Post by GM on Jun 24, 2009 17:29:08 GMT -5
HP: 368 <690 after traits> (890 after equipment) [1157 after symbiote] (579 SDC bonus)
Energy: 130
Strength: 738 (890 after equipment) [1157 after symbiote]
Durability: 403 (559 after equipment) [1289 after symbiote]
Stamina: 115 (263 after equipment) [342 after symbiote]
Speed: 808 (834 after equipment) [1251 after symbiote]
Precision: 139 (163 after equipment)
Celerity: 884 (920 after equipment) [1380 after symbiote]
Offense: 100
Defense: 100
Intelligence: 240
Wisdom: 111
Willpower: 105
Craft: 140
Charisma: 100
Beauty: 100
Magic: 70
Psychic Power: 50 (70 for defense)
Ki: 60
Tech: 3000
Luck: 50
1-10 – Echelon 1 (Human)
11-100 – Echelon 2 (Superhuman)
101-1000 – Echelon 3 (Supernatural)
1001-10,000 – Echelon 4 (Continental)
10,001-100,000 – Echelon 5 (Planetary)
100,001-1,000,000 – Echelon 6 (Stellar)
1,000,001-10,000,000 – Echelon 7 (Galactic)
10,000,001-100,000,000 – Echelon 8 (Cosmic)
advantages:
haunted (+4 strength, speed, tech, durability, hp)
unbelievably tough (1/4 of durability to hit points, must take damage to durability to be knocked out, must take 3 times durability to die)
Movement teleport (movement techniques include a short range teleport effect)
Thanos Super Bionics (A very basic suite of enhanced optics, tactile sensors, reflexes, muscles, bones, particular focus on strength.)
Mega Hero
disadvantages:
ADD
Allergies (dogs, grass, trees, dustmites)
Asthma
Arachnophobia
Depression
Fear of Sea Creatures (I am not sure it has a scientific name)
Weak Immune System
abilites:
Adhesion (negligible energy cost)
Alter Biomass
All Rogue skills to level 40
Armored Form
Breath Underwater at any pressure
Chaos Control
Cosmic Increase to Strength
Cosmic Senses
Demon Metamorphosis
Devastator Beam
Devilbat Ghost
Elemental Resistances
Enchanced Flexibility and Balance
Eternal Cosmic Blasts
Eternal Regeneration
Eye Lasers
Fighting Game Blocking
Fighting Game hp
Fighting Game Move Canceling and Combos
Flight
Gauntlet: Mind
Gauntlet: Power
Gauntlet: Reality
Gauntlet: Soul
Gauntlet: Space
Gauntlet: Time
Gliding
High Speed Rush (10 energy cost)
Homing Attack
Impact webbing
Immunity to poisons and diseases (normal)
Jewelcrafting
Limited Immortality
Master Swingline
Maximum Spider (20 energy cost)
Psychic Resistance (thanos/symbiote)
Telepathic Precognitive Spider Sense (read and transmit)
Quick Recovery
Regeneration (5% stamina and technique base 2 per turn. 3358.75 hp a turn outside of combat, 696.5 in combat
Regeneration: healing surge (4d6 plus 25% tech. 4d6 plus 500)
Regeneration: limbs and eyes
Ring Defense
Ritual Magic
Shapeshifting
Spider Senses
Spin Charge
Spin Dash
Spring Jump
Super Agility
Super Intelligence
Super Jump
Super Sonic
Super Strength
Symbiote Carapace
Titan Crush
Tremendous Physical Strength (deathblow on a 16-20)
Venom Bite
Venom Fang
Vile Symbiote (+4 strength, celerity, durability, tech, speed, hp. While active the symbiote grants an additional 50% to celerity, speed, and durability plus 30% to stamina, strength and hit points)
Webbing (negligible energy cost)
Web Gloves
Web Blade (negligible energy cost)
Web Bullet
Whipfist
Zanzoken
Merits:
Superhero: Technique to Celerity
Superhero: Technique to Speed
Superhero: Technique to Strength
Superhero: Technique to Durability
Superhero: Technique to HP
Talents:
5/5 dual wield specialization
2/2 improved slice and dice
3/3 deflection
5/5 precision
1/2 endurance
1/1 riposte
5/5 close quarters combat
3/3 lightning reflexes
1/1 blade fury
2/2 weapon expertise
2/2 blade twisting
3/3 vitality
1/1 adrenaline rush
1/2 nerves of steel
5/5 combat potency
Skills: (6 more from wolverine, 10 more from smith, 12 martial arts and weapon skills)
Basic Starfleet training
Brazillian Jiu-Jitsu
Ch'a Chu'an
Galatic MMA
Kyokushinkai
Lee Kwan Choo
Lore: magic
Lore: artifacts
Mantis Style Kung Fu
Ninjutsu
Prowl
Savate
Systema
Taido
Taijutsu
Thanos science skills
Tracking
Trap Detection
Trap Setting
Wing Chun
X-men commando martial arts
Equipment:
Adamant Armor (teaching invulnerability)
Black Wolf Bracers (+4 hp, stamina, and durability)
Phaser Rifle
Rancor Tooth Fetish (Grants rancors claws, teaching Rancor's rage)
Ring of Major Fire Resistance
Starfleet Combat Suit
Wounding Club (teaching Venom Fang)
Spring Shoes (teaching Superhuman Speed)
Rugged Spaulders (+4 celerity, speed, and precision)
Wolfmaster Cape (+2 celerity, speed, and precision plus raises dodge chance)
Seal of Sylvanas (+4 Stamina, +4 Durability, +4 HP, +2 Strength)
Deathstalker's Mark (+2 Celerity, +2 Speed, +2 Offense, can be activated to activate a shadowy Sprinting Wind Walk that combines bonus damage + Shadow Meld + move speed)
Enemy Skill Materia (Goblin Punch, White Wind, Vampire, Magic Hammer, Dragon Force, Roar)
Steal Materia
Floating War Throne
Millenium Tree Shield of the Alacritous Assailant (80 Energy that can be siphoned, replenishes fully every 24 hours. Bonus damage to vampires, demons, supernatural enemies +10 Celerity, Durability, HP, +20% bonus to First Aid and Escape Artist checks. Can cast five spells from the following pool of spells per day: Magical-Adrenal Rush, Invisibility: Superior, Chameleon, Concealment, Detect Concealment, Multiple Images; casts at an intrinsic Magic of 30 OR from the user's Technique, whichever is higher. Is an animated shield that does not take a spell slot, add block AC and block chance. Bonus to magic, sound, energy, fire and cold resistance; shield itself is highly resistant to all of those and cannot be lit on fire)
Behemoth's Heart (+140 Strength/Durability/Stamina, +200 HP, .5% HP regenerated a turn in battle, x5 normal HP regen rate + 100 a day out of battle, additional effect varies if the character is Strength, Agi or Int oriented: Strength get .75% max health regenerated a second, Agility get +10% to all damage, and Intelligence get bonus cast speed and 15% reduction to cooldowns)
Pillars of Might (15 foot stone pillars, fist weapons, block chance, planar damage, act as weighted clothing with a maximum limit of 2,000,000 pounds or 1000 tons)
Cybernetics:
Wired Reflexes (+10 Celerity, Speed and Precision, bonus to called shots and aimed attacks)
Amplified Hearing (+8 Celerity, Speed and Precision, advanced defense against rear attack and ambush, initiative bonus)
Electromagnetic Psi-dampener (+10% save v. psi, +20 Psi for purpose of psychic defense)
Headjack
Inventory:
1 healing potion (heals five hit points)
Belt of Giants Strength +4 (+10 in MA terms)
Enchanted Spinnerets
Retractable Katana (taught web blade)
Currency: (10 silver is a gilden, 100 copper is a silver)
12,295 gilden
6 silver
71 copper
Points Spent:
+14 hp
+78 energy
+46 strength
+19 durability
+20 stamina
+33 speed
+4 precision
+27 celerity
+13 offense
+6 defense
+3 wisdom
+4 willpower
+5 craft
+3 charisma
+6 beauty
+2 tech
+5 magic
+6 psychic power
+6 ki
+69 tech
+4 luck
Points Gained:
1 gained from start-reaching snow town of Menan
2 gained from first encounter with the ghosts/undead near the mushroom cave
3 gained from training with the silver knight
2 gained from defeating the rancor
+1 Intelligence, +1 Willpower, +1 Strength, +1 Celerity, +1 Speed from training with Picard and Worf
1 gained from fighting the ronin
1 gained from running from the orc bandits
1 gained from discussion with cynthia/fred/ranger
5 gained from maledicts
3 gained from cello
10 gained from namekians
+5 hp, energy, tech +2 strength, speed, celerity, durability, and stamina for training with the namekians
8 gained from the fight with Dukkha
2 points gained from the bridge
1 point gained from fighting the archers/magic swords/werewolves
4 points gained from beating bunny gorva
2 points gained for clearing the bridge/cave
2 points gained from raiders
3 points gained from beating skeleton guardian
5 points gained from banishing death
4 points gained from beating the snowman/demon ambush
4 points gained from fighting bob and his mercenary brothers
5 points gained from ghost of starman jr.
+2 celerity from stone near lake of quirrel
+6 technique +8 strength, durability, celerity, and speed +2 wisdom +5 intelligence, stamina, and craft
6 points from flame demon attacking quirral
4 points from black duel ambush
2 gained from banishing vagna amar
6 gained for solving the RED and BLU situation
4 points from fighting the clan
3 points for fighting the roc
8 points for shadow fang keep scenario
6 points for fighting ice demon
+5 hit points and celerity from eating Vagna Amars heart
10 points from killing Vagna Amar
2 points for killing a tremere vampire
+10 hit points and energy from winterblossom absorbtion
12 for defeating winterblossom
12 points for defeating bard guy
+3 durability, offense, willpower, technique
3 points for escaping prison
15 points for the juicer
7 points for stealing our shit back from the cops
15 points from detective stomping
15 points from not killing the douchefag wizard
40 points for completely the quirrel arc
+10 celerity and durability from ancient tome
+8 celerity, hp, durability, and speed from wolverine training (not added yet)
5 points for solving the wastelands towns problem so fast
6 points for helping quinn level up upon joining
15 points for burning deadmines
10 points for deadmines quests
15 points for naruni cache
25 points for beating the naruni caches secondary defenses
+40 Precision, Celerity, Strength, Durability, HP, Offense, Defense, Craft, Charisma, Psychic Power, Tech and Stamina +5 speed +20 intelligence from becoming a titanian eternal
+10 Strength, Speed, Celerity, Intelligence and Durability from thanos training
15 points for getting to stormspire
+10 luck for beating queltal marnoc
43 points for queltal marnoc
80 points for lipoca quest
+20 Celerity and Speed, +15 Strength and Stamina, +5 Durability, +10 Intelligence, +10 Offense, +3 Defense, +20 Precision, +5 Willpower, +15 Technique from agent smith training
40 points for finding world ancien, +20 charisma
+30 strength, durability, stamina, hp, energy, magic, celerity, speed, precision, +10 ki for solider.
200 points for sacrificing self to save innocents
20 for fleeing from mega hollow
50 for meeting death
Int, Craft, Charisma, Wisdom, Magic, Ki, Technique, Offense, Defense and Willpower +20, Beauty +10 from deaths well.
+20 Intelligence, Craft, Ki, and Precision.
250 points for fighting marga
5 for talking to tyler
15 points for talking to billys crew
30 for dealing with t-rex
50 for on task play on dec. 12 09
70 in bonus for dec. 12 09
920 points for dec. 19 09
385 points on dec. 28 09
Trainer List:
Agent Smith (received)
Alex Mercer (received)
Dr. Doom
Knox
Luffy
Sonic the Hedgehog (received)
Thanos of Titan (received)
The Hulk
Wolverine (received)
ancien:
HP - 9
Energy - 9
Durability - 10
Strength - 11
Stamina - 5
Celerity - 12
Speed - 12
Intelligence - 7
Charisma - 7
Craft - 7
Willpower - 8
Precision - 6
Offense - 6
Defense - 8
Magic - 8
Ki - 6
Psychic Power - 5
Technique - 13
Luck - 5
Traits:
Unbelievably Tough
Abilities:
Sword of Doom
Lifestream-Enhanced Blows
Use Materia
skills:
Basic Starfleet training
Brazillian Jiu-Jitsu
Ch'a Chu'an
Galatic MMA
Kyokushinkai
Lee Kwan Choo
Lore: magic
Lore: artifacts
Mantis Style Kung Fu
Ninjutsu
Prowl
Savate
Systema
Taido
Taijutsu
Thanos science skills
Tracking
Trap Detection
Trap Setting
Wing Chun
X-men commando martial arts
Energy: 130
Strength: 738 (890 after equipment) [1157 after symbiote]
Durability: 403 (559 after equipment) [1289 after symbiote]
Stamina: 115 (263 after equipment) [342 after symbiote]
Speed: 808 (834 after equipment) [1251 after symbiote]
Precision: 139 (163 after equipment)
Celerity: 884 (920 after equipment) [1380 after symbiote]
Offense: 100
Defense: 100
Intelligence: 240
Wisdom: 111
Willpower: 105
Craft: 140
Charisma: 100
Beauty: 100
Magic: 70
Psychic Power: 50 (70 for defense)
Ki: 60
Tech: 3000
Luck: 50
1-10 – Echelon 1 (Human)
11-100 – Echelon 2 (Superhuman)
101-1000 – Echelon 3 (Supernatural)
1001-10,000 – Echelon 4 (Continental)
10,001-100,000 – Echelon 5 (Planetary)
100,001-1,000,000 – Echelon 6 (Stellar)
1,000,001-10,000,000 – Echelon 7 (Galactic)
10,000,001-100,000,000 – Echelon 8 (Cosmic)
advantages:
haunted (+4 strength, speed, tech, durability, hp)
unbelievably tough (1/4 of durability to hit points, must take damage to durability to be knocked out, must take 3 times durability to die)
Movement teleport (movement techniques include a short range teleport effect)
Thanos Super Bionics (A very basic suite of enhanced optics, tactile sensors, reflexes, muscles, bones, particular focus on strength.)
Mega Hero
disadvantages:
ADD
Allergies (dogs, grass, trees, dustmites)
Asthma
Arachnophobia
Depression
Fear of Sea Creatures (I am not sure it has a scientific name)
Weak Immune System
abilites:
Adhesion (negligible energy cost)
Alter Biomass
All Rogue skills to level 40
Armored Form
Breath Underwater at any pressure
Chaos Control
Cosmic Increase to Strength
Cosmic Senses
Demon Metamorphosis
Devastator Beam
Devilbat Ghost
Elemental Resistances
Enchanced Flexibility and Balance
Eternal Cosmic Blasts
Eternal Regeneration
Eye Lasers
Fighting Game Blocking
Fighting Game hp
Fighting Game Move Canceling and Combos
Flight
Gauntlet: Mind
Gauntlet: Power
Gauntlet: Reality
Gauntlet: Soul
Gauntlet: Space
Gauntlet: Time
Gliding
High Speed Rush (10 energy cost)
Homing Attack
Impact webbing
Immunity to poisons and diseases (normal)
Jewelcrafting
Limited Immortality
Master Swingline
Maximum Spider (20 energy cost)
Psychic Resistance (thanos/symbiote)
Telepathic Precognitive Spider Sense (read and transmit)
Quick Recovery
Regeneration (5% stamina and technique base 2 per turn. 3358.75 hp a turn outside of combat, 696.5 in combat
Regeneration: healing surge (4d6 plus 25% tech. 4d6 plus 500)
Regeneration: limbs and eyes
Ring Defense
Ritual Magic
Shapeshifting
Spider Senses
Spin Charge
Spin Dash
Spring Jump
Super Agility
Super Intelligence
Super Jump
Super Sonic
Super Strength
Symbiote Carapace
Titan Crush
Tremendous Physical Strength (deathblow on a 16-20)
Venom Bite
Venom Fang
Vile Symbiote (+4 strength, celerity, durability, tech, speed, hp. While active the symbiote grants an additional 50% to celerity, speed, and durability plus 30% to stamina, strength and hit points)
Webbing (negligible energy cost)
Web Gloves
Web Blade (negligible energy cost)
Web Bullet
Whipfist
Zanzoken
Merits:
Superhero: Technique to Celerity
Superhero: Technique to Speed
Superhero: Technique to Strength
Superhero: Technique to Durability
Superhero: Technique to HP
Talents:
5/5 dual wield specialization
2/2 improved slice and dice
3/3 deflection
5/5 precision
1/2 endurance
1/1 riposte
5/5 close quarters combat
3/3 lightning reflexes
1/1 blade fury
2/2 weapon expertise
2/2 blade twisting
3/3 vitality
1/1 adrenaline rush
1/2 nerves of steel
5/5 combat potency
Skills: (6 more from wolverine, 10 more from smith, 12 martial arts and weapon skills)
Basic Starfleet training
Brazillian Jiu-Jitsu
Ch'a Chu'an
Galatic MMA
Kyokushinkai
Lee Kwan Choo
Lore: magic
Lore: artifacts
Mantis Style Kung Fu
Ninjutsu
Prowl
Savate
Systema
Taido
Taijutsu
Thanos science skills
Tracking
Trap Detection
Trap Setting
Wing Chun
X-men commando martial arts
Equipment:
Adamant Armor (teaching invulnerability)
Black Wolf Bracers (+4 hp, stamina, and durability)
Phaser Rifle
Rancor Tooth Fetish (Grants rancors claws, teaching Rancor's rage)
Ring of Major Fire Resistance
Starfleet Combat Suit
Wounding Club (teaching Venom Fang)
Spring Shoes (teaching Superhuman Speed)
Rugged Spaulders (+4 celerity, speed, and precision)
Wolfmaster Cape (+2 celerity, speed, and precision plus raises dodge chance)
Seal of Sylvanas (+4 Stamina, +4 Durability, +4 HP, +2 Strength)
Deathstalker's Mark (+2 Celerity, +2 Speed, +2 Offense, can be activated to activate a shadowy Sprinting Wind Walk that combines bonus damage + Shadow Meld + move speed)
Enemy Skill Materia (Goblin Punch, White Wind, Vampire, Magic Hammer, Dragon Force, Roar)
Steal Materia
Floating War Throne
Millenium Tree Shield of the Alacritous Assailant (80 Energy that can be siphoned, replenishes fully every 24 hours. Bonus damage to vampires, demons, supernatural enemies +10 Celerity, Durability, HP, +20% bonus to First Aid and Escape Artist checks. Can cast five spells from the following pool of spells per day: Magical-Adrenal Rush, Invisibility: Superior, Chameleon, Concealment, Detect Concealment, Multiple Images; casts at an intrinsic Magic of 30 OR from the user's Technique, whichever is higher. Is an animated shield that does not take a spell slot, add block AC and block chance. Bonus to magic, sound, energy, fire and cold resistance; shield itself is highly resistant to all of those and cannot be lit on fire)
Behemoth's Heart (+140 Strength/Durability/Stamina, +200 HP, .5% HP regenerated a turn in battle, x5 normal HP regen rate + 100 a day out of battle, additional effect varies if the character is Strength, Agi or Int oriented: Strength get .75% max health regenerated a second, Agility get +10% to all damage, and Intelligence get bonus cast speed and 15% reduction to cooldowns)
Pillars of Might (15 foot stone pillars, fist weapons, block chance, planar damage, act as weighted clothing with a maximum limit of 2,000,000 pounds or 1000 tons)
Cybernetics:
Wired Reflexes (+10 Celerity, Speed and Precision, bonus to called shots and aimed attacks)
Amplified Hearing (+8 Celerity, Speed and Precision, advanced defense against rear attack and ambush, initiative bonus)
Electromagnetic Psi-dampener (+10% save v. psi, +20 Psi for purpose of psychic defense)
Headjack
Inventory:
1 healing potion (heals five hit points)
Belt of Giants Strength +4 (+10 in MA terms)
Enchanted Spinnerets
Retractable Katana (taught web blade)
Currency: (10 silver is a gilden, 100 copper is a silver)
12,295 gilden
6 silver
71 copper
Points Spent:
+14 hp
+78 energy
+46 strength
+19 durability
+20 stamina
+33 speed
+4 precision
+27 celerity
+13 offense
+6 defense
+3 wisdom
+4 willpower
+5 craft
+3 charisma
+6 beauty
+2 tech
+5 magic
+6 psychic power
+6 ki
+69 tech
+4 luck
Points Gained:
1 gained from start-reaching snow town of Menan
2 gained from first encounter with the ghosts/undead near the mushroom cave
3 gained from training with the silver knight
2 gained from defeating the rancor
+1 Intelligence, +1 Willpower, +1 Strength, +1 Celerity, +1 Speed from training with Picard and Worf
1 gained from fighting the ronin
1 gained from running from the orc bandits
1 gained from discussion with cynthia/fred/ranger
5 gained from maledicts
3 gained from cello
10 gained from namekians
+5 hp, energy, tech +2 strength, speed, celerity, durability, and stamina for training with the namekians
8 gained from the fight with Dukkha
2 points gained from the bridge
1 point gained from fighting the archers/magic swords/werewolves
4 points gained from beating bunny gorva
2 points gained for clearing the bridge/cave
2 points gained from raiders
3 points gained from beating skeleton guardian
5 points gained from banishing death
4 points gained from beating the snowman/demon ambush
4 points gained from fighting bob and his mercenary brothers
5 points gained from ghost of starman jr.
+2 celerity from stone near lake of quirrel
+6 technique +8 strength, durability, celerity, and speed +2 wisdom +5 intelligence, stamina, and craft
6 points from flame demon attacking quirral
4 points from black duel ambush
2 gained from banishing vagna amar
6 gained for solving the RED and BLU situation
4 points from fighting the clan
3 points for fighting the roc
8 points for shadow fang keep scenario
6 points for fighting ice demon
+5 hit points and celerity from eating Vagna Amars heart
10 points from killing Vagna Amar
2 points for killing a tremere vampire
+10 hit points and energy from winterblossom absorbtion
12 for defeating winterblossom
12 points for defeating bard guy
+3 durability, offense, willpower, technique
3 points for escaping prison
15 points for the juicer
7 points for stealing our shit back from the cops
15 points from detective stomping
15 points from not killing the douchefag wizard
40 points for completely the quirrel arc
+10 celerity and durability from ancient tome
+8 celerity, hp, durability, and speed from wolverine training (not added yet)
5 points for solving the wastelands towns problem so fast
6 points for helping quinn level up upon joining
15 points for burning deadmines
10 points for deadmines quests
15 points for naruni cache
25 points for beating the naruni caches secondary defenses
+40 Precision, Celerity, Strength, Durability, HP, Offense, Defense, Craft, Charisma, Psychic Power, Tech and Stamina +5 speed +20 intelligence from becoming a titanian eternal
+10 Strength, Speed, Celerity, Intelligence and Durability from thanos training
15 points for getting to stormspire
+10 luck for beating queltal marnoc
43 points for queltal marnoc
80 points for lipoca quest
+20 Celerity and Speed, +15 Strength and Stamina, +5 Durability, +10 Intelligence, +10 Offense, +3 Defense, +20 Precision, +5 Willpower, +15 Technique from agent smith training
40 points for finding world ancien, +20 charisma
+30 strength, durability, stamina, hp, energy, magic, celerity, speed, precision, +10 ki for solider.
200 points for sacrificing self to save innocents
20 for fleeing from mega hollow
50 for meeting death
Int, Craft, Charisma, Wisdom, Magic, Ki, Technique, Offense, Defense and Willpower +20, Beauty +10 from deaths well.
+20 Intelligence, Craft, Ki, and Precision.
250 points for fighting marga
5 for talking to tyler
15 points for talking to billys crew
30 for dealing with t-rex
50 for on task play on dec. 12 09
70 in bonus for dec. 12 09
920 points for dec. 19 09
385 points on dec. 28 09
Trainer List:
Agent Smith (received)
Alex Mercer (received)
Dr. Doom
Knox
Luffy
Sonic the Hedgehog (received)
Thanos of Titan (received)
The Hulk
Wolverine (received)
ancien:
HP - 9
Energy - 9
Durability - 10
Strength - 11
Stamina - 5
Celerity - 12
Speed - 12
Intelligence - 7
Charisma - 7
Craft - 7
Willpower - 8
Precision - 6
Offense - 6
Defense - 8
Magic - 8
Ki - 6
Psychic Power - 5
Technique - 13
Luck - 5
Traits:
Unbelievably Tough
Abilities:
Sword of Doom
Lifestream-Enhanced Blows
Use Materia
skills:
Basic Starfleet training
Brazillian Jiu-Jitsu
Ch'a Chu'an
Galatic MMA
Kyokushinkai
Lee Kwan Choo
Lore: magic
Lore: artifacts
Mantis Style Kung Fu
Ninjutsu
Prowl
Savate
Systema
Taido
Taijutsu
Thanos science skills
Tracking
Trap Detection
Trap Setting
Wing Chun
X-men commando martial arts