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Kevin
Mar 12, 2009 4:35:41 GMT -5
Post by Scott Pilgrim on Mar 12, 2009 4:35:41 GMT -5
By the two warring rings, are you referring to the Green and Yellow? becasue Blue, Red, and Violet have actively entered. So far the only alliance that has been drawn is between the Blue and Green, Red wants to kill everyone, Yellow wants to instill great fear across the stars, and violet is trying to spread and protect love, though they are using methods the guardians deeply frown upon, and therefore forbid lanterns to love, or something along those lines.
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Kevin
Mar 12, 2009 13:37:30 GMT -5
Post by Frederic Bourgault-Christie on Mar 12, 2009 13:37:30 GMT -5
I mean warring in terms of their place on the emotional spectrum. Green and Yellow, or courage and fear in the GL cosmology, represent opposing psychologies. Something that balances those two out, expresses a very different part of human emotion, may be a good thing. I'd say Hope, Compassion or Love. Compassion in particular would be excellent to qualify for a Jedi, as being able to feel the hurt of another and act to prevent it (as well as the mercy that compassion implies) are vital traits of the Jedi.
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Kevin
Mar 12, 2009 14:28:03 GMT -5
Post by Scott Pilgrim on Mar 12, 2009 14:28:03 GMT -5
Indigo would be a wonderful color to go for, but we as of now have no idea how that Corps behaves, So I think I'll go for Blue.
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Kevin
Mar 12, 2009 16:03:36 GMT -5
Post by Frederic Bourgault-Christie on Mar 12, 2009 16:03:36 GMT -5
Yeah, we'll have to figure that out within the context since the amount of canonical depiction is limited. Blue will be a good place to start.
That'd for quests, though, what will you do here to refine your character?
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Kevin
Mar 12, 2009 17:02:37 GMT -5
Post by Scott Pilgrim on Mar 12, 2009 17:02:37 GMT -5
Well I actually had a question about Archtype points, I did a bit of reading and it looks like I had 70 plus another 12 for being a human, giving me 82 to start with, how many did Green Lantern cost?
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Kevin
Mar 12, 2009 18:43:39 GMT -5
Post by Frederic Bourgault-Christie on Mar 12, 2009 18:43:39 GMT -5
That's from CotG. In CotG, the communals and so on contribute a minimum of 70 CLASS POINTS. In MA, your present amount of Archetype Points is correct.
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Kevin
Mar 12, 2009 19:25:37 GMT -5
Post by Scott Pilgrim on Mar 12, 2009 19:25:37 GMT -5
So it cost everything I had to get Green Lantern at (for lack of a better term) Rank 1?
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Kevin
Mar 12, 2009 19:53:23 GMT -5
Post by Frederic Bourgault-Christie on Mar 12, 2009 19:53:23 GMT -5
No, you didn't have that. That's for CotG, a MUCH more powerful system and one that uses Class rather than Archetype Points. You have Green Lantern (5), Yellow Lantern (1) and Superhuman (2).
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Kevin
Mar 12, 2009 22:34:07 GMT -5
Post by Scott Pilgrim on Mar 12, 2009 22:34:07 GMT -5
Good to know. Decided to spend my points on some new abilities.
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Kevin
Mar 13, 2009 0:32:37 GMT -5
Post by Frederic Bourgault-Christie on Mar 13, 2009 0:32:37 GMT -5
All right, looks fine.
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Kevin
Mar 22, 2009 16:12:03 GMT -5
Post by Scott Pilgrim on Mar 22, 2009 16:12:03 GMT -5
Just like Naruto goes all crazy looking when he releases the nine tail power, I made a costume for myself in Parallax mode.
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Kevin
Mar 22, 2009 21:27:45 GMT -5
Post by Frederic Bourgault-Christie on Mar 22, 2009 21:27:45 GMT -5
Excellent, though I imagine the cape and additional elements of the banded armor would be yellow.
And add this as the present bonuses of training.
Green Lantern Scalpel Green Lantern Stitches (stitch wounds back together) Yellow Lantern Energy Siphon (actively siphon enemies' energy) Yellow Lantern Energy Absorption (actively siphon energy from enemies' attacks) Yellow Lantern Drain Fear (gains Yellow Lantern strength from enemy fear)
2 more GL and 2 more YL abilities of choice
Under Merits:
First Path of Fear Second Path of Fear Third Path of Fear Fourth Path of Fear Fifth Path of Fear Sixth Path of Fear Fred's Barrier Fortification Training Merit (fought Fred which improved barrier resistance to piercing, shaped charges and variable energy) Courage of Allies Merit (having more allies raises courage and therefore GL powers) Oppositional Courage Merit (having more enemies raises courage and therefore GL powers)
Attributes and associated other bonuses:
+1 Willpower +1 Intelligence +1 P. Ability +100% Skill Points
And Fred may also be able to broaden your abilities, teaching things like Futae no Kiwami, Shift Internal Organs, Santoryu... Talk to Fred about what you'd like to work on.
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Kevin
Mar 22, 2009 22:31:16 GMT -5
Post by Scott Pilgrim on Mar 22, 2009 22:31:16 GMT -5
Surprisingly not. If you look at Hal and Kyle as Parallax they had green armor, only when Parallax had both of them at the same time was the costume yellow. Hal as Parallax Kyle as Parallax after Parallax absorbed both Kyle and Hal
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Kevin
Mar 23, 2009 0:59:53 GMT -5
Post by Frederic Bourgault-Christie on Mar 23, 2009 0:59:53 GMT -5
Indeed, but your hope is to use Parallax to master the Yellow Lantern. A symbol of that would be the banded design, and a sign that you are already in some ways exceeding Hal and Kyle.
So, what else do you think you want to emphasize from training with Fred?
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Kevin
Mar 23, 2009 1:21:04 GMT -5
Post by Scott Pilgrim on Mar 23, 2009 1:21:04 GMT -5
I can understand Shift Internal Organs, and I think the first one is a Jutsu, though I don't know what it does, and I am totally lost on the last one.
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Kevin
Mar 23, 2009 15:45:56 GMT -5
Post by Frederic Bourgault-Christie on Mar 23, 2009 15:45:56 GMT -5
Futae no Kiwami is not technically speaking a Nin/Tai/Genjutsu or any kind of ninja technique, though it is a jutsu in the sense of being an ability, art or science. It was developed by Anji the Shining King, a monk in Japan during the Meiji Revolution period who joined a terrorist group called the Juppongatana ("Ten Swords"). Futae no Kiwami, at its most basic form, involves striking once with the tip of the knuckles and then rolling the fist in. The master of FnK learns to reduce the defensive "hardness" of an object to near zero when it strikes. The name means "Rock Breaking Technique" because the master learns how to turn rock into dust. But the technique has many other applications after being developed, including creating a shield of water strong enough to repel Gatling gun fire, a full body version where every blow inflicts the effect, particular versions designed to destroy organic enemies (as even the basic blow is considered a one-hit fight ender), a defensive version that discharges incoming kinetic force through the body, a shockwave delivered through a blade or other apparatus, and a final palm version (the Sanpuu no Kiwami) that can fully direct an enemy's AND your own force into their body! It's a difficult ability to master, but the fundaments are easy and can be incorporated into almost anything.
Shift Internal Organs is much stronger than it might seem. A huge part of Elder Toguro's regeneration and difficulty to kill came from the ability to shift his internal organs.
Santoryu is a style popularized by Roronoa Zoro of the Straw Hat Pirates, though it had antecedent practitioners and styles. It is a style where one grips a third blade in one's teeth, using that blade for combination strikes, blocking, and other uses. It's a great build for people who want to enhance equipment slots, which is what we're going for with your ring. It's also good in that one can still use Ittoryu and Nitoryu (one sword and two sword) techniques with it while still having access to two more swords if necessary.
But those are only examples of what Fred can impart. Looking briefly over the sheet, I could see him teaching in addition to the above:
Kido (they give evidence that even Shinigami in human gigai can use it, indicating that it's possible to orient one's ki thusly)
Junkman designs and techniques (designs based on junk, children's toys, etc. melded with high technology - wonderful discipline for Green Lanterns)
Ghost Ship (though Fred normally uses it magically, a non-magical GL version could be produced)
Movement techniques (though Mario is by far the greater of the two, Fred has great foundational skills)
More advanced barrier elements
Transfer some of his Shinigami power (Fred has spare because he doesn't need his old Shinigami power)
GL version of Sickle and Tornado, Tornado Fist, etc.
All of his Skills
And Fred with his high Intelligence and Legendary Paranormal Ability can easily figure out ways of helping you achieve goals you have, even if those goals are not strictly analogous to something in his skill set.
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Kevin
Mar 23, 2009 18:48:56 GMT -5
Post by Scott Pilgrim on Mar 23, 2009 18:48:56 GMT -5
To keep from becoming too much like others in the group, I'm going to pass on the Shinigami powers. I'm digging the Shift Internal Organs ability and Santoryu (even though I think the third sword in the teeth looks dumb), and Movement abilities would be very good to have. I'm still having a little trouble understanding Futae no Kiwami, but from what I can tell it's extremely useful and powerful. For the record, Kevin will want to pay you back for this somehow, Rings (in the comics not sure if it works here) can make clones of themselves, if you want he could make a copy for you and give you a bit of training on how to use it.
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Kevin
Mar 23, 2009 19:05:04 GMT -5
Post by Frederic Bourgault-Christie on Mar 23, 2009 19:05:04 GMT -5
Fred has a lot on his plate. Arexa, being an Intelligence character, and Redfox, being a weapons master, may be better candidates. However, to train others, one has to have an already high degree of mastery, abilities, Skills, etc. Kevin is still a little early in his career to be training others.
Let's put it this way: What would Kevin want to work on, ability wise, assuming no limits?
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Kevin
Mar 23, 2009 20:14:39 GMT -5
Post by Scott Pilgrim on Mar 23, 2009 20:14:39 GMT -5
Well (and again this is according to the comics) the average lifespan for a Lantern is 4.5 years, you have already put my time span in the corps at 5 years, therefore being past the average I could train someone, granted not as proficiently as Kilowog, but enough to get someone ring slinging at a level to where they can begin to work things out. Anyway, with no limits, I would like to increase my in battle movement speed, Regeneration/shift Internal Organs, and I'm trying to figure something out as a backup to GL powers in case I'm in a situation where Fear and Willpower based powers aren't effective. I'd also really like to get Link and Tai Kamiya training.
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Kevin
Mar 23, 2009 21:11:36 GMT -5
Post by Frederic Bourgault-Christie on Mar 23, 2009 21:11:36 GMT -5
Except that Kin work differently than GLs. The first part of most Kin's career is building superhuman attributes, mastering the Imagination Force, and stepping into their Archetypes. You can consider your previous five years as apprenticeship or training. Only now are you fully stepping into your own. Remember that most selected Green Lanterns already HAD Archetypes they were highly skilled in. Architect, artist, pilot... these were adults with adult skill sets.
We've noted ways to increase battle speed through movement techniques, but Fred could focus on other elements of celerity. Fred has good regen, but it'd be difficult to imagine he can teach regeneration, unless you found some way the ring could be used to help with regen rates [maybe as a Techno-Wizard he could introduce that modification].
All of Fred's Archetypes are things that are backup approaches. Primarily, he can teach Ninja, Sorceror Supreme, Pirate, Lightning of the Three Storms, Light Warrior, perhaps Paladin or Druid, Hardware: Analytical Genius, Quincy, Alchemist, Cyborg and Mist Swordsman kind of tricks. Being a Mist Swordsman may not be too bad of an idea given that there's a core set of skills that are easy to impart, and Alchemist [primarily FMA-style] could also be quickly imparted.
The trainers we talked about elsewhere are, of course, beyond Fred's skill sets.
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Kevin
Mar 23, 2009 21:30:44 GMT -5
Post by Scott Pilgrim on Mar 23, 2009 21:30:44 GMT -5
I know that, I just wanted to throw that down there, while it was on my mind. Alchemy sounds fun, same with Mist Swordsman.
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Kevin
Mar 24, 2009 12:24:09 GMT -5
Post by Frederic Bourgault-Christie on Mar 24, 2009 12:24:09 GMT -5
So make your top three selections and I'll rule as to how much of those he can teach and if he can teach any more.
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Kevin
Mar 24, 2009 14:34:25 GMT -5
Post by Scott Pilgrim on Mar 24, 2009 14:34:25 GMT -5
Shift Internal Organs, Alchemy, and Movement Techniques.
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Kevin
Mar 24, 2009 18:11:21 GMT -5
Post by Frederic Bourgault-Christie on Mar 24, 2009 18:11:21 GMT -5
All right. Shift Internal Organs, while difficult, is one ability and so fairly trivial. Go ahead and add that.
From alchemy, do you just want some Amestrisian Alchemy (FMA alchemy) tricks or also being able to brew potions and such?
Movement techniques... probably the easiest would be Hirenkyaku or some Green Lantern-based flash step analog.
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Kevin
Mar 24, 2009 19:10:51 GMT -5
Post by Scott Pilgrim on Mar 24, 2009 19:10:51 GMT -5
FMA style Alchemy, potions could be useful, but Full Metal Alchemist style is way more fun.
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Kevin
Mar 24, 2009 21:17:44 GMT -5
Post by Frederic Bourgault-Christie on Mar 24, 2009 21:17:44 GMT -5
All right, so I imagine that Fred can do all three but not much more.
What'll be your style? (I.e. Flame, Full Metal, Ironblood...)
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Kevin
Mar 24, 2009 21:39:36 GMT -5
Post by Scott Pilgrim on Mar 24, 2009 21:39:36 GMT -5
Hmm... Definitely Full Metal, and if I get an Automail arm, well that's just a bonus. Could I learn Clap Alchemy?
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Kevin
Mar 24, 2009 22:17:16 GMT -5
Post by Frederic Bourgault-Christie on Mar 24, 2009 22:17:16 GMT -5
I don't mean emulate an existing one, though you can. It's best to come up with your own distinctive style, especially if you want to get access to further training from within the Amestrisian State system. For example: Fred is the Cold Sun Alchemist. His trademark was using entropy control sigils, similar to what the airblasting chick did. This reversal of entropy gets him energy for blasts while blast-chilling enemies, draining the energy from their systems and causing reverse pressurization. Black was the Boulder Pit Alchemist in a scenario, trapping enemies in a deadly type of quicksand. And so on.
A type of alchemy having to do with claps could indeed be possible. It could have to do with vacuums, friction/heat, sound, air expulsion...
An automail arm would be trivial to add, but cybernetics should be pursued with care since they can screw with paranormal abilities.
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Kevin
Mar 24, 2009 23:26:12 GMT -5
Post by Scott Pilgrim on Mar 24, 2009 23:26:12 GMT -5
OH! You were asking for my style not a preexisting one that I'd emulate, that's way more fun. Let's think... Could I make a miniature black hole?
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Kevin
Mar 25, 2009 0:14:09 GMT -5
Post by Frederic Bourgault-Christie on Mar 25, 2009 0:14:09 GMT -5
A miniature black hole would be a LITTLE strong. It's okay at sort of mid-to-end game levels, but for starting something a little closer to Earth, literally, would be good.
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