina.
Seal of Sylvanas : +4 Stamina, +4 Durability, +4 HP, +2 Strength
Deathstalker's Mark : can be activated to activate a shadowy Sprinting Wind Walk that combines bonus damage + Shadow Meld + move speed : +2 Celerity, +2 Speed, +2 Offense
Cyan training : "Faithful retainer to his family's liege, with the courage and strength of a thousand men.." : +8 Strength, +8 Celerity, +8 HP, +6 Magic, +33 Energy, +3 Stamina, +4 Speed, +4 Offense, +4 Durability
Vagna Amar's toxin : "In exchange for all the debauchery he performed for us, death, murder, torture... Vango wished only one thing..." : +1 to all stats. In addition, you get 12 points.
Time in prison : “You wanna find out?” :+4 Offense, Durability, Willpower and Technique
Millenium Tree Shield of the Alacritous Assailant: "A powerful source of positive energy.." : 80 Energy that can be siphoned, replenishes fully every 24 hours
Bonus damage to vampires, demons, supernatural enemies.
Mega Damage Skin :"A small mdc pistol can destroy an entire sdc tank" : +40 HP
SOLDIER bonus : "The members of SOLDIER were specially trained, elite fighters divided into Third, Second, and First Class branches..."
Kirabee training : "I float...like a butterfly. And sting like a bee! 'Cause I'm the Eight-Tailed Beast!" : (Could only be explained if one stopped, collaborated and perhaps listened)
Grievous training : "I have been trained in your Jedi Arts... by Count Dooku" : +20 Willpower, +10 Intelligence, +5 Durability, +5 Stamina in addition to command, intimidation, and general warfare benefits.
Wired Reflexes : "..One of the many useful cybernetics available on the market today" : (+60 Celerity, +30 Speed)
Armored body : "..he passes dreadfully close to the barrier between man and metal" : grants the equivalent to 800 M.D.C. of armor, adds 80 Durability, 20 Stamina, 40 HP)
Wander training : ".........Agro!....*whistle*....Agro!" : Grants +10 Stamina, +10 Intelligence, +10 Celerity, +2 Speed, +2 HP, +2 Durability and also enables "Find weakness/weak spot" and "Find Quest location".
Jecht training : "I get to fight the best fighter in the world!" : Grants one the fighting capeabilities of the "best fighter in the world" as well as +50 Willpower, Strength, Speed and Celerity. Durability; +30 Technique, Magic, Offense, Charisma, Physical Beauty and +10 Defense.
Roranora Zoro training : "..it's ambition...I will be the greatest swordsman in the world!" : Grants various sword techniques and +30 Strength, +30 Celerity, +15 Ki, +15 Speed, +50 Willpower, +50 Durability, +50 Technique, +50 Offense.
Abilities:
Heroic Strike : A massive strike that deals a certain amount of extra damage and causes a high amount of threat.*
Battle Shout : Increases nearby party members attack power.
Charge : Closes the distance between yourself and an enemy instantly, cannot be used in combat.
Rend : Wounds a target causing them to bleed out for a short period of time.*
Thunder Clap : Slows nearby enemy attack speed and does a certain amount of physical damage. Maximum of four targets.
Hamstring : Reduces an enemy’s movement speed in addition to physical damage.
Blood Rage : Generates rage over time at the cost of health.
Sunder Armor : Sunders targets armor a certain amount per use. Costs rage. Generates high level of threat.
Taunt : Informs target just how small their penis REALLY IS!
Shield Bash : Does minor damage and interrupts spell being cast. Spells from that school cannot be cast for a certain amount of time after.*
Overpower : Useable only after an opponent dodges. Deal extra damage on the standard attack, this attack cannot be blocked/parried/dodged.
Demoralizing Shout : Informs group of targets how long it has been since they last got laid.
Revenge : Instantly attack after a block, dodge, or parry. Generates high amounts of threat.
Mocking Blow : Deals physical damage and causes enemy to focus attacks on you for a certain amount of time. Generates moderate threat.*
Shield Block : Doubles block chance and the sturdiness of said block for an amount of time.
Disarm : disarms the opponent, leaving them quite unable to grab “things”
Cleave : deals great damage to your opponent and one target next to them
Dual wield : allows one to wield duels, events of chaos, as if they were weapons in your hands.
Retaliation : instantly counter-attack the next thirty melee attacks for the next several moments.
Intimidating shout : causes nearby opponents to flee, unwilling to hear of the awesome might that YOUR dick is.
Execute : useable only on a target with low health. A finishing blow that deals normal damage in addition to damage equal to the rage a warrior has left. Uses all rage.
Challenging shout : DARES all nearby opponents to test the might of their man junk against yours!
Shield Wall – Reduces all damage taken by a certain degree.
Intercept – Smack down the enemies attempts doing damage.
Slam – Deals extra slam damage as your weapon slams into their vital organs!
Berserker Rage – Flying into a great rage you rebuff any fear attempts and do extra damage. Angerily!
Whirlwind – Become a flying torrent of blades and misunderstood wind current.
Pummel – Allows one to take a spellcasters money AND leave target strung up by their underwear!
Shield Slam – Slams your shield into the enemy, throwing them off as if they’d been hit by a shield! Halts casting for a while too.
Recklessness – Next attack has an additional 100% chance of critical, damage taken during the assault is 20% extra however.
Spell Reflection – reflect upon the futility of these “spell” things that never work on you for long.
Commanding Shout – Commands your party to raise their maximum health for as long as they listen to you. (Usually 30 seconds or so).
Intervene – Your enemy plans to attack someone else. You have other plans.
Shattering throw – Throw a weapon to shatter armor and invulnerability.
Enraged Regeneration – Use your hatred. Feel your anger give you strength…and health.
Heroic Throw – Allows one to pose dynamically while making the winning shot of the end game.
*It's cool
Warchief's Healing Ward : heals 4% of HP a turn.
Warchief's Critical : Critical on 85-100 and x3 at that!
Stunning Criticals : Criticals stun enemies.
Immobilizing Criticals : Criticals root enemies.
Bash : Chance to stun target upon hitting normally.
Rage Bar : Damage dealt and received further fuels my
attacks.
Igniting Fat : Ignites fat of the enemy upon the blade.
Fury cutter : Cuts with the fury of a scyther so bold.
Wind cutter : the dream of all who wield a sword, the power to cut the wind.
Rexxar's beast rage : Consecutive hits against the same target boost attack speed by 5% [levels to 10%/15%/20%]. Retain half of boosted attack speed if Black switches targets.
Blade Storm : spins around, does constant damage and is immune to magic and many abilities during that time.
Berserkers Call : Drives the enemy to clash their blade against yours and and yours alone!
Haunt : Compels nearby enemies with the icy touch of death that is the action of crossing you.
Passive Cleaving : Cleave thine enemies in two in a calm fashion.
Insatiable hunger : Engages a vampiric aura that will not be satiated so easily.
Awaken blade : Calls the dormant spirits within a blade to action!
Bone Crusher : Crushes those whom rely on their calcium deposits for solidity!
Mortal strike Glyph: Does quadruple damage to demons and ignores demonic resistances.
Sword Tech Glyph: charges at 20% normal rate a turn even without putting into, can burn Rage to fill the bar faster.
Delay Attack : Physically damages the target while pushing their initiative back by a certain amount.
Fated Circle : Gathers energy and unleashes a circular assault of energy unleashed from the users blade.
Provoke : Entices an enemy to attack you.
Dispatch : Physically damages target, ignores defense.
Retort : Sets up the user for a devastating counter attack with a non-elemental spell.
Slash : Delivers a vicious slash that halves HP should it strike true!
Quadraslam : Physically attacks four random enemies.
Weapon break : Chance to break weapons to pieces upon contact.
Magicite : Shiva : Summon forth the legendary Ice Queen! Grants Ice , Ice 2 , Rasp , Osmose and Cure .
Rap 10% : Allows others to hear where you're lyricly at, can't none of them fell you back. What? what? check it!
Lariat : Down to the mat they go, too damn slow for this rodeo.
Demon Bijuu Menacing Ball : Frightful of this ball they be, so damn scared they don't see me.
Demon Bijuu Mesmerization Defense : Work yo charms upon the beast, 'twill be your end upon release.
Ink Spray : Black, black, all I see. Even still they can't follow me.
Ink Saliva : Writing from the squall? what have you done! I've enough ink to bury you son!
Super Vibrating Lightning Release Sword : Lightning strikes at least five times, it just does so quicker than my rhymes.
Joint Wielding : Weild six blades, I'll raise you twelve! And into your flesh I'll happily delve!
Killer Bee Buzzsaw : Round, round and across I go, how I move ain't nobody know!
Killer Bee
5 Lightning Jutsu that'll be tough, just need to be ready with all the right stuff.
5 basic ninjutsu should be fun, especially that specific one.
8 taijutsu abilities yeah ALRIGHT! Let's get some throw down on tonight!
Kumogakure Bugi: Denkousekka-ken : Hidden Cloud Martial Style: Lightning Speed Fist
Ikazuchi Kakyaku : Thunder Legs
Tentou no Sashizu : Mandate of Heaven
Blitzball 80%
Triumphant Charge
Jecht Block
Jecht Rush
Jecht Stream
Jecht Blade
Ultimate Jecht Shot
EX Mode
Jecht Beam
Overdrive Gauge
Jecht Bomber
Asura
Santoryu 80
ten of Zoro's abilities of your choice
Also proficiency with the following weapons: Polearms (Spear Specialist), swords (Sword Specialist), guns, bows, axes (Axe Specialist), chain weapons and whips, shields, heavy armor all the way up to plate, daggers, maces and clubs
(Hammer Specialist), crossbows, thrown weapons, thrown knives, thrown axes, fist weapons, staffs,Explosive tags, Kunai, Ninjato and the Bat'leth.
Starfleet combat
Starfleet science
Tactics 40%
Military Leadership 40%
Guerilla Warfare 40%
Detect Ambush 40%
Ambush 40%
Grievous' Rage: Raises attack damage for all allies in a large AoE, detracts from Stamina
Form I: Shii-Cho "Way of the Sarlacc" 60%
Form II: Makashi "Way of the Ysalamir" 60%
Form V: Shien / Djem So "Way of the Krayt Dragon" 60%
Form VII: Juyo / Vaapad "Way of the Vornskr" 60%
Communication antennae
No 6 3 or 4
Find Weakness
Find Weak Spot
Find Quest Location
Equipment:
Wallet x1 : A common brand wallet with barely fifty cents in it.
Cellphone : A cellphone, no doubt useless as any electronics on adventures.
Bahnlet x1 : A black pendant with strange designs on it.
Salvaged armor x1 : Armor salvaged from a pile of burnt corpses.
Salvaged projectiles x4 : Some scrap hatchets and daggers found in the same pile.
Mythril shirt x1 : A fine chain shirt crafted from mythril.
Tarnished sword x1 : A strange sword with an evil aura to match.
Relic [Amulet] x1 : Protects against poison, dark, and zombie.
Relic [Barrier Ring] x1 : Casts shell on the wearer when critical.
Wolfmaster cape x1 : Increases dodge chance.
Shell ring x1 : casts "shell" on the user.
Blackspine armor x1 : Ledgendary armor that uses ones rage, hatred and will to protect oneself.
Black Belt x1 : Grants innate chance to counter attacks.
True Knight x1 : Grants the ability to "cover" gravely wounded allies.
Tintinabulum x1 : Restores a users health while walking.
Earthgrave x1 : +30% attack power, Drains souls, Indestructible,
x10 damage to creatures of a wind, air or lightning orientation.
Blocks wind, air and lightning attacks and can cast 4 earth elemental spells a day.
In addition it grants +300 to Strength, Durability and HP. In addition it enhances Energy, Magic, Intelligence and Wisdom by +100.
Blade of the Ancient Ones X1 : A blade especially made to seek out and destroy weak points.
Reinforced Armor Piece X1: A piece of material that strengthens ones armor.
Titan-Forged Rune x1: raises critical strike chance, can be used to eliminate stun effects, movement impairs or effects that cause loss of control of ones actions.
I don't even know how much money I have anymore.
Possible Trainers:
Kisame
Zaraki Kempachi
Yojimbo
Gutts
Musashi
Auron
Shoryu
Miyamoto Musashi
Yagyu Jubei
(Huh, it's almost as if there aren't any good WESTERN swordsman. Oh wait...)
Galahad
Don Quixote
Inigo Montoya
Augustin Rousseau
Lancelot
Gwain
-----------------
4 abilities
6 ability from equipment
5 fire, necromantic, death-related or summoning abilities
6 ability from archtype, makes sure to cash this in RIGHT when you need a specific ability. Especially if it undermines Mario's having been prepared FAR more in advance.
Oh, some advantage or something too. Maybe those internal damage wind slashes. OOH! stack 'em onto the Wind Cutter ability! and that onto the Fury Cut! Yeah...that's the ticket...maybe make it vibration lightning...fuck yeah? Screw it, apparently it's not a good enough idea to merit more than a "sure whatever".
In addition gotta pick 4 cybernetic components of your choice from either Rifts, Shadowrun or Star Wars.
three katanas of your design
7 abilities from within Archetype
5 abilities from weapons
3 any abilities
5 Merits from within Archetype
3 "any" Merits"
Light Warrior Archetype
Merit:
All Foes Are Equal (can harm virtually any enemy)
Blessing of the Sanguine (bonus HP, bonus resistance to air, bonus HP regen, reduced bleeding damage and duration, bonus resistance to morale-reducing effects and bonus morale, bonus to inspiration, bonus to air damage)
Blessing of the Choleric (bonus Strength, bonus physical damage, bonus Offense, all powers scale with passion, bonus resistance to flame, bonus to flame damage)
Blessing of the Melancholy (bonus Wisdom, bonus to earth damage and effects, bonus to resisting and purging poison, lower poison duration and damage, bonus to Bluff/Sense Motive/Empathy checks)
Blessing of the Phlegmatic (bonus Intelligence, bonus magical damage, bonus to crafting and science skills, bonus to water damage and effects)
One Merit of your design based on your type
5 item abilities
5 Merits
5 archetype abilities
7 elemental abilities
20,000,000 gold
HP: 2772 (3072with Earthgrave) x16 = 44325 (49,152 with Earthgrave)
Energy: 140 (240 with Earthgrave) x4 = 560 (960 with Earthgrave)
Strength: 3560 (3860 with Earthgrave)
Durability: 3559 (3859 with Earthgrave)
Stamina: 617
Speed: 207
Celerity: 3466
Precision: 110
Offense: 1608
Defense: 25
Intelligence: 60 (160 with Earthgrave)
Wisdom: 7 (107 with Earthgrave)
Willpower: 630
Craft: 3
Charisma: 77
Beauty: 37
Magic: 100 (170 with Earthgrave)
Psychic Power: 6
Ki: 22
Technique: 1095
Luck: 20
Fate Points : 1
Points Spent: Durability 3252, Offense 1505, Defense 3, Energy 15, Speed 10, Tech 888, willpower 482, celerity 3257, HP 2488, Stamina 432, Magic 8, strength 3001, intelligence 1, strength 310, Precision 40,
Traits:
Haunted by Imagination Past : “When once I saw the world in ones and zeros, my enemies engulfed in hells flame” : +2 Magic, +2 Ki, +4 Durability, +4 Speed, +4 Celerity, +4 HP.
Hidden Potential : It was only one step, but the most important one. The one I had yet to take : +5 hp, +5 energy, +5 tech,+1 strength, +1 speed, +1 celerity, +1 durability, and +1 stamina.
Seal of Sylvanas : +4 Stamina, +4 Durability, +4 HP, +2 Strength
Deathstalker's Mark : can be activated to activate a shadowy Sprinting Wind Walk that combines bonus damage + Shadow Meld + move speed : +2 Celerity, +2 Speed, +2 Offense
Cyan training : "Faithful retainer to his family's liege, with the courage and strength of a thousand men.." : +8 Strength, +8 Celerity, +8 HP, +6 Magic, +33 Energy, +3 Stamina, +4 Speed, +4 Offense, +4 Durability
Vagna Amar's toxin : "In exchange for all the debauchery he performed for us, death, murder, torture... Vango wished only one thing..." : +1 to all stats. In addition, you get 12 points.
Time in prison : “You wanna find out?” :+4 Offense, Durability, Willpower and Technique
Millenium Tree Shield of the Alacritous Assailant: "A powerful source of positive energy.." : 80 Energy that can be siphoned, replenishes fully every 24 hours
Bonus damage to vampires, demons, supernatural enemies.
Mega Damage Skin :"A small mdc pistol can destroy an entire sdc tank" : +40 HP
SOLDIER bonus : "The members of SOLDIER were specially trained, elite fighters divided into Third, Second, and First Class branches..."
Kirabee training : "I float...like a butterfly. And sting like a bee! 'Cause I'm the Eight-Tailed Beast!" : (Could only be explained if one stopped, collaborated and perhaps listened)
Grievous training : "I have been trained in your Jedi Arts... by Count Dooku" : +20 Willpower, +10 Intelligence, +5 Durability, +5 Stamina in addition to command, intimidation, and general warfare benefits.
Wired Reflexes : "..One of the many useful cybernetics available on the market today" : (+60 Celerity, +30 Speed)
Armored body : "..he passes dreadfully close to the barrier between man and metal" : grants the equivalent to 800 M.D.C. of armor, adds 80 Durability, 20 Stamina, 40 HP)
Wander training : ".........Agro!....*whistle*....Agro!" : Grants +10 Stamina, +10 Intelligence, +10 Celerity, +2 Speed, +2 HP, +2 Durability and also enables "Find weakness/weak spot" and "Find Quest location".
Jecht training : "I get to fight the best fighter in the world!" : Grants one the fighting capeabilities of the "best fighter in the world" as well as +50 Willpower, Strength, Speed and Celerity. Durability; +30 Technique, Magic, Offense, Charisma, Physical Beauty and +10 Defense.
Roranora Zoro training : "..it's ambition...I will be the greatest swordsman in the world!" : Grants various sword techniques and +30 Strength, +30 Celerity, +15 Ki, +15 Speed, +50 Willpower, +50 Durability, +50 Technique, +50 Offense.
Abilities:
Heroic Strike : A massive strike that deals a certain amount of extra damage and causes a high amount of threat.*
Battle Shout : Increases nearby party members attack power.
Charge : Closes the distance between yourself and an enemy instantly, cannot be used in combat.
Rend : Wounds a target causing them to bleed out for a short period of time.*
Thunder Clap : Slows nearby enemy attack speed and does a certain amount of physical damage. Maximum of four targets.
Hamstring : Reduces an enemy’s movement speed in addition to physical damage.
Blood Rage : Generates rage over time at the cost of health.
Sunder Armor : Sunders targets armor a certain amount per use. Costs rage. Generates high level of threat.
Taunt : Informs target just how small their penis REALLY IS!
Shield Bash : Does minor damage and interrupts spell being cast. Spells from that school cannot be cast for a certain amount of time after.*
Overpower : Useable only after an opponent dodges. Deal extra damage on the standard attack, this attack cannot be blocked/parried/dodged.
Demoralizing Shout : Informs group of targets how long it has been since they last got laid.
Revenge : Instantly attack after a block, dodge, or parry. Generates high amounts of threat.
Mocking Blow : Deals physical damage and causes enemy to focus attacks on you for a certain amount of time. Generates moderate threat.*
Shield Block : Doubles block chance and the sturdiness of said block for an amount of time.
Disarm : disarms the opponent, leaving them quite unable to grab “things”
Cleave : deals great damage to your opponent and one target next to them
Dual wield : allows one to wield duels, events of chaos, as if they were weapons in your hands.
Retaliation : instantly counter-attack the next thirty melee attacks for the next several moments.
Intimidating shout : causes nearby opponents to flee, unwilling to hear of the awesome might that YOUR dick is.
Execute : useable only on a target with low health. A finishing blow that deals normal damage in addition to damage equal to the rage a warrior has left. Uses all rage.
Challenging shout : DARES all nearby opponents to test the might of their man junk against yours!
Shield Wall – Reduces all damage taken by a certain degree.
Intercept – Smack down the enemies attempts doing damage.
Slam – Deals extra slam damage as your weapon slams into their vital organs!
Berserker Rage – Flying into a great rage you rebuff any fear attempts and do extra damage. Angerily!
Whirlwind – Become a flying torrent of blades and misunderstood wind current.
Pummel – Allows one to take a spellcasters money AND leave target strung up by their underwear!
Shield Slam – Slams your shield into the enemy, throwing them off as if they’d been hit by a shield! Halts casting for a while too.
Recklessness – Next attack has an additional 100% chance of critical, damage taken during the assault is 20% extra however.
Spell Reflection – reflect upon the futility of these “spell” things that never work on you for long.
Commanding Shout – Commands your party to raise their maximum health for as long as they listen to you. (Usually 30 seconds or so).
Intervene – Your enemy plans to attack someone else. You have other plans.
Shattering throw – Throw a weapon to shatter armor and invulnerability.
Enraged Regeneration – Use your hatred. Feel your anger give you strength…and health.
Heroic Throw – Allows one to pose dynamically while making the winning shot of the end game.
*It's cool
Warchief's Healing Ward : heals 4% of HP a turn.
Warchief's Critical : Critical on 85-100 and x3 at that!
Stunning Criticals : Criticals stun enemies.
Immobilizing Criticals : Criticals root enemies.
Bash : Chance to stun target upon hitting normally.
Rage Bar : Damage dealt and received further fuels my
attacks.
Igniting Fat : Ignites fat of the enemy upon the blade.
Fury cutter : Cuts with the fury of a scyther so bold.
Wind cutter : the dream of all who wield a sword, the power to cut the wind.
Rexxar's beast rage : Consecutive hits against the same target boost attack speed by 5% [levels to 10%/15%/20%]. Retain half of boosted attack speed if Black switches targets.
Blade Storm : spins around, does constant damage and is immune to magic and many abilities during that time.
Berserkers Call : Drives the enemy to clash their blade against yours and and yours alone!
Haunt : Compels nearby enemies with the icy touch of death that is the action of crossing you.
Passive Cleaving : Cleave thine enemies in two in a calm fashion.
Insatiable hunger : Engages a vampiric aura that will not be satiated so easily.
Awaken blade : Calls the dormant spirits within a blade to action!
Bone Crusher : Crushes those whom rely on their calcium deposits for solidity!
Mortal strike Glyph: Does quadruple damage to demons and ignores demonic resistances.
Sword Tech Glyph: charges at 20% normal rate a turn even without putting into, can burn Rage to fill the bar faster.
Delay Attack : Physically damages the target while pushing their initiative back by a certain amount.
Fated Circle : Gathers energy and unleashes a circular assault of energy unleashed from the users blade.
Provoke : Entices an enemy to attack you.
Dispatch : Physically damages target, ignores defense.
Retort : Sets up the user for a devastating counter attack with a non-elemental spell.
Slash : Delivers a vicious slash that halves HP should it strike true!
Quadraslam : Physically attacks four random enemies.
Weapon break : Chance to break weapons to pieces upon contact.
Magicite : Shiva : Summon forth the legendary Ice Queen! Grants Ice , Ice 2 , Rasp , Osmose and Cure .
Rap 10% : Allows others to hear where you're lyricly at, can't none of them fell you back. What? what? check it!
Lariat : Down to the mat they go, too damn slow for this rodeo.
Demon Bijuu Menacing Ball : Frightful of this ball they be, so damn scared they don't see me.
Demon Bijuu Mesmerization Defense : Work yo charms upon the beast, 'twill be your end upon release.
Ink Spray : Black, black, all I see. Even still they can't follow me.
Ink Saliva : Writing from the squall? what have you done! I've enough ink to bury you son!
Super Vibrating Lightning Release Sword : Lightning strikes at least five times, it just does so quicker than my rhymes.
Joint Wielding : Weild six blades, I'll raise you twelve! And into your flesh I'll happily delve!
Killer Bee Buzzsaw : Round, round and across I go, how I move ain't nobody know!
Killer Bee
5 Lightning Jutsu that'll be tough, just need to be ready with all the right stuff.
5 basic ninjutsu should be fun, especially that specific one.
8 taijutsu abilities yeah ALRIGHT! Let's get some throw down on tonight!
Kumogakure Bugi: Denkousekka-ken : Hidden Cloud Martial Style: Lightning Speed Fist
Ikazuchi Kakyaku : Thunder Legs
Tentou no Sashizu : Mandate of Heaven
Blitzball 80%
Triumphant Charge
Jecht Block
Jecht Rush
Jecht Stream
Jecht Blade
Ultimate Jecht Shot
EX Mode
Jecht Beam
Overdrive Gauge
Jecht Bomber
Asura
Santoryu 80
ten of Zoro's abilities of your choice
Also proficiency with the following weapons: Polearms (Spear Specialist), swords (Sword Specialist), guns, bows, axes (Axe Specialist), chain weapons and whips, shields, heavy armor all the way up to plate, daggers, maces and clubs
(Hammer Specialist), crossbows, thrown weapons, thrown knives, thrown axes, fist weapons, staffs,Explosive tags, Kunai, Ninjato and the Bat'leth.
Starfleet combat
Starfleet science
Tactics 40%
Military Leadership 40%
Guerilla Warfare 40%
Detect Ambush 40%
Ambush 40%
Grievous' Rage: Raises attack damage for all allies in a large AoE, detracts from Stamina
Form I: Shii-Cho "Way of the Sarlacc" 60%
Form II: Makashi "Way of the Ysalamir" 60%
Form V: Shien / Djem So "Way of the Krayt Dragon" 60%
Form VII: Juyo / Vaapad "Way of the Vornskr" 60%
Communication antennae
No 6 3 or 4
Find Weakness
Find Weak Spot
Find Quest Location
Equipment:
Wallet x1 : A common brand wallet with barely fifty cents in it.
Cellphone : A cellphone, no doubt useless as any electronics on adventures.
Bahnlet x1 : A black pendant with strange designs on it.
Salvaged armor x1 : Armor salvaged from a pile of burnt corpses.
Salvaged projectiles x4 : Some scrap hatchets and daggers found in the same pile.
Mythril shirt x1 : A fine chain shirt crafted from mythril.
Tarnished sword x1 : A strange sword with an evil aura to match.
Relic [Amulet] x1 : Protects against poison, dark, and zombie.
Relic [Barrier Ring] x1 : Casts shell on the wearer when critical.
Wolfmaster cape x1 : Increases dodge chance.
Shell ring x1 : casts "shell" on the user.
Blackspine armor x1 : Ledgendary armor that uses ones rage, hatred and will to protect oneself.
Black Belt x1 : Grants innate chance to counter attacks.
True Knight x1 : Grants the ability to "cover" gravely wounded allies.
Tintinabulum x1 : Restores a users health while walking.
Earthgrave x1 : +30% attack power, Drains souls, Indestructible,
x10 damage to creatures of a wind, air or lightning orientation.
Blocks wind, air and lightning attacks and can cast 4 earth elemental spells a day.
In addition it grants +300 to Strength, Durability and HP. In addition it enhances Energy, Magic, Intelligence and Wisdom by +100.
Blade of the Ancient Ones X1 : A blade especially made to seek out and destroy weak points.
Reinforced Armor Piece X1: A piece of material that strengthens ones armor.
Titan-Forged Rune x1: raises critical strike chance, can be used to eliminate stun effects, movement impairs or effects that cause loss of control of ones actions.
I don't even know how much money I have anymore.
Possible Trainers:
Kisame
Zaraki Kempachi
Yojimbo
Gutts
Musashi
Auron
Shoryu
Miyamoto Musashi
Yagyu Jubei
(Huh, it's almost as if there aren't any good WESTERN swordsman. Oh wait...)
Galahad
Don Quixote
Inigo Montoya
Augustin Rousseau
Lancelot
Gwain
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4 abilities
6 ability from equipment
5 fire, necromantic, death-related or summoning abilities
6 ability from archtype, makes sure to cash this in RIGHT when you need a specific ability. Especially if it undermines Mario's having been prepared FAR more in advance.
In addition gotta pick 4 cybernetic components of your choice from either Rifts, Shadowrun or Star Wars.
three katanas of your design
7 abilities from within Archetype
5 abilities from weapons
3 any abilities
5 Merits from within Archetype
3 "any" Merits"
Light Warrior Archetype
Merit:
All Foes Are Equal (can harm virtually any enemy)
Blessing of the Sanguine (bonus HP, bonus resistance to air, bonus HP regen, reduced bleeding damage and duration, bonus resistance to morale-reducing effects and bonus morale, bonus to inspiration, bonus to air damage)
Blessing of the Choleric (bonus Strength, bonus physical damage, bonus Offense, all powers scale with passion, bonus resistance to flame, bonus to flame damage)
Blessing of the Melancholy (bonus Wisdom, bonus to earth damage and effects, bonus to resisting and purging poison, lower poison duration and damage, bonus to Bluff/Sense Motive/Empathy checks)
Blessing of the Phlegmatic (bonus Intelligence, bonus magical damage, bonus to crafting and science skills, bonus to water damage and effects)
One Merit of your design based on your type
5 item abilities
5 Merits
5 archetype abilities
7 elemental abilities
20,000,000 gold