Post by Frederic Bourgault-Christie on Jan 31, 2009 19:03:24 GMT -5
Name: Arexa
Description: Arexa is a charming, tall woman with obvious intelligence reflected in her mannerisms. Her face is pleasantly angular, but with rounded and high cheekbones. Her jawline is soft, and her eyes a Caribbean blue-green. Her skin is naturally tan, sun-baked brown rather than sun-kissed orange.
She believes in strong social norms, social order, and absolutist ethics.
Attributes:
Int - VL Supernatural
Reflex - L Superhuman
Cha - H Superhuman
Str - L Superhuman
End - L Superhuman
Will - L Superhuman
Keen - L Superhuman
P. Ability - VH Human
Affinities:
Ki - 20
Psi - 37
Magic - 5
Tech - 55
Archetypes:
Natural Genius (2)
Grammaton Cleric (2)
Ninja (2)
Puppetmaster (2)
Bug Specialist (2)
Psychohistorian (2)
Amestrisian Alchemist (2)
Spark (2)
Blaster (2)
Abilities:
Grammaton
Blind Gunfight Gun Kata
Rapid Multiple Opponent Elimination Gun Kata
Focus Fire Debilitation Gun Kata (used to debilitate or kill a single opponent)
Controlling Sword Kata (spinning motions that force and control opponent's sword hand)
Intuitive Sense Offender Empathy (find aesthetic objects and sense offenders)
Psychohistorian
Empathy
Telepathy
Ultrawave Telepathy
Second Foundation Ultrawave Telepathy
Ultrawave Telepathy Communication Node (can apply communication Merits through it)
Telemechanics
Advanced Telemechanics
Telemechanic Paralysis
Advanced Sixth Sense
Psionics
Telekinesis
Pyrokinesis
Electrokinesis
Hydrokinesis
Terrakinesis
Telekinetic Force Field
Control Explosives
Shaped Charges
Explosive Projection
Explosive Wave
Explosion Hammer
Natural Genius:
Meditative Camoflage (stays completely still, meditative enhancement allows her to superhumanly control her Puppets)
Speed Reading
Combat Trance
Find Weakness
Enhanced Memory
Odds Assessment
Puppetmaster:
Puppet Reformation
Puppet Regeneration
Puppet Joint Splitting
Ninja:
Fire Release: Great Fireball Jutsu
Twin Rising Dragon
Dragon Scattering Destruction
Bug Specialist:
Cicada Sonar (blankets an area with sound as sonar)
Equipment:
Moebius Guns Arexa's Grammaton pistols. They are recoilless 1 inch automatic pistols. A slider unit on the side allows alteration of the composition and design of the bullets, simulating a variety of bullet effects. A smart-gun style CPU gives her signals that guide shots, and its statistical computational unit enhances her Gun Kata rate. The guns are sophisticated enough to give her an extra attack action, allowing her to simultaneously fire and coordinate a mental action.
Bullet Options:
Incendiary (white phosphorous / magnesium / other flammable materials to burn through defenses, ignite skin)
Rocksalt
Rubber
Shotgun slug
Shotgun pellet
Micro-slammer grenade
Hollowpoint
Teflon-coated
Explosive-tipped (equivalent of MDC plastic explosives)
Micro-rockets
Smart Combat Suit: A light micro-armor that functions as a Strength, Endurance, Reflex and Keen-enhancing armor. The densely packed fibers not only function as the equivalent of a heavy power armor, but also neurally transfer
A neck unit functions to induce Natural Combat Ability.
Coil Gauntlets: Magnetic coils function to spin air and water particles, mimicking Spiral. The gauntlets are interlinked with the Smart Combat Suit's NCA, allowing special use of the water / air shield.
Metamorpho Nanobots: Nanobots allow her to simulate a variety of APS abilities and Bio-Armor. She cannot simulate APS: Light, APS: Air, APS: Mist and her APS: Fire is more solid (more like Johnny Blaze than a fire elemental).
Cleric's Hooks: Dual hook-swords made from mythril in order to damage to the supernatural if necessary. The hooks drive into targets, and then the vibro-blade mono-molecular serrations plasma-ion blade pulls backwards with mechanical strength, ripping open.
Empathic Reader: Eye-mounted CPU monitors facial signatures, pheromonal levels, EKG results, pulse, etc. in order to simulate emotional state. This information enhances her natural Psychohistorian Empathy and her Grammaton Cleric emotion detection.
Reactive Energy Nanobots: Nanobots that react to memorized attacks and alter resistances.
Hakushi: Medical puppet. When not healing, it can use its array of biological and chemical agents as mists or through micro-needlers to infect enemies. It uses the CS biological laser and ceramic grenade technologies as well. Scalpel mono-filaments can also be used to rip apart flesh. Unfortunately, Hakushi is near-useless against mechanical opponents or opponents whom it cannot biologically harm (i.e. people in Alter Physical Structures it cannot read).
Hakushi can fold outwards into a medical table for combat assistance, or it can trap up to two human-sized allies (or enemies) in its body. In the case of allies, it uses medical nanobots, bacta, Frieza-style healing tanks, simulated Senzu beans, a stockpile of potions, suturing, scalpel wires, flesh-grafting materials, rapid-cloning healing, and other materials to heal and protect allies. It can generate a high-strength stasis field and additional armor that makes it immobile if it needs to protect allies while healing. If it traps enemies, it can of course kill them using its medical technology. Like most doctors, if it doesn't have an ally inside of it, its ability to heal in the midst of battle is somewhat limited.
Haksuhi's primary form of in-combat healing is the Team Fortress Medic Gun.
The bugs Hakushi holds are specially designed to have healing chemicals, painkillers, adrenaline stimulants, etc.
Tako: Named after the octopus, this multi-limbed monstrosity is an anti-mechanical opponent par excellence. Its eight tentacles are multi-purpose drills, lasers, acid and nanobot sprayers,. Its two arms are used to apply drilling mines, Slammer missiles, and so forth. The tentacles are clustered around an array of mortars, missiles, Bombchus, etc.
If necessary, Tako can self-destruct, using whatever remaining explosives it has to supercharge the shaped charge.
Titan Sniper This massive puppet has a similarly massive sniper rifle. Its underarm carries a long-distance camera that it uses to provide 360-degree surveillance around him, plus his body has eyes hidden over it. The rifle contains a powerful .50 caliber component, a smaller automatic barrel, and a RPG launcher designed to propel incendiaries and other such explosives long distances.
Agni Infiltrator: This puppet is designed to burn down enemy installations. It is practically filled with napalm and is designed to make more by consuming foes' gasoline or weaponry. It has no obvious weapons, but it can expel flame through its fingers or mouth. It can explode in an incendiary explosion, and is designed to melt support structures and cause destructive full building collapses.
Shifting Doppleganger: This design has a number of features to allow it to more effectively blend in. It has a cycling set of four default faces plus a gel that allows it to make a silly putty-like impression of other faces. No internal weapons are put in for fear of exposure by metal detectors or other means, so its armaments are restricted to what it can steal or carry.
Metal Kali: This is a close-combat robot. It takes most of Wire Octopus' attention to use it, but its ten arms, numerous bladed weapons (including spines and blades retractable from the entire body) and other armaments make it deadly in close quarters.
Hiruko
Karasu
Kuroari
Sanshuou
Scouter
Equipment scrolls
Personal barrier
RC explosive cars
RC explosive airplanes
Cybernetics:
Jutsu Hand
Psynetics:
Advanced Telemechanics
Advanced Sixth Sense
Bio-Wizardry:
Enhanced M.D.C. (+200)
Enhanced Keen
Enhanced Reflex
Talo Mind Worms
Dragon's Breath
Motion Detection
Heat Detection
Instinctive Sense of Direction
Molecular Analyzer
Amplified Hearing
Internal Clock
Supernatural Strength`
Skills:
Alchemy 50%
Astronomy 70%
Astrophysics 50%
Basic Electronics 70%
Basic Hand to Hand 60%
Biology 60%
Bluff 70%
Botany 60%
Business and Finance 60%
Chemistry 70%
Chinese 98%
Climbing 60%
Computer Hacking 60%
Computer Operation 70%
Computer Programming 70%
Computer Repairs 70%
Cook 60%
Demolitions 60%
Demolitions Disposal 60%
Detect Ambush 60%
Disease Pathology 60%
Disguise 60%
Economics 70%
Electronics 60%
Emotional Psychology 50%
English 98%
Escape Artist 60%
Feng Shui 50%
Field Armorer 60%
First Aid 60%
Forgery 60%
French 98%
German 98%
Gun Kata 100%
Haggle 50%
History 70%
Hook Swords 70%
Impersonation 60%
Indian (Hindi) 98%
Intelligence 70%
Interrogation 60%
Japanese 98%
Land Navigation 60%
Literary Theory 45%
Locksmith 60%
Lore: Arcane 50%
Lore: Art and Music 45%
Lore: Chinese Mythology 50%
Lore: Demons 45%
Lore: Dragons 50%
Lore: Fairies 50%
Lore: Ki / Chi 50%
Lore: Kin 50%
Lore: Magic 50%
Lore: Martial Arts 50%
Lore: Nature 50%
Lore: Pirates 50%
Lore: Psionics 50%
Lore: Religion 50%
Lore: Saiyans 50%
Lore: Superhumans 70%
Lore: Tarot 50%
Lore: The Planes 50%
Lore: Warriors 50%
Martial Arts 70%
Mathematics 98%
Mechanical Engineering 70%
Mechanics 70%
Medical Doctor 60%
Medical Science 45%
Ninjutsu 50%
Photography 60%
Physics 60%
Pick Pockets 60%
Pick Locks 60%
Pilot Car 60%
Pilot Helicopter 60%
Pilot Mecha 60%
Pilot Starship 60%
Pistols 100%
Prowl 100%
Political Science 70%
Psychological Profiling 70%
Psychology 70%
Psychohistory 70%
Puppetry 100%
Radio 70%
Read Sensory Equipment 60%
Repair 70%
Research 70%
Robot Electronics 60%
Robot Mechanics 60%
Running 60%
Russian 98%
Safecracking 60%
Sense Motive 50%
Sociology 70%
Spanish 98%
Streetwise 60%
Swords 70%
Taijutsu 50%
Trap-Making 70%
Underwater Demolitions 60%
Ventriloquism 60%
Weapon System 60%
Weapons Engineer 60%
Wilderness Survival 60%
Merits:
Blind Fight
Crafting: Superpower Simulators
Crafting: Puppets
Crafting: Insect Technology
Crafting: Grammaton Technology
Dominant Intelligence (generally can apply Intelligence to a variety of things)
Tactician Shinobi (applies Intelligence to her usage of bugs and puppets)
Loremaster Grammaton (applies Intelligence to her Grammaton empathic and Gun Kata skills)
Genius Substitution (can substitute a portion of Intelligence to skills that normally use other attributes)
Gifted Psychohistorian (can use Intelligence instead of P. Ability for mentalics stemming from Psychohistorian)
Sneak Attack
Puppet Sneak Attack
Puppet Control I (can control one ninja puppet effectively)
Puppet Control II (can control two ninja puppets effectively)
Puppet Control III (can control three ninja puppets effectively)
Puppet Control IV
Puppet Control V
Puppet Control VI
Power Attack
Lore Defense
Puppet Power Attack
[Cleave
[Puppet Cleave
[Knock Down
[Puppet Knock Down
DIO
Arexa
Guns
Jutsu Hand
Bugs
Phoenix Force
6 Puppets
Bijuu:
Phoenix Force
Fate Points: 2
Trainers:
Suzuka
Reed Richards
Stor Gendibal
Ideas for Advancement:
Spark
Shinigami
Duelist / Insult sword-fighting
Devil Fruit
Bombardi training
Martian Manhunter
Wizard
Alchemist
Beast (X-Men)
Dr. Jekyll and Mr. Hyde
The Invisible Man
Captain Nemo
Tintin
Calculus
DII Barbarian for the Shouts
Advance Wars CO
Shino
Techno-Wizard
Gadgeteer
Tao Shih / Feng Shih
Earning:
Red Secret Technique - Performance of a Hundred Puppets 100
Description: Arexa is a charming, tall woman with obvious intelligence reflected in her mannerisms. Her face is pleasantly angular, but with rounded and high cheekbones. Her jawline is soft, and her eyes a Caribbean blue-green. Her skin is naturally tan, sun-baked brown rather than sun-kissed orange.
She believes in strong social norms, social order, and absolutist ethics.
Attributes:
Int - VL Supernatural
Reflex - L Superhuman
Cha - H Superhuman
Str - L Superhuman
End - L Superhuman
Will - L Superhuman
Keen - L Superhuman
P. Ability - VH Human
Affinities:
Ki - 20
Psi - 37
Magic - 5
Tech - 55
Archetypes:
Natural Genius (2)
Grammaton Cleric (2)
Ninja (2)
Puppetmaster (2)
Bug Specialist (2)
Psychohistorian (2)
Amestrisian Alchemist (2)
Spark (2)
Blaster (2)
Abilities:
Grammaton
Blind Gunfight Gun Kata
Rapid Multiple Opponent Elimination Gun Kata
Focus Fire Debilitation Gun Kata (used to debilitate or kill a single opponent)
Controlling Sword Kata (spinning motions that force and control opponent's sword hand)
Intuitive Sense Offender Empathy (find aesthetic objects and sense offenders)
Psychohistorian
Empathy
Telepathy
Ultrawave Telepathy
Second Foundation Ultrawave Telepathy
Ultrawave Telepathy Communication Node (can apply communication Merits through it)
Telemechanics
Advanced Telemechanics
Telemechanic Paralysis
Advanced Sixth Sense
Psionics
Telekinesis
Pyrokinesis
Electrokinesis
Hydrokinesis
Terrakinesis
Telekinetic Force Field
Control Explosives
Shaped Charges
Explosive Projection
Explosive Wave
Explosion Hammer
Natural Genius:
Meditative Camoflage (stays completely still, meditative enhancement allows her to superhumanly control her Puppets)
Speed Reading
Combat Trance
Find Weakness
Enhanced Memory
Odds Assessment
Puppetmaster:
Puppet Reformation
Puppet Regeneration
Puppet Joint Splitting
Ninja:
Fire Release: Great Fireball Jutsu
Twin Rising Dragon
Dragon Scattering Destruction
Bug Specialist:
Cicada Sonar (blankets an area with sound as sonar)
Equipment:
Moebius Guns Arexa's Grammaton pistols. They are recoilless 1 inch automatic pistols. A slider unit on the side allows alteration of the composition and design of the bullets, simulating a variety of bullet effects. A smart-gun style CPU gives her signals that guide shots, and its statistical computational unit enhances her Gun Kata rate. The guns are sophisticated enough to give her an extra attack action, allowing her to simultaneously fire and coordinate a mental action.
Bullet Options:
Incendiary (white phosphorous / magnesium / other flammable materials to burn through defenses, ignite skin)
Rocksalt
Rubber
Shotgun slug
Shotgun pellet
Micro-slammer grenade
Hollowpoint
Teflon-coated
Explosive-tipped (equivalent of MDC plastic explosives)
Micro-rockets
Smart Combat Suit: A light micro-armor that functions as a Strength, Endurance, Reflex and Keen-enhancing armor. The densely packed fibers not only function as the equivalent of a heavy power armor, but also neurally transfer
A neck unit functions to induce Natural Combat Ability.
Coil Gauntlets: Magnetic coils function to spin air and water particles, mimicking Spiral. The gauntlets are interlinked with the Smart Combat Suit's NCA, allowing special use of the water / air shield.
Metamorpho Nanobots: Nanobots allow her to simulate a variety of APS abilities and Bio-Armor. She cannot simulate APS: Light, APS: Air, APS: Mist and her APS: Fire is more solid (more like Johnny Blaze than a fire elemental).
Cleric's Hooks: Dual hook-swords made from mythril in order to damage to the supernatural if necessary. The hooks drive into targets, and then the vibro-blade mono-molecular serrations plasma-ion blade pulls backwards with mechanical strength, ripping open.
Empathic Reader: Eye-mounted CPU monitors facial signatures, pheromonal levels, EKG results, pulse, etc. in order to simulate emotional state. This information enhances her natural Psychohistorian Empathy and her Grammaton Cleric emotion detection.
Reactive Energy Nanobots: Nanobots that react to memorized attacks and alter resistances.
Hakushi: Medical puppet. When not healing, it can use its array of biological and chemical agents as mists or through micro-needlers to infect enemies. It uses the CS biological laser and ceramic grenade technologies as well. Scalpel mono-filaments can also be used to rip apart flesh. Unfortunately, Hakushi is near-useless against mechanical opponents or opponents whom it cannot biologically harm (i.e. people in Alter Physical Structures it cannot read).
Hakushi can fold outwards into a medical table for combat assistance, or it can trap up to two human-sized allies (or enemies) in its body. In the case of allies, it uses medical nanobots, bacta, Frieza-style healing tanks, simulated Senzu beans, a stockpile of potions, suturing, scalpel wires, flesh-grafting materials, rapid-cloning healing, and other materials to heal and protect allies. It can generate a high-strength stasis field and additional armor that makes it immobile if it needs to protect allies while healing. If it traps enemies, it can of course kill them using its medical technology. Like most doctors, if it doesn't have an ally inside of it, its ability to heal in the midst of battle is somewhat limited.
Haksuhi's primary form of in-combat healing is the Team Fortress Medic Gun.
The bugs Hakushi holds are specially designed to have healing chemicals, painkillers, adrenaline stimulants, etc.
Tako: Named after the octopus, this multi-limbed monstrosity is an anti-mechanical opponent par excellence. Its eight tentacles are multi-purpose drills, lasers, acid and nanobot sprayers,. Its two arms are used to apply drilling mines, Slammer missiles, and so forth. The tentacles are clustered around an array of mortars, missiles, Bombchus, etc.
If necessary, Tako can self-destruct, using whatever remaining explosives it has to supercharge the shaped charge.
Titan Sniper This massive puppet has a similarly massive sniper rifle. Its underarm carries a long-distance camera that it uses to provide 360-degree surveillance around him, plus his body has eyes hidden over it. The rifle contains a powerful .50 caliber component, a smaller automatic barrel, and a RPG launcher designed to propel incendiaries and other such explosives long distances.
Agni Infiltrator: This puppet is designed to burn down enemy installations. It is practically filled with napalm and is designed to make more by consuming foes' gasoline or weaponry. It has no obvious weapons, but it can expel flame through its fingers or mouth. It can explode in an incendiary explosion, and is designed to melt support structures and cause destructive full building collapses.
Shifting Doppleganger: This design has a number of features to allow it to more effectively blend in. It has a cycling set of four default faces plus a gel that allows it to make a silly putty-like impression of other faces. No internal weapons are put in for fear of exposure by metal detectors or other means, so its armaments are restricted to what it can steal or carry.
Metal Kali: This is a close-combat robot. It takes most of Wire Octopus' attention to use it, but its ten arms, numerous bladed weapons (including spines and blades retractable from the entire body) and other armaments make it deadly in close quarters.
Hiruko
Karasu
Kuroari
Sanshuou
Scouter
Equipment scrolls
Personal barrier
RC explosive cars
RC explosive airplanes
Cybernetics:
Jutsu Hand
Psynetics:
Advanced Telemechanics
Advanced Sixth Sense
Bio-Wizardry:
Enhanced M.D.C. (+200)
Enhanced Keen
Enhanced Reflex
Talo Mind Worms
Dragon's Breath
Motion Detection
Heat Detection
Instinctive Sense of Direction
Molecular Analyzer
Amplified Hearing
Internal Clock
Supernatural Strength`
Skills:
Alchemy 50%
Astronomy 70%
Astrophysics 50%
Basic Electronics 70%
Basic Hand to Hand 60%
Biology 60%
Bluff 70%
Botany 60%
Business and Finance 60%
Chemistry 70%
Chinese 98%
Climbing 60%
Computer Hacking 60%
Computer Operation 70%
Computer Programming 70%
Computer Repairs 70%
Cook 60%
Demolitions 60%
Demolitions Disposal 60%
Detect Ambush 60%
Disease Pathology 60%
Disguise 60%
Economics 70%
Electronics 60%
Emotional Psychology 50%
English 98%
Escape Artist 60%
Feng Shui 50%
Field Armorer 60%
First Aid 60%
Forgery 60%
French 98%
German 98%
Gun Kata 100%
Haggle 50%
History 70%
Hook Swords 70%
Impersonation 60%
Indian (Hindi) 98%
Intelligence 70%
Interrogation 60%
Japanese 98%
Land Navigation 60%
Literary Theory 45%
Locksmith 60%
Lore: Arcane 50%
Lore: Art and Music 45%
Lore: Chinese Mythology 50%
Lore: Demons 45%
Lore: Dragons 50%
Lore: Fairies 50%
Lore: Ki / Chi 50%
Lore: Kin 50%
Lore: Magic 50%
Lore: Martial Arts 50%
Lore: Nature 50%
Lore: Pirates 50%
Lore: Psionics 50%
Lore: Religion 50%
Lore: Saiyans 50%
Lore: Superhumans 70%
Lore: Tarot 50%
Lore: The Planes 50%
Lore: Warriors 50%
Martial Arts 70%
Mathematics 98%
Mechanical Engineering 70%
Mechanics 70%
Medical Doctor 60%
Medical Science 45%
Ninjutsu 50%
Photography 60%
Physics 60%
Pick Pockets 60%
Pick Locks 60%
Pilot Car 60%
Pilot Helicopter 60%
Pilot Mecha 60%
Pilot Starship 60%
Pistols 100%
Prowl 100%
Political Science 70%
Psychological Profiling 70%
Psychology 70%
Psychohistory 70%
Puppetry 100%
Radio 70%
Read Sensory Equipment 60%
Repair 70%
Research 70%
Robot Electronics 60%
Robot Mechanics 60%
Running 60%
Russian 98%
Safecracking 60%
Sense Motive 50%
Sociology 70%
Spanish 98%
Streetwise 60%
Swords 70%
Taijutsu 50%
Trap-Making 70%
Underwater Demolitions 60%
Ventriloquism 60%
Weapon System 60%
Weapons Engineer 60%
Wilderness Survival 60%
Merits:
Blind Fight
Crafting: Superpower Simulators
Crafting: Puppets
Crafting: Insect Technology
Crafting: Grammaton Technology
Dominant Intelligence (generally can apply Intelligence to a variety of things)
Tactician Shinobi (applies Intelligence to her usage of bugs and puppets)
Loremaster Grammaton (applies Intelligence to her Grammaton empathic and Gun Kata skills)
Genius Substitution (can substitute a portion of Intelligence to skills that normally use other attributes)
Gifted Psychohistorian (can use Intelligence instead of P. Ability for mentalics stemming from Psychohistorian)
Sneak Attack
Puppet Sneak Attack
Puppet Control I (can control one ninja puppet effectively)
Puppet Control II (can control two ninja puppets effectively)
Puppet Control III (can control three ninja puppets effectively)
Puppet Control IV
Puppet Control V
Puppet Control VI
Power Attack
Lore Defense
Puppet Power Attack
[Cleave
[Puppet Cleave
[Knock Down
[Puppet Knock Down
DIO
Arexa
Guns
Jutsu Hand
Bugs
Phoenix Force
6 Puppets
Bijuu:
Phoenix Force
Fate Points: 2
Trainers:
Suzuka
Reed Richards
Stor Gendibal
Ideas for Advancement:
Spark
Shinigami
Duelist / Insult sword-fighting
Devil Fruit
Bombardi training
Martian Manhunter
Wizard
Alchemist
Beast (X-Men)
Dr. Jekyll and Mr. Hyde
The Invisible Man
Captain Nemo
Tintin
Calculus
DII Barbarian for the Shouts
Advance Wars CO
Shino
Techno-Wizard
Gadgeteer
Tao Shih / Feng Shih
Earning:
Red Secret Technique - Performance of a Hundred Puppets 100